AAA guyz:
Yeah. I'm hoping it's something like that--docked enhancements being worried about later in the process. I'm kinda worried it'll just end up the next "placeholder textures", though.Maybe because they're unfinished products, possibly running at undocked speeds even when docked in that specific build?
The thing about Breath of the Wild (sticking with it since its 900p docked is official and definitely not a matter of early development) is that with 250% the GPU speed it is only pushing 156% the pixels. It's hard to see how it's actually taking advantage of the full docked increase. Even moreso, it's hard to imagine a game that can't increase at all from 720p. If there's a bottleneck somewhere preventing these games from reaching 1080p, it makes me wonder if they could do something else with the increased GPU speed in an area unrelated to that bottleneck.Perhaps in order for Splatoon 2 to remain 60fps they need to use a 720p framebuffer and rely on scaling to 1080p.The gpu in the switch is likely not capable of natively rendering the game with a 1080p framebuffer.
The same way a multi-platform game might be 900p on the Xbox One, as opposed to 1080p on the PS4, because the gpu is simply not strong enough to run at a higher framebuffer and provide parity in terms of framerate etc.
We're already seeing compromises being made, take Breath of the Wild for example that is using a 900p frame buffer, and that struggles to hit a constant 30fps. Yet I've seen posts from people claiming we might get to see higer levels of AA while docked on that game. AA is probably one of the biggest hits on performance you can make. Anyone with a pc will know that if you want to kill your framerate then crank AA up as high as possible lol.
Like the Xbox One being unable to natively render games at 1080p, if the Switch is unable to natively render a game at 1080p the chances of then adding higher graphical effects while docked is next to none.
You're totally right. And Shitposting here being quite tolerated doesn't help.
It is as tiring one thing as the other, the ones constantly dismissing potential issues with the hardware (from power to smaller things like dpad or battery life) or the reasonable doubts about the switch getting 3rd party support from western developers. Sure there are also haters, too, but, for example i like mariokart, and have 0 interest in other nintendo games (except for Advance wars) so spending +300€ just to play one game and not knowing if i will be able to play other games that will be on PS4/XB, even a a lower fidelity, is annoying. SInce it seems to be basically a home console first and 'portable' second, it is a fair point as it shares the living room with XB and PS4.
Time will tell.
The thing about Breath of the Wild (sticking with it since its 900p docked is official and definitely not a matter of early development) is that with 250% the GPU speed it is only pushing 156% the pixels. It's hard to see how it's actually taking advantage of the full docked increase.
all of this might be much easier to understand even one month from now.
AAA guyz:
This leak doesn't benefit Eurogamer's leaked clocks being final, the issue we have is that Eurogamer's clocks are not dated beyond "fall" and in the video reveal, Richard said he sat on this information for a few months, likely putting it before final hardware and definitely before the Foxconn leak, which is also obviously legit.
We have Matt in here who can't give us exact details, but did confirm that final hardware increased performance over the july devkits. Combined with the Foxconn clocks being tested for 8 days, leads me to believe that these are the final clocks.
While CPU is important and a large upgrade here, developers who are designing their games from well before this final update wouldn't be adding a ton of new CPU demand, but can easily see the modest 20% increase in graphical performance.
I'm fine with either spec, and I'll wait for the eventual hacker to get us clocks, but we can't explain the Foxconn clocks, while we can explain the Eurogamer clocks as being from the July Devkit, as we know these were rolled out to developers and not everyone even had the final devkits even in December of last year.
So while I believe Eurogamer's leak, I also acknowledge just like them, that clocks might have changed, and that we can't ignore the Foxconn leak as it is much like this leak, undeniable.
AAA guyz:
It also strikes me as very odd that the July devkits apparently had no clock speed restrictions (according to the chart in the OP) meaning 3x A57s at 2GHz and 256 CUDA cores at 1GHz, and then somehow the October devkits were stronger despite far lower clock speeds (according to Eurogamer).
Unless there were clock speed restrictions but for some reason they were not detailed in the chart like every other restriction was...
Every UHD TV has had VP9 decoding in hardware from the 2015 models and up. It's a requirement to get youtube videos in UHD.It's why VP9 hardware acceleration still being present on the chipset is such a godsend. It's not seen on many chips due to a lack of widespread support from several industries (mostly due to Google's exclusive involvement in its creation), which means a VERY large CPU overhead to decode the video.
See above. Pretty much all embedded chipsets for video decoding also supports VP9 now.One do not have VP9 or HEVC hardware acceleration (Nvidia was the only one of the chipset makers who got on-board with Google on VP9 and no one wants to pay the royalty for h.265).
But I've never understood people who choose to spend their time reading, and posting about products they have no interest in. I couldn't care less about Infinite warfare, but the last thing I'd want to do is go and read threads about it, and then post sarcastic comments about how shit I think Call of Duty is.
There's at least 5 people who are featured regularly in EVERY switch thread, they even admit they have no interest in the thing, yet seem to enjoy posting about it.
Yeah. I'm hoping it's something like that--docked enhancements being worried about later in the process. I'm kinda worried it'll just end up the next "placeholder textures", though.
The thing about Breath of the Wild (sticking with it since its 900p docked is official and definitely not a matter of early development) is that with 250% the GPU speed it is only pushing 156% the pixels. It's hard to see how it's actually taking advantage of the full docked increase. Even moreso, it's hard to imagine a game that can't increase at all from 720p. If there's a bottleneck somewhere preventing these games from reaching 1080p, it makes me wonder if they could do something else with the increased GPU speed in an area unrelated to that bottleneck.
But all of this might be much easier to understand even one month from now.
Memory bandwidth must be the bottleneck
That still doesn't explain Mario Kart 8 and Fast, or a PS4 port, running in 1080p when docked.
What PS4 port? DQH?That still doesn't explain Mario Kart 8 and Fast, or a PS4 port, running in 1080p when docked.
That still doesn't explain Mario Kart 8 and Fast, or a PS4 port, running in 1080p when docked.
Obviously a few posters are just going to be trolls, but it's quite possible to be interested in the business side of the Switch even if you don't have any interest in buying one. After all, that's the entire reason why sales threads exist on this forum. The Switch is going to be a new product trying to operate in a new niche so rampant speculation was always going to be a part of the discussion.Now I'm not saying every thread on the internet should be a love in with no negative posts at all. People seeing no negatives and blindly posting their love is equally annoying.
But I've never understood people who choose to spend their time reading, and posting about products they have no interest in. I couldn't care less about Infinite warfare, but the last thing I'd want to do is go and read threads about it, and then post sarcastic comments about how shit I think Call of Duty is.
There's at least 5 people who are featured regularly in EVERY switch thread, they even admit they have no interest in the thing, yet seem to enjoy posting about it.
What PS4 port? DQH?
Guessing he means Snake pass
Could be steep too, not sure the resolution, but if it is 720p undocked, it could be 1080p docked.
You can even see it happening in PS4 Pro and Scorpio threads now with owners of the base hardware getting extremely snarky and defensive about why they won't be upgrading.
Obviously a few posters are just going to be trolls, but it's quite possible to be interested in the business side of the Switch even if you don't have any interest in buying one. After all, that's the entire reason why sales threads exist on this forum. The Switch is going to be a new product trying to operate in a new niche so rampant speculation was always going to be a part of the discussion.
Pretty amazing that there will be a whole new story for Zelda this year, 2 Zelda games (like oot and majora's mask (to some extent anyways)
Can't tell if you're serious or not.
For starters is obviously only Zelda.mario odyssey, zelda breath of the wild, splatoon 2 for starters?
Yes they do.Not everybody has a smartphone, especially young kids who buy Nintendo systems.
What exactly is being discussed here?
We know this thing isn't as powerful as a ps4 or xbox one.
You guys are trying to figure out exactly how much less powerful than the other consoles it is?
Some arguing that it doesn't come close and other arguing that it's close?
I really hope people don't expect this thing to stand up in terms of third parties. I don't see this thing getting most if any major third party games.
If this thing was launching with the current games being released like For Honor, Ghost Recon, Sniper Elite, or Mass Effect, we might have a reason to be optimistic about hardware power.
Sure you can argue that developers didn't have enough time to port those games, or give whatever reasons you want, but I don't see this situation changing. It didn't for the Wii and it didn't for the Wii U. This time will be no different.
What exactly is being discussed here?
We know this thing isn't as powerful as a ps4 or xbox one.
You guys are trying to figure out exactly how much less powerful than the other consoles it is?
Some arguing that it doesn't come close and other arguing that it's close?
I really hope people don't expect this thing to stand up in terms of third parties. I don't see this thing getting most if any major third party games.
If this thing was launching with the current games being released like For Honor, Ghost Recon, Sniper Elite, or Mass Effect, we might have a reason to be optimistic about hardware power.
Sure you can argue that developers didn't have enough time to port those games, or give whatever reasons you want, but I don't see this situation changing. It didn't for the Wii and it didn't for the Wii U. This time will be no different.
The Wii U actually launched with pretty much all the big AAA games that came out that fall, so that's not the best comparison to make.
And the Switch -> PS4 gap is far, far, far lower than the Wii -> PS3 gap so I certainly expect AAA games if this takes off like the Wii did.
The Wii U actually launched with pretty much all the big AAA games that came out that fall, so that's not the best comparison to make.
Yeah. I'm hoping it's something like that--docked enhancements being worried about later in the process. I'm kinda worried it'll just end up the next "placeholder textures", though.
The thing about Breath of the Wild (sticking with it since its 900p docked is official and definitely not a matter of early development) is that with 250% the GPU speed it is only pushing 156% the pixels. It's hard to see how it's actually taking advantage of the full docked increase. Even moreso, it's hard to imagine a game that can't increase at all from 720p. If there's a bottleneck somewhere preventing these games from reaching 1080p, it makes me wonder if they could do something else with the increased GPU speed in an area unrelated to that bottleneck.
But all of this might be much easier to understand even one month from now.
Well based on that first part being true, what is the excuse for the switch? There are plenty of third party games coming out right now.
You're really optimistic about how close the Switch is to the PS4 in terms of power. Not sure where that optimism is coming from.
Also not sure why you are comparing the Wii to the PS3 when the Wii U versions of the multiplatform games were almost always inferior to the 360/ps3 versions. The Wii U competed on power with the Xbox 360 and the PS3.
Don't mind me, I'm a big zelda fan and until this announcement, I thought breath of the wild would be the last Zelda story I'll play for another couple years, now they are announcing an original story at the end of the year. $20 is fine for how big of a fan I am, but them hiding hard mode behind a pay wall is something I don't like. Though most hard modes are just extra damage or extra health for enemies.
I still get momentarily confused every time I see an 'nx gamer:' thread, tbh.What this leak made me realize is how quickly I've adapted to the name "Switch."
NX who?
I still get momentarily confused every time I see an 'nx gamer:' thread, tbh.
My issue isn't really with third parties.
I don't need a Nintendo console to play multiplatform games. Those can be played on the other consoles and on PC. It's fine.
My issue is the same weak hardware approach that Nintendo is set on.
People were crying about the Xbox One playing games in 900p when it launched almost 4 years ago. Do you remember what Ryse looked like for a launch title? Despite being very narrow in scope.
Why is it acceptable for Nintendo in 2017 to launch a console that plays games in 900p when docked? 720p handheld is fine. No problem. Not being able to render at 1080p when 4K TVs are the standard now is ridiculous.
I don't like this argument about art style and meaningless debates about how visual style can make up for pure pixels. Sure they can, but those are independent of each other. Give me that Zelda art style running smoothly at 1080p60 or even 900p60 or even 1080p30 if we have to.
They should have put more power in that dock if it was meant to be plugged into a TV.
If (when) the Switch doesn't get the majority of AAA games, power isn't going to be the main reason for it. The bigger problems are the audience mismatch and the difficulty in selling digital AAA games.What exactly is being discussed here?
We know this thing isn't as powerful as a ps4 or xbox one.
You guys are trying to figure out exactly how much less powerful than the other consoles it is?
Some arguing that it doesn't come close and other arguing that it's close?
I really hope people don't expect this thing to stand up in terms of third parties. I don't see this thing getting most if any major third party games.
If this thing was launching with the current games being released like For Honor, Ghost Recon, Sniper Elite, or Mass Effect, we might have a reason to be optimistic about hardware power.
Sure you can argue that developers didn't have enough time to port those games, or give whatever reasons you want, but I don't see this situation changing. It didn't for the Wii and it didn't for the Wii U. This time will be no different.
I don't think it's going to be so easy to say that any more. Back in the Wii days the AAA publishers didn't care whether a game sold on the Wii or another platform - the value to them was about the same either way. Nowadays though digital sales are more important than physical ones by a fair margin, and it's going to be hard to sell full sized games on the Switch. Couple that with the audience mismatch problem - that the main AAA customer bases would either not get a Switch or would rather buy their multiplaform games on a different platform, and the big publishers might not even want to sell thier big games on the Switch.The Wii U actually launched with pretty much all the big AAA games that came out that fall, so that's not the best comparison to make.
And the Switch -> PS4 gap is far, far, far lower than the Wii -> PS3 gap so I certainly expect AAA games if this takes off like the Wii did.
showmethereceipt.gif.......when 4K TVs are the standard now is ridiculous.
in what fucking world is 4K "standard"???????????
What does ths have to with the Switch leak?AAA guyz:
in what fucking world is 4K "standard"???????????
Every major TV manufacturer is focused on 4k displays. It's been since the last year or two.
Everything is 4K aside from budget models.
Go to any electronics store, or even to the site for any major TV manufacturer. There are more 4K models than 1080p models.
Every major TV manufacturer is focused on 4k displays. It's been since the last year or two.
Everything is 4K aside from budget models.
Go to any electronics store, or even to the site for any major TV manufacturer. There are more 4K models than 1080p models.
Why is it acceptable for Nintendo in 2017 to launch a console that plays games in 900p when docked? 720p handheld is fine. No problem. Not being able to render at 1080p when 4K TVs are the standard now is ridiculous.
I wish there was a lil more discussion on the UI. I think when all the dummy text and placeholder images are replaced, it'll look pretty slick.
jenniferlawrence.gif
Come on now... 4k TVs are just hitting general consumer prices. I'd bet their overall adoption rate at this point is in the single digit percentile. We don't even have graphics cards on high end pcs that can reliably run all modern games in 4k/60.
Whatever standard you want to hold Nintendo to, 4k is not a reasonable one.
I just think expecting it to be like Majora's Mask, or like full game like in scale and scope, is setting yourself up for disappointment.
It's actually funny because the adoption rate is not even 20%. I think it was 15% said by Sony by the end of 2016 in US.jenniferlawrence.gif
just because they are trying to sell you the most expensive tv it doesnt make it a standard