yeah, I understand this but a lot of people lack your love for this kind of games and consider them just euro-janky. What I find strange is that all other WRPGs are equally janky but they don't get this rep. A power of marketing, I guess.
Oddly enough the game kinda reminds me of Morrowind. Combat is a game of numbers and inventory, not necessarily one of skill. Yet, people freakin' love Morrowind.
Like, I can't actually recommend people buy this game. Not until it's like, ten bucks during a sale. But if you're the kind of person to forgive a game for having EuroJank, I dunno. It's probably a bunch of fun.
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So, I went into a cave and a giant spider spawned out of the ground. It killed me in five quick hits. So, I quickloaded, ran to where the spider spawned, whacked it over its arse while it did its spawn animation, and then ran for it. Evidentially, this giant spider couldn't actually pathfind its way out of where it spawned. It could move maybe half a metre towards you, and it'd just stop. I then ran past it, had my AI partner attack it from behind, but now the thing was chasing me through the cave.
Funnily enough, the damn thing got stuck a metre from its original spawn on the opposite path of the cave.
I don't know if they never expected anyone to run away from this thing, as it was only able to move within a three metre radius of where it propped up. Or if it's just another odd bug the game shipped with.
I do appreciate how inaccurate firearms are. Not that you get to aim them, mind you. You just hit the E key and your guy just fires blindly in front of him, and then it dicerolls to see if it hits anything. So even at point blank range against a giant spider twice the size of me, I somehow manage to miss.
A few minutes later I manage to snipe a rat on the other end of a darkened room. Funny, that.