So after about 20h into the game I finally realized why I dont like it as much as I did gothic 1 and 2 even though I think the worlddesign is once again the way it was in pb´s most glorious times.
There is no advancement.
In Gothic 1 and 2 you could go everywhere from the start.
Actually no you could not because that waran would kill you faster than you could read its name.
Having npc´s show you the way was crucial, maybe you would even kite some stronger monsters to them that aren't actually on the route because it would make the fight easier, but you would risk the npcs live in the process (I reloaded 1000 times because of this).
The mob had warnings when you approached signaling that they are about to attack, this way you could seperate them from the group which was absolutely necessary at the start.
In Risen 3 I arrive at a island, can go anywhere and can, without putting any stats in combat or joining a faction or anything, slay the strongest monsters there are even in hordes because evade is simply broken.
The game is still very good in my opinion, I dont have any problem with the jank, the bad cuscenes or the horrible animations but the fact that I have no trouble killing any monster and can go everywhere without effort is enough to put this way behind gothic 1 and 2 in my book.
And this will only get worse when I finally start to pour some points into the combat stats...