RPG battle system idiosyncrasies that you wish all RPG devs would copy

It's not everyone's bag, and The Last Remnant is actually pretty hard to beat when it comes to positioning squads and whatnot.

The Last Remnant is awesome. I see lots of complaints about the Battle Level system [enemy scaling], but... I love it. I like to pull in like 5+ enemy squads [as many as I can pull] and I don't care if it takes me 10 tries to beat a particularly hard battle... I dig the challenge. I think a few of its systems are a little confusing, but battle complexity wise I love the squad tactics.

I need more games like this.
 
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