Bugbear <3 Will be buying FlatOut Unbounded ASAP.
I'm going to get this on PC. That track editor looks amazing.
The only thing that puts me off the game is the ridge racer tag.
Will wait for bomba price before buying though.
Seriously the track editor looks to be a thing of beauty. I love how there's basic and advanced versions so you don't have to be a pro to create your own track in the beginning and then later on you can migrate to the advanced one once you've got everything down. That's how you do create features in games. Don't make it daunting from the get-go because many won't try.
FYI, the PC version is releasing in Europe on time (March 30th) but the NA version is delayed for some reason. Really weird...
Really, where have you seen this at?
Isn't Steam version releasing on all territories next week. Bugbear said so on their twitter.
http://twitter.com/#!/bugbeargames/status/182958010736443392
Since nerd-raging over it not being like the previous Ridge Racer games is probably too played out by now I'll just give my 2 cents: If they were going to call it Ridge Racer and do their own thing, why didn't they at least made the environments and cars similar to previous Ridges? It looks too much like Burnout, and I don't mean it for the crashes and destruction, just the visual style. Didn't Namco let them tear up Ridge State? (I would pay to see Harborline 765 all messed up) The cars look completely uninteresting design-wise, a far cry from the Bisontes, Fatalitas and Crinales of old.
Was digging around Bugbear's Twitter. Some info:
- The "Official" levels were made using the in-game editor - which shows it is really powerful
- No split screen. Team focused on editor instead
- Demo for all three platforms being "worked on." No dates
- PC version goes live on Steam worldwide on March 30th
- Game went "Gold" on Feb 28th
- X360 Wireless Speed Wheel not "officially supported," but works well
- They recommend playing using a pad
- Shares some core DNA with Flatout
- 49 events in career, all unique tracks
So we can buy the PC Version off of Steam in NA?
Was digging around Bugbear's Twitter. Some info:
- The "Official" levels were made using the in-game editor - which shows it is really powerful
- No split screen. Team focused on editor instead
- Demo for all three platforms being "worked on." No dates
- PC version goes live on Steam worldwide on March 30th
- Game went "Gold" on Feb 28th
- X360 Wireless Speed Wheel not "officially supported," but works well
- They recommend playing using a pad
- Shares some core DNA with Flatout
- 49 events in career, all unique tracks
I think it worked out that way because Bugbear can self publish on Steam. It looks like the console version won't be out in the States for awhile. I wouldn't expect to find any PC retail copies either.That's great news about the PC version being on time. The thread from last week had me worried if it even existed.
Yeah, and it looks like I'm not the only one. It reminds me a lot of the pre-Paradise Burnouts.
I think it worked out that way because Bugbear can self publish on Steam. It looks like the console version won't be out in the States for awhile. I wouldn't expect to find any PC retail copies either.
-framerate is 30 but very solid (runs much better than the trailers/gameplay videos suggest)
Racing games at 30fps are just completely wrong, they don't feel right or fast.
Yeah, looks like if Burnout 3 and Trackmania had a baby to me, which is awesome, of course.
me tooAfter seeing the track editor vid I really want to try this game.
smh,Burnout Paradise (from January 2008) is rock solid 60fps at 720p on consoles.
Racing games at 30fps are just completely wrong, they don't feel right or fast,hope the PC version is not locked at 30fps. (like Split/Second)
Curious to see how this'll turn out... even though this is still a disgusting misuse of the Ridge Racer name.
What is the lead platform for the game? I am curious.
i assume this isn't going to have a traditional rr ost, rigt?
i assume this isn't going to have a traditional rr ost, rigt?
As an editor for the masses it really looks impressive.
The problem I have with the editor: The tracks in the game seem to be designed with it as well. And that makes them really look generic and unimaginative.
Soundtrack Press Release
Licensed music on RIDGE RACER UNBOUNDED comes from recent GRAMMY Award-winning dubstep producer Skrillex, with the tracksKill Everybody andScary Monsters And Nice Sprites, plus US electronica duo The Crystal Method and drum&bass collaborators Noisia&The Upbeats. Other additions to the sonic soundscape come from Scratch Perverts, Unknown Error, OVERSEER and newcomers RuN RiOT and Ever Never.
Keeping one wheel firmly in the musical heritage of RIDGE RACER, the game features a selection of tracks by Hiroshi Okubo from throughout the 18 year history of the series, starting with the very first RIDGE RACER right up to RIDGE RACER 7. To complete the games auditory assault, Hiroshi Okubo and his team at NAMCO BANDAI Games Inc in Japan have created a number of completely original tracks for RIDGE RACER UNBOUNDED, destined to keep the sonic fires of RIDGE RACER burning brighter than ever.
WUBWUBWUB
Excellent, lots of dubstep. Hopefully you can select which tracks to play as I've never been keen on the music in the previous Ridge Racers.
I dig the past soundtracks but RR:U is a really angry racing game so j-pop/house would be a little incongruent.I hate so much about the things you choose to be.
We get press releases about the OST, but no confirmation on when this thing actually comes OUT?