Rockstar Games Announces PSP Handheld Entertainment System Lineup

seismologist said:
Well to be fair...
You should think about doing that before, rather than after, the fact.

And if GTA qualifies as a game that "barely runs", all the more amazing that you seem to like RR DS as much as you do, a game that "barely runs" on the DS hardware since it can't seem to take advantage of the hardware anywhere near its potential.
 
Doesn't really matter how smoothly game runs. People don't care about polish. Each one has outsold every other franchise from Microsoft and Nintendo (save for Halo 2 I think)..
 
border said:
Doesn't really matter how smoothly game runs. People don't care about polish. Each one has outsold every other franchise from Microsoft and Nintendo (save for Halo 2 I think)..

Not to get into a Halo 2 vs GTA:SA argument... :D

But, I'm pretty sure that all of the GTA's have outsold Halo 2. The only defeat was the month of November US NPD (maybe December ???). But worldwide, it's far ahead.
 
Why is Halo even being mentioned in a PSP thread? Geez! Enough already!
 
i think the psp will debut at no less than $199 for the value pack and about $180 for the standard pack.

these things are going to fly off of the shelves regardless of the price.
 
A new GTA game? Or an upgraded one? That's like ... crack to people. Only thing I'm worried about is, the game loads a lot, different parts of the cities have to come up. What will be the battery time on this? Damnit Sony, make a bigger battery for games like this.
 
Maybe you'll get an extra battery as a pack-in. :P

But serious. As people said earlier in this thread, Ridge Racers stream the music from the UMD while playing. And I've read some comments (cant remember by who) that it seems that the CPU eats most power. Dunno wether this is true or not.
 
It's fucking over. 2005 belongs to PSP.

Hopefully, GTA will take advantage of the wireless multiplayer stuff.
 
How will the controls work, do you think?

I haven't played since Vice City, but didn't it essentially use every button on the DS2? I will be annoyed if they force you to use analog control, but I think they will probably have to map secondary functions to the D-pad.
 
border said:
How will the controls work, do you think?

I haven't played since Vice City, but didn't it essentially use every button on the DS2? I will be annoyed if they force you to use analog control, but I think they will probably have to map secondary functions to the D-pad.

I think you're forced to use analog control in GTA:SA
 
Midas said:
I think you're forced to use analog control in GTA:SA

Yeah the D-pad in SA is used for changing radio stations and stuff. There won't be any problems with controls I bet. There's more than enough buttons to go around.
 
kaching said:
It's been pointed out on a couple of occasions that Ridge Racers keeps the disc spinning almost constantly for music, and that game is still managing 4+ hrs of battery life for most PSP owners.
It's also been pointed out that when handling just audio, the UMD can work on a lower consumption setting. That's not exactly the same as a game like GTA or Jak, which are constantly streaming game data and code from the disc.


Defensor said:
I wonder how long Rockstar has been developing this GTA title for the PSP.
Probably since Mobius was bought last spring. When they changed names to Rockstar Leeds, they revealed they were working on 2 PSP games.


Miburou said:
Heh, would be interesting if we got a PS1 vs N64 like situation. One can dream.
Things seem to be turning out more like SNES vs Genesis imo.


border said:
Doesn't really matter how smoothly game runs. People don't care about polish. Each one has outsold every other franchise from Microsoft and Nintendo (save for Halo 2 I think)..
Nope, Pokemon RuSa at 14 million has outsold every GTA game this generation.
 
jarrod said:
It's also been pointed out that when handling just audio, the UMD can work on a lower consumption setting. That's not exactly the same as a game like GTA or Jak, which are constantly streaming game data and code from the disc.
I wasn't implying it was exactly the same but it's a closer comparison than any game that isn't spinning the UMD constantly. And you wouldn't necessarily consider all streaming games to be created equal in their demand for data on disc either. Jak, being a visually more robust game than GTA, would probably need to stream more data at any given moment than GTA would.
 
Figured this was only a matter time. Nintendo better ramp up their DS software, because Sony is going to have a very strong first few months in North America with games like GTA, NBA Street, NFSU, etc. joining the Japanese stuff like Ridge Racers, Metal Gear Acid, Dynasty Warriors, etc. They could quickly eclipse Nintendo's DS library.

I'm fine with PSP at $199.99, that's more than reasonable. If anything, for the love of gawd Sony DROP THE MEMORY STICK PRICES! They should at least be the same as SD Card prices.
 
seismologist said:
Well to be fair the only one I played on the PS2 was the first GTA. It's running at about 20fps.
There's a fine line between hyperbole and stupidity. And you, my friend, have crossed it. :lol Barely run? 20fps? Yeah, the game drops frames, but that's understandable with the way the engine is, and the freedom you have. It's not even worth debating, GTA >>>>>> your roody-poo candy ass, gig. In 5 months, you'll be posting about your PSP that you got with GTA and how it's so much greater than the DS. It's ok, your constant flip-flopping is what keeps you around here. This forum needs comic relief. :lol ;) PEACE.
 
kaching said:
I wasn't implying it was exactly the same but it's a closer comparison than any game that isn't spinning the UMD constantly. And you wouldn't necessarily consider all streaming games to be created equal in their demand for data on disc either. Jak, being a visually more robust game than GTA, would probably need to stream more data at any given moment than GTA would.
To be fair, I wasn't implying a Jak game is exactly the same as a GTA game in terms of streaming.... but it's certainly a closer comparison than Ridge Racers. :)
 
"Maybe puzzle games can last 4-5 hours, but something like Ridge Racer is closer to 90 minutes!!!11"

this was being said prior to PSP's launch.

When will you all realize you haven't the slightest idea what you're talking about? :)
 
jarrod said:
To be fair, I wasn't implying a Jak game is exactly the same as a GTA game in terms of streaming....
So both us weren't implying what the other felt compelled to point out anyway. What a surprise :)

but it's certainly a closer comparison than Ridge Racers.
You're probably right - fictional software (Jak PSP) is a probably a better comparison to announced, yet otherwise unknown software (GTA PSP) as opposed to comparing the latter to a known quantity like Ridge Racers. :P
 
Well GTA on the PSP isn't going to sell 15-20 million copies in all likelyhood anyway (just like Pokemon doesn't sell 15 million copies on the N64/GameCube), but it'll probably be a big seller nonetheless.
 
I really, REALLY hope it's GTA3 with lots of extra content. As long as the map stays relatively the same, and music is untouched I will love this thing.

Woo! Go PSP!
 
Pedigree Chum said:
I really, REALLY hope it's GTA3 with lots of extra content. As long as the map stays relatively the same, and music is untouched I will love this thing.

Woo! Go PSP!

That's probably the only way they can produce a PSP GTA that does the originals justice in such a short period of time. Works for me.
 
I'll take a GTA3 remake if it has almost all the cars/vehicles San Andreas had, a new section opened up (like you can go through the tunnel by the dam and you'll have access to a whole new area and new missions), a few new weapons, a casino or two to compliment all the mini games that GTA:SA introduced and at least 20 added missions and 5 or so new sidequest missions (like dancing or car 'bouncing' or whatever).
 
GTA PSP in Liberty City. :D I hope Rockstar keeps the layout the same and just adds new areas and updates old ones. It'd be weird to drive around Liberty City but have everything look different from GTA3. Putting in motorcycles, helicopters, and a bail-out move would be nice too.
 
soundwave05 said:
Now only if Square-Enix would announce Final Fantasy VII-IX for the PSP, then its on.

They announced FFVII Crisis Core for the PSP. Sorry but for me, new game > port. It's an action RPG with a release date of early 2006, that implies it's pretty big budget with a long development cycle. I'm pretty sick of this FFVII Compilation crap, but if it ends up being a good action RPG, works for me. Better than another port.
 
I dunno those FF7 spin-offs (like the one for PS2) look asstastic.

Besides, FF7 especailly desperately needs a re-release. The graphics have dated horribly.

I'd rather have a "cash in" port/remix of a game I already know is great than a cheap spin-off "cash in" of a great game.
 
kaching said:
So both us weren't implying what the other felt compelled to point out anyway. What a surprise :)
Neat how that works. :P


kaching said:
You're probably right - fictional software (Jak PSP) is a probably a better comparison to announced, yet otherwise unknown software (GTA PSP) as opposed to comparing the latter to a known quantity like Ridge Racers. :P
I actually wasn't talking about a potential Jak or GTA on PSP, but rather each franchise more generally. All the games this gen on all platforms (barring GTA Advance) have heavy, almost constant disc streaming for game data. Which is a far cry from Ridge Racers streaming it's soundtrack only using a low UMD setting.

Though to be fair, I'm not sure GTA PSP will stream game data either. I think Leeds might decide to go the Koei approach, and probably chop up areas into neat compact data loads while reducing model and environment complexity a bit. It'd be a better approach probably.


The End said:
Bzzzt.

Vice City has sold some 15 million copies to date.
Bzzzt.

Vice City's around 13 million. GTA3 is around 11 million. Those are multiplatform sales also, including the Double Packs even. Unless Rockstar announced some new figures I'm not aware of? Then again, that 14M Pokemon figure's about a year old too, it's likely well past that now.
 
But then again I'm not sure if each Pokemon sale is a unique sale to a seperate customer.

A lot of the hardcore Pokefreaks end up buying both versions.
 
bishoptl said:
Looks like this sealed the deal for me - PSP purchase on day one. Rockstar can do no wrong (except for Manhunt).

I hope you're factoring in the wrong they did with State of Emergency :)
 
soundwave05 said:
I dunno those FF7 spin-offs (like the one for PS2) look asstastic.

Besides, FF7 especailly desperately needs a re-release. The graphics have dated horribly.

I'd rather have a "cash in" port/remix of a game I already know is great than a cheap spin-off "cash in" of a great game.

Fair enough. I hated FFVII though, so I'm just a selfish hypocrite! :D If they remade FFVIII with the storyline coherency fixed and fleshed out, I would be all over it. :lol
 
duckroll said:
They announced FFVII Crisis Core for the PSP. Sorry but for me, new game > port. It's an action RPG with a release date of early 2006, that implies it's pretty big budget with a long development cycle. I'm pretty sick of this FFVII Compilation crap, but if it ends up being a good action RPG, works for me. Better than another port.

Sadly I'm not sure it will be out in 2006 because it's a long development cycle or big budget product...it's just because Nomura and its team are busy with many other projects and they want a much bigger PSP userbase in Japan.
And even if normally I would agree with you on the fact that a new game>port in this case I would have preferred a FF7 remake.
 
soundwave05 said:
But then again I'm not sure if each Pokemon sale is a unique sale to a seperate customer.

A lot of the hardcore Pokefreaks end up buying both versions.
And a lot of GTA fans buy the enhanced PC & Xbox versions after buying the initial PS2 release. Repeat buying isn't unique to Pokemon.... if I really wanted to push things, I'd include Emerald which would put RuSa over 16 million (and likely over 20 million after it's western release).
 
Over time you may get both. PSP could be the perfect system to create a FF7 remake.

I'm still a bit shocked so many high profile franchises are hitting the PSP so early in its lifespan.
 
Same here.

I prefer action RPGs to tradtional turn based RPGs. I'm suggesting PSP could possibly get both Crisis Core and FF7 remake! :D

I want a PSP version of Mercenaries too!
 
I've been reading about the PSP and get more excited daily like everyone else. Someone mentioned that the PSP will not be lower than the DS. Logically if Sony announces $129, Nintendo will lower to $99 or whatever. I think that the reason that Sony has sat on the release and price of the US launch is not because of shortage or mismanagement but that they are going to announce the $129 so late that Nintendo's reaction will be perceived as desperate and too late. Sony carpetbombs retail with signs 3 weeks before launch with maximum impact and before Nintendo can react, society and the market has shifted attention. This is just a guess and actually very good marketing and business strategy. Hype is already there with early adopters, this will grab Joe Public and his son Little Johnny.
 
I'd be surprised if its under $199.

$199 is already a killer price and Sony knows that. They know they got you hooked already.

They're not going to have enough PSPs at that price even.

Besides dropping the PSP price would only make Nintendo drop their price, might as well save that trump card for down the line when you need a sales boost beyond the launch or past Christmas.
 
jarrod said:
I actually wasn't talking about a potential Jak or GTA on PSP, but rather each franchise more generally. All the games this gen on all platforms (barring GTA Advance) have heavy, almost constant disc streaming for game data. Which is a far cry from Ridge Racers streaming it's soundtrack only using a low UMD setting.
Not to mention being a far cry from anything built around PSP limits, ie. max disc access rate, max main memory (24 meg, apparently), max poly output capabilities, etc., etc.

Though to be fair, I'm not sure GTA PSP will stream game data either. I think Leeds might decide to go the Koei approach, and probably chop up areas into neat compact data loads while reducing model and environment complexity a bit. It'd be a better approach probably.
Now you're talking.
 
newsguy said:
Havoc engine on the PSP=Yummy

Yeah, how about a game using a tilt sensor where you shake your PSP and lots of stuff goes flying on the screen!? :D
And yeah, lots of explosions. EXPLOSIONS EVERYWHERE!!
 
As a gamer for quite some time, it is amazing to see how strong Sony is coming out of the begininng handheld wars. I truly believe Sony will capture the market and replace Nintendo as handheld king in record time. Especially with the $129-$149 price point. If Sony launches @ $129 combined with Sony's incredible marketing, they will sell out of whatever units they can produce.

I just see a copy of the PlayStation 2 launch happening all over again and there is nothing Nintendo can do about it. Not even GBA2 can help Nintendo now. I will still buy GBA2 and I already own a DS, but the thing that Sony has that Nintendo cannot compete with is 3rd party software. Sony has the software that gamers want or the software that they can brainwash gamers into wanting. That is where Sony's advertising is so good. They make bad games look great.
 
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