Also, a 3.7GHz hex-core POWER7 in a console is just laughable. A fucking space heater, that would be!
For once I agree with you. No way will they go with such a configuration unless they want to rival the energy intake and heat output of the sun.
Also, a 3.7GHz hex-core POWER7 in a console is just laughable. A fucking space heater, that would be!
No internal hard drive? Are you kidding me? I don't think that Microsoft is going to repeat the same mistake they did with the 360.
No internal hard drive? Are you kidding me? I don't think that Microsoft is going to repeat the same mistake they did with the 360.
Where do you keep pulling that Xbox 3 in 2009 with 512MB? Even if the 360 only had 256MB...claiming they would've released another Xbox so soon just so you can do your "pattern" talk is silly and based on nothing other than.
It isn't a pattern unless it happens more than once.
I would like to believe this but the bigger question for me is if publishers would be ready for releasing next gen title, and if Microsoft has several first party titles on launch for 2012?
Segaleaks is 100% reliable. Unless he releases another update, his leaks are pretty much final.
DATABASE ERRORS WTF.
Segaleaks is 100% reliable. Unless he releases another update, his leaks are pretty much final.
Also the plan was Microsoft would be designing the CPU themselves, unless that changed (they mentioned it a few years ago)
Can you link something? I recall that there was some kind of Processing Unit design position available at Entertainment but that could be easily to guide an external process at a major chip builder...
My bad- just went back and looked- they didn't specifically say that
http://www.tomshardware.com/news/ms-develop-xbox-chips,3682.html
MS is inexperienced in chip design, so I don't think think they'll venture into it. It took AMD, IBM, and Intel decades to build up their expertise in the area.
They originally wanted the 360's cpu to be FPGA, until contracting companies told them that it's way too generalized for any use beyond simulation. That's how green they were.
Uh proof? This is the first I have ever heard of this-
BS rumors made to get hits. Don't expect new hardware any time soon from either Microsoft or Sony.
Its not just about eyecandy. As we have seen this gen more and more games are open world. Open world games need more ram.
Also, a 3.7GHz hex-core POWER7 in a console is just laughable. A fucking space heater, that would be!
Cloud storage with no local storage makes absolutely no sense. I don't care if it's Ballmer saying it.
I think my sarcasm detector is broken.
I think it was in Xbox 360 Uncloaked.
Not going to happen. If the Vita is any indication, it means the PS4 will have off self cheap components. There is no way Sony wants to lose a 100$ on each console. I expect next gen´s price to be 400$. And there is no way in hell that Sony will release its console a year after MS and Nintendo. I expect PlayStation meeting in February/January, that´s when they will announce the next Playstation.
lol you sound like it is an unbereable loss. It would be a huge improvement of the loss taken on the first PS4 sold is around $100. Compared to the PS3 at least.
I made the mistake of using second hand information. It was supposedly in an article back in 2007. Trying to find it.Unless iBooks search sucks, FPGA isn't referenced in the book lol
MS is inexperienced in chip design, so I don't think think they'll venture into it.
Microsoft takes ARM architectural license
Microsoft has signed an architectural license agreement with ARM Holdings plc, giving the software giant access to the ARM processor architecture and the freedom to design its own ARM chips. Details of the agreement were not provided.
Microsoft's taking of an architectural license could be related to consumer applications, such as the X-box games console, and enterprise and server computing applications where Microsoft is known to have been looking at the use of ARM hardware inside its Bing data centers (see Microsoft job ad hints at ARM-based servers).
Thats more than I was expecting. 2gb needs to be 4gb though.
I don't expect MS nor Sony doing anything crazy for next gen. I think this will be the smallest leap in the history of consoles.
Don't know about the bolded.
There's isn't a PC game in existence that uses more than maybe 1.25GB...and those games are pretty fucking high-fidelity and deeply textured. But hey...3GB would probably be as "future proof" as a console would need to be to last maybe 7 or 8 years.
MS did recently acquire and ARM architectural license so they obviously have an intent on making an ARM based chip. It could be similar to Apple where it taps the chip expertise of the companies they acquired in producing the A-series processors. In MS case, they may tap outside expertise to co-develop the chip with them.
Not only does MS own the chip, but it would no longer have to give IBM a billion dollars (figuratively speaking) for a processor. Scaled down versions of this chip could be reused later in Windows mobile devices and PC's. All this assuming that MS acquired an ARM license to make a console chip.
http://www.eetimes.com/electronics-news/4204863/Microsoft-takes-ARM-license
2gb of ram is the best to expect for next gen. Anyone asking for more is begging for disappointment. This information is believable
Don't know about the bolded.
There's isn't a PC game in existence that uses more than maybe 1.25GB...and those games are pretty fucking high-fidelity and deeply textured. But hey...3GB would probably be as "future proof" as a console would need to be to last maybe 7 or 8 years.
So yeah, I believe either MS or Sony (possibly both) will have a new system out within a year to 18 months
I don't understand why. RAM is absurdly inexpensive. I just took 12 seconds to find a decent 4GB set of GSkill on Newegg for $23.
I would like to believe this but the bigger question for me is if publishers would be ready for releasing next gen title, and if Microsoft has several first party titles on launch for 2012?
I don't think its worth it to MS to switch over to ARM (unless they built in some tech into the 360 SDKs which allows them to recompile everything effortlessly to ARM).
It'd be pretty awful if all of your XBLA games didn't work anymore on the next Xbox.
Jtyettis said:Don't ever doubt Edge. That is all I can say about any of this.
Can we make one console HW thread in which mentioning of cheap PC ram is bannable?![]()
I know one:Don't know about the bolded.
There's isn't a PC game in existence that uses more than maybe 1.25GB...and those games are pretty fucking high-fidelity and deeply textured. But hey...3GB would probably be as "future proof" as a console would need to be to last maybe 7 or 8 years.
The contrarian in me would state that lots of companies have ARM architectural licenses. That doesn't necessarily mean they'll use it on an actual released product. Plenty of things get R&D funding at companies, particularly ones the size of MS. Doesn't have to be for Xbox.MS did recently acquire and ARM architectural license so they obviously have an intent on making an ARM based chip. It could be similar to Apple where it taps the chip expertise of the companies they acquired in producing the A-series processors. In MS case, they may tap outside expertise to co-develop the chip with them.
Not only does MS own the chip, but it would no longer have to give IBM a billion dollars (figuratively speaking) for a processor. Scaled down versions of this chip could be reused later in Windows mobile devices and PC's. All this assuming that MS acquired an ARM license to make a console chip.
http://www.eetimes.com/electronics-news/4204863/Microsoft-takes-ARM-license
One thing I would love to see is MS offer C#/XNA on the next xbox. It would be fucking awesome to code on the system itself.
Assuming they've adequately abstracted the HW with an API, recompiling for another processor shouldn't be problematic. Do XBLA games code to all that low of a level (to the metal)? Having not dev'd on the system, I don't know ... but I'm not even sure if regular games code all that low. MS is generally keen on this with the intent of portability and dev environment consistency.I don't think its worth it to MS to switch over to ARM (unless they built in some tech into the 360 SDKs which allows them to recompile everything effortlessly to ARM).
It'd be pretty awful if all of your XBLA games didn't work anymore on the next Xbox.
Don't they already do that for XBLA? While I assume you mean for full-scale development, I suspect the lines between XBLA (PSN too) and full-scale dev will continue to blur quite a bit. Size limitations be pulled back, and tools will continue to improve.One thing I would love to see is MS offer C#/XNA on the next xbox. It would be fucking awesome to code on the system itself.
These guys are far more reliable than Edge:
-Sony cannot afford to launch new hardware anytime soon (PS Vita is more than enough)Death Dealer said:I think there is a good chance one of them will try and get a system on the shelves within 6 months of Wii-U's launch next year.
I think the other final manufacturer will be forced to respond and get a system out within 6 months to the second next gen console. So yeah, I believe either MS or Sony (possibly both) will have a new system out within a year to 18 months.
This generation needs to be superseded. It's time.
Can we make one console HW thread in which mentioning of cheap PC ram is bannable?![]()
These guys are far more reliable than Edge:
THQ hints at imminent Wii 2 reveal (Feb 17, 2011)
EA Hints at Wii 2 (March 15, 2011)
THQ: We don't expect new hardware any time soon from either Microsoft or Sony (Feb 17, 2011)
Take - Two: We still have plenty of room to push the limits of creativity in the current console generation (June 3, 2011)
Avalanche Studios: New hardware in 2014 (June 20,2011)
Gearbox: The Wii U as a "really cool stop-gap" between this generation and the next generation of consoles (July 7, 2011)
GameStop: Xbox 720 and PS4 not out until 2014 (July 15,2011)
Epic: no "huge hurry" for next gen,we can continue to hone our skills with PS360 for a few more years (July 20, 2011)
Epic: Wii U is early,one can certainly envision a future a couple years down the road where we have some significantly leapfrogged generation (Aug 4, 2011)
Skyrim boss: No PS4, Xbox 720 before 2014 (3 Aug, 2011)
EA: What would PlayStation 4 even do? (Aug 31, 2011)
Irrational Games: There's A 'Ton of Juice Left' In Current Consoles (November 7, 2011)
-Sony cannot afford to launch new hardware anytime soon (PS Vita is more than enough)
-Luckily,since the PS3 is the best worldwide selling console of 2011,publishers and developers are happy,and the system has not even hit a mass market price point yet,Sony doesn't need new hardware anytime soon
-Moreover, in these situations,the price is always the most reliable source
-Microsoft is in an a similar position: home consoles have lost Microsoft literally billions of dollars;however Xbox 360 sales right now are fantastic in the U.S., publishers and developers are happy, Microsoft still has plenty of room to cut prices and the global economy is very sick
-I understand your point of view.You need something new and exciting,however the industry needs to make sound decisions to keep going: several manufacturers,publishers and developers have lost billions of dollars, lot of studios have been closed,lot of talented people get fired...now the PS360 business is at the peak of its power and people want to start from scratch? From a business point of view it would be madness.That's why I believe those rumors are fake,but we'll have to wait.
XNA doesn't currently do that now. You compile on the pc and can run it on the 360 through a network setup. You can't actually run C#/XNA on the 360 and code though.Assuming they've adequately abstracted the HW with an API, recompiling for another processor shouldn't be problematic. Do XBLA games code to all that low of a level (to the metal)? Having not dev'd on the system, I don't know ... but I'm not even sure if regular games code all that low. MS is generally keen on this with the intent of portability and dev environment consistency.
Certainly any of the XBLA stuff that uses XNA, (do they use silverlight too?), etc. is completely portable. They are managed languages with the intent of portability.
Don't they already do that for XBLA? While I assume you mean for full-scale development, I suspect the lines between XBLA (PSN too) and full-scale dev will continue to blur quite a bit. Size limitations be pulled back, and tools will continue to improve.
I suspect next gen is going to be even more of a hybrid between big releases on disc, and a huge array of varying sized DD content.
-Microsoft is in an a similar position: home consoles have lost Microsoft literally billions of dollars;however Xbox 360 sales right now are fantastic in the U.S., publishers and developers are happy, Microsoft still has plenty of room to cut prices and the global economy is very sick
I don't understand why. RAM is absurdly inexpensive. I just took 12 seconds to find a decent 4GB set of GSkill on Newegg for $23.