I guess that can answer my question as well.Kung Fu Jedi said:Yeah, it barely runs all the way to the cash register for Sony and Rock Star.

Fuck Midnight club! Fuck Max Payne!
I guess that can answer my question as well.Kung Fu Jedi said:Yeah, it barely runs all the way to the cash register for Sony and Rock Star.
You should think about doing that before, rather than after, the fact.seismologist said:Well to be fair...
border said:Doesn't really matter how smoothly game runs. People don't care about polish. Each one has outsold every other franchise from Microsoft and Nintendo (save for Halo 2 I think)..
border said:How will the controls work, do you think?
I haven't played since Vice City, but didn't it essentially use every button on the DS2? I will be annoyed if they force you to use analog control, but I think they will probably have to map secondary functions to the D-pad.
Midas said:I think you're forced to use analog control in GTA:SA
It's also been pointed out that when handling just audio, the UMD can work on a lower consumption setting. That's not exactly the same as a game like GTA or Jak, which are constantly streaming game data and code from the disc.kaching said:It's been pointed out on a couple of occasions that Ridge Racers keeps the disc spinning almost constantly for music, and that game is still managing 4+ hrs of battery life for most PSP owners.
Probably since Mobius was bought last spring. When they changed names to Rockstar Leeds, they revealed they were working on 2 PSP games.Defensor said:I wonder how long Rockstar has been developing this GTA title for the PSP.
Things seem to be turning out more like SNES vs Genesis imo.Miburou said:Heh, would be interesting if we got a PS1 vs N64 like situation. One can dream.
Nope, Pokemon RuSa at 14 million has outsold every GTA game this generation.border said:Doesn't really matter how smoothly game runs. People don't care about polish. Each one has outsold every other franchise from Microsoft and Nintendo (save for Halo 2 I think)..
I wasn't implying it was exactly the same but it's a closer comparison than any game that isn't spinning the UMD constantly. And you wouldn't necessarily consider all streaming games to be created equal in their demand for data on disc either. Jak, being a visually more robust game than GTA, would probably need to stream more data at any given moment than GTA would.jarrod said:It's also been pointed out that when handling just audio, the UMD can work on a lower consumption setting. That's not exactly the same as a game like GTA or Jak, which are constantly streaming game data and code from the disc.
There's a fine line between hyperbole and stupidity. And you, my friend, have crossed it. :lol Barely run? 20fps? Yeah, the game drops frames, but that's understandable with the way the engine is, and the freedom you have. It's not even worth debating, GTA >>>>>> your roody-poo candy ass, gig. In 5 months, you'll be posting about your PSP that you got with GTA and how it's so much greater than the DS. It's ok, your constant flip-flopping is what keeps you around here. This forum needs comic relief. :lolseismologist said:Well to be fair the only one I played on the PS2 was the first GTA. It's running at about 20fps.
To be fair, I wasn't implying a Jak game is exactly the same as a GTA game in terms of streaming.... but it's certainly a closer comparison than Ridge Racers.kaching said:I wasn't implying it was exactly the same but it's a closer comparison than any game that isn't spinning the UMD constantly. And you wouldn't necessarily consider all streaming games to be created equal in their demand for data on disc either. Jak, being a visually more robust game than GTA, would probably need to stream more data at any given moment than GTA would.
So both us weren't implying what the other felt compelled to point out anyway. What a surprisejarrod said:To be fair, I wasn't implying a Jak game is exactly the same as a GTA game in terms of streaming....
You're probably right - fictional software (Jak PSP) is a probably a better comparison to announced, yet otherwise unknown software (GTA PSP) as opposed to comparing the latter to a known quantity like Ridge Racers.but it's certainly a closer comparison than Ridge Racers.
jarrod said:Nope, Pokemon RuSa at 14 million has outsold every GTA game this generation.
The End said:Bzzzt.
Vice City has sold some 15 million copies to date.
Pedigree Chum said:I really, REALLY hope it's GTA3 with lots of extra content. As long as the map stays relatively the same, and music is untouched I will love this thing.
Woo! Go PSP!
soundwave05 said:Now only if Square-Enix would announce Final Fantasy VII-IX for the PSP, then its on.
Neat how that works.kaching said:So both us weren't implying what the other felt compelled to point out anyway. What a surprise![]()
I actually wasn't talking about a potential Jak or GTA on PSP, but rather each franchise more generally. All the games this gen on all platforms (barring GTA Advance) have heavy, almost constant disc streaming for game data. Which is a far cry from Ridge Racers streaming it's soundtrack only using a low UMD setting.kaching said:You're probably right - fictional software (Jak PSP) is a probably a better comparison to announced, yet otherwise unknown software (GTA PSP) as opposed to comparing the latter to a known quantity like Ridge Racers.![]()
Bzzzt.The End said:Bzzzt.
Vice City has sold some 15 million copies to date.
bishoptl said:Looks like this sealed the deal for me - PSP purchase on day one. Rockstar can do no wrong (except for Manhunt).
soundwave05 said:I dunno those FF7 spin-offs (like the one for PS2) look asstastic.
Besides, FF7 especailly desperately needs a re-release. The graphics have dated horribly.
I'd rather have a "cash in" port/remix of a game I already know is great than a cheap spin-off "cash in" of a great game.
duckroll said:They announced FFVII Crisis Core for the PSP. Sorry but for me, new game > port. It's an action RPG with a release date of early 2006, that implies it's pretty big budget with a long development cycle. I'm pretty sick of this FFVII Compilation crap, but if it ends up being a good action RPG, works for me. Better than another port.
And a lot of GTA fans buy the enhanced PC & Xbox versions after buying the initial PS2 release. Repeat buying isn't unique to Pokemon.... if I really wanted to push things, I'd include Emerald which would put RuSa over 16 million (and likely over 20 million after it's western release).soundwave05 said:But then again I'm not sure if each Pokemon sale is a unique sale to a seperate customer.
A lot of the hardcore Pokefreaks end up buying both versions.
Oh yeah....well, it was good for about 20 minutes. Anyways! All hail Rockstar!Amir0x said:I hope you're factoring in the wrong they did with State of Emergency![]()
Not to mention being a far cry from anything built around PSP limits, ie. max disc access rate, max main memory (24 meg, apparently), max poly output capabilities, etc., etc.jarrod said:I actually wasn't talking about a potential Jak or GTA on PSP, but rather each franchise more generally. All the games this gen on all platforms (barring GTA Advance) have heavy, almost constant disc streaming for game data. Which is a far cry from Ridge Racers streaming it's soundtrack only using a low UMD setting.
Now you're talking.Though to be fair, I'm not sure GTA PSP will stream game data either. I think Leeds might decide to go the Koei approach, and probably chop up areas into neat compact data loads while reducing model and environment complexity a bit. It'd be a better approach probably.
Mrbob said:I want a PSP version of Mercenaries too!
newsguy said:Havoc engine on the PSP=Yummy
the12thplanet said:give me a PSP port of Red Dead Revolver Rockstar!