Roblox hit 47.3 million concurrent users. The highest ever recorded for a gaming platform.

youtube the evil is defeated GIF
 
Yep, this low effort trash is what the kids want.

RIP Video Games 1970-2025


Edit: I'm just being dramatic, I know it's not over yet
 
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And how many are them are pedos?

I mean, there must be a ton since the company defends them, probably them that spend the most money.

I play it together with my daughter, she really likes the game, but 99 percent of these games are pure brainrot, with a few decent in between
 
Gaming industry has changed so much so rapidly. Doom TDA and Death Stranding 2 got outsold badly by Peak , REPO and Schedule 1. Roblox has more users than the entirety of Steam and PsN. Big budget AAA games are going to die an ugly death.
 
Yep, this low effort trash is what the kids want...
What I see with my nephews are kids who want to create and experience lots of new things. In Roblox, they can make their own fun stuff and play their friends fun stuff. There's MTX trash in there, sure, but there's a reason kids are flocking here, and games like Halo, Battlefield, and GTA are trying to create online "platforms" for people to make and share stuff.
 
Well that sucks. Roblox is definitely a net-negative on humanity. By a wide margin.
 
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Amazingly, this company loses about $1B per year.

They've doubled sales AND losses since covid years. Back then there were $2B sales and $500M losses. Now they are at $4B sales and $1B losses.
 
Amazingly, this company loses about $1B per year.

They've doubled sales AND losses since covid years. Back then there were $2B sales and $500M losses. Now they are at $4B sales and $1B losses.
They're still cash flow positive, so those aren't necessarily cash losses. A lot of their losses are paper losses because of the way they do their accounting. A good chunk of their balance sheet expenses come from restricted stock compensation for employees, which shows up as an expense when awarded but can't be sold until it vests. They also defer recognition of revenue from paying customers and recognize it over something like 27 months. I don't quite understand it.
 
No one playing Roblox is playing Roblox. My kid plays the shit out of it, and it's basically a third person Garry's Mod / social media platform hybrid.
 
After all that, leadership is about to get branded the 'Pedoblox' for choosing the most spectacularly wrong approach to something simple. Just hand it to law enforcement, bruh. You don't need to do anything else but shut the fuck up and say, We're cooperating with law enforcement.
 
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And how many are them are pedos?

I mean, there must be a ton since the company defends them, probably them that spend the most money.

I play it together with my daughter, she really likes the game, but 99 percent of these games are pure brainrot, with a few decent in between
Funny you say this because one of the most popular experiences in roblox right now is a game called "steal a brainrot". It prob has more concurrent players than 99% of the games out there.
 
Oh course it will have staggering numbers. It's available on PC, every console bar Switch, basically every mobile can run it, and even a Mac version. Combine that with being a social media platform and voilà.
 
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