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RTTP: Resident Evil 6

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Prior to the release of Resident Evil Requiem, I wanted to get myself hyped up to play the series again. At first I thought about replaying RE4make again, but then I thought ya know I haven't played Resident Evil 6 since it came out. Outside of the CG movies, this was the last time we saw Leon canonically. My impression of the game when it came out was like a lot of others when it came out. I had thought it was too bloated and too much action. I usually don't complain if a game is too long, but I remember just feeling like the campaigns overstayed their welcome at the time. It's been over 13 years since I played it, so I thought it was time to give it another go since I love the series so much.

I decided to play it on my Switch 2. The Switch release of the games wasn't perfect with the frame rate, but on Switch 2, it runs at a pretty much perfect 60 fps. Visually I still thought the game looked pretty good. Some blurriness of course because of its age in some areas, but RE games have always had amazing character models. The environments are also really rich and varied, and I didn't really appreciate that aspect of it at the time. There's just so much going on visually that I couldn't help but be impressed that this was originally a PS3/360 game.

I played through all 4 campaigns, and the criticism of length still kinda holds up at times. Each campaign has 5 chapters, but I can't help but feel that they could've been made up of some shorter chapters at times. Like the way RE4 and 5 have Chapters 1-1, and 1-2, this game could have benefitted from that. It just rarely feels like there's a good spot in the middle of a chapter to pause and take a breath.

In terms of gameplay though, I ended up liking it more now then I remember back in 2012. At the time of release, I always remember feeling that the controls felt clunky, and the healing with tic-tacs aspects always bugged me. Maybe I've just matured and gotten better at games over time, because I didn't have any issues this time. I found myself able to hit my target a lot, and found the action to feel good overall. Maybe that has something to do with the frame rate? Now that I'm playing it at 60 fps, instead of 30 fps like the PS3/360 versions ran at, I'm having a better time controlling it.

Most of my time playing it on Switch, I kept my game sessions open to the public, and pretty much every time I played, someone ended up joining as my partner. I was honestly surprised that in 2026 I was able to still find randoms to play this game with online. Most of them were from Japan, but it was still cool to experience. It's fun to just play a co-op game like this with randoms sometimes, especially since none of them tried to make me fail or anything.

As far as the stories for each campaign, Chris's is still the weakest. For being the most action-like of the campaigns, I was constantly struggling to find ammo, and that was frustrating. Chris and Piers dynamic is also just super boring compared to all the other campaigns. Leon and Helena's campaign is alright, not my favorite of the campaigns, but I liked both characters. It's their final boss that I found the most dragged out sometimes. Dude needed to stay dead already. Even back in 2012, I remember liking Jake and Sherry's campaign a lot. Not so much from a game play perspective, because their chapter 2 really kinda sucks, but I loved the chemistry that Jake and Sherry seemed to have. Then of course there's the best campaign with Ada Wong. I just love Ada Wong, and it's nice to have a full campaign of her own.

Most people seemed to agree that RE6 was the fall of the series, and I still understand and see that myself. I didn't hate the series completely like some. RE5 was still a game I personally REALLY loved. It's just that at the time RE6 took the action focus a bit too far, and I can see that. That being said, I still see the merit of having a game like RE6. I think after RE6 they learned well to tone it back down, and they were able to do so in future games like Revelations 1 and 2. Revelations 2 in particular is probably one of my favorite RE games, and still would like to see a follow up.

Playing RE6, a game from 2012, was also eye opening in how much we've regressed over the years. I kept noticing while I was playing it that all the characters were hot. The men and women. We got hunky Chris and Leon, and then we got Helena who got some great cleavage, and Sherry who grew up to be a hotty herself. Then of course there's Ada Wong who never disappoints. Not only that though, we didn't have this bull shit like games now where they try to black out up skirt shots, or in the case of RE3make where they gave Jill a skort (shorts that try to look like a skirt) for her alt original outfit instead of an actual mini-skirt, this game doesn't care if you see some panties when you wear an alt outfit with a skirt.

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Still not my favorite RE game, but it was worth going back to just for a good time. I don't always like being forced to co-op in these games, but it is fun when it's there I find, even with randoms. If you haven't played RE6 in a long time, it's worth a revisit.
 
It has great gameplay and some strong set pieces, but the story and the over-the-top situations really hurt the overall experience.

I think it's a solid game if you approach it like a fever dream and don't take it too seriously

But as a Resident Evil is definitely the weakest entry or one of the weakest
 
As somebody who hated RE4 and RE5 on paper I should have despised re6 since it's everything that turned me off the series turned up to 11 but I actually had fun with it. Now I played the whole thing co-op with a friend of mine while I was on vacation so I wasn't really in a mood to be critical but even going back to it there is still stuff about it I enjoy. The story is of course total trash but it probably had the best character work since the original games and Outbreak, the visual presentation is fantastic, Leon actually feels like an evolution of classic RE2 Leon unlike all his other incarnations, and I have nothing but praise but for the Jake and Sherry campaign. I also really dug the combat once I finally figured it out, it's just a shame that the game does such a poor job of building the game around it. I played it like a bog standard cover shooter the first time because the game never really pushed me to play it any differently. That said, it probably would have been a better fit for a Dino Crisis game than an RE entry.

To me the game is a beautiful mess that is strangely endearing somehow. Well, aside from Chris and Ada's campaigns anyway.
 
I hated it for a long time, but I beat the remaster last year... and its quite fun. A mess? yes. But at times a fun mess.

What it did well: The co-op in solo play. You don't have to babysit or manage 2 inventories. Good drop in drop out, sometimes someone would enter and play along.

Mechanics, that don't really work in most of the corridors, are awesome once you understand them. coup de grace (double stun; by sliding into a stunned enemy), rolling, diving, counterattacks, quick shot, stamina management... its quite awesome really.

The Jake and Sherry campaign has fun combat and Ustanak scenes. Good final boss too. They should've cut all vehicle sections, and perhaps the snow mountain maze. Jake and Sherry played different enough to change it up.

Leon, most coherent campaign but doesn't really go out of bounds. Quite boring levels at times.

Chris, very bad shoot em up sections mixed with very good shoot em up sections. Good final boss and dynamics with Piers.

Ada. Probably the worst of the lot. Pre patch she was alone (no co-op feature). This campaign is Retread city. Kind of fun chapter iv boss.

They could've trimmed like 40% of this game and it would've been better. But its a beautiful trainwreck. And I had kind of fun grinding OP skills.
 
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Appreciate how they re-imagined everything and just went for it. Imagined the game director as a happy person who enthusiastically said 'Yes!' to all new ideas. It's so over-the-top crazy, really enjoy the spectacle of it all. Close combat is fun in a unique way.
 
Resident Evil 5 and 6 are miserable experiences when played solo.
But if you can manage to play both with another person (I did it with my brother), they're incredibly fun experiences.
 
I did have fun with it for good chunks, but yeah, the length and boss fight repeats were 2 of the biggest negatives for me. Some levels were straight up tedious and needed to either be cut or heavily edited, but the game did also provide some big cool scenarios too.

The random co-op mechanic, when stories crossed over, was cool and I thought they would've developed it more for future games, but it kinda started and stopped with 6. It could be a bit of an immersion breaker though, sitting at a loading screen looking for other players before a boss fight. From memory, it could take a few minutes before it fails, but when it worked it felt special.
 
There's no bad mainline Resident Evil games, all of them are bangers in some way, and also have issues in some other ways; the issues in RE6 soured some people greatly on the game as a whole, but I've always feel they've been massively overblown, and I had a great time with it for a long time. I'll probably do a bit deeper listing when I redo my ranking of the franchise with RE9 included, but the modern ones all have something where I feel like "dammit, if only [...]"
 
Thing only good things about this game are the production values, and the amount of content. The already mediocre story is completely ruined by what the main villain's motivation ends up being, and any semblance of good gameplay is ruined by the barrage of QTE and button prompt sequences it throws at you constantly.
 
Resident Evil 5 and 6 are miserable experiences when played solo.
And that's my biggest issue….I don't play RE series or any survival horror for co-op experience.

To me both RE5&6 are shit experience as a single player games.
 
It wasn't that the game was terrible it was that it wasn't what I expected and because of this I dismissed it.

I did the same thing with FFVIII, FFIX, and FFXII and on each of those games I eventually went back and fucking loved them in their own right, so maybe I should replay this.

Come to think of it, this was also my exact path to eventually loving FFTactics.
 
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i've completed it twice. liked the characters, enjoyed aspects of it, but am pretty sure it's a game i'll just never really like. it just goes on too damn long...
 
Great game, it's so damn fun once you fully explore the combat system.

The main game mode is Mercenaries btw, the campaigns are the side content.
 
After 13 years, I finally finished Leon's RE6 campaign last week, all because the RE9 director mentioned him being "post-RE6 Leon, still a DSO agent." I tried so many times over the years to give RE6 one more chance, "maybe it'll finally click for me this time." Nope. What a hunk of crap. I remember waiting until it hit $19.99 and thinking "OK, the demo was complete ass, but there's just no way in hell this could be worse than RE5." HA.

P.S. RE9 is fucking fantastic.
 
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