frankie_baby
Member
4K tellys probably wont be the standard in people's homes any time this decade
4K tellys probably wont be the standard in people's homes any time this decade
For example, Samsung currently has 4 TV lines. Three of them are 4K, and one, their lowest end models are 1080.
Sony currently has 25 TVs on their site. 20 are 4K, 5 are 1080.
4K tellys probably wont be the standard in people's homes any time this decade
Anyone who is buying a new TV from last year onward is getting 4K unless they go out of their way to spend less on a lower end model.
I bought a new TV last year, and the 1080 options were not worth it.
As others have pointed out, just because the TV is capable of something, doesn't mean it's widely supported by content.
Streaming services have a sampling of their overall catalogue in 4k. Those willing to spring for a 4k Blu-ray player can watch some UHD movies. Only one console is currently in 4k and doesn't use it for many titles. And even high end PCs can't reliably run many modern games in 4k with the highest settings. TV sure as hell doesn't provide 4k on most broadcasts.
This is not a "standard." Give it a few years, and maybe we'll be at a 4k standard.
Not true, you don't talk about how quickly people replace their TVs (spoiler:very slowly) and your personnal experience is irrelevant to back up your point, sorry.
But there is only so much you can do with the hybrid concept without rising the price even more,remember the Switch was designed to be portable first of all.You realize this isn't some random thing that can't be proven with a two second search.
Trying to be clever on the internet is fine, but it doesn't get you far when someone is pointing out something so obvious and easily verified.
For example, Samsung currently has 4 TV lines. Three of them are 4K, and one, their lowest end models are 1080.
Sony currently has 25 TVs on their site. 20 are 4K, 5 are 1080.
I wasn't saying that everything should output at 4k native. That insanity.
I was saying that not hitting 1080p in 2017 is not acceptable when a new resolution is already here.
lol I don't understand how some people still think 4k is not happening anytime soon. You can buy really cheap 4k tv's now. Sure, your mom hasn't bought a new tv in 10 years, but she's also not buying a PS4 Pro. You can buy a Vizio or TCL 4k tv at Walmart at very low prices, which is what people are going to do and have been doing for the last few years.
The Wii U was following up a hundred-million selling home console. The Switch is following up a dozen-million selling home console.Well based on that first part being true, what is the excuse for the switch? There are plenty of third party games coming out right now.
in what fucking world is 4K "standard"???????????
Honestly, if you think about it. I don't even think 1080p is exactly a standard yet either. 720p is the standard HD to this day. 1080p is still advertised as "Full HD", with 4K being "Ultra HD".
Cable Providers still use 720p to stream sports at 60fps. Also, games this gen aren't all 1080p yet, but they're all 720p at the very least. So 720p is the standard.
Also, the difference between 1080p and 4K isn't as big as you think unless you're sitting inches away from your TV screen. UHD is much more easily comparable if it's a PC monitor. I mean, when you're immersed and playing, you're not going to see the difference spot on unless it's a still image. The maximum I believe is 1440p to where you can see the difference while immersed. Sitting about 7-8 feet away from my 55" UHD TV, the difference between 1440p and 4K is so small, the performance difference is much bigger than the visual improvement.
Honestly, if you think about it. I don't even think 1080p is exactly a standard yet either. 720p is the standard HD to this day. 1080p is still advertised as "Full HD", with 4K being "Ultra HD".
Cable Providers still use 720p to stream sports at 60fps. Also, games this gen aren't all 1080p yet, but they're all 720p at the very least. So 720p is the standard.
Also, the difference between 1080p and 4K isn't as big as you think unless you're sitting inches away from your TV screen. UHD is much more easily comparable if it's a PC monitor. I mean, when you're immersed and playing, you're not going to see the difference spot on unless it's a still image. The maximum I believe is 1440p to where you can see the difference while immersed. Sitting about 7-8 feet away from my 55" UHD TV, the difference between 1440p and 4K is so small, the performance difference is much bigger than the visual improvement.
is the Switch passively cooled? or are there fans?
Anyone who is buying a new TV from last year onward is getting 4K unless they go out of their way to spend less on a lower end model.
I bought a new TV last year, and the 1080 options were not worth it.
There are $300 4k TVs on slickdeals every day. Buying a 1080p tv at this point makes no sense..........so I see the numbers going up quite a bit. It might not be standard by 2020, but it's going to be nearing 40% of tv sets.
My issue isn't really with third parties.
I don't need a Nintendo console to play multiplatform games. Those can be played on the other consoles and on PC. It's fine.
My issue is the same weak hardware approach that Nintendo is set on.
People were crying about the Xbox One playing games in 900p when it launched almost 4 years ago. Do you remember what Ryse looked like for a launch title? Despite being very narrow in scope.
Why is it acceptable for Nintendo in 2017 to launch a console that plays games in 900p when docked? 720p handheld is fine. No problem. Not being able to render at 1080p when 4K TVs are the standard now is ridiculous.
I don't like this argument about art style and meaningless debates about how visual style can make up for pure pixels. Sure they can, but those are independent of each other. Give me that Zelda art style running smoothly at 1080p60 or even 900p60 or even 1080p30 if we have to.
They should have put more power in that dock if it was meant to be plugged into a TV.
There is at least one internal fan. Likely just the one, like the patent says.
I hated the fan on my Surface Pro 3 and when I got the fanless SP4 I was so happy. Hopefully the Switch fan is discrete.
4K TV might be standard(but I don't think they are) but 4K content definitely isn't.
Look at PS4 Pro sales to see how standard 4K console gaming is right now.
Nvidia screw up yet again - now using Maxwell instead of Pascal.
Sigh...
Better hope that $15-20 cost saving was worth it.
Didn't even realise they had that many spare maxwell chips instead of scaling up Pascal production.
Microsoft and Sony can easily win - push 4K with Pro and Scorpio. Games will be maxing out on the OG models whilst Switch has to deal with cut down versions.
Microsoft and Sony can easily win - push 4K with Pro and Scorpio. Games will be maxing out on the OG models whilst Switch has to deal with cut down versions.
There is no 4K content. I've had a 4K TV for almost 2 years, but outside of Netflix I don't have any 4K content. I got excited when I heard Apple was releasing a new Apple TV only to have my hopes dashed against the jagged 1080p rocks. I'm not overly concerned with 4K gaming, but I would like 4K TV shows and movies outside of Netflix.
Nvidia screw up yet again - now using Maxwell instead of Pascal.
Sigh...
Better hope that $15-20 cost saving was worth it.
Didn't even realise they had that many spare maxwell chips instead of scaling up Pascal production.
Microsoft and Sony can easily win - push 4K with Pro and Scorpio. Games will be maxing out on the OG models whilst Switch has to deal with cut down versions.
I don't like this argument about art style and meaningless debates about how visual style can make up for pure pixels. Sure they can, but those are independent of each other. Give me that Zelda art style running smoothly at 1080p60 or even 900p60 or even 1080p30 if we have to.
At least in Splatoon and MK, it was unnoticeable.Most people who have used it say they haven't noticed it, although it's been loud at these vents. The one impression I've seen where someone noticed it had that person putting their mouth up to the vent to try to feel the air, as it was too hard to tell with their hands.
Nvidia screw up yet again - now using Maxwell instead of Pascal.
Sigh...
Better hope that $15-20 cost saving was worth it.
Didn't even realise they had that many spare maxwell chips instead of scaling up Pascal production.
Microsoft and Sony can easily win - push 4K with Pro and Scorpio. Games will be maxing out on the OG models whilst Switch has to deal with cut down versions.
Nvidia screw up yet again - now using Maxwell instead of Pascal.
Sigh...
Better hope that $15-20 cost saving was worth it.
Nvidia screw up yet again - now using Maxwell instead of Pascal.
Sigh...
Better hope that $15-20 cost saving was worth it.
Didn't even realise they had that many spare maxwell chips instead of scaling up Pascal production.
Microsoft and Sony can easily win - push 4K with Pro and Scorpio. Games will be maxing out on the OG models whilst Switch has to deal with cut down versions.
At least in Splatoon and MK, it was unnoticeable.
I don't want this Zelda at 60fps. I want it to look like a Miyazaki movie.
4k would be amazing though.
And battery life, and heat ...
Pascal is a lot more power efficient than Maxwell.
There are $300 4k TVs on slickdeals every day. Buying a 1080p tv at this point makes no sense..........so I see the numbers going up quite a bit. It might not be standard by 2020, but it's going to be nearing 40% of tv sets.
Sure it does, if the 1080p TV is better than the 4K one. Just being 4K doesn't make a set good, colour range and accuracy, black levels, response times, a dozen times a dozen things to think about.
Pascal is a lot more power efficient than Maxwell.
Every UHD TV has had VP9 decoding in hardware from the 2015 models and up. It's a requirement to get youtube videos in UHD.
Additionally, Xbox One S has HEVC support in hardware (needed for UHD Blu-ray) and likely also Netflix. Same with the PS4 Pro.
IPS display. sweet!
16nm is more power efficient than 20nm. Pascal (!= GP100) is not a lot more power efficient than Maxwell2, given they're rather identical architecturally.Pascal is a lot more power efficient than Maxwell.
There are $300 4k TVs on slickdeals every day. Buying a 1080p tv at this point makes no sense..........so I see the numbers going up quite a bit. It might not be standard by 2020, but it's going to be nearing 40% of tv sets.
I got my 4ktv last week for $480...
Its all a matter of when people buy a new tv at this point, from this point forward.
My issue is the same weak hardware approach that Nintendo is set on.
People were crying about the Xbox One playing games in 900p when it launched almost 4 years ago. Do you remember what Ryse looked like for a launch title? Despite being very narrow in scope.
Why is it acceptable for Nintendo in 2017 to launch a console that plays games in 900p when docked? 720p handheld is fine. No problem. Not being able to render at 1080p when 4K TVs are the standard now is ridiculous.
I don't like this argument about art style and meaningless debates about how visual style can make up for pure pixels. Sure they can, but those are independent of each other. Give me that Zelda art style running smoothly at 1080p60 or even 900p60 or even 1080p30 if we have to.
They should have put more power in that dock if it was meant to be plugged into a TV.
Around 80% of Americans own smartphones. While a number that high certainly makes a case for assuming most Switch owners will own a smartphone, most is not all.Yes they do.
You seem confused. The TVs Youtube app uses the VP9 hardware decoding support built into the TV. ALL UHD TVs sold the last 2 years has hardware VP9 support just to support youtube in UHD.Yeah, but if the boxes attached to said TVs don't support it, it doesn't mean much. And a hugely significant amount of them do not and have not.
Both Netflix and Amazon Video support UHD on PS4 Pro using HEVC.Sorry, you're wrong. PS4 Pro cannot play HEVC/h.265 files without using a media server like Plex, as the host device decodes the video.
Also, Xbox One's HEVC/h.265 support is done through software decoding, not hardware acceleration. In both cases, the codec is not available for use by game developers. The only UHD codec available to developers currently is VP9 in Switch dev kits.
Should I have clarified "except for exceptions"?Around 80% of Americans own smartphones. While a number that high certainly makes a case for assuming most Switch owners will own a smartphone, most is not all.
Around 80% of Americans own smartphones. While a number that high certainly makes a case for assuming most Switch owners will own a smartphone, most is not all.