• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Rumor: Dragon’s Dogma 2 Reportedly Runs At 30FPS On PS5 & Xbox Series S|X

AngelMuffin

Member
The Office No GIF
 

Comandr

Member
“We once had steaks but since we’ve been stuck with McDonald‘s hamburgers for 18 years we need to convince ourselves that steak sucked”.
No, steak is great. And you can still have it. But this is a different time. The world is different. The economy is different. Expectations are different. Who doesn’t love steak? But McDonald’s does the job. And it’s a hell of a lot less expensive. You’re welcome to eat steak as much as you want. But there’s a price associated with it. I encourage anyone to pursue that if they want. But don’t complain about eating McDonald’s all the time if you CHOOSE not to eat steak.
 

StreetsofBeige

Gold Member
I will never buy a 30fps only game again on a console. It’s 2024 if your engine can’t support 60fps your engines shit and your artistic style is shit. Unless it’s a point and click or turn based game I never want to see another 30fps game. Sure as hell won’t pay 69.99 for that either.
It's amazing too. Even if a game is a power pusher and can only run at 30 fps at high console res and settings, I dont see how it's so impossible to add a 1080p or 1440p option at 60 fps. Every PC game has a million sliders and resolutions for endless PC rigs, which they can handle making and dont mind PC gamers messing around to find the settings the want. Yet on consoles making even just two settings is a giant hurdle.
 

Skifi28

Member
No, steak is great. And you can still have it. But this is a different time. The world is different. The economy is different. Expectations are different. Who doesn’t love steak? But McDonald’s does the job. And it’s a hell of a lot less expensive. You’re welcome to eat steak as much as you want. But there’s a price associated with it. I encourage anyone to pursue that if they want. But don’t complain about eating McDonald’s all the time if you CHOOSE not to eat steak.
cKSrvYy.gif
 

RoboFu

One of the green rats
Well I just hope the pc version isn't a bug riddled mess. It's a 50 50 chance these days.
 
Last edited:
Please, there were 60 FPS games for decades
I’m not talking about this. I’m talking about devs and publishers adding an option across the board (performance mode), advertising it, then removing said option in the very same generation. That is a valid reason of criticism, cynicism, and whining.
People got used to less ambitious cross gen games that didnt push bounderies.
60fps isn't the main reason for this. One of the larger reasons is that there's generational boundaries slowly fading away to the point where people are porting full AAA games to phone hardware for more sales and players, so they want to make sure that the games can look good on all platforms. Other reasons are listed below.
Now we are deep into the gen and devs will push for 30 again. People want more ambitious games but dont want to pay the price for it.
No, I was one of the few here who said the ambitious stuff should wait for PS6. It was always very clear to me that with the introduction of 4k TVs we needed a generation to essentially be a half step, and this is that generation. Devs are still struggling to even approach 4k native, FSR isn't where it needs to be for consoles, development costs have skyrocketed, phones are a looming force of nature to be reckoned with sales-wise, and thus, reasonable cuts and decisions are being made.

Putting this all on the shoulders of this 60fps is ignoring every single other thing that's happening around you.
 
Last edited:

Portugeezer

Member
It never rendered an open world before DD 2, so I wouldnt be shocked if it were the first RE Engine game to run at 30

I'm fairly certain it wont have a performance mode. I've seen some huge frame drops below 30 in gameplay videos.

90% of the best games of all time played at 30. But of course we will see the usual drama queens here.
I agree. But considering the visuals don't look that amazing, I was expecting a 60fps mode.
 

Hugare

Member
I’m not talking about this. I’m talking about devs and publishers adding an option across the board (performance mode), advertising it, then removing said option in the very same generation. That is a valid reason of criticism, cynicism, and whining.
No, its not. People should be rational and stop acting like children.

Every dev would offer a 60 fps option if they could. So if they cant, respect their decision. The thing is that they probably cant due to design choices, like the spells in this game.

The first DD had the most absurd spells in an open world game, and the sequel seems to do the same. You also fight giant enemies that are way bigger than any other enemies in other open world games. And you climb them too. So there's so much more to it than just the visuals, but people judge everything on a surface level.

"It doesnt even look as good as game X", while ignoring that game X is linear af and doesnt have many of the gameplay systems present here.

No, I was one of the few here who said the ambitious stuff should wait for PS6. It was always very clear to me that with the introduction of 4k TVs we needed a generation to essentially be a half step, and this is that generation. Devs are still struggling to even approach 4k native, FSR isn't where it needs to be for consoles, development costs have skyrocketed, phones are a looming force of nature to be reckoned with sales-wise, and thus, reasonable cuts and decisions are being made.

Telling devs to hold back their vision for 20 years 'cause you want to see their games in 4K/60 is just absurd.

If you really believe that there wont be 30 fps games on the PS6, I have a bridge to sell you.

30 FPS will be present even on the PS9. Devs will always try to push hardware to its limits. And that means 30 fps games.

If you want to have 60+ FPS all the time with new releases, get a PC. And even that wont be enough sometimes.
 
Last edited:

ProtoByte

Weeb Underling
If you want 60fps or other technical accouterments, you have to pay for it. Mid-gen refresh, PC, whatever. Those extra 30 frames don't come free.

They should still be able to have a 40fps mode at least though. Sorry, but DG2 does not look all that impressive. Graphics technology seems to have smacked a brick wall, and the gameplay/world/physics isn't doing anything that far beyond the first game from the footage I've seen.
 

TheDarkPhantom

Gold Member
Cool, in that case it went from a day 1 to wait for PS5 Pro version, March is already stacked with the likes of Unicorn Overlord, Rise of the Ronin, *might* still be busy with FF VII Rebirth, oh well.
 
No, its not. People should be rational and stop acting like children.
I agree but people are going to anyway, so I'd rather they act like children for valid reasons. I find this to be one of them.
Every dev would offer a 60 fps option if they could. So if they cant, respect their decision.
I never said I didn't respect it. I didn't bring up anything about respect or disrespect. In saying that though, respect works two ways, like you guys say a lot for western developers. Also, if this were a western developer I wonder if some of the defensive responses here would be the same.
The first DD had the most absurd spells in an open world game, and the sequel seems to do the same. You also fight giant enemies that are way bigger than any other enemies in other open world games. And you climb them too. So there's so much more to it than just the visuals, but people judge everything on a surface level.
I agree about this point and I brought this up earlier in the thread about this game's interactive physics potentially being one of the reasons why it's 30fps, because we simply don't fully know yet how their engine handles it.
Telling devs to hold back their vision for 20 years 'cause you want to see their games in 4K/60 is just absurd.
When I said "Devs should wait for PS6 and treat this gen as a half step" it's more in response to the graphical whiners, not the devs themselves. Quite a few people here want everything at once(4k, ray tracing, max graphics, 60fps) and they barely understand anything about game development, which I continue to find odd for an enthusiast forum.

If you really believe that there wont be 30 fps games on the PS6, I have a bridge to sell you. 30 FPS will be present even on the PS9. Devs will always try to push hardware to its limits. And that means 30 fps games.
I never said this. I'm saying that this gen needed to be taken as a half step due to factors other than 60fps and so far it has been. If you look around at what's releasing 4ish years in, these are essentially supercharged late gen PS4 games running at near-4k, but unlike many of the people here who are upset at what that's doing to graphics, I'm simply okay with that because I know what's coming next.

I also think it will get harder to justify 30fps depending on where AI pushes tech. We're already seeing huge leaps with DLSS and everyone's just waiting for FSR to catch up, because FSR is being used on consoles.
If you want to have 60+ FPS all the time with new releases, get a PC.
When people like yourself state this, they simply don't get it. They never will. Like I told the poster above, you may grow old never knowing why millions keep buying consoles and wanting their products to perform well and have options for them to perform well. Maybe it will eat away at you, who knows.

The gaming industry as a whole isn't trying to treat consoles as the 'lesser than' entity anymore. Those days are just about over. They're currently attempting to find ways for all consoles to run games great, so that portable consoles can run the same games great, and so that phones can run them great also. They want it to all trickle down as fairly as possible so that everyone is having a nearly 1:1 experience and so that they profit as much as possible, because costs are too high.

By the way, if we're going to have a decent back and forth here, I ask that you please reply to what I'm currently typing instead of what you think I'm about to say next. It makes it hard to have an earnest discussion when you're saying leading statement after leading statement based on what you assume I'm about to say.
 

CrustyBritches

Gold Member
Op says limitation is cpu. Does typical pc have double the single threaded performance of ps5s zen2.
It's more nuanced than that. We'd have to know what the uncapped performance is, and what the effect that something like increased cache would have on the game.

A real-world example I can give is Starfield. It's 30fps on Series S|X due to being CPU-bound in tougher areas like Jemison(big city), but after being patched and receiving official DLSS/DLSS3 support I can run the heavy area by the MAST and pools at Medium/High settings, 1440p DLSS 'Balanced' at 80-90fps without FG and ~120fps with FG. That's with 5800x3D+4060 Ti 16GB and slower DDR4 3200 RAM since I wanted 16GB VRAM and 64GB system RAM over a faster 12GB GPU like 4070 and 32GB of faster memory that you typically shoot for on a mid-range pure gaming build.
 
Last edited:

TGO

Hype Train conductor. Works harder than it steams.
So no performance mode...I don't know how I feel about that...

I Dont Season 8 GIF by Friends


As someone who doesn't even entertain looking at the performance modes on games unless the default is unstable I care very little if a game has one or not, the developers job is to make the default spec run stable, not chase high framerates modes by sacrificing their vision to please people who need a FPS Counter at the top of their screen in order to enjoy a game.
just as long as the game is locked and has a decent resolution
I'm good 👍
 

kikkis

Member
It's more nuanced than that. We'd have to know what the uncapped performance is, and what the effect that something like increased cache would have on the game.

A real-world example I can give is Starfield. It's 30fps on Series S|X due to being CPU-bound in tougher areas like Jemison(big city), but after being patched and receiving official DLSS/DLSS3 support I can run the heavy area by the MAST and pools at Medium/High settings, 1440p DLSS 'Balanced' at 80-90fps without FG and ~120fps with FG. That's with 5800x3D+4060 Ti 16GB and slower DDR4 3200 RAM since I wanted 16GB VRAM and 64GB system RAM over a faster 12GB GPU like 4070 and 32GB of faster memory that you typically shoot for on a mid-range pure gaming build.
Sure uncapped framerate matters. But if we assume dg2 runs 30fps or even lower on heaviest scenes it's hard to run those 60fps even on best cpus.
 

CrustyBritches

Gold Member
Sure uncapped framerate matters. But if we assume dg2 runs 30fps or even lower on heaviest scenes it's hard to run those 60fps even on best cpus.
I expect it to behave like Starfield rather than a synthetic benchmark. Won't know until it releases, so all we can do is speculate.
 

Shut0wen

Banned
Im sorry but when did console players actually started moaning about no 60fps?? Its literally a third person, you freaks were silent qbout death stranding being 30, cwnt wwit until the 2nd games 30 as well
 
About Videogame users, this thread is a good example of hipocrisy.
U just needs to think a little bit to figure out what i meant...
 
Man, the people constantly whining about 30fps because the visuals "aren't good enough" are obnoxious. The game is mostly likely CPU-bound.

Please, tell me of another console game running at 60fps that has:
  • Interactive physics simulation for most objects in the world, even water/fluids which is notoriously expensive
  • Destructible environments and terrain, such as blowing up a wall of rock to divert the course of a river
  • Advanced AI for enemies and pawns for dealing with many dynamic situations, coordination, and exploiting the environment
  • Ability to climb all monsters and most terrain
  • Gigantic towering enemies that are embedded in the open world instead of a separate scene
  • Roaming NPCs that react to environment
  • Day and night cycle routines for NPCs
  • Roaming enemies in the open world (i.e. no static placement)
  • Knowledge system and representation so that pawns gain experience fighting specific monsters and completing quests
  • Insane magic spells that would exploit the previously mentioned physics and destructible environments
  • Real-time, animation-based combat with very precise collision testing (intersection of polygons) and all the hit-box porn that comes with it
I swear, people look at a game and only judge performance off of the visuals. They completely disregard the plethora of other things that could put strain on hardware resources.
 
Last edited:

Kokoloko85

Member
It doesnt look graphically better than GOW Ragnaok, Horizon2, Spiderman 2, RE4 etc. So would be stupid that there isnt a 60fps mode
 
Top Bottom