Rumor: Xbox 3 = 6-core CPU, 2GB of DDR3 Main RAM, 2 AMD GPUs w/ Unknown VRAM, At CES

Status
Not open for further replies.
Nah brah

Detachable slot for the gpu/cpu wich allows for easy fixes if cpu or gpu chips fail.

So if there is a failure in system, Microsoft will send gpu/cpu to you and you send back faulty part. Easy and cheap.

ps43ju0e.png
 
Not to kill the hype or get technical but Birdie points towards a mid-late 2013 launch.

Maybe all stuff around chips getting ready and specs being given to devs is true. From now it would give them 2 years to come with true 1st wave next-gen games. Enough time to implement some DX11 stuff and get some upgraded AI running.

I'd be satisfied with better looking, better interacting, better online sequels of nowadays big titles for the next xbox launch.
 
Not to kill the hype or get technical but Birdie points towards a mid-late 2013 launch.

Maybe all stuff around chips getting ready and specs being given to devs is true. From now it would give them 2 years to come with true 1st wave next-gen games. Enough time to implement some DX11 stuff and get some upgraded AI running.

I'd be satisfied with better looking, better interacting, better online sequels of nowadays big titles for the next xbox launch.

Let's hope its gives them time to throw in 4 GB of RAM.
 
Devs have been impressed with the specs, relatively. Extrapolatively. Comparatively. My sources are pms from a gaffer.

Maybe Amd wasn't far off with their Avatar comments.
 
Devs have been impressed with the specs, relatively. Extrapolatively. Comparatively. My sources are pms from a gaffer.

Maybe Amd wasn't far off with their Avatar comments.

that doesn't mean much though. Crytek says publicly that they're happy and "excited" about the Wii U. That doesn't mean it's going to be the 8gb 3.5ghz hex core fire starter that everyone is hoping for :-P

But I am more inclined to believe MS is building a very powerful console than I would nintendo.
 
that doesn't mean much though. Crytek says publicly that they're happy and "excited" about the Wii U. That doesn't mean it's going to be the 8gb 3.5ghz hex core fire starter that everyone is hoping for :-P

But I am more inclined to believe MS is building a very powerful console than I would nintendo.

;)

j/k

Excited about next generation as usual. Hopefully some dev mans up and leaks the target specs.
 
BBoyDubC has not posted in awhile. I wonder if the CPU's going to be an IBM or an AMD. I guess we'll find out at CES

I forgot about your discussions with him. But looking back, I think he may have been talking about PS4.

He said this back in March.

I have information that a next gen console will be debuting next fall. My company just got commissioned for making a next gen cpu for one of the console makers, and they need us to push it so they can make launch of next fall. Not going to disclose any more than that.

Then there was the HardOCP article thread where you two had your discussion.

http://www.neogaf.com/forum/showthread.php?t=436493

Nintendo looks to thoroughly entrenched in the IBM camp and using a new custom 45nm multi-core (most likely quad) processor. This one is fully cooked at this point.

It is highly likely that Microsoft's 3rd generation Xbox will be sporting a new IBM cell processor as well although it is slightly, ever so slightly possible, that this could change. It recent public statements Microsoft has also led us to believe that it may delay plans for the next generation Xbox for a an additional year or two due to the success of Kinect.

Looking towards the Sony PS4, we hear it is still unsettled between some kind of Bulldozer (would most likely be an APU) variant and a newer updated 32nm IBM cell processor. This one appears to have flip flopped back and forth a few times but it will likely firm up very soon.

Sony was the only one being linked up with an AMD CPU.

PS4 in 2012?
 
Isn't bulldozer a bit crappy for a next-gen console?

Come on Sony, keep the CELL, its nice and cheap for now. Maybe more SPUs. and 32nm now, plan for 28nm or lower later to reduce cost/power.

Then just spend all of your available remaining budget on a massive GPU.
 
I forgot about your discussions with him. But looking back, I think he may have been talking about PS4.

He said this back in March.



Then there was the HardOCP article thread where you two had your discussion.

http://www.neogaf.com/forum/showthread.php?t=436493



Sony was the only one being linked up with an AMD CPU.

PS4 in 2012?

Considering how terrible Bulldozer is, there's zero chance of seeing it in a game console. Let's keep that powerhog very far from them.
 
Let's hope its gives them time to throw in 4 GB of RAM.

Honestly i would be very surprised if we dont get 4GB at this point by the end of 2013. Yeah i know difference between PC & console ram, but still ram is dirt cheap right now and it will only get cheaper.

The most interesting thing however is the price of NAND flash. Frankly, i expect at least 32GB directly attached on the mobo. Flash price is getting down and down fast and now that:

http://forum.dramexchange.com/viewtopic.php?f=9&t=19941

128Gb (16GB) chip of flash (MLC) will enter in production soon, pushing prices down.
 
The two-product idea is interesting though, especially when you consider the rumour from earlier this year that Windows 8 might allow people to play 360 games on PCs. Maybe they're thinking of doing that for the next Xbox and Windows 8, as a third-point on the "XboxKinnect" triangle.

There was the same rumor about VISTA and then again about 7, i wouldn't hold my breath on this.
It's a commercially unviable route also.

Anyway, since i just scrolled through the thread without following every single post until now, is there a discussion that there are hints about SONY using an off-the-shelf CPU? AMD?
If that's the case, it would be wrong on so many levels.
 
Honestly i would be very surprised if we dont get 4GB at this point by the end of 2013. Yeah i know difference between PC & console ram, but still ram is dirt cheap right now and it will only get cheaper.

The most interesting thing however is the price of NAND flash. Frankly, i expect at least 32GB directly attached on the mobo. Flash price is getting down and down fast and now that:

http://forum.dramexchange.com/viewtopic.php?f=9&t=19941

128Gb (16GB) chip of flash (MLC) will enter in production soon, pushing prices down.

Well, they can have a traditional HDD, but would be nice to have a tiny amount of ultra fast flash ram to help with loading.
 
Isn't bulldozer a bit crappy for a next-gen console?

Come on Sony, keep the CELL, its nice and cheap for now. Maybe more SPUs. and 32nm now, plan for 28nm or lower later to reduce cost/power.

Then just spend all of your available remaining budget on a massive GPU.
~4 wide general purpose ooo cores and a 2 teraflop GPU is just about any developers wet dream. We'll see astonishing results from day one. Cell is now superfluous in many ways given how general purpose modern GPUs have become.

The majority of interesting use cases for Cell this generation were all centered around graphics anyway. If that's all those SPUs are there for, then you might as well dedicate those transistors to the GPU where they'll be put to much better use.
 
CELL is familiar to PS3 devs. Tools are readily available for it.

If the CPU is less important relative to the GPU, then they could just stick with a slightly souped up CELL and avoid having to redo their tools and devs adjusting their approach?
 
Well, they can have a traditional HDD, but would be nice to have a tiny amount of ultra fast flash ram to help with loading.

The problem with HDD is the costs related to the drive dont shrink down over time. For example, i doubt the PS3 wll go under the u$199 pricetag in its current configuration. Flash does (its cost is halved every 18-24 months).
 
CELL is familiar to PS3 devs. Tools are readily available for it.

If the CPU is less important relative to the GPU, then they could just stick with a slightly souped up CELL and avoid having to redo their tools and devs adjusting their approach?
If you're not using the CPU for graphics, then you want something better helps you extract full performance from your GPU and a few wide ooo cores is the easiest and most efficient easy to do that with predictable performance.
 
can Cell be out of order ? or it is designed to be in order only?

It was designed to be in-order. They would essentially have to redesign the whole chip. They'd be better off just getting a chip that's modified from another line.

Honestly i would be very surprised if we dont get 4GB at this point by the end of 2013. Yeah i know difference between PC & console ram, but still ram is dirt cheap right now and it will only get cheaper.

Unless we see changes in GDDR5 densities in the next year or so you most likely won't be seeing a console with 4GB. Please don't refer to the cost of what you can get on Newegg.

CELL is familiar to PS3 devs. Tools are readily available for it.

If the CPU is less important relative to the GPU, then they could just stick with a slightly souped up CELL and avoid having to redo their tools and devs adjusting their approach?

First I've been expecting Cell to go away for awhile now. Second if they went with a CPU based on something from AMD for example (doesn't have to be Bulldozer based IMO), the devs shouldn't have much of a learning curve on it since they'd already be somewhat familiar with AMD architecture. And it most likely be more powerful than just souping up Cell.

It should be able to do Samaritan with little problem.

My main issue is that I want to hear more about the rig Epic used to run that demo. They've only said that it was very expensive and they only focused on the GPU. Nothing about system memory or CPU.
 
Well, they can have a traditional HDD, but would be nice to have a tiny amount of ultra fast flash ram to help with loading.

After seeing how UMD failed and Sony made sure Bluray was a success, I wouldn't be surprised if the PS4 had a Vita memcard slot on the front to force PS4 owners to purchase more memory cards for data caching and save files.

If they don't try to use the format on PS4, it will live or die with the Vita and only the Vita.
 
I wouldn't be surprised if the PS4 had a Vita memcard slot on the front to force PS4 owners to purchase more memory cards for data caching and save files.

They're not going to make that mistake with the PS4. It will save games to internal memory, be it a 2.5" hdd or flash memory.

It was designed to be in-order. They would essentially have to redesign the whole chip. They'd be better off just getting a chip that's modified from another line.

BBoyDubC did post the "we're designing a chip for a console maker" in a Microsoft thread. Surely that has to mean something?


Unless we see changes in GDDR5 densities in the next year or so you most likely won't be seeing a console with 4GB. Please don't refer to the cost of what you can get on Newegg.

Any next gen console coming out within the next year will probably top out at 2GB, from my estimations. I'll be glad to be wrong, but when you take into account the amount of space to work with on a general console motherboard - you make a lot of sense.



First I've been expecting Cell to go away for awhile now. Second if they went with a CPU based on something from AMD for example (doesn't have to be Bulldozer based IMO), the devs shouldn't have much of a learning curve on it since they'd already be somewhat familiar with AMD architecture. And it most likely be more powerful than just souping up Cell.

IBM is done with Cell. I would assume Sony would be too. The PPE that was designed for Cell and the 360 CPU may live on in one of the next consoles, though... in some form - we'll see.


My main issue is that I want to hear more about the rig Epic used to run that demo. They've only said that it was very expensive and they only focused on the GPU. Nothing about system memory or CPU.

I think it was an i7 (overclocked?) with 3 GTX 580's. I don't think I've ever seen more than that (such as ram or if they OC'ed the videocards, etc). Again - those expecting results like that to run on next gen consoles should temper their expectations.
 
They're not going to make that mistake with the PS4. It will save games to internal memory, be it a 2.5" hdd or flash memory.



BBoyDubC did post the "we're designing a chip for a console maker" in a Microsoft thread. Surely that has to mean something?




Any next gen console coming out within the next year will probably top out at 2GB, from my estimations. I'll be glad to be wrong, but when you take into account the amount of space to work with on a general console motherboard - you make a lot of sense.





IBM is done with Cell. I would assume Sony would be too. The PPE that was designed for Cell and the 360 CPU may live on in one of the next consoles, though... in some form - we'll see.




I think it was an i7 (overclocked?) with 3 GTX 580's. I don't think I've ever seen more than that (such as ram or if they OC'ed the videocards, etc). Again - those expecting results like that to run on next gen consoles should temper their expectations.

Just because it took them 3 GTX580's and a i7 cpu to run the samaritan demo, doesn't mean that was the required specs to get those graphics.

Heck they just made that demo very shortly for the GDC presentation so you can bet that optimisations was barely if not non existent for the samaritan demo. They just threw whatever they can on screen to those cards and cpu and made a short demo.

Give them 2 years on a Next XBOX dev kit in a closed system and I bet they can meet those graphics for a launch game. Then come back halfway through the console lifecycle and I bet their next UE4 game to look even better.

Boy o boy I can not wait till we get our Next XBOX media.
 
Any next gen console coming out within the next year will probably top out at 2GB, from my estimations. I'll be glad to be wrong, but when you take into account the amount of space to work with on a general console motherboard - you make a lot of sense.

Any next gen console coming out in the next year or so will need to be on the market for 5-6 more years after that. I'd prefer someone push a little in the short term for benefits in the longer term





I think it was an i7 (overclocked?) with 3 GTX 580's. I don't think I've ever seen more than that (such as ram or if they OC'ed the videocards, etc). Again - those expecting results like that to run on next gen consoles should temper their expectations.

I'd rather the developers up their game than I temper my expectations. I fully expect samaritan-level graphics at some point next-gen. Note that I don't care if the 'bokeh DoF' is accurately rendered, I'll take sprites or other methods. Gaming is all about smoke and mirrors, not about using processor heavy rendering methods just to show off.
 
I think it was an i7 (overclocked?) with 3 GTX 580's. I don't think I've ever seen more than that (such as ram or if they OC'ed the videocards, etc). Again - those expecting results like that to run on next gen consoles should temper their expectations.

I can't wait until the next gen systems come out just to prove that you are horribly wrong when it comes to what they'll be able to do. They will be able to run circles around the Samaritan demo.
 
So you guys want next gen to be a scripted cutscene (with no game logic of any kind) with toned down texture resolution/effects/DoF/frame resolution/other various smoke and mirrors to approximate what that demo accomplished on computing hardware that was orders of magnitude more powerful than what next gen hardware is going to be? Closed hardware provides an advantage over APIs, but unless you pull some real smoke-and-mirrors magic (like Naughty Dog using FMVs to make Uncharted look great) you can't discount the importance of raw power. Even when rendering a very closed-box cutscene.

I don't know about you, but I hate QTE's.

I'd rather the developers up their game than I temper my expectations. I fully expect samaritan-level graphics at some point next-gen. Note that I don't care if the 'bokeh DoF' is accurately rendered, I'll take sprites or other methods. Gaming is all about smoke and mirrors, not about using processor heavy rendering methods just to show off.

In the beginning of this gen, "1080p" was being thrown around a lot. There are a lot of games running near-SD (like 540p) and other various tricks like stretching horizontal resolution as well to deliver eye-candy. Developers can only work with what they've got.
 
CELL is familiar to PS3 devs. Tools are readily available for it.

If the CPU is less important relative to the GPU, then they could just stick with a slightly souped up CELL and avoid having to redo their tools and devs adjusting their approach?

The flaw with this type of logic is that devs would be forced to "redo their tools" and "adjust their approach" to... what they are doing with every other system already.

If Sony ditched Cell, it would be for hardware closer in spirit and design to the PCs and 360s they already are coding for. I don't think it would be an issue.
 
The samaritan demo is a glorified cut-scene and it's using two gtx 580's and an overclocked i7 to run? Which means there's no in-game processing effects like AI management, collision detection, etc and people fully and confidently expect this to be playable in the next xbox? Even on a closed system those are some great expectations. keep hope alive, I guess lol.
 
The samaritan demo is a glorified cut-scene and it's using two gtx 580's and an overclocked i7 to run? Which means there's no in-game processing effects like AI management, collision detection, etc and people fully and confidently expect this to be playable in the next xbox? Even on a closed system those are some great expectations. keep hope alive, I guess lol.

Correct, except three GTX 580s. Not 2.
 
Don't be your balls on next xbox in 2012 guys. Enjoy WiiU. There won't be too much of a gap between the two (as regards to launch date).

And xbox tv although a sound plan has no reason to exist before Windows for PC/tablet/mobile is out.
 
Don't be your balls on next xbox in 2012 guys. Enjoy WiiU. There won't be too much of a gap between the two (as regards to launch date).

And xbox tv although a sound plan has no reason to exist before Windows for PC/tablet/mobile is out.


There will be a hardware gap - the Xbox will be the more powerful between the 2 and I would "bet my dick" that the Xbox will end up with double the memory. The gap just won't be ridiculous like it was this gen between those 2 competitors. And I believe Microsoft are pushing it to release holiday season 2012, alongside the Wii U. Windows 8 product synergy and all that.

Pardon me, I had to laugh at that.

It's why I facepalm everytime I see the word Samaritan in a console thread.
 
My main issue is that I want to hear more about the rig Epic used to run that demo. They've only said that it was very expensive and they only focused on the GPU. Nothing about system memory or CPU.

It was an i7 system, not sure on how much Ram, not that it'd matter since UE3 is 32bit software on PC. They already stated it was running on 3xGTX580 but they could have gotten it to run on a single card (with optimization).

I think both consoles will be able to do Samaritan, but people expecting Samaritan at 8xMSAA+16AF+1080p60 on consoles....I laugh at them...alot...because they are idiots in every sense of the word.
 
The samaritan demo is a glorified cut-scene and it's using two gtx 580's and an overclocked i7 to run? Which means there's no in-game processing effects like AI management, collision detection, etc and people fully and confidently expect this to be playable in the next xbox? Even on a closed system those are some great expectations. keep hope alive, I guess lol.

You also should realize Samaritan was done in like 6 months and was primarily designed to just look good. It does not represent efficient game design at all coming from epics mouth themselves.
 
The samaritan demo is a glorified cut-scene and it's using two gtx 580's and an overclocked i7 to run? Which means there's no in-game processing effects like AI management, collision detection, etc and people fully and confidently expect this to be playable in the next xbox? Even on a closed system those are some great expectations. keep hope alive, I guess lol.

Considering this was a demo of what to expect from the next Unreal Engine, unless Epic decided to go back to its PC roots I think it's pretty safe to assume it'll run on next gen consoles.
 
Considering this was a demo of what to expect from the next Unreal Engine, unless Epic decided to go back to its PC roots I think it's pretty safe to assume it'll run on next gen consoles.

The engine (UE 3.999997 or UE 4.0 or whatever they end up calling it) is going to run on ipads and the Vita.
 
Status
Not open for further replies.
Top Bottom