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Prior to the release of Resident Evil Requiem, I wanted to get myself hyped up to play the series again. At first I thought about replaying RE4make again, but then I thought ya know I haven't played Resident Evil 6 since it came out. Outside of the CG movies, this was the last time we saw Leon canonically. My impression of the game when it came out was like a lot of others when it came out. I had thought it was too bloated and too much action. I usually don't complain if a game is too long, but I remember just feeling like the campaigns overstayed their welcome at the time. It's been over 13 years since I played it, so I thought it was time to give it another go since I love the series so much.
I decided to play it on my Switch 2. The Switch release of the games wasn't perfect with the frame rate, but on Switch 2, it runs at a pretty much perfect 60 fps. Visually I still thought the game looked pretty good. Some blurriness of course because of its age in some areas, but RE games have always had amazing character models. The environments are also really rich and varied, and I didn't really appreciate that aspect of it at the time. There's just so much going on visually that I couldn't help but be impressed that this was originally a PS3/360 game.
I played through all 4 campaigns, and the criticism of length still kinda holds up at times. Each campaign has 5 chapters, but I can't help but feel that they could've been made up of some shorter chapters at times. Like the way RE4 and 5 have Chapters 1-1, and 1-2, this game could have benefitted from that. It just rarely feels like there's a good spot in the middle of a chapter to pause and take a breath.
In terms of gameplay though, I ended up liking it more now then I remember back in 2012. At the time of release, I always remember feeling that the controls felt clunky, and the healing with tic-tacs aspects always bugged me. Maybe I've just matured and gotten better at games over time, because I didn't have any issues this time. I found myself able to hit my target a lot, and found the action to feel good overall. Maybe that has something to do with the frame rate? Now that I'm playing it at 60 fps, instead of 30 fps like the PS3/360 versions ran at, I'm having a better time controlling it.
Most of my time playing it on Switch, I kept my game sessions open to the public, and pretty much every time I played, someone ended up joining as my partner. I was honestly surprised that in 2026 I was able to still find randoms to play this game with online. Most of them were from Japan, but it was still cool to experience. It's fun to just play a co-op game like this with randoms sometimes, especially since none of them tried to make me fail or anything.
As far as the stories for each campaign, Chris's is still the weakest. For being the most action-like of the campaigns, I was constantly struggling to find ammo, and that was frustrating. Chris and Piers dynamic is also just super boring compared to all the other campaigns. Leon and Helena's campaign is alright, not my favorite of the campaigns, but I liked both characters. It's their final boss that I found the most dragged out sometimes. Dude needed to stay dead already. Even back in 2012, I remember liking Jake and Sherry's campaign a lot. Not so much from a game play perspective, because their chapter 2 really kinda sucks, but I loved the chemistry that Jake and Sherry seemed to have. Then of course there's the best campaign with Ada Wong. I just love Ada Wong, and it's nice to have a full campaign of her own.
Most people seemed to agree that RE6 was the fall of the series, and I still understand and see that myself. I didn't hate the series completely like some. RE5 was still a game I personally REALLY loved. It's just that at the time RE6 took the action focus a bit too far, and I can see that. That being said, I still see the merit of having a game like RE6. I think after RE6 they learned well to tone it back down, and they were able to do so in future games like Revelations 1 and 2. Revelations 2 in particular is probably one of my favorite RE games, and still would like to see a follow up.
Playing RE6, a game from 2012, was also eye opening in how much we've regressed over the years. I kept noticing while I was playing it that all the characters were hot. The men and women. We got hunky Chris and Leon, and then we got Helena who got some great cleavage, and Sherry who grew up to be a hotty herself. Then of course there's Ada Wong who never disappoints. Not only that though, we didn't have this bull shit like games now where they try to black out up skirt shots, or in the case of RE3make where they gave Jill a skort (shorts that try to look like a skirt) for her alt original outfit instead of an actual mini-skirt, this game doesn't care if you see some panties when you wear an alt outfit with a skirt.
Still not my favorite RE game, but it was worth going back to just for a good time. I don't always like being forced to co-op in these games, but it is fun when it's there I find, even with randoms. If you haven't played RE6 in a long time, it's worth a revisit.
I decided to play it on my Switch 2. The Switch release of the games wasn't perfect with the frame rate, but on Switch 2, it runs at a pretty much perfect 60 fps. Visually I still thought the game looked pretty good. Some blurriness of course because of its age in some areas, but RE games have always had amazing character models. The environments are also really rich and varied, and I didn't really appreciate that aspect of it at the time. There's just so much going on visually that I couldn't help but be impressed that this was originally a PS3/360 game.
I played through all 4 campaigns, and the criticism of length still kinda holds up at times. Each campaign has 5 chapters, but I can't help but feel that they could've been made up of some shorter chapters at times. Like the way RE4 and 5 have Chapters 1-1, and 1-2, this game could have benefitted from that. It just rarely feels like there's a good spot in the middle of a chapter to pause and take a breath.
In terms of gameplay though, I ended up liking it more now then I remember back in 2012. At the time of release, I always remember feeling that the controls felt clunky, and the healing with tic-tacs aspects always bugged me. Maybe I've just matured and gotten better at games over time, because I didn't have any issues this time. I found myself able to hit my target a lot, and found the action to feel good overall. Maybe that has something to do with the frame rate? Now that I'm playing it at 60 fps, instead of 30 fps like the PS3/360 versions ran at, I'm having a better time controlling it.
Most of my time playing it on Switch, I kept my game sessions open to the public, and pretty much every time I played, someone ended up joining as my partner. I was honestly surprised that in 2026 I was able to still find randoms to play this game with online. Most of them were from Japan, but it was still cool to experience. It's fun to just play a co-op game like this with randoms sometimes, especially since none of them tried to make me fail or anything.
As far as the stories for each campaign, Chris's is still the weakest. For being the most action-like of the campaigns, I was constantly struggling to find ammo, and that was frustrating. Chris and Piers dynamic is also just super boring compared to all the other campaigns. Leon and Helena's campaign is alright, not my favorite of the campaigns, but I liked both characters. It's their final boss that I found the most dragged out sometimes. Dude needed to stay dead already. Even back in 2012, I remember liking Jake and Sherry's campaign a lot. Not so much from a game play perspective, because their chapter 2 really kinda sucks, but I loved the chemistry that Jake and Sherry seemed to have. Then of course there's the best campaign with Ada Wong. I just love Ada Wong, and it's nice to have a full campaign of her own.
Most people seemed to agree that RE6 was the fall of the series, and I still understand and see that myself. I didn't hate the series completely like some. RE5 was still a game I personally REALLY loved. It's just that at the time RE6 took the action focus a bit too far, and I can see that. That being said, I still see the merit of having a game like RE6. I think after RE6 they learned well to tone it back down, and they were able to do so in future games like Revelations 1 and 2. Revelations 2 in particular is probably one of my favorite RE games, and still would like to see a follow up.
Playing RE6, a game from 2012, was also eye opening in how much we've regressed over the years. I kept noticing while I was playing it that all the characters were hot. The men and women. We got hunky Chris and Leon, and then we got Helena who got some great cleavage, and Sherry who grew up to be a hotty herself. Then of course there's Ada Wong who never disappoints. Not only that though, we didn't have this bull shit like games now where they try to black out up skirt shots, or in the case of RE3make where they gave Jill a skort (shorts that try to look like a skirt) for her alt original outfit instead of an actual mini-skirt, this game doesn't care if you see some panties when you wear an alt outfit with a skirt.
Still not my favorite RE game, but it was worth going back to just for a good time. I don't always like being forced to co-op in these games, but it is fun when it's there I find, even with randoms. If you haven't played RE6 in a long time, it's worth a revisit.