According to who exactly? While it certainly presented development issues, particularly in the beginning since Sony didn't have good tools and libraries available, who's claiming it doesn't have usage for gaming?gatti-man said:It means sony spent alot of money on a cpu that didnt best suit its gaming needs.
While it can be argued that utilizing a relatively weak GPU that needs graphics assistance from the CPU is not a great choice, that doesn't really reflect on the usefulness of the CPU itself - that was an architectural decision. Kutaragi's vision, even with the EE in PS2, was for gaming to start doing all sorts of non-graphics simulation work in order to push gaming forward. Did that pan out? Not necessarily, or at least not with 3rd parties (1st party titles have done some interesting work with it), but that's more of a general issue with multi-platform titles.
Let me put it this way. Look at the 'leaks' for Wii U and Xbox '720'. Notice anything regarding the CPU's? They're both going with a lot more cores than the current generation. Obviously they too feel there is a usefulness in gaming to have a ton of parallel general purpose computing power for simulation, and other functions. Otherwise why incur the expense?
So if anything, not only was CELL cutting-edge in terms of tech, but also in terms of the direction gaming would eventually move. The industry is quite literally following in the foot steps of Ken's goals. CELL was simply too early due to the cost constraints multi-platform titles elicit. Moving forward, we're going to see a serious increase in the sorts of simulation work, etc. done in gaming because all of the consoles are moving to a ton of CPU performance.
Bullshit.Cell was tied to bluray for decoding and was part of its bluray format push, it was never about gaming.
If Sony only cared about bluray decoding, they would have simply used a traditional CPU in conjunction with dedicated A/V decoders ... the same A/V decoders present in their already released BD players. Relative to developing and fabbing CELL, it would have been far cheaper and would not have risked yield issues.
They absolutely did not need CELL to support BD functionality.
I disagree.My argument is against all those using the ps3 as a metric for why cutting edge gaming consoles dont work. The ps3 was never cutting edge for gaming is my argument.
Should they have went with a better GPU and memory architecture? Certainly. I think the overall system design was flawed, but CELL in itself was not really the problem (other then budget implications).