I probably should make a separate thread, and maybe i will if no one sees this...
I am looking for suggestions. I have come to realize I really like one extremely rare combat system -
I like formation based tactics.
For example, in Soul Nomad, you had multiple armies. Each 'army' had up to 9 positions, and the way you positioned troops mattered. A mage might use different skills in middle vs back row, for example. Over the course of the game, you acquired new units, more armies, different formational grids with various bonuses.
Setting up an army... notice bottom right how they perform different front/middle/rear.
Gameplay was done on an overmap, where each army was represented by its leader. Move on top of an enemy, and it zoomed in and the two sets of units fought. Iirc fighting was automatic - each unit in each army took an action [maybe 3 rounds?]. An army could be killed, or simply lose some hp, or members.
Because formations affected combat, and fighting was automatic, it was all about designing great armies that worked cohesively together, as well as, say, using one army with strong healing power to weaken a strong enemy, then finishing it off with another strong army.
The game wasn't perfect... but boy does it scratch a certain itch.
Does anyone have any other suggestions like this [ps anything, 3ds, android].
Basically, I want a lot of the tactics baked in before the battle. Formation, orders, whatever. Less input once combat is engaged.