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Rottenwatch: AVATAR (82%)

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Has any of the stuff talked about in that CHUD article already been filmed? Are any of those scenes we can expect to see in the extended version or did none of those scenarios make it past the printed page?

stuburns said:
Yeah, there's no subtlety to that scene at all. Another one is when you find out what they intend to do with Grace's Avatar and human body. Instantly you're like "well, that's the ending locked down".

Yeah that could have been handled better. Up until that point I always thought Jake's human self was going to get shot by the Col. while he was engaged in his Avatar and he would fall down at some major turning point and just when everyone is about to be screwed he would get back up completely one with his Avatar....But then Grace got shot.
 
Binabik15 said:
Well, I thought about that as well and one possible explanation is that all Na´vi are too scared of the toruk or would never consider being worthy to ride one. Jake saw it, wanted it and just took one without having doubts about it or a cultural side to cinsider. He´s a marine, after all :lol
yeah i was thinking that too when i saw it; when they see it overhead they are all terrified, like 'oh god, what now' written on their faces. i still had my doubts about it though...overall i felt that earning their trust through that action seemed a little shallow on their part (even if it was something written into their culture), when he could have earned his trust through his actions of actually protecting them or fighting alongside them.
 
BruceLeeRoy said:
Has any of the stuff talked about in that CHUD article already been filmed? Are any of those scenes we can expect to see in the extended version or did none of those scenarios make it past the printed page?

http://cdn2.libsyn.com/thevfxshow/vfxs_092_avatar_64kbps.mp3?nvb=20091228142206&nva=20091229143206&t=0ed589fc2c769d6108261

Apparently somewhere in that audio some FX guys talk about a four hour cut of the movie that would have addressed some peoples'/my complaints. Movie was long enough as it was though, don't think I could handle a four cut but I imagine it would include some of the stuff in the early treatment.
 
BruceLeeRoy said:
Has any of the stuff talked about in that CHUD article already been filmed? Are any of those scenes we can expect to see in the extended version or did none of those scenarios make it past the printed page?



Yeah that could have been handled better. Up until that point I always thought Jake's human self was going to get shot by the Col. while he was engaged in his Avatar and he would fall down at some major turning point and just when everyone is about to be screwed he would get back up completely one with his Avatar....But then Grace got shot.

- Josh Sully gains the Na'vi trust by being a member of the community. He also excels in a major hunt

bold is in the extended cut


- Earth

scenes are completed and fully rendered, dunno if they will make into the extended cut. Cameron may be saving Earth's reveal for the sequel

- Josh Sully shows his leadership not by taming a dragon but by leading a raid on Hell's Gate to rescue prisoners

the raid on Hell's gate was filmed(the B roll footage) only Jake leads the assault AFTER the final battle. Trudy did the prisoner rescue instead.
 
As much as I thought the movie could've been longer, Cameron said multiple times in interviews that pushing the 3d and glasses on people for more than 2hr and 30 mins wasn't possible. He pushed it to 2hr 40min. Because of the 3d medium, the film could not break 3hrs.

Not everything is a RealD or Imax. I saw the film recently in Dolby Digital 3d, and if the film wasn't so good...I could have felt like I was being tortured. The 3d and glasses gave me a headache while I've had 2 amazing experiences in the Imax 3d Experience. Push the runtime to over 3 hours, and some could have left with permanent brain damage...
 
Count of Monte Sawed-Off said:
http://cdn2.libsyn.com/thevfxshow/vfxs_092_avatar_64kbps.mp3?nvb=20091228142206&nva=20091229143206&t=0ed589fc2c769d6108261

Apparently somewhere in that audio some FX guys talk about a four hour cut of the movie that would have addressed some peoples'/my complaints. Movie was long enough as it was though, don't think I could handle a four cut but I imagine it would include some of the stuff in the early treatment.

Oh man thanks 4 hours! Holy shit that is fu#$ING awesome! Lets hope this gets the kind of extended treatment as the Abyss.

LeMaximilian said:
As much as I thought the movie could've been longer, Cameron said multiple times in interviews that pushing the 3d and glasses on people for more than 2hr and 30 mins wasn't possible. He pushed it to 2hr 40min. Because of the 3d medium, the film could not break 3hrs.

Not everything is a RealD or Imax. I saw the film recently in Dolby Digital 3d, and if the film wasn't so good...I could have felt like I was being tortured. The 3d and glasses gave me a headache while I've had 2 amazing experiences in the Imax 3d Experience. Push the runtime to over 3 hours, and some could have left with permanent brain damage...

You cant be serious. Cameron never said that did he? Myself and nobody I went with to see the movies ever complained of any 3D headaches.
 
BruceLeeRoy said:
Oh man thanks 4 hours! Holy shit that is fu#$ING awesome! Lets hope this gets the kind of extended treatment as the Abyss.
Same with Aliens. If you can remember the theatrical cut of Aliens, pretty much resembles Avatar in terms of how practically all character development scenes were completely removed from the film.
 
BruceLeeRoy said:
Oh man thanks 4 hours! Holy shit that is fu#$ING awesome! Lets hope this gets the kind of extended treatment as the Abyss.
FOUR FUCKING HOURS! YES. I want this. Look at the ultimate cut of Watchmen. If that shit can happen - then so can this.
 
I explained to my friend that Avatar felt like a movie about a 600 page sci-fi book that doesn't exist. Like Lynch's Dune, the amount of information in the book could never fully be included into a 3 hour movie. But really, that could be said about any epic Sci-fi, "world building" property.

So, with Avatar you kind of get bullet points about the world/characters but never a fully fleshed out thing that you can relate to. It's more a critique on the limiting and restricting nature of a movie than the world Cameron creates.

Where Cameron avoids Lynch's downfall is by making an expertly paced movie with a streamlined story that never gets confusing or boring. The characters are all in black and white because the movie would get bogged down if it were in any other way.
 
Count of Monte Sawed-Off said:
http://cdn2.libsyn.com/thevfxshow/vfxs_092_avatar_64kbps.mp3?nvb=20091228142206&nva=20091229143206&t=0ed589fc2c769d6108261

Apparently somewhere in that audio some FX guys talk about a four hour cut of the movie that would have addressed some peoples'/my complaints. Movie was long enough as it was though, don't think I could handle a four cut but I imagine it would include some of the stuff in the early treatment.

Gimme!!!!!!!!

Also, from Framestore's (UK CG outfit) Avatar page:

Framestore Avatar page said:
TO HELL'S GATE AND BACK

"Avatar will pick you up and shake you like a little rag doll...I think for a certain generation it will
change what they want to happen in the cinema. It is as big as sound... for the big movies it raises the bar
- it throws the bar away."
Sigourney Weaver, The Guardian, 07/12/09

"We counted, and there are fifteen shots that are not effects shots."
James Cameron, The New Yorker, 26/10/09

Framestore is delighted and honoured to be the only UK facility awarded shots on James Cameron's Avatar,
undoubtedly the most eagerly anticipated movie event of 2009, if not the decade. Produced by Cameron's own
Lightstorm Entertainment, Avatar opens on 17th December in the UK and 18th December in the US, and is being
released in 2D and 3D formats, along with an IMAX 3D version.

Cameron, the writer/director of such milestone films as Terminator, Aliens and Titanic, first conceived this
epic sci-fi fantasy some fourteen years ago but had to wait, as he says, for the technology to catch up with
his imagination. In 2005 it did, and he's been working non-stop on the project ever since. Avatar is
without doubt the most demanding visual effects film project yet created. A photorealistic CGI spectacular
featuring live human actors performing in almost entirely CG environments, as well as a supporting cast of
CG alien beings, the film also marks a breakthrough in terms of filmmaking technology, with its development
of 3D viewing and stereoscopic filmmaking using cameras that were specially designed for the production
under Cameron's personal supervision.

Avatar tells the story of an epic conflict on a far-away world called Pandora, where humans and the native
species of Pandora, the Na'vi, engage in war over the planet's resources and existence. Jake Sully (Sam
Worthington) is a crippled marine who becomes the film's reluctant hero, embarking on a journey of
redemption and discovery as he leads a battle to save a civilization.

Bid for Glory
After an initial approach by Avatar VFX Producer Joyce Cox in December 2008, Framestore bid on a substantial
tranche of shots that would give the company a chance to play to some of its technical strengths in visual
effects whilst also offering its artists and technicians an opportunity to get their feet wet in the new
wave of 3D film technology.

The shots won by Framestore cover three key sequences within the film:

the first showing Sully's arrival on Pandora, at the military-industrial landing field known as Hell's Gate

the second taking place within the Armor Bay, an enormous fortified hangar adjacent to the landing field,
during which Sully converses with the film's primary antagonist, Colonel Miles Quaritch (Stephen Lang), who
is donning an AMP suit, a fearsome 4m tall robotic warrior exoskeleton

the third which shows a thrilling night time escape from the Hell's Gate field in a helicopter-like craft,
the Samson tiltroter

The challenges posed were manifold, from the extraordinary level of CG detail expected in the environments
to the fact that it was all being done stereoscopically, and above all the fact that it was being done for
one of the world's greatest directors, a man renowned for his technical savvy and uncompromising attention
to detail. And the reward? To be part of modern cinematic history.

An initial R&D period began in early 2009, which included the purchase of necessary 3D-oriented kit, such as
the Ocula plug-in for the company's Nuke compositing software, True 3Di monitors for workstations, and the
installation of a RealD Cinema projection system at Framestore's Wells Street cinema. Alongside this went a
huge amount of technical research aimed at ensuring that Framestore's Avatar team would hit the ground
running. "We naturally focussed a lot of early attention on the stereo aspects of the film," says Framestore
Producer Tim Keene, "Because that was the biggest unknown for us. Making the new hardware and software work
properly was a priority, and we quickly proved that we could create the shots to the client's specs,
creating a successful client test in May 2009." In fact, Framestore's in-house know-how was more than
capable of taking 3D in its stride. Such problems as did arise came, as is so often the case, from a more
unexpected direction.

Staying on Track
James Cameron's chosen method for creating and shooting Avatar involved many new and specially developed
pieces of kit. He directed scenes in his imagined locations - Pandora and elsewhere - using environments and
characters created at Lightstorm's lab using Autodesk's MotionBuilder software. His virtual camera allowed
him to observe directly on a monitor how the actors' virtual counterparts interact with the movie's digital
world in real time and adjust and direct the scenes just as if shooting live action; "It's like a big,
powerful game engine. If I want to fly through space, or change my perspective, I can. I can turn the whole
scene into a living miniature and go through it on a 50 to 1 scale," he told the New York Times in 2007. The
result of this was a complete set of 'templates' - incredibly detailed pre-viz sequences which provided a
pretty good animation base, a layout base and even rough lighting.

However, difficulties arose when the team tried to replicate these templates with total fidelity. Tracking
(where the movement of a camera through a shot is tracked so that an identical virtual camera move can be
reproduced) has to be done far more carefully than for a 2D project, as the depth of field gained in stereo
allows no room for discrepancy. But, as VFX Supervisor Tim Webber, explains, "When the template camera moves
were tracked correctly, with pixel-perfect fidelity to the template, our team sometimes found it offset from
the background, to a greater or lesser extent. Cameron composes his shots with the same meticulousness he
brings to every other aspect of his work, so the prospect of persuading him, say, that a building would have
to be moved 20 feet to the right in order to 'work' was not undaunting." Adds Webber's fellow VFX
Supervisor, Jonathan Fawkner, "Fortunately for us, Cameron is both highly technically literate and also
pragmatic about the work, so a good explanation of why something needed to be changed, along with a visually
coherent and pleasing alternative would often win the day."


Crunchy Numbers
It is hard to overstate the scale of Cameron's undertaking. Trying to delineate the sheer mass of data
involved, CG Supervisor Ben White says, "There were 8.5 terabytes of data that were just incoming reference
images, models, texture maps and so on. Altogether we probably used 60 TB of disc space on the project.
Because large sections of the file are essentially a photo-realistic CG movie the level of detail on the
models and textures is phenomenal. The cargo bay which we built for the Valkyrie (the huge transport craft
that delivers Sully to Hell's Gate) had 360 pages of texture maps. To give you some perspective on this
figure, a hero creature from another film might typically have three or four pages of texture maps. In the
end, just to render that model there were about 1800 various texture maps, and when you consider that its
just one component of one ship in a shot that's 90% CG it gives you some sense of the vast scale of this
project."

One recent estimate by the production was of 100 hours of computer time to animate each frame, though this
may be conservative.
At the scene complexity level, one shot in Avatar was the equivalent (in man hours and
computing power) to entire sequences for other films. Ben White says, "Because it's essentially all CG, we
had to split each shot up into many more layers than usual. On average every shot had at least 10 layers
(some had more than 40), each layer has multiple passes and every pass has different render elements." To
help address the increased rendering challenges posed by the stereoscopic process (essentially doubling an
already intensive demand), Framestore rolled out its next generation of in-house rib generator and rendering
core technology.

In addition, Cameron's new 3D camera technology threw up its own little wrinkles, such as the occasional
inversion of the camera when it needed to be close to the ground, which in turn reversed the left eye/right
eye data it was recording.
These and other issues all had to be addressed and accommodated.

London Pride
After what turned out to be one of the more gruelling projects in recent memory, team members are now able
to look back with real pride on what they've achieved. Whilst cooperation between the three main facilities
was essential, a friendly rivalry certainly helped to ginger up the various teams as they raced to create
the benchmarks that Cameron wanted. Asked now about their favourite part of the whole process, many in the
Framestore team will cite as a source of particular pleasure the occasion on which the lighting on the AMP
suit in the Armor Bay sequence was held up by Cameron as the look towards which other facilities should be
striving.


Tim Keene takes a different view. Asked what he'd point to as the best thing about the project, he says
simply, "We did it. We jumped off a cliff and into the biggest VFX project ever undertaken, taking on a
completely new technology as well as the most demanding use of existing kit, and we emerged - a little
bruised, perhaps, but a lot wiser and with a great set of sequences to show for it."
 
:lol Hollyyyyy shit. I didn't even know that the colonel was Stephen Lang until just now.

Also known as...
n4wiuh.jpg


General "Stonewall" Jackson from God's And Generals. (Also was George Pickett in Gettysburg, of "Picketts Charge" fame.)

Awesome. :lol
 
Combine said:
Same with Aliens. If you can remember the theatrical cut of Aliens, pretty much resembles Avatar in terms of how practically all character development scenes were completely removed from the film.

Yup your right. I don't know why were even questioning this almost every Cameron movie I have ever seen has been cut and then released as a directors / extended edition.
 
gdt5016 said:
I would give Solo's left nut for a (fully rendered) longer cut of the movie.

That may be the thing holding one back. It would have to be really expensive to add in another hour of material, depending on how much of that footage was completed in the first place.
 
Count of Monte Sawed-Off said:
That may be the thing holding one back. It would have to be really expensive to add in another hour of material, depending on how much of that footage was completed in the first place.
Which is one of the reasons many of us were rooting for the financial success of the film, so it'd increase chances of a super-extended cut home release, not to mention sequels. Fortunately it seems that financial success is assured, provided the film doesn't just drop off the face of the charts somehow. But damn, it sure has got legs so far.
 
I hope that Sam Worthington becomes a star who doesn't have to use an American accent in anything, like Schwarzenegger. He can't really do one with any consistency, especially in AVATAR.
 
whytemyke said:
:lol Hollyyyyy shit. I didn't even know that the colonel was Stephen Lang until just now.

Also known as...
n4wiuh.jpg


General "Stonewall" Jackson from God's And Generals. (Also was George Pickett in Gettysburg, of "Picketts Charge" fame.)

Awesome. :lol

It was on HBO a few hours ago
 
WyndhamPrice said:
I hope that Sam Worthington becomes a star who doesn't have to use an American accent in anything, like Schwarzenegger. He can't really do one with any consistency, especially in AVATAR.

He definitely just needs to stick with his native accent. Didn't see Terminator so maybe he did better there, but yeah his accent was incredibly inconsistent in Avatar.

Lang was also the reporter that got tied up by the Tooth Fairy and sent rolling into a parking garage on fire in Manhunter.

Edit: Something just reminded me, Wes Studi's Na'vi Chief guy reminded me of the chief of the Mars aliens on Futurama.
 
Count of Monte Sawed-Off said:
That may be the thing holding one back. It would have to be really expensive to add in another hour of material, depending on how much of that footage was completed in the first place.
I believe Cameron said it already. Only like one or 2 cuts were made that were ready to go. the rest was stuff that is still incomplete.

But I can see them going back and adding bits and pieces of it in also(None of the more grand scenes, but as you said. Character development). So they can release an Extended Version later down the road similar to LOTR. Since the market for BluRay and DVD seems to generate just as much revenue as they do in theaters now. But that is also up to Cameron since he probably has final say.
 
Count of Monte Sawed-Off said:
He definitely just needs to stick with his native accent. Didn't see Terminator so maybe he did better there, but yeah his accent was incredibly inconsistent in Avatar.
It seemed to me that his accent was more noticeable in his human form, but almost completely gone while he was in his avatar. Not sure if that had to do with the performances being captured separately or something deliberate, but on second viewing I drought it broke down along those lines.
 
shintoki said:
I believe Cameron said it already. Only like one or 2 cuts were made that were ready to go. the rest was stuff that is still incomplete.
I think I read one of his comments said around 10 minutes of actual final rendered footage were "snipped". So yeah, it'd cost probably a good amount to add anymore than that. It's pretty much Cameron's call now, I cannot see FOX refusing anything he says at this point :D
GhaleonEB said:
It seemed to me that his accent was more noticeable in his human form, but almost completely gone while he was in his avatar. Not sure if that had to do with the performances being captured separately or something deliberate, but on second viewing I drought it broke down along those lines.
The most noticeable scene where his accent is pretty much all there is his first attempt at making a video log with Max helping him when he goes "is this right?" and such. It seemed he just didn't even bother hiding it in that scene. But yeah, I never heard any of it when he was as an Avatar.
 
GhaleonEB said:
It seemed to me that his accent was more noticeable in his human form, but almost completely gone while he was in his avatar. Not sure if that had to do with the performances being captured separately or something deliberate, but on second viewing I drought it broke down along those lines.

Am I the only one that really liked his mixed accent?
 
Jibril said:
Am I the only one that really liked his mixed accent?
I thought it worked the second time around, once I noticed he had an accent as a human (both in person and in voice over), but it was lost as his avatar. It made me think it was deliberate, to further highlight how he was different as a Na'vi. But that's just my interpretation, it could well be inconsistancy.

In general I like hearing actors native accents in movies; Worthington's sounds great. Especially ones like this where there's no reason at all to mask it.
 
Having watched it at a RealD cinema and a fake IMAX cinema, I'd have to say that the RealD cinema is a much better experience for Avatar.

The 3D is considerably more effective; I was having trouble seeing the 3D in a lot of the scenes in IMAX. It's also brighter than the fake IMAX screen. And the glasses are much better (much lighter and don't pinch the nose) as well.

I think I'm happy to sacrifice the added screen size and better sound for the better 3D effects of the RealD cinema.
 
To me it just sounded like a guy who has lost his accent by moving to another country but sometimes you can hear it slip through and I never really thought of it as him trying to hide it.

However, I know it was actually him trying to hide it since his actual accent is pretty strong.
 
I just saw this movie last night. I thought it was pretty bad and I would have walked out if I hadn't payed $12.50 a ticket for imax. I'm not going to get into a critique because I don't want to troll, but I do not understand the hype other than the fantastic special effects. Everything else about the movie (plot, acting, dialogue) was well below average.
 
GhaleonEB said:
I thought it worked the second time around, once I noticed he had an accent as a human (both in person and in voice over), but it was lost as his avatar. It made me think it was deliberate, to further highlight how he was different as a Na'vi. But that's just my interpretation, it could well be inconsistancy.

In general I like hearing actors native accents in movies; Worthington's sounds great. Especially ones like this where there's no reason at all to mask it.

I have to agree.
 
bggrthnjsus said:
yeah but i am pretty sure the last toruk rider was an actual na'vi who probably knew what he was doing, not just some yokel from earth...which is why i think that bothered people, that some (basically) nobody could do that and they would automatically trust him afterward. that was the unbelievable part
I always took it that Jake was like "the chosen one", that he was ordained to be there, chosen by eywa. After all he seemed pretty special with the. Eywa seeds enveloping him, aswell as that one seed that more or less saved his life.

Also, neytiri's mother sensed something in him right from the beginning.
 
The science fiction blockbuster "Avatar" is set on a mysterious alien moon with out-of-this-world technologies. Its star director, James Cameron, has not only directed other science fiction epics like "Aliens, The Abyss" and the first two "Terminator" films, but was apparently the president of his high school science club, a physics major in college and has an engineer brother who has designed underwater robots.

So how much science is there in "Avatar"?

CAUTION: Possible spoilers ahead.

The movie is set on the fictional Pandora, one of the many moons of a fictional Saturn-sized gas giant, Polyphemus, which is located in the real Alpha Centauri system, which at nearly 4.4 light-years away is the closest star system to Earth.

While astronomers have yet to discover moons beyond our solar system, they expect to. And the Alpha Centauri system could be a place worth looking. The larger of the two real, sunlike stars that make up this alien system, Alpha Centauri A, is the fictional Pandora's sun. In reality, scientists might soon be able to detect habitable moons with the James Webb Space Telescope and also study their atmospheres for key life-related gases such as oxygen, and water vapor.

Tropical rainforests cover most of Pandora's continents, which suggests its mother planet must be fairly close to its sun to take advantage of its light. A few years ago, this might have seemed implausible, but most of the alien planets scientists have discovered so far are in fact gas giants that are exceedingly close to their stars.

However, life on a gas giant's moon might present a host of challenges. Jupiter's moons exist within an intense radiation belt of electrons and ions trapped in the planet's magnetic field, and Saturn's gravitational pull leads to extraordinary tidal effects that may have once ripped apart nascent moons to produce its rings, and today can drive winds and volcanic eruptions on its moon Titan.


INTERACTIVE
Image: Wall-E

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The draw that Pandora has for humans is a naturally occurring ore dubbed "unobtanium," an old in-joke in science fiction for materials with physically impossible qualities. (Technically, since it's a mineral, it might better be called "unobtainite," but that's a pretty nerdy quibble.) Unobtanium is the best superconductor known, and apparently works at room temperature. Just as real-world superconductors can float in the presence of a magnetic field, mountains on Pandora apparently loaded with unobtanium can float in the powerful magnetic pockets that dot the moon's surface. The films show these magnetic fields can interfere with technology, just as they would in real life — although, apparently, not whatever wireless links which allow the main characters to link with their "avatars."

High technology
The devices that give the film its name are avatars — artificial bodies the main characters operate wirelessly by thought alone. The bodies in question resemble the native blue-skinned humanoid race, the Na'vi, although they are hybrids that incorporate the DNA of their operators.

Building a body that weaves together human and alien DNA might be far-fetched. Even if aliens have DNA, humans would probably have more in common with corn or anything else on Earth than with life on Pandora. Still, scientists in real life are making advance after advance when it comes to brain-computer interfaces to control robot arms and type and speak through machines. Even without brain-computer interfaces, telepresence units are now allowing surgeons to perform life-saving operations from afar.

The humans also operate AMP suits, robotic exoskeletons that mimic their drivers' moves and give them incredible strength to handle giant cannons and fight dinosaur-sized aliens. The U.S. Army has been developing exoskeletons for years to amplify a soldier's strength using combustion engine-driven hydraulics that behave as artificial muscles.

, with giant dragon-like flying creatures, skyscraper-high trees, and the blue-skinned Na'vi, who grow some 10 feet tall. The gravity on Pandora is said to be lower than on Earth, which probably helps explain why everything is so outsized there, as they have less weight dragging them down.

Most of the animal life on Pandora is hexapodal — that is, six-limbed, for three pairs of either arms, legs or wings. One might expect six legs or more to be the norm on higher gravity worlds, to help them support their weight, but hexapods make up more than half of all known living creatures on Earth — the insects — so widespread hexapody falls within the realm of possibility.

The Na'vi are tetrapods, or four-limbed just like humans are, which at first makes them stick out like sore thumbs. Still, there are other tetrapods shown in the film — their flying mounts, the banshees or ikran, possess four wings as their limbs. This might intriguingly suggest the Na'vi are more closely related to these dragon-like animals than any of the land-dwellers shown in the film, although either Na'vi or banshees or both species might in fact come from a hexapodal lineage and merely shed two limbs, just as snakes got rid of their legs.

Apparently every living organism on Pandora is bioluminescent, meaning it can produce light. Bioluminescence is also seen on Earth, with fireflies and sea algae, among others. Many of the animals seem to possess two pairs of eyes — on Earth, insects not only have a pair of compound eyes, but a number of simple eyes as well.

The 'nostrils' of Pandoran animals are often located on their bodies instead of their faces, and they often have more than two. This suggests that instead of coupling the digestive and respiratory tracts together as humans and other tetrapods do — which can dangerously lead to choking — wildlife on Na'vi may separate these systems as insects do, which breath through holes dubbed spiracles.


The biggest stretch of the imagination when it comes to biology on Pandora might actually be the Na'vi. Barring their blue skin and tails, they look remarkably human, with four limbs, nostrils on their face, and an upright posture that might not be aptly suited for a life spent mostly in the trees. The females even have breasts, even though Cameron admits they aren't placental mammals, and we're extraordinarily lucky to find them when they are at a comparable level of intelligence as us — they might as easily fallen anywhere between animals barely capable of language to hyper-advanced cyborgs.

Still, one might forgive a little poetic license in a film that in other ways apparently tried hard to get the science right might.


http://www.msnbc.msn.com/id/34515704/ns/technology_and_science-space/page/2/


Pretty neat if you ask me.
 
Good god RealD 3D is expensive. Was going to go see it in 3D today, but not so sure which one to go to. IMAX Experience(on of those fake ones I think) or the RealD one. Friend said the RealD one was blurry, but everyone else says see it in RealD. Oh what to do, what to do. All the while the showtimes keep getting sold out :lol
 
Lebron said:
Good god RealD 3D is expensive. Was going to go see it in 3D today, but not so sure which one to go to. IMAX Experience(on of those fake ones I think) or the RealD one. Friend said the RealD one was blurry, but everyone else says see it in RealD. Oh what to do, what to do. All the while the showtimes keep getting sold out :lol

RealD was actually pretty sharp if I recall correctly. I saw Sherlock Holmes yesterday on a normal screen and it was super blurry...guess I never noticed it until now.
 
GhaleonEB said:
It seemed to me that his accent was more noticeable in his human form, but almost completely gone while he was in his avatar. Not sure if that had to do with the performances being captured separately or something deliberate, but on second viewing I drought it broke down along those lines.

Now that you mention it, I think I did notice that it was a lot more noticeable during his human scenes.

I'm not saying that Worthington's performance was terrible, many actors have shaky accents when not doing their natural ones. He did better than I expected.

Lebron said:
Good god RealD 3D is expensive. Was going to go see it in 3D today, but not so sure which one to go to. IMAX Experience(on of those fake ones I think) or the RealD one. Friend said the RealD one was blurry, but everyone else says see it in RealD. Oh what to do, what to do. All the while the showtimes keep getting sold out :lol

I saw it on RealD and thought it looked great, not blurry at all. Then again it was the first 3-D movie I've seen since Captain EO at Epcot in Disneyworld so I don't have a real frame of reference.
 
mjc said:
RealD was actually pretty sharp if I recall correctly. I saw Sherlock Holmes yesterday on a normal screen and it was super blurry...guess I never noticed it until now.
Yeah, I think I'll just go with RealD, especially since my mom is coming now which means I don't have to pay :P
Count of Monte Sawed-Off said:
I saw it on RealD and thought it looked great, not blurry at all. Then again it was the first 3-D movie I've seen since Captain EO at Epcot in Disneyworld so I don't have a real frame of reference.
unrelated, but EO was the shit.
 
CassidyIzABeast said:
almost every idea that doesn't make it into the extended cut in the script will make it into the sequels. We might not get now but definitely later
That, or perhaps the novel as well.
 
From my perch, and obviously I’m not alone on this front, James Cameron’s “Avatar” has taken the poll position on this race and is looking likely to nab the Best Picture prize, against…all…possible…odds. I know many will thumb their nose at that notion and fight against the grain, and God love you for it. “Up in the Air” is very much in the hunt and “The Hurt Locker,” if the afterburner switch is ever located, has the potential to get there, too.
....

So, yeah, “Avatar” is the one to beat. Whether it can hold on to that position or not, that’s anyone’s guess. But no one will be able to compete with this combination of critical approval, box office brawn and industry significance. Let’s call it what it is.
http://incontention.com/?p=19764#more-19764


Also. holy shit. Avatar is number 1 for Best Picture nomination:

http://moviecitynews.com/awards/index_gurus.html
 
Lebron said:
Yeah, I think I'll just go with RealD, especially since my mom is coming now which means I don't have to pay :P

unrelated, but EO was the shit.

Definitely. When I was a kid I seriously thought that evil bitch was coming out of the screen to grab me.

Ever since then Anjelica Houston has given me a weird boner whenever I see her.
 
I saw Avatar this past weekend. It's a visually stunning movie and would recommend others watch it just for the visual experience. Otherwise, meh. I kept waiting for Two Socks to show up begging for morsels. 'Dances with Smurfs' indeed.
 
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