sleepnaught
Member
Me too, glad we have variety in gaming hardware and not just 3 consoles doing the same thing.I'm so glad it's not this.
Me too, glad we have variety in gaming hardware and not just 3 consoles doing the same thing.I'm so glad it's not this.
How have I not seen that video yet holy shitNah not in the leak, there's a cute video detailing this app:
https://www.youtube.com/watch?v=03bAayBtcb0
Lets you see how long you've been playing games for.
None of this is true.
I'm so glad it's not this.
See post 826, it's in an Parental Controls app which I believe is different to the online app.
None of this is true.
In 4 years? Either Switch will be a massive success in which case we'll be getting a Lite or subtle 'New Switch' style upgrade... or it'll be a failure in which case you'll be seeing a 4DS which will be smaller and therefore not having anything like that amount of power.Imagine Super Switch or Switch Pro with PS4 performance in 2021 on 7nm using Nvidia's Volta architecture, 512 Cuda cores.
This is why I was excited to see an Nvidia Tegra X1 in this system! The K1 was able to pull off 1TFLOP of performance at full power with proper cooling and bare metal. The X1 was supposed to be nearly double that in those conditions.
The Nvidia Shield systems are running Android, which are prone to severe overhead as the OS wasn't meant to be bare metal. You're getting raw performance from the Switch. At those clock speeds, the docked Switch should be VERY comparable to the Xbox One. When undocked, the CPU isn't underclocked, so game logic won't be a big deal, it would be all about lowering graphical settings. While PS4 and Xbox One are indeed close to bare metal, I've been hearing around that games still don't properly distribute workload evenly between cores in the SoC they're working with. I think NVN is supposed to make this much easier and more manageable. On a 720p display with a very high pixel density, rendering a game at 600p or even 540p would be like looking at a 900p game on a 40-60" 1080p screen. Most PS4 and Xbox One gamers are used to this. Devs can just compress textures, current systems I think try to go for uncompressed or nearly lossless, to fit the RAM requirements. Xbox One I think only has 5GB available for applications, and textures take up a surprisingly big amount of space.
Me too, glad we have variety in gaming hardware and not just 3 consoles doing the same thing.
Don't see everything in Black and White,Nintendo wanted a reasonably powerful sistem that could run their Wii U games without problem,and be enough of a jump with modetn architecture.Both PSP and the Vita would disagree with you.
It is Nintendo, they haven't prioritized processing power in the long time.
The Switch is no different.
I mean, I don't know what else to say. Essentially all of your statements are incorrect.I... umm. OK?
Love the interface, a lot better than the one shown publicly.
Why?
I mean, I don't know what else to say. Essentially all of your statements are incorrect.
gloss is fucking terrible. thank god they learned.
There is a strong rumor going on they are preparing a dock with a more powerful GPU tobupdcale games up to 4KIn 4 years? Either Switch will be a massive success in which case we'll be getting a Lite or subtle 'New Switch' style upgrade... or it'll be a failure in which case you'll be seeing a 4DS which will be smaller and therefore not having anything like that amount of power.
My pixel is more powerful than the switch. The switch is a mobile device. I'm sorry the facts out there hurt but it's the truth.None of this is true.
Nah not in the leak, there's a cute video detailing this app:
https://www.youtube.com/watch?v=03bAayBtcb0
Lets you see how long you've been playing games for.
Ouya.
My pixel is more powerful than the switch. The switch is a mobile device. I'm sorry the facts out there hurt but it's the truth.
Oh sweet, it has Miis!
I completely missed the memo that this console would still have them, but considering they can be created on the 3DS I shouldn't have thought otherwise.
They're here to stay as far as I can tell.
Hmmm...
Considering it's success, I hope they're planning on creating Tomodochi Life's equivalent of Super Mario 3D World on the Switch.
If they're not willing to do that, a Wii Sports 3 (with light life-simulation elements, possibly?) in everything but name would be much appreciated.
This thread is moving fast :0
Anyone know if you can power the console on from detached joy-con or pro controller mode?
Me too, glad we have variety in gaming hardware and not just 3 consoles doing the same thing.
Not entirely sure, I would think holding the home button might do it but to my knowledge we don't know.
Not entirely sure, I would think holding the home button might do it but to my knowledge we don't know.
I mean, I don't know what else to say. Essentially all of your statements are incorrect.
Show me it running a game like Breath Of The Wild.
I've not watched the video yet (will watch it shortly) but based on what you've said above, all that says to me is Splatoon 2 is running with a 720p native framebuffer and is then output at 1080p while docked and 720p while portable.
It's like a PS4 or Xbox One game, they all have native framebuffers, some are 900p for example, that is fixed. The only thing that changes is what resolution your console outputs at and therefore the resolution the hardware scaler scales the image to.
edit: Just watched that digital foundry video where he states the game is at 720p, and then goes on to say that they might be able to get to 900p or even 1080p while docked.
To me he's talking about the framebuffer, not the output. Splatoon 2 docked technically outputs at 1080p right now, but looks like ass because of the 720 framebuffer.
Remember the Xbox tweet Aaron Greenburg said something like "You realize you will see every game in 1080p as your output right?" Yes ofcourse tehncially the console is outputting 1080p resolution.
But the issue with the jaggies and looking worse on a 1080p tv is splatoon is using only a native framebuiffer of 720p hence why it looks bad.
If you took a game with a framebuffer of 900p and 1080p on Xbox One and PS4 respectively even with both consoles outputting 1080p the PS4 version would look "better", despite the fact both consoles our outputting 1080p.
My pixel is more powerful than the switch. The switch is a mobile device. I'm sorry the facts out there hurt but it's the truth.
No, your conclusions are what is lacking. What hardware do you think an MS or Sony Switch would be running?So OLED was not "Cutting edge" at the time of the vita release?
The vita was not (one of) the first consumer device to have SGX543MP4+? Even though it still ended up being too little to drive the native resolution required by many games
The iphone 6s is not more powerful than the switch?
Linear actuators are not currently available in phones and smart watches?
I mean come on throw me a bone here I've put in some speculation but where I have I have used similes so there can be little to no confusion
Combine that with them unlocking the second and third secret GPUs in the joycons and Switch has teraflops coming out of its bottom.There is a strong rumor going on they are preparing a dock with a more powerful GPU tobupdcale games up to 4K
How much do you pay for your pixel?
How long can you play intensive games on it?
People will compare it to phones till the end of time don't they?
Comparing the dev Nintendo Switch Pro controller (left) to the final version (right).
What does your phone have to do with anything?My pixel is more powerful than the switch. The switch is a mobile device. I'm sorry the facts out there hurt but it's the truth.
No, your conclusions are what is lacking. What hardware do you think an MS or Sony Switch would be running?
Vita was top of the line for its time and price (!) but it was marketed as a portable PS3 and that is nowhere close to being true.I'd argue the contrary. E.g. even though the vita was under-powered on the CPU side it at least had extra GPU cores to make up for that deficiency. It also had a "top of the range for its time" OLED screen. It was, at least in some ways, cutting edge tech.
Take for example that image of the iphone and switch. I find it entirely amusing since the iphone, which I presume to be an iphone 6s, is more powerful than the switch. And even were it underclocked and given a large enough battery to last as long as the switch it would still be more powerful and likely not require active cooling to boot.
The switch is just quite a lot of money for mostly old tech. And we can now even tell that the "HD Rumble" is nothing but your standard linear actuator which is found in most recently released phones or smart watches. No, I'm afraid that, like the wii U, the switch is underpowered and expensive. The difference here is that because Nintendo did not learn from MS and Sony about getting into bed with Nvidia, it's likely costing them more to produce the switch than they had expected and they're having to pass that cost on to the customer through their pricing strategy
My pixel is more powerful than the switch. The switch is a mobile device. I'm sorry the facts out there hurt but it's the truth.
https://en.wikipedia.org/wiki/ARM_big.LITTLE#HMPThat isn't going to happen, the best you can hope for from big.LITTLE is heterogenous mode, when a 57 core and a 53 core are paired, and either one or the other is active, depending on load requirement, the point of big.LITTLE is battery saving, not increased performance.
There is a strong rumor going on they are preparing a dock with a more powerful GPU tobupdcale games up to 4K
I'd argue the contrary. E.g. even though the vita was under-powered on the CPU side it at least had extra GPU cores to make up for that deficiency. It also had a "top of the range for its time" OLED screen. It was, at least in some ways, cutting edge tech.
Take for example that image of the iphone and switch. I find it entirely amusing since the iphone, which I presume to be an iphone 6s, is more powerful than the switch. And even were it underclocked and given a large enough battery to last as long as the switch it would still be more powerful and likely not require active cooling to boot.
What the. Transparent plastic?? It looks like a MadCatz controller. Nintendo's design on everything about the Switch has been really off. I guess their design A-team is designing their QoL product or something, because the Switch hardware ranges from generic (the console) to tacky (this controller) to just bad design (the logo).
I mean it's just a lot of words leading to no accurate conclusion. What does the quality of the Vita's screen have to do with the original question?"All of your statements are incorrect" to "It's your conclusions that are wrong" is one hell of a jump, man.
The logo is brilliant, you're trippin'.What the. Transparent plastic?? It looks like a MadCatz controller. Nintendo's design on everything about the Switch has been really off. I guess their design A-team is designing their QoL product or something, because the Switch hardware ranges from generic (the console) to tacky (this controller) to just bad design (the logo). Look how cramped the logo is on this controller right next to the buttons. It gives me design hives.
My pixel is more powerful than the switch. The switch is a mobile device. I'm sorry the facts out there hurt but it's the truth.
None of this is true.
My pixel is more powerful than the switch. The switch is a mobile device. I'm sorry the facts out there hurt but it's the truth.
Show me it running a game like Breath Of The Wild.