]blacky[;192007935 said:
I am currently waiting for the PS4-Version.
How does this compare to the precursor in cases of level design?
Because in my opinion the Crystal Dynamics Tomb Raider has (together with Dark Souls I) one of the best level designs of all time.
Depends on what you liked about the previous one probably. The original game had really cool sandboxy areas, but most people just ran through them because unless you were getting all fo the salvage for reasons there was no point, this time the areas are larger and there are less of them overall, but there's also more reason to do stuff in them.
For example, in the original game you'd have the Mountain Village with like 2 main segments in it as a 'large' part. or the Shipwreck beach, a large area but again split into at least two distinct sections, now those would all be fairly contiguous but there would be fewer of them.
There are two very large hub zones, one smaller third one, and then lots of offshoot sections from those which are smaller, usually you go through those once in an action segment then you can go back later to explore if you wish. I'd compare the sizes of those offshoot sections to be something like the bunker area, the forest, or the sulferic caverns from the first game. Thinking about it, even some of those are quite a bit larger this time, so it's hard to compare. The game is easily twice as long so it's pretty big.
If you mean in terms of design...I think it's largely similar in style (the bases and installations mostly look worn down and concrete, lots of rusted over materials, etc) but I mean, the first one is on an island and this one is in the Siberian tundra, so it can look pretty different.