Draugoth
Gold Member
Source: https://www.rockpapershotgun.com/ho...-faction-sequel-and-gutted-a-promising-studio
Entire article is well worth a read with much more detail and information but here are some very brief notes:
- Internally known as "Project White"
- Was being pitched by Fishlabs, developers of the space combat game Chorus and was described as a "visual prototype"
- The "basic ambition" was to create something similar to Red Faction: Guerrilla, would have ignored Red Faction: Armageddon.
- "Set 100 years after Guerrilla on a more terraformed and colourful Martian world map of similar size to the previous game's world, featuring new and redesigned locations. There were plans for a female protagonist, who would once again take part in an underground workers revolution. There would likely have been a range of factions, from predatory corporations to homegrown Martian communities, with whom you might have had to forge alliances to complete your objectives."
- "While the game was envisaged as a "safe sequel" with a familiar emphasis on wrecking buildings, members of the Project White team also wanted to create a more open-ended play experience - closer to an immersive sim, perhaps, with opportunities for stealthy infiltration and player disguises alongside vehicle customisation. There were pie-in-the-sky aspirations to create an extremely reactive setting with dynamic dialogue, in which characters would comment on your methods of completing quests."
- The internal vote to greenlight the project was 50-50, so it was immediately cancelled and the Fishlabs leaders were told to "lay almost everyone not attached to an active project off"
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