Well if you read the text in the screens it says D3D9: 59.x So most likely locked at 60 cause of VSYNC.
V-sync will drop a frame all the way to 58.1? I thought most games had much tighter references.
Well if you read the text in the screens it says D3D9: 59.x So most likely locked at 60 cause of VSYNC.
60. Look at the top left of the images
V-sync will drop a frame all the way to 58.1? I thought most games had much tighter references.
It's probably capped at 60. I dunno. I can try it out once I get off work.
Well if you read the text in the screens it says D3D9: 59.x So most likely locked at 60 cause of VSYNC.
We need to rename the OT to 'HOLD DOWN THE GODDAMN DRIFT/FUN BUTTON' or somesuch...
It's amazing how quickly you can drop from 1st or 2nd place right to the bottom of the pack. I don't know if I would call this game unfair, but it demands perfection in a weird way.
That's what I enjoyed about Flatout: UC. You can never be too confident in that game. Your skills aren't the only thing that would determine the outcome of the race. Hit a dip or some inanimate object on the road at a funny angle as you steer towards the finish line and it's game over as you see the pack fly by you.
Random losses at the end of a 5 min race that are out of your control is a GOOD THING? wtfffffffffffff
PS. I liked Flatout UC, but the random stuff like that was not a good thing; not at all. Who wants racing games that aren't based on skill?
Why is the game coming out in Europe next week, but the USA release has been pushed back indefinitely?
Two people showed up to play this game on Giant Bomb's TNT. TWO! One wanted to leave.
From what Jeff said, I believe Namco delivered US reviews copies for the game on a Wednesday the day after it "came out," which accounts for the sporadic reviews.
Dammit Namco
What a great game! Loving it.
Really don't see what Eurogamer means by needing to hold the drift button through an entire corner. Coping just fine.
For those that are playing the PC version and using the controller, how are you accomplishing this? Every time I select the Xbox 360 controller, it defaults back to the K/M method. This is frustrating. Any help is greatly appreciated.
Lots of folks asking about a Ridge Racer Unbounded demo. We are working on it on all three platforms. Can't give dates yet.
The first check I always do if something's wrong is to temporarily unplug other USB peripherals, like Bluetooth dongles or additional controllers.For those that are playing the PC version and using the controller, how are you accomplishing this? Every time I select the Xbox 360 controller, it defaults back to the K/M method. This is frustrating. Any help is greatly appreciated.
Very surprised to hear that the game is so small on PC (don't have it yet).
Random elements interfering with the race? That isn't even remotely fun to me and I can't imagine how anyone could enjoy such a thing. I would quit the game and delete it forever if that was the norm.That's what I enjoyed about Flatout: UC. You can never be too confident in that game. Your skills aren't the only thing that would determine the outcome of the race. Hit a dip or some inanimate object on the road at a funny angle as you steer towards the finish line and it's game over as you see the pack fly by you.
I don't know about the full game, but at least in the preview versions pushing the fun button just a few times quickly guaranteed to get you drifting.
Mine worked fine right away, didn't need to choose it from options.For those that are playing the PC version and using the controller, how are you accomplishing this? Every time I select the Xbox 360 controller, it defaults back to the K/M method. This is frustrating. Any help is greatly appreciated.
God, touching the walls makes you crash instantly, christ.
God, touching the walls makes you crash instantly, christ.
All depends on the angle. Sometimes it can feel quite random though. I think the speed you're hitting the wall at factors into things as well.
There's a lot going on under the hood of this game and as I learn the rules of the physics and game play things become a lot clearer. The game is packed with quite the learning curve and not enough information to help you improve.
Wondering what kind of information you're looking for?
All depends on the angle. Sometimes it can feel quite random though. I think the speed you're hitting the wall at factors into things as well.
There's a lot going on under the hood of this game and as I learn the rules of the physics and game play things become a lot clearer. The game is packed with quite the learning curve and not enough information to help you improve.
Guess I'm in the minority but I find the AI to be a little on the easy side. The trick to drifting isn't holding down the drift button, holding it down makes you drift slower and gives you more control in sharper corners. Most of the time you let go of the drift button to go through corners faster.
So far I've completed the first two areas/zones with winning every race on my first try :| . I did the first drift event a few times to get the hang of it. You also shouldn't make big corrections when drifting, try to just lightly move the stick, "tapping" or making large corrections makes it way harder and you can spin out.