PlayStation users finally get to see the end of the game.
Who in the right fucking mind would buy this game again?
$30 or less.
Ummmm I love re-masters...$30-$40 with DLC sounds fair to me. I have a high end PC more than capable of running Skyrim at 1080p/60fps but I truthfully just prefer consoles and I'd love another go round at Skyrim.
I love remasters too. But it pisses me off when they won't also release the updates to the PC versions of the game. It makes sense with console exclusive stuff that wasnt even on PC.
You're really a masochist if, after getting burned with skyrim on ps3, you'll buy the remastered
game doesn't need a remaster, it has a huge number of mods available already on PC and a healthy community that supports them.
I would only be interested in a Skyrim remaster if it brought the game into FO4 Gamebryo with that volumetric lighting.
A remaster of Morrowind would be an absolutely herculean effort.
And I'm not talking about the graphics.
Morrowind's engine has no Occlusion Culling or any semblance of Binary Space Partitioning. This necessitates the five-feet-in-front-of-your-face fog, as the engine is literally rendering EVERYTHING within (and beyond) that fog distance without ANY BSP logic telling it to not render what the player can't see. The only closest thing is the Cells system, but that's for memory management, not rendering
Yes, that's right. Morrowind's engine is absent of a rendering technique that was revolutionized in Doom almost a decade before. That's like Unity's lack of High Dynamic Range - Except worse since this is a MAJOR performance killer instead of "muh graphics" moaning.
That is the SINGLE biggest performance killer in Morrowind, especially if you use a mod that increases view distance, as it will render LITERALLY EVERYTHING within the player's view distance radius, all three hundred and sixty degrees around, with NOTHING un-rendered. This shit kicks the ass of even the most powerful PCs to this day. You'd need the Avatar rendering farm to run it at a solid framerate with a high view distance.
Also - Some parts of the engine make use of a pre-X86 instruction set and a handful of long since deprecated X86 instructions. This wasn't an issue back in 2002 - Pentium 4 and other processors still supported them natively. Modern processors can still run them, but anything newer than Pentium D has to emulate these instructions, which is yet another drain on performance, even if minor.
Those engine issues alone are the biggest barriers to a Morrowind remaster. The gaming mainstream would TRASH it if it still had that damned fog - And to get rid of that fog would require serious heavy lifting beyond the scope of pretty much every remaster.
...Also if the combat is to remain intact, it's absolutely mandatory that they would program an animation system in akin to KOTOR's that SHOWS every single dodge and parry in detail instead of what it looks like now - Otherwise the mainstream would absolutely MOCK the game AGAIN* over the combat being two people standing in place wildly waving their swords at eachother back and forth at point blank CLEARLY hitting eachother, but arbitrarily missing because the game said so.
*(You want to know why Oblivion got rid of dice-roll combat? Because Morrowind's flaccid combat became one of the biggest memes of the gaming world back then and to this very day in mockery of Bethesda. That's not something to be proud of. So they took the easy route and just simply gutted RNG for the sequel)
What? You have to be kidding? Even with mod support a good number of the best mods won't be available without support for the script extender! This game doesn't need a remaster, it has a huge number of mods available already on PC and a healthy community that supports them.
A remaster of Morrowind would be an absolutely herculean effort.
And I'm not talking about the graphics.
Morrowind's engine has no Occlusion Culling or any semblance of Binary Space Partitioning. This necessitates the five-feet-in-front-of-your-face fog, as the engine is literally rendering EVERYTHING within (and beyond) that fog distance without ANY BSP logic telling it to not render what the player can't see. The only closest thing is the Cells system, but that's for memory management, not rendering
Yes, that's right. Morrowind's engine is absent of a rendering technique that was revolutionized in Doom almost a decade before. That's like Unity's lack of High Dynamic Range - Except worse since this is a MAJOR performance killer instead of "muh graphics" moaning.
That is the SINGLE biggest performance killer in Morrowind, especially if you use a mod that increases view distance, as it will render LITERALLY EVERYTHING within the player's view distance radius, all three hundred and sixty degrees around, with NOTHING un-rendered. This shit kicks the ass of even the most powerful PCs to this day. You'd need the Avatar rendering farm to run it at a solid framerate with a high view distance.
Also - Some parts of the engine make use of a pre-X86 instruction set and a handful of long since deprecated X86 instructions. This wasn't an issue back in 2002 - Pentium 4 and other processors still supported them natively. Modern processors can still run them, but anything newer than Pentium D has to emulate these instructions, which is yet another drain on performance, even if minor.
Those engine issues alone are the biggest barriers to a Morrowind remaster. The gaming mainstream would TRASH it if it still had that damned fog - And to get rid of that fog would require serious heavy lifting beyond the scope of pretty much every remaster.
...Also if the combat is to remain intact, it's absolutely mandatory that they would program an animation system in akin to KOTOR's that SHOWS every single dodge and parry in detail instead of what it looks like now - Otherwise the mainstream would absolutely MOCK the game AGAIN* over the combat being two people standing in place wildly waving their swords at eachother back and forth at point blank CLEARLY hitting eachother, but arbitrarily missing because the game said so.
*(You want to know why Oblivion got rid of dice-roll combat? Because Morrowind's flaccid combat became one of the biggest memes of the gaming world back then and to this very day in mockery of Bethesda. That's not something to be proud of. So they took the easy route and just simply gutted RNG for the sequel)
Who knows how much improved it will be over the original console versions but I'd guess that most console owners don't have gaming PC's so your comment isn't worth much.
Also, in Skywind, therein lies the rub from the word "Sky".
If you preferred Morrowind for it being a "Real" RPG...
Skywind isn't going to be that. It's still based off of Skyrim's gameplay, with some adjustments here and there. There's still going to be the same 18 skill cap as Skyrim, no real class system, no attributes, and same system of perks. It is very much a port of Morrowind's world and quests to Skyrim's gameplay, with all the changes that would require.
A remaster of Morrowind would be an absolutely herculean effort.
And yet it is the only one really worth doing. It is a great game with a lot of depth, but it looked bad when it launched and all the mods in the world can't make it bearable to look at now.
An absolute pass on a Skyrim remaster.
So you can enjoy it the way you should have been able to with the PS3 version?
I'm still salty about Skyrim PS3, in case anyone couldn't tell.
Is this the year of remasters?
I'm a little surprised at this given how CDPR pretty much embarrassed them at their own game with The Witcher 3. I'm sure people will lap it up and that's justification enough for a remaster but I can't imagine replaying it unless the combat mechanics have been reimagined.
Sure if you mean 2018And then after they announce it they're gonna say its included with preorders of The Elder Scrolls VI releasing this November, right?
Good post but a game so old like Morrison's wouldn't et a remaster, it would be remade in Skyrim or Fallout 3 engine. And yes that would still require a huge effort and man hours.Almost as much as making a new game.A remaster of Morrowind would be an absolutely herculean effort.
And I'm not talking about the graphics.
Morrowind's engine has no Occlusion Culling or any semblance of Binary Space Partitioning. This necessitates the five-feet-in-front-of-your-face fog, as the engine is literally rendering EVERYTHING within (and beyond) that fog distance without ANY BSP logic telling it to not render what the player can't see. The only closest thing is the Cells system, but that's for memory management, not rendering
Yes, that's right. Morrowind's engine is absent of a rendering technique that was revolutionized in Doom almost a decade before. That's like Unity's lack of High Dynamic Range - Except worse since this is a MAJOR performance killer instead of "muh graphics" moaning.
That is the SINGLE biggest performance killer in Morrowind, especially if you use a mod that increases view distance, as it will render LITERALLY EVERYTHING within the player's view distance radius, all three hundred and sixty degrees around, with NOTHING un-rendered. This shit kicks the ass of even the most powerful PCs to this day. You'd need the Avatar rendering farm to run it at a solid framerate with a high view distance.
Also - Some parts of the engine make use of a pre-X86 instruction set and a handful of long since deprecated X86 instructions. This wasn't an issue back in 2002 - Pentium 4 and other processors still supported them natively. Modern processors can still run them, but anything newer than Pentium D has to emulate these instructions, which is yet another drain on performance, even if minor.
Those engine issues alone are the biggest barriers to a Morrowind remaster. The gaming mainstream would TRASH it if it still had that damned fog - And to get rid of that fog would require serious heavy lifting beyond the scope of pretty much every remaster.
...Also if the combat is to remain intact, it's absolutely mandatory that they would program an animation system in akin to KOTOR's that SHOWS every single dodge and parry in detail instead of what it looks like now - Otherwise the mainstream would absolutely MOCK the game AGAIN* over the combat being two people standing in place wildly waving their swords at eachother back and forth at point blank CLEARLY hitting eachother, but arbitrarily missing because the game said so.
*(You want to know why Oblivion got rid of dice-roll combat? Because Morrowind's flaccid combat became one of the biggest memes of the gaming world back then and to this very day in mockery of Bethesda. That's not something to be proud of. So they took the easy route and just simply gutted RNG for the sequel)
Nah. CDPR were huge Skyrim fans. Without Skyrim, Wild Hunt would not exist in its current form.
That said, the games play nothing alike. They both scratch very different itches.
Not everything has to be one or the other.
You don't have to like A Song of Ice and Fire better or worse than Lord of the Rings. You can like them equally. And for different reasons.
I would do anything for a remaster of Fallout New Vegas
A 970 runs Skyrim at 4K Ultra settings at an average of 60fps.
I was a huge Skyrim fan too. I just think The Witcher 3 did just about everything better. Combat, Story, Characters, World Building, all of it. I personally don't have an itch that Skyrim can scratch at this point. Other people can feel free to get hyped. Different strokes and all that.
Go for the next best thing.
What's with all the grass in the Nevada desert?
Is this the year of remasters?
I'm not familiar with the PC version not getting updates... It's been a long time since I played Skyrim, I vaguely remember them adding kill cams to Bow/Magic and maybe Hourse combat? Is this what you are talking about or are you talking performance updates/bug fixes?