From Tim Wheatley:
Hi everyone,
We have released rFactor 2 Build 298.
There's been some comments about improved framerates from testers, hopefully that experience carries over to you!
We've also started to implement a new constraint system (which is used in the upcoming historic Howston cars), that allows many new physics features, such as chassis flex. Most importantly, this system allows suspension geometry and wheel rates to be more accurate than the old model was able to simulate. This system adds complexity and accuracy, but has already been optimized, with no notable additional CPU usage. Of course older cars will be updated in the future, and new cars will use the new system going forward. Fortunately, it's quite easy to convert... Documentation will follow.
Release notes:
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Update 17 (Build 298) Changelog (September 4, 2013):
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FEATURES:
Added FuelLevelDigit* to cockpitinfo.ini.
Changed when the low fuel warning comes on.
Work-in-progress on restoring vehicle state upon race rejoins (server optional).
Added new constraint system that supports chassis flex and more. Not 100% ready for primetime yet.
Removed hand held functionality from cameras when cycling through cameras in spectator mode.
GRAPHICS:
Made some improvements to reflection mapping.
MODDING / PUBLIC DEV
Improved default tracking cam values.
Implemented a clear all cheat values for a specific path because the old way required selecting all waypoints to be cleared first.
Added option to only show selected cameras activation zones.
BUG FIXES / OPTIMIZATIONS:
Fixed bug where uninstalled components were polluting inventory during loading.
Fixed memory leak.
Fixed some ttool problems when writing out TGM files.
Fixed random message box spam during recon lap.
Removed FlushPreviousFrame option from plr file to eliminate confusion, this param was moved to config.ini a year ago.
Added fail-safe to make sure pit exit eventually turns green in race.
Prevent pit exit from getting stuck at red during an early safety car.
Fixed client confusion when restarting weekend after another client has left a race.
Fixed a bug with incorrect use of bloom in showroom.
Fixed a problem with track bar geometry introduced a while back (doesnt affect any current ISI content).
AI:
Probable fix for multiplayer AI cars parking in wrong pit spots and blocking garages.
Fixed AI chatting in response to contact (apology or anger depending on perceived fault).
MULTIPLAYER:
Now uses a single port for simulation data. +port is the command line option. Simulation port in multiplayer.ini.
Can now run server and client on the same machine.
This includes a new demo version, and new general installers (lite, content).
Download links:
http://rfactor.net/web/rf2/rf2dl/
Auto update should replace the temporary launcher (if you used it). Make sure it has.
NOTE: Any mod which has a description field over 3000 chars may cause rF2 to fail to launch. The fix right now is to remove them (uninstall and remove from packages). This will be fixed in a future build, in the meantime we ask modders to limit that box to 3000 until we're doing it for you.