Proelite
Member
Nah brah
Detachable slot for the gpu/cpu wich allows for easy fixes if cpu or gpu chips fail.
So if there is a failure in system, Microsoft will send gpu/cpu to you and you send back faulty part. Easy and cheap.

Nah brah
Detachable slot for the gpu/cpu wich allows for easy fixes if cpu or gpu chips fail.
So if there is a failure in system, Microsoft will send gpu/cpu to you and you send back faulty part. Easy and cheap.
DD only? Not really.
I can see a hybrid product from MS in 5 years if DD on PC menaces their activities.
Not to kill the hype or get technical but Birdie points towards a mid-late 2013 launch.
Maybe all stuff around chips getting ready and specs being given to devs is true. From now it would give them 2 years to come with true 1st wave next-gen games. Enough time to implement some DX11 stuff and get some upgraded AI running.
I'd be satisfied with better looking, better interacting, better online sequels of nowadays big titles for the next xbox launch.
Devs have been impressed with the specs, relatively. Extrapolatively. Comparatively. My sources are pms from a gaffer.
Maybe Amd wasn't far off with their Avatar comments.
that doesn't mean much though. Crytek says publicly that they're happy and "excited" about the Wii U. That doesn't mean it's going to be the 8gb 3.5ghz hex core fire starter that everyone is hoping for
But I am more inclined to believe MS is building a very powerful console than I would nintendo.
Devs have been impressed with the specs, relatively. Extrapolatively. Comparatively. My sources are pms from a gaffer.
Maybe Amd wasn't far off with their Avatar comments.
Maybe Amd wasn't far off with their Avatar comments.
Hell, these guys are going to be lucky if it even does an approximation of Samaritan.Well considering Avatar was rendered on a 40,000 processor system generating 7-8 GigaBytes of data per second, l imagine it's not going to come quite that close.
BBoyDubC has not posted in awhile. I wonder if the CPU's going to be an IBM or an AMD. I guess we'll find out at CES
I have information that a next gen console will be debuting next fall. My company just got commissioned for making a next gen cpu for one of the console makers, and they need us to push it so they can make launch of next fall. Not going to disclose any more than that.
Nintendo looks to thoroughly entrenched in the IBM camp and using a new custom 45nm multi-core (most likely quad) processor. This one is fully cooked at this point.
It is highly likely that Microsoft's 3rd generation Xbox will be sporting a new IBM cell processor as well although it is slightly, ever so slightly possible, that this could change. It recent public statements Microsoft has also led us to believe that it may delay plans for the next generation Xbox for a an additional year or two due to the success of Kinect.
Looking towards the Sony PS4, we hear it is still unsettled between some kind of Bulldozer (would most likely be an APU) variant and a newer updated 32nm IBM cell processor. This one appears to have flip flopped back and forth a few times but it will likely firm up very soon.
I forgot about your discussions with him. But looking back, I think he may have been talking about PS4.
He said this back in March.
Then there was the HardOCP article thread where you two had your discussion.
http://www.neogaf.com/forum/showthread.php?t=436493
Sony was the only one being linked up with an AMD CPU.
PS4 in 2012?
Let's hope its gives them time to throw in 4 GB of RAM.
The two-product idea is interesting though, especially when you consider the rumour from earlier this year that Windows 8 might allow people to play 360 games on PCs. Maybe they're thinking of doing that for the next Xbox and Windows 8, as a third-point on the "XboxKinnect" triangle.
Honestly i would be very surprised if we dont get 4GB at this point by the end of 2013. Yeah i know difference between PC & console ram, but still ram is dirt cheap right now and it will only get cheaper.
The most interesting thing however is the price of NAND flash. Frankly, i expect at least 32GB directly attached on the mobo. Flash price is getting down and down fast and now that:
http://forum.dramexchange.com/viewtopic.php?f=9&t=19941
128Gb (16GB) chip of flash (MLC) will enter in production soon, pushing prices down.
~4 wide general purpose ooo cores and a 2 teraflop GPU is just about any developers wet dream. We'll see astonishing results from day one. Cell is now superfluous in many ways given how general purpose modern GPUs have become.Isn't bulldozer a bit crappy for a next-gen console?
Come on Sony, keep the CELL, its nice and cheap for now. Maybe more SPUs. and 32nm now, plan for 28nm or lower later to reduce cost/power.
Then just spend all of your available remaining budget on a massive GPU.
Hell, these guys are going to be lucky if it even does an approximation of Samaritan.
Well, they can have a traditional HDD, but would be nice to have a tiny amount of ultra fast flash ram to help with loading.
If you're not using the CPU for graphics, then you want something better helps you extract full performance from your GPU and a few wide ooo cores is the easiest and most efficient easy to do that with predictable performance.CELL is familiar to PS3 devs. Tools are readily available for it.
If the CPU is less important relative to the GPU, then they could just stick with a slightly souped up CELL and avoid having to redo their tools and devs adjusting their approach?
So it will be unveiled att CES? I laugh at everyone that said MS would go Wii way! Looks like my left sack is safe afterall
So it will be unveiled att CES? I laugh at everyone that said MS would go Wii way! Looks like my left sack is safe afterall
So it will be unveiled att CES? I laugh at everyone that said MS would go Wii way! Looks like my left sack is safe afterall
You have two sacks?
can Cell be out of order ? or it is designed to be in order only?
Honestly i would be very surprised if we dont get 4GB at this point by the end of 2013. Yeah i know difference between PC & console ram, but still ram is dirt cheap right now and it will only get cheaper.
CELL is familiar to PS3 devs. Tools are readily available for it.
If the CPU is less important relative to the GPU, then they could just stick with a slightly souped up CELL and avoid having to redo their tools and devs adjusting their approach?
It should be able to do Samaritan with little problem.
Well, they can have a traditional HDD, but would be nice to have a tiny amount of ultra fast flash ram to help with loading.
I wouldn't be surprised if the PS4 had a Vita memcard slot on the front to force PS4 owners to purchase more memory cards for data caching and save files.
It was designed to be in-order. They would essentially have to redesign the whole chip. They'd be better off just getting a chip that's modified from another line.
Unless we see changes in GDDR5 densities in the next year or so you most likely won't be seeing a console with 4GB. Please don't refer to the cost of what you can get on Newegg.
First I've been expecting Cell to go away for awhile now. Second if they went with a CPU based on something from AMD for example (doesn't have to be Bulldozer based IMO), the devs shouldn't have much of a learning curve on it since they'd already be somewhat familiar with AMD architecture. And it most likely be more powerful than just souping up Cell.
My main issue is that I want to hear more about the rig Epic used to run that demo. They've only said that it was very expensive and they only focused on the GPU. Nothing about system memory or CPU.
They're not going to make that mistake with the PS4. It will save games to internal memory, be it a 2.5" hdd or flash memory.
BBoyDubC did post the "we're designing a chip for a console maker" in a Microsoft thread. Surely that has to mean something?
Any next gen console coming out within the next year will probably top out at 2GB, from my estimations. I'll be glad to be wrong, but when you take into account the amount of space to work with on a general console motherboard - you make a lot of sense.
IBM is done with Cell. I would assume Sony would be too. The PPE that was designed for Cell and the 360 CPU may live on in one of the next consoles, though... in some form - we'll see.
I think it was an i7 (overclocked?) with 3 GTX 580's. I don't think I've ever seen more than that (such as ram or if they OC'ed the videocards, etc). Again - those expecting results like that to run on next gen consoles should temper their expectations.
Any next gen console coming out within the next year will probably top out at 2GB, from my estimations. I'll be glad to be wrong, but when you take into account the amount of space to work with on a general console motherboard - you make a lot of sense.
I think it was an i7 (overclocked?) with 3 GTX 580's. I don't think I've ever seen more than that (such as ram or if they OC'ed the videocards, etc). Again - those expecting results like that to run on next gen consoles should temper their expectations.
I think it was an i7 (overclocked?) with 3 GTX 580's. I don't think I've ever seen more than that (such as ram or if they OC'ed the videocards, etc). Again - those expecting results like that to run on next gen consoles should temper their expectations.
I'd rather the developers up their game than I temper my expectations. I fully expect samaritan-level graphics at some point next-gen. Note that I don't care if the 'bokeh DoF' is accurately rendered, I'll take sprites or other methods. Gaming is all about smoke and mirrors, not about using processor heavy rendering methods just to show off.
CELL is familiar to PS3 devs. Tools are readily available for it.
If the CPU is less important relative to the GPU, then they could just stick with a slightly souped up CELL and avoid having to redo their tools and devs adjusting their approach?
The samaritan demo is a glorified cut-scene and it's using two gtx 580's and an overclocked i7 to run? Which means there's no in-game processing effects like AI management, collision detection, etc and people fully and confidently expect this to be playable in the next xbox? Even on a closed system those are some great expectations. keep hope alive, I guess lol.
Correct, except three GTX 580s. Not 2.
I can't wait until the next gen systems come out just to prove that you are horribly wrong when it comes to what they'll be able to do. They will be able to run circles around the Samaritan demo.
Don't be your balls on next xbox in 2012 guys. Enjoy WiiU. There won't be too much of a gap between the two (as regards to launch date).
And xbox tv although a sound plan has no reason to exist before Windows for PC/tablet/mobile is out.
Pardon me, I had to laugh at that.
My main issue is that I want to hear more about the rig Epic used to run that demo. They've only said that it was very expensive and they only focused on the GPU. Nothing about system memory or CPU.
The samaritan demo is a glorified cut-scene and it's using two gtx 580's and an overclocked i7 to run? Which means there's no in-game processing effects like AI management, collision detection, etc and people fully and confidently expect this to be playable in the next xbox? Even on a closed system those are some great expectations. keep hope alive, I guess lol.
The samaritan demo is a glorified cut-scene and it's using two gtx 580's and an overclocked i7 to run? Which means there's no in-game processing effects like AI management, collision detection, etc and people fully and confidently expect this to be playable in the next xbox? Even on a closed system those are some great expectations. keep hope alive, I guess lol.
Considering this was a demo of what to expect from the next Unreal Engine, unless Epic decided to go back to its PC roots I think it's pretty safe to assume it'll run on next gen consoles.
I can't wait until the next gen systems come out just to prove that you are horribly wrong when it comes to what they'll be able to do. They will be able to run circles around the Samaritan demo.