I was very open to the idea of an action movie feel, but the problem there is that FFXIII doesn't replace the towns with any type of "action movie" gameplay. It's just cut-scenes sprinkled in between a long line of running forward, meeting an enemy, transitioning into a battle, running forward, meeting an enemy, transitioning into a battle, and repeat the entire game. It's not like they added Uncharted type sections where you're platforming or running past a bridge being destroyed, or some action set pieces like that. FFXIII simply removed gameplay elements from the previous games and didn't add anything.
My point is that in FFXIII you're ALWAYS running straight to the next enemy. Besides the little Chocobo Hot/Cold mini-game on pulse, which is fun to do once or twice, there is literally no time in the game where you're not just running to the next enemy. FFX has a lot of areas in the game where there are people, mini-games, puzzles, optional cut-scenes, to find as you explore in an open town/camp/temple area. And again, once you get the airship you can teleport around the entire game world. It basically becomes kind of an open world experience once you're 2/3 through the main story. So for a full playthrough where you're getting the secret summons, the ultimate weapons, recruiting blitzball players, etc, you're spending a lot of time going around the entire game world, from the icy forests of Macalania to the scorching desert of Bikanel, to the tropical seaside town of Kilika, etc. FFXIII's open area is just the big green field of Pulse, so all those cool diverse locations on Cocoon are locked away after you run through them in the story.
I will say that FFXIII had great music, a solid battle system, great graphics, and some cool locations. But the extremely repetitive gameplay and the melodramatic story made it hard for me to like it.