The Elite
BOSS
New course is online, as well as a new car. And a new soundtrack.
The new course and car are free?
New course is online, as well as a new car. And a new soundtrack.
Free for me, but I have the gold pass, so I don't know if it's for everyone.The new course and car are free?
How is everyone beating the crinale? With support data? How are the support players beating it? They gave me the trophy for maxed out speed and I have the same kits as the support data, but the crinale just breaks out on me. Am I missing something? Do I need to be a higher level? Or do I just suck?
How is everyone beating the crinale? With support data? How are the support players beating it? They gave me the trophy for maxed out speed and I have the same kits as the support data, but the crinale just breaks out on me. Am I missing something? Do I need to be a higher level? Or do I just suck?
Understandable, as it was one of the best looking tracks from Ridge Racer 7, with lots of tree textures and foliage. I'm more curious to see how will the next three DLC tracks look, as they're all from Ridge Racer 3DS.Lost Ruin look like shit....low res texture overload.
You're almost certainly gonna be behind most of the first lap, but once you've built up some nitrous, you should be able to take him on the second lap and just keep increasing your lead. Assuming you've got flex nitrous and ultimate charge, that is.How is everyone beating the crinale? With support data? How are the support players beating it? They gave me the trophy for maxed out speed and I have the same kits as the support data, but the crinale just breaks out on me. Am I missing something? Do I need to be a higher level? Or do I just suck?
Also just realised why its not on our store yet, you guys updated today didn't ya, we're tomorrow.
Always use the boost type that gives you one boost bar where you can use it at any time. Then you boost right before you drift and you get a lot of extra nitrous. You can basically boost the whole time.Thanks for the tips guys
I didn't think to nitrous into a drift, because I would think I'd prevent myself from charging. But with the flex nitrous and the ultra charge, that makes a ton of sense.
After trying one race, I wasn't really feeling the Lost Ruins, too straight. I hope it grows on me like some of the other have.
It's not very understandable to me. I can't help but compare everything with Uncharted GA. If UGA can pull of amazing jungle environments, Lost Ruin should at least look half decent. But it doesn't =/Understandable, as it was one of the best looking tracks from Ridge Racer 7, with lots of tree textures and foliage. I'm more curious to see how will the next three DLC tracks look, as they're all from Ridge Racer 3DS.
After trying one race, I wasn't really feeling the Lost Ruins, too straight.
New track for UK tommorow?
I turn my vita on today to play some Ridge and my savegame is gone for some reason, 30 hours of progress down the pan. anyone else had this happen?
IMO Lost Ruins is characteristic of the RR7 courses...lots of straights separated by occasional corners, somewhat boring. You may have noticed that Old Central is like this also. RR6's courses were generally way more interesting...fortunately, there were way more RR6 courses (14, 15 if you count Downtown Rave City) than RR7 courses (6). =)
RR7 features all of the courses from RR6 in addition to offering 6 new courses (or 7 if you count the remake of Seaside Route 765).I like Lost Ruins, more of a smooth track that supports groups of cars than, say, the RR4 awkward bumpy tracks.
Could you explain that? I don't remember RR7 having less courses than RR6...? Wikipedia has it as 15 (6) vs. 22 (7) (and a quick look at Gamefaqs confirms the second number.)
This happened to golduck342. It almost happened to me but I powered off as soon as I saw the team select screen appear... when I restarted the Vita and the game I had my save back.
Yes, this is an issue and we really ought to contact Namco about it.
Also, going from RR7 to this game really is reminiscent of that feeling from years ago of going from the arcade version of something to a scaled-down home port. The 30fps in particular really adds to this.
For those that are thinking what is the next dlc, the japanese website has the schedule for them:
http://rr.namco-ch.net/rr_psvita/dlc/schedule.html
Maybe "spoilers"...
Currently trying to do the 50 face to face races trophy. I am really upset at this process for a few reasons.
1. There is no way for the host to change track in the lobby. Really?
2. The only pseudo way to change tracks would be to set it to random 3. At first I thought it meant 3 random races, but it really means a random choice of the original 3 courses. Really? 3 courses hard coded into the random selection, they didn't think we'd want dlc courses as part of the shuffle?
3. They arbitrarily decided that the host should get 20 bonus credits after each race. So my friend and I have been alternating who's hosting every few races.
Not to mention the obvious one of having different grade cars. I've been handicapping myself by not using nitrous, but it's still not enough.
This happened to golduck342. It almost happened to me but I powered off as soon as I saw the team select screen appear... when I restarted the Vita and the game I had my save back.
Yes, this is an issue and we really ought to contact Namco about it.
yes, it did indeed happen to me. I was lucky enough that it happened when I was low level anyway, and getting spotlight VIP so many times in a row has helped me get back much faster.
I have been backing up my save every now and then to my PS3 just in case. Not even daily, just enough so I don't feel like I'd have to start over from 0. I think as yyr said, if this happens to you, turn off your game immediately. When it happened to me, I was so dumbfounded I picked a team and probably overwrote my file. The backup is not too bad, you back up the entire ridge racer app with the save file, dlc, etc.
And, ffs, where is the Meltfire and Lost Ruins for European PSN?
How do you do the backup golduck? Not really messed with hooking my Vita to the PS3 yet.
You use content manager assistant. PS Vita -> PS3/PC. Applications. Then copy over the Ridge Racer data
For those that are thinking what is the next dlc, the japanese website has the schedule for them:
http://rr.namco-ch.net/rr_psvita/dlc/schedule.html
Maybe "spoilers"...
Will these be free with the gold pass by any chance?For those that are thinking what is the next dlc, the japanese website has the schedule for them:
http://rr.namco-ch.net/rr_psvita/dlc/schedule.html
Maybe "spoilers"...
This definitely my most played Vita game. The Ridge Racer games ever since the PSP entry has had me addicted. If this game had the content of 7 it would be a hot 9. Right now I'm trying to beat the duels, they seemed impossible at first then Ulitimate Charge/Flex combo clicked. I play using Kilometres, the nitrous doesn't charge unless you travel faster then 300K, and not with boosting but before it. If your coming up to a corner break 300, hit boost before the turn then drift off it, you see the blue flame as indication of a proper power drift. I'm still trying to figure out how to get the maximum amout of energy off it but it works even on a straight, as long as you going faster then 300K, hit boost, drift, blue flame, nitrous charge. I feel like I just learned how to play this game.
Will these be free with the gold pass by any chance?
My memory is hazy now, but pretty much all of the courses in RR6 were brand new for the series. I think that's his point. RR7 was mostly RR6 courses, and some remakes of older ones. I thought it only had 3 or 4 all new tracks.Could you explain that? I don't remember RR7 having less courses than RR6...? Wikipedia has it as 15 (6) vs. 22 (7) (and a quick look at Gamefaqs confirms the second number.)
And, ffs, where is the Meltfire and Lost Ruins for European PSN?
Unless I'm going crazy, they're on the store.
Just checked and it seems like you're going crazy. ;p
most people who bought this game aren't that upset - astonishly the last two ridge games are ACTUALLY GOOD! :O
Am I the only one that thought Ridge Racer for iOS wasn't that bad? Although one day they decided to give it retina visuals in an update, and it killed the framerate. And there was no way to downgradeThe only bad Ridge Racers are the poor iPhone port (looks OK, apocalyptic handling) and the outright abomination that was Ridge Racer DS.
I was pleasantly surprised with how Ridge Racer 3D turned out, after all the pre-release media and previews made it look appalling. It's a decent entry, albeit a little rough around the edges.
Likewise, I was even more surprised with the Vita game. It's genuinely a top tier Ridge Racer, with only the recycling of courses a real issue. Once the free Gold Pass and the cheap Silver Pass are taken into consideration, the drip feed DLC structure is not a deal break at all, despite initial doubts that the game would be like the iPhone version and its price gouging DLC.