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Rumor: Switch developer information leaked. Reveals A TON incl. hardware specs

For example, Samsung currently has 4 TV lines. Three of them are 4K, and one, their lowest end models are 1080.

Sony currently has 25 TVs on their site. 20 are 4K, 5 are 1080.

As others have pointed out, just because the TV is capable of something, doesn't mean it's widely supported by content.

Streaming services have a sampling of their overall catalogue in 4k. Those willing to spring for a 4k Blu-ray player can watch some UHD movies. Only one console is currently in 4k and doesn't use it for many titles. And even high end PCs can't reliably run many modern games in 4k with the highest settings. TV sure as hell doesn't provide 4k on most broadcasts.

This is not a "standard." Give it a few years, and maybe we'll be at a 4k standard.
 

hoserx

Member
4K tellys probably wont be the standard in people's homes any time this decade

There are $300 4k TVs on slickdeals every day. Buying a 1080p tv at this point makes no sense..........so I see the numbers going up quite a bit. It might not be standard by 2020, but it's going to be nearing 40% of tv sets.
 

Coffinhal

Member
Anyone who is buying a new TV from last year onward is getting 4K unless they go out of their way to spend less on a lower end model.

I bought a new TV last year, and the 1080 options were not worth it.

Not true, you don't talk about how quickly people replace their TVs (spoiler:very slowly) and your personnal experience is irrelevant to back up your point, sorry.
 
As others have pointed out, just because the TV is capable of something, doesn't mean it's widely supported by content.

Streaming services have a sampling of their overall catalogue in 4k. Those willing to spring for a 4k Blu-ray player can watch some UHD movies. Only one console is currently in 4k and doesn't use it for many titles. And even high end PCs can't reliably run many modern games in 4k with the highest settings. TV sure as hell doesn't provide 4k on most broadcasts.

This is not a "standard." Give it a few years, and maybe we'll be at a 4k standard.

Let's throw all the 4k stuff out the window, I was just pointing out that currently in the consumer market, 4K displays are more common than 1080. Not what people have at home. What is available at retail.

1080 is what I want. That is the standard that the Switch should have hit in 2017.

Not true, you don't talk about how quickly people replace their TVs (spoiler:very slowly) and your personnal experience is irrelevant to back up your point, sorry.

What I said had nothing to do with how quickly people replace their TVs. My experience was about the displays available in the market this year and last year as well.

I said anyone in the market for a new TV is looking at 4K options because the vast majority of TVs for sale are now 4K.

Again, it had nothing to do with people replacing their TVs.
 

Oregano

Member
4K TV might be standard(but I don't think they are) but 4K content definitely isn't.

Look at PS4 Pro sales to see how standard 4K console gaming is right now.
 

Astral Dog

Member
You realize this isn't some random thing that can't be proven with a two second search.

Trying to be clever on the internet is fine, but it doesn't get you far when someone is pointing out something so obvious and easily verified.

For example, Samsung currently has 4 TV lines. Three of them are 4K, and one, their lowest end models are 1080.

Sony currently has 25 TVs on their site. 20 are 4K, 5 are 1080.



I wasn't saying that everything should output at 4k native. That insanity.

I was saying that not hitting 1080p in 2017 is not acceptable when a new resolution is already here.
But there is only so much you can do with the hybrid concept without rising the price even more,remember the Switch was designed to be portable first of all.

If it makes you feel any better many Switch are confirmed to be 1080p: FAST,Mario Kart 8,Snake pass,etc and there will be way more
 

OCD Guy

Member
Not having 4k output isn't even a major issue in my opinion.

All they'll need to do is release a new dock as an option for anyone that would like to take advantage of their 4k tv or monitor. Granted it would likely be nothing more than the functionality an Xbox One S offers i.e upscaling games to 4k, but it could open up the door to 4k media content such as Netflix etc which I imagine will likely end up being on the Switch eventually.
 

Symbiotx

Member
lol I don't understand how some people still think 4k is not happening anytime soon. You can buy really cheap 4k tv's now. Sure, your mom hasn't bought a new tv in 10 years, but she's also not buying a PS4 Pro. You can buy a Vizio or TCL 4k tv at Walmart at very low prices, which is what people are going to do and have been doing for the last few years.
 

Oregano

Member
lol I don't understand how some people still think 4k is not happening anytime soon. You can buy really cheap 4k tv's now. Sure, your mom hasn't bought a new tv in 10 years, but she's also not buying a PS4 Pro. You can buy a Vizio or TCL 4k tv at Walmart at very low prices, which is what people are going to do and have been doing for the last few years.

Neither are the vast majority of gamers.
 
in what fucking world is 4K "standard"???????????

Honestly, if you think about it. I don't even think 1080p is exactly a standard yet either. 720p is the standard HD to this day. 1080p is still advertised as "Full HD", with 4K being "Ultra HD".

Cable Providers still use 720p to stream sports at 60fps. Also, games this gen aren't all 1080p yet, but they're all 720p at the very least. So 720p is the standard.

Also, the difference between 1080p and 4K isn't as big as you think unless you're sitting inches away from your TV screen. UHD is much more easily comparable if it's a PC monitor. I mean, when you're immersed and playing, you're not going to see the difference spot on unless it's a still image. The maximum I believe is 1440p to where you can see the difference while immersed. Sitting about 7-8 feet away from my 55" UHD TV, the difference between 1440p and 4K is so small, the performance difference is much bigger than the visual improvement, where as I can take a performance hit and admire the visual quality at 1440p. Of course, 4K takes a lot more power, and most 4K games I can play at VSync Double without trouble (30fps), but why do that if I can play at 45-60 variably at 1440p with barely less visual quality?
 

Peltz

Member
Honestly, if you think about it. I don't even think 1080p is exactly a standard yet either. 720p is the standard HD to this day. 1080p is still advertised as "Full HD", with 4K being "Ultra HD".

Cable Providers still use 720p to stream sports at 60fps. Also, games this gen aren't all 1080p yet, but they're all 720p at the very least. So 720p is the standard.

Also, the difference between 1080p and 4K isn't as big as you think unless you're sitting inches away from your TV screen. UHD is much more easily comparable if it's a PC monitor. I mean, when you're immersed and playing, you're not going to see the difference spot on unless it's a still image. The maximum I believe is 1440p to where you can see the difference while immersed. Sitting about 7-8 feet away from my 55" UHD TV, the difference between 1440p and 4K is so small, the performance difference is much bigger than the visual improvement.

1080p is pretty clearly the standard in gaming even if some games don't hit it on consoles. Almost no games on Xbox One and PS4 run at a max of 720p. Most are between 900p and 1080p.

I agree with the rest of your post though.
 

hoserx

Member
Honestly, if you think about it. I don't even think 1080p is exactly a standard yet either. 720p is the standard HD to this day. 1080p is still advertised as "Full HD", with 4K being "Ultra HD".

Cable Providers still use 720p to stream sports at 60fps. Also, games this gen aren't all 1080p yet, but they're all 720p at the very least. So 720p is the standard.

Also, the difference between 1080p and 4K isn't as big as you think unless you're sitting inches away from your TV screen. UHD is much more easily comparable if it's a PC monitor. I mean, when you're immersed and playing, you're not going to see the difference spot on unless it's a still image. The maximum I believe is 1440p to where you can see the difference while immersed. Sitting about 7-8 feet away from my 55" UHD TV, the difference between 1440p and 4K is so small, the performance difference is much bigger than the visual improvement.


While content may not be 1080p, 1080p sets are standard.
 
Anyone who is buying a new TV from last year onward is getting 4K unless they go out of their way to spend less on a lower end model.

I bought a new TV last year, and the 1080 options were not worth it.

There are $300 4k TVs on slickdeals every day. Buying a 1080p tv at this point makes no sense..........so I see the numbers going up quite a bit. It might not be standard by 2020, but it's going to be nearing 40% of tv sets.

There were and are still plenty of 1080p TVs sold and people take a long time to replace tellys, HDTVs probably had a faster than normal adoption rate as they offered an added incentive by being flat and taking up far less space than old tellys, 4k doesn't have that
 

nordique

Member
My issue isn't really with third parties.

I don't need a Nintendo console to play multiplatform games. Those can be played on the other consoles and on PC. It's fine.

My issue is the same weak hardware approach that Nintendo is set on.

People were crying about the Xbox One playing games in 900p when it launched almost 4 years ago. Do you remember what Ryse looked like for a launch title? Despite being very narrow in scope.

Why is it acceptable for Nintendo in 2017 to launch a console that plays games in 900p when docked? 720p handheld is fine. No problem. Not being able to render at 1080p when 4K TVs are the standard now is ridiculous.

I don't like this argument about art style and meaningless debates about how visual style can make up for pure pixels. Sure they can, but those are independent of each other. Give me that Zelda art style running smoothly at 1080p60 or even 900p60 or even 1080p30 if we have to.

They should have put more power in that dock if it was meant to be plugged into a TV.

You might be willing to pay more than 300$ US for that but the mass market may not. You do realize there are so many layers to developing a product from conception to retail? Nintendo did an incredible job with the amount of tech they have crammed for the retail price they're selling it for. This thing is significantly smaller than any other "home console"

And 4k TVs are not the standard. They will be the standard when everyone has them...Which is not the case today. They are being pushed the most right now but for average Joe they are still too pricey and there's no point in replacing their current sets.
 
I hated the fan on my Surface Pro 3 and when I got the fanless SP4 I was so happy. Hopefully the Switch fan is discrete.

Most people who have used it say they haven't noticed it, although it's been loud at these vents. The one impression I've seen where someone noticed it had that person putting their mouth up to the vent to try to feel the air, as it was too hard to tell with their hands.
 

big_erk

Member
4K TV might be standard(but I don't think they are) but 4K content definitely isn't.

Look at PS4 Pro sales to see how standard 4K console gaming is right now.

There is no 4K content. I've had a 4K TV for almost 2 years, but outside of Netflix I don't have any 4K content. I got excited when I heard Apple was releasing a new Apple TV only to have my hopes dashed against the jagged 1080p rocks. I'm not overly concerned with 4K gaming, but I would like 4K TV shows and movies outside of Netflix.
 

mjontrix

Member
Nvidia screw up yet again - now using Maxwell instead of Pascal.

Sigh...

Better hope that $15-20 cost saving was worth it.

Didn't even realise they had that many spare maxwell chips instead of scaling up Pascal production.

Microsoft and Sony can easily win - push 4K with Pro and Scorpio. Games will be maxing out on the OG models whilst Switch has to deal with cut down versions.
 

BitStyle

Unconfirmed Member
Nvidia screw up yet again - now using Maxwell instead of Pascal.

Sigh...

Better hope that $15-20 cost saving was worth it.

Didn't even realise they had that many spare maxwell chips instead of scaling up Pascal production.

Microsoft and Sony can easily win - push 4K with Pro and Scorpio. Games will be maxing out on the OG models whilst Switch has to deal with cut down versions.

Yeah, I'm not sure if Nvidia is ready to roll out mobile Pascal broadly yet. Even their new shield, if I'm remembering correctly, is still using Maxwell
 

OCD Guy

Member
Microsoft and Sony can easily win - push 4K with Pro and Scorpio. Games will be maxing out on the OG models whilst Switch has to deal with cut down versions.

Honestly I don't even think the Switch will get versions of most multi-platform games at all.

Will likely be a handful, that won't sell well and Publishers won't bother funding the ports anymore.

Which I'm ok with by the way. As long as there's a steady stream of good games I'll be happy, I'm hoping for a flourishing indie scene on the Switch as indie games are seriously starting to look polished nowdays, and some have a crap load of content/ playability too. .
 

Oregano

Member
There is no 4K content. I've had a 4K TV for almost 2 years, but outside of Netflix I don't have any 4K content. I got excited when I heard Apple was releasing a new Apple TV only to have my hopes dashed against the jagged 1080p rocks. I'm not overly concerned with 4K gaming, but I would like 4K TV shows and movies outside of Netflix.

TV seems to be super slow to move. Here in the UK a lot of extraterrestial(cable) channels don't even have HD options yet!
 

Ryoku

Member
Nvidia screw up yet again - now using Maxwell instead of Pascal.

Sigh...

Better hope that $15-20 cost saving was worth it.

Didn't even realise they had that many spare maxwell chips instead of scaling up Pascal production.

Microsoft and Sony can easily win - push 4K with Pro and Scorpio. Games will be maxing out on the OG models whilst Switch has to deal with cut down versions.

Games won't even be maxing out on Scorpio at 4K, so good luck with that narrative.
 

mlclmtckr

Banned
I don't like this argument about art style and meaningless debates about how visual style can make up for pure pixels. Sure they can, but those are independent of each other. Give me that Zelda art style running smoothly at 1080p60 or even 900p60 or even 1080p30 if we have to.

I don't want this Zelda at 60fps. I want it to look like a Miyazaki movie.

4k would be amazing though.
 

The Boat

Member
Most people who have used it say they haven't noticed it, although it's been loud at these vents. The one impression I've seen where someone noticed it had that person putting their mouth up to the vent to try to feel the air, as it was too hard to tell with their hands.
At least in Splatoon and MK, it was unnoticeable.
 

Rodin

Member
Nvidia screw up yet again - now using Maxwell instead of Pascal.

Sigh...

Better hope that $15-20 cost saving was worth it.

Didn't even realise they had that many spare maxwell chips instead of scaling up Pascal production.

Microsoft and Sony can easily win - push 4K with Pro and Scorpio. Games will be maxing out on the OG models whilst Switch has to deal with cut down versions.

image.php
 

Donnie

Member
Nvidia screw up yet again - now using Maxwell instead of Pascal.

Sigh...

Better hope that $15-20 cost saving was worth it.

Didn't even realise they had that many spare maxwell chips instead of scaling up Pascal production.

Microsoft and Sony can easily win - push 4K with Pro and Scorpio. Games will be maxing out on the OG models whilst Switch has to deal with cut down versions.

Spare chips?.. that really isn't how it works. The Switch SoC is a custom chip with a GPU based on the Maxwell architecture.

Pascal is also based on the Maxwell architecture BTW, with some features added and moved from 20nm to 16nm (which reduces power usage).

Depending on what modifications Nvidia/Nintendo have come up with this chip could be better or worse than Pascal, but either way its a custom designed chip.
 

OCD Guy

Member
At least in Splatoon and MK, it was unnoticeable.

I wonder whether it's a fan that is on all the time, changing rpm when necessary, or is the device passively cooled the majority of the time with the fan only kicking in at a certain temperature.

The same way many gpus nowadays have built in fan profiles that only kick in at a certain temperature. Obviously on a pc you can create your own fan profiles anyway but it's something that a lot of manufacturers are doing.

I also don't see it being a problem to run certain games while being passively cooled the same way a more traditional handheld or tablet does, and just having the fan as some sort of safety net.

Either way me being me, if there is a fan lottery, and screen lottery I'll be going through my usual exchange routing at amazon lol
 

oti

Banned
I don't want this Zelda at 60fps. I want it to look like a Miyazaki movie.

4k would be amazing though.

I'm on team 60FPS on this one. The game itself looks fine. 4K is the last important thing here for me (I own a 4K TV BTW and don't think it's worth it).
 

LordOfChaos

Member
There are $300 4k TVs on slickdeals every day. Buying a 1080p tv at this point makes no sense..........so I see the numbers going up quite a bit. It might not be standard by 2020, but it's going to be nearing 40% of tv sets.

Sure it does, if the 1080p TV is better than the 4K one. Just being 4K doesn't make a set good, colour range and accuracy, black levels, response times, a dozen times a dozen things to think about.
 

LucidFlux

Member
Sure it does, if the 1080p TV is better than the 4K one. Just being 4K doesn't make a set good, colour range and accuracy, black levels, response times, a dozen times a dozen things to think about.

Exactly. Sure, the resolution of most new tv's has shifted towards 4k, however, I would still have to spend somewhere in the neighborhood of 3-5k on a 4k set that is a proper upgrade from my current 1080p set. It just doesn't make much sense to upgrade now if you already had a large, good quality 1080p tv unless you've got mad funds to burn which again is not the majority.
 

Terrell

Member
Every UHD TV has had VP9 decoding in hardware from the 2015 models and up. It's a requirement to get youtube videos in UHD.

Yeah, but if the boxes attached to said TVs don't support it, it doesn't mean much. And a hugely significant amount of them do not and have not.

Additionally, Xbox One S has HEVC support in hardware (needed for UHD Blu-ray) and likely also Netflix. Same with the PS4 Pro.

Sorry, you're wrong. PS4 Pro cannot play HEVC/h.265 files without using a media server like Plex, as the host device decodes the video. Also, Xbox One's HEVC/h.265 support is done through software decoding, not hardware acceleration. In both cases, the codec is not available for use by game developers. The only UHD codec available to developers currently is VP9 in Switch dev kits.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Pascal is a lot more power efficient than Maxwell.
16nm is more power efficient than 20nm. Pascal (!= GP100) is not a lot more power efficient than Maxwell2, given they're rather identical architecturally.
 
There are $300 4k TVs on slickdeals every day. Buying a 1080p tv at this point makes no sense..........so I see the numbers going up quite a bit. It might not be standard by 2020, but it's going to be nearing 40% of tv sets.

I got my 4ktv last week for $480...

Its all a matter of when people buy a new tv at this point, from this point forward.
 

KtSlime

Member
I got my 4ktv last week for $480...

Its all a matter of when people buy a new tv at this point, from this point forward.

From Nintendo's vantage point it probably won't be standard, 4K is still quite expensive in Japan, and few people have them, and I doubt the people making console development decisions are checking the prices and popularity of the technology throughout the world.
 

z0m3le

Banned
Nintendo could absolutely support 4k with a 4k dock for the switch, in much the same way that they use a clock increase on the gpu, they could simply have another better gpu in an optional dock to display 4k. Not to get into the Foxconn leak, I just think people aren't thinking about how modular this design actually is.
 

BooJoh

Member
My issue is the same weak hardware approach that Nintendo is set on.

People were crying about the Xbox One playing games in 900p when it launched almost 4 years ago. Do you remember what Ryse looked like for a launch title? Despite being very narrow in scope.

Why is it acceptable for Nintendo in 2017 to launch a console that plays games in 900p when docked? 720p handheld is fine. No problem. Not being able to render at 1080p when 4K TVs are the standard now is ridiculous.

I don't like this argument about art style and meaningless debates about how visual style can make up for pure pixels. Sure they can, but those are independent of each other. Give me that Zelda art style running smoothly at 1080p60 or even 900p60 or even 1080p30 if we have to.

They should have put more power in that dock if it was meant to be plugged into a TV.

Nintendo hasn't had a console on par with their competitors since Gamecube, and their handhelds have basically never had as much raw power as competitors. Now this is just speaking for myself, but that hasn't stopped them from being host to most of my favorite games of all time.

Yes they do.
Around 80% of Americans own smartphones. While a number that high certainly makes a case for assuming most Switch owners will own a smartphone, most is not all.
 

mitchman

Gold Member
Yeah, but if the boxes attached to said TVs don't support it, it doesn't mean much. And a hugely significant amount of them do not and have not.
You seem confused. The TVs Youtube app uses the VP9 hardware decoding support built into the TV. ALL UHD TVs sold the last 2 years has hardware VP9 support just to support youtube in UHD.

Sorry, you're wrong. PS4 Pro cannot play HEVC/h.265 files without using a media server like Plex, as the host device decodes the video.
Both Netflix and Amazon Video support UHD on PS4 Pro using HEVC.

Also, Xbox One's HEVC/h.265 support is done through software decoding, not hardware acceleration. In both cases, the codec is not available for use by game developers. The only UHD codec available to developers currently is VP9 in Switch dev kits.

Software decoding would not be able to decode HEVC from UHD Blu-rays and would struggle even with Netflix's bitrates. Even MS went out and said they tried to do software decoding on the original Xbox One but were hard pressed to even do Netflix UHD with it.

Edit: Read http://www.neogaf.com/forum/showthread.php?t=1210010&page=13 with quotes from Spears, an Microsoft video software engineers, on Xbox One and their effort to support h265 in software.
 

Oregano

Member
Around 80% of Americans own smartphones. While a number that high certainly makes a case for assuming most Switch owners will own a smartphone, most is not all.

Not defending the dumbass decisions but that's 80% of the general population. The amount of people who don't own a Smartphone but do own a console is probably really, really low.

Still dumb though.
 
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