Rumor: New Prince of Persia being shown behind closed doors, first details

I wouldn't go that far; it was too easy and too automated.

For me, Prince of Persia: Sands of Time with the PoP2008 art style would be a perfect game. (well, if they got rid of the combat entirely).
 
No-one ever gives Two Thrones its due for including stealth kills and eliminating a fair amount of combat (unless you're god awful).

Then again, chariot races. :(
 
Just finished POP 2008 again since launch. What a beautiful game. Forgot how good Nolan North is as the prince. Loved the banter between him and Elika. Man the art and the music made it a pleasure to play. Damn you Ubi, we want a sequel.
 
Why not... looks different enough.

I liked the art style of POP2008 but the gameplay and level-design (structurally) was ridiculously boring. One of the few games I never finished because I got bored.

The best thing about POP2008 was the Sigur Ros trailer.
 
Why do people say that PoP 08's somewhat automated platforming is a negative thing, as if the SoT games had super hard platforming?

There's barely a difference between PoP 08's platforming and (for example) Forgotten Sands' platforming in terms of difficulty. Instead of jumping towards the wall and wallrunning automatically, you jump towards a wall and press the R2/RT button instead, and the amount of time that you're on the wall is so great even a gamer with the slowest reflexes could make the next jump if they know where they're going.

I can't think of any instance in Forgotten Sands that had significantly harder platforming than instances in 08, and 08's platforming was just as engaging.
 
Just finished POP 2008 again since launch. What a beautiful game. Forgot how good Nolan North is as the prince. Loved the banter between him and Elika. Man the art and the music made it a pleasure to play. Damn you Ubi, we want a sequel.

They just need to get rid of the awful gameplay.
 
pretty soon every Ubi game is going to be a reskinned Assassin's Creed game.

That franchise is pretty much the only really good thing Ubisoft has done this gen, so I guess they said "why not?"

yeah just what we needed another bald muscle bound protag.

yeeaaah.

seriously they got the prince's design perfect in SOT and yet they just gotta gritty everything up.

fuck.

Seriously. I guess the presence/absence of Mechner really does make a difference. SOT is in my opinion the only modern POP game that had good characters and a good storyline. They nailed the art direction in that one and have ruined it in every game since.

Why do people say that PoP 08's somewhat automated platforming is a negative thing, as if the SoT games had super hard platforming?

There's barely a difference between PoP 08's platforming and (for example) Forgotten Sands' platforming in terms of difficulty. Instead of jumping towards the wall and wallrunning automatically, you jump towards a wall and press the R2/RT button instead, and the amount of time that you're on the wall is so great even a gamer with the slowest reflexes could make the next jump if they know where they're going.

I can't think of any instance in Forgotten Sands that had significantly harder platforming than instances in 08, and 08's platforming was just as engaging.

I'm really going to have to disagree here. 08's platforming automated things to the point where I didn't really feel like I was playing the game at all. It felt like there was zero challenge whatsoever. Outside of the platforming controls, the level design was also the most bland in the series.
 
Why do people say that PoP 08's somewhat automated platforming is a negative thing, as if the SoT games had super hard platforming?

There's barely a difference between PoP 08's platforming and (for example) Forgotten Sands' platforming in terms of difficulty. Instead of jumping towards the wall and wallrunning automatically, you jump towards a wall and press the R2/RT button instead, and the amount of time that you're on the wall is so great even a gamer with the slowest reflexes could make the next jump if they know where they're going.

I can't think of any instance in Forgotten Sands that had significantly harder platforming than instances in 08, and 08's platforming was just as engaging.
My problem was not the "auto-platforming" but the "one way street"-paths. Often the levels felt like a ring with two lanes (for each direction). It was kinda dumb and repetitive.
 
So...we're never getting a sequel to PoP 2008?

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POP 2008 ranks high amongst my biggest disapointments of this gen, what they were thinking with the gameplay I just dont know.
 
I still think they should have made a sequel for PoP 2008. Other than being one of the most beautiful games I've ever played I really enjoyed the gameplay, story and chemistry between the two leads. Its only real problems were faulty developer decisions and strange game design choices.

It would have really benefited from a second go IMO.
 
Does what I see here look pretty bad? Yeah. Those colors are really bland and uninteresting. The person who appears to be the protagonist has me raising my eyebrow a bit. Having never really enjoyed a Prince of Persia game, I'm not sure I really care all that much, though.

That said, I do want to point something out:

This game was shown behind closed doors to a select number of journalists, right? Doesn't that indicate that maybe, just maybe, they aren't ready to show it to the world at large? Perhaps they selected journalists they trusted not to freak out and say "it looks bad" at first glance, because these people know how much shit can change.

I think this has the potential to be a great game, but I'll need to see more to make a judgement. It seems to me like so many people in this thread are going to preach, from now until they die, just how bad the game is, but they'll never actually have done more than look at the OP in this thread. :(
 
Why do people say that PoP 08's somewhat automated platforming is a negative thing, as if the SoT games had super hard platforming?

People usually don't complain about the actual thing that's the core of the problem with games like this. It's true that PoP '08 is both pretty unresponsive and fairly forgiving in its platforming mechanics, but the problems really have to do with other things: how short the segments you need to repeat are, how the "open world" traversal encourages a lot of boring platforming instead of doing long and intricate sequences that are more fun, how there are very few of the time-sensitive sequences that are often the most enjoyable in the other games. I think the real problem (and I say this as someone who liked the game a whole lot) wasn't that it was too easy, it's that it wasn't engaging enough.
 
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