bgassassin
Member
This is roughly what many people said about Wii in the early days. That it would essentially produce Xbox360-level graphics at 480i.
People also didn't know what was in Wii dev kits at that time.
This is roughly what many people said about Wii in the early days. That it would essentially produce Xbox360-level graphics at 480i.
People also didn't know what was in Wii dev kits at that time.
If they were willing to demo 360 footage of Darksiders on stage, why do you think they're limited to actual WiiU (allegedly underclocked...) dev kits for the Zelda demo?
Usually these companies shamelessly over-promise when they launch a new console. For the sake of argument, i'm willing to credit Nintendo for just being honest about their plans. But you and others seem to think they're sitting on something significantly more powerful and just keeping quiet about it. I don't understand this. And I especially don't understand it after Wii and 3DS.
Astounding.
Based on the rumored hardware it sounds MS will do both. A good jump, but one they can sell cheaply.
If those rumors hold, it will not be WiiU'ing us. Nintendo has made it clear from the beginning that WiiU is near 360 and PS3 in hardware capability. It could be a bit more/less powerful, but it will not be competitive with the next systems from MS or Sony.
By all accounts, Microsoft is giving us a real next-gen system, but maybe not bleeding-edge.
You're right.There is already a thread for wiiu hardware speculations.
Astounding.
Xbox Ten:
4-6 core CPU @ 3.5Ghz
2GB of GDDR5
1000-1300 ALUs on the GPU @ 800+Mhz
4 core OOE ppus @ 4.0 GHZ
20 SPEs @ 4.0 GHZ
64 mb Edram on CPU
4GB Unified XDR2 System Ram
2500 ALUs at 1.0 GHZ
4 core OOE ppus @ 4.0 GHZ
20 SPEs @ 4.0 GHZ
64 mb Edram on CPU
4GB Unified XDR2 System Ram
2500 ALUs at 1.0 GHZ
ROFL! What in the world are you cooling that with and how much is that going to cost?
Liquid cooling.
4 core OOE ppus @ 4.0 GHZ
20 SPEs @ 4.0 GHZ
64 mb Edram on CPU
4GB Unified XDR2 System Ram
2500 ALUs at 1.0 GHZ
Xbox Ten:
4-6 core CPU @ 3.5Ghz
2GB of GDDR5
1000-1300 ALUs on the GPU @ 800+Mhz
4 core OOE ppus @ 4.0 GHZ
20 SPEs @ 4.0 GHZ
64 mb Edram on CPU
4GB Unified XDR2 System Ram
2500 ALUs at 1.0 GHZ
I think the CPU must be pretty hefty in order to do that Kinect 2 lip reading.
Because MS likes to push graphics and visualization with Directx, you know the Gpu is going to be pretty advanced.
The only areas I see them gimping is ram, and Hdd.
^ I definitely think that would be a very good console that could be manufactured at an affordable cost to MS.
LOL. I'm sure their CPU will be solid, but I think Cell in any form is dead for console gaming. I see MS going after the OoO CPU they wanted for 360.
I still currently expect the GPU to use GCN compute units. The range I gave is approx. 16-20 compute units.
I think 2GB is adequate for memory and I don't know what they might do with the HDD, though I could see it having a 500GB HDD at launch.
I think this whole conversation is out of place in this thread when there's already an official Wii U thread, but this bit you just posted is simply not true.They don't play Sony and MS's game of lets do target renders that are way beyond what we know the system can do and hope for a programming miracle.
^ I definitely think that would be a very good console that could be manufactured at an affordable cost to MS.
LOL. I'm sure their CPU will be solid, but I think Cell in any form is dead for console gaming. I see MS going after the OoO CPU they wanted for 360.
I still currently expect the GPU to use GCN compute units. The range I gave is approx. 16-20 compute units.
I think 2GB is adequate for memory and I don't know what they might do with the HDD, though I could see it having a 500GB HDD at launch.
You forgot the Zelda factor.I think this whole conversation is out of place in this thread when there's already an official Wii U thread, but this bit you just posted is simply not true.
You have to understand that it was rather easy showing something in the old 2D days, but now companies unveil their next gen systems way before the hardware or the software are finished, meaning most of the time all they can show is either tech demos, (outsourced) unachievable target renders or underwhelming unfinished games.
That holds true for Nintendo too; don't make me google and show you some stuff they showed in the past.
Even MS, that unveiled the 360 just a few months before it was released, had to show plenty of concept videos, tech demos and yes, underwhelming unfinished games back at the beginning of this gen.
And Sony were launching a year later so what could they show other than tech demos/concept vids.
You are confusing art with actual detail.Sure the GCN demo has a lot more polies than the TP model, but the TP model still looks a hell of a lot better.
WiiU speculation invading Xbox thread...We must compare power levels!
I don't think I've ever claimed under clocked dev kits. Also Global Illumination wasn't my claim, but someones "in the know" claim that migrated here.
And you've still got Epic calling it a halfstep console. Set against Loop (at this time Epics largest console partner) that would be a very real possibility.
DBZ time!WiiU speculation invading Xbox thread...We must compare power levels!
The base unit of the Xbox 720 will have no spinning discs. It will be entirely solid state with an expansion port on the bottom. That expansion port connects to a bay station with - you guessed it - a hard drive and an optical drive. This will be $150 more in the retail package, but will sell for $200 separately. Instead of including spinning disks with their system, MS will include 16 gigs of flash. This will necessitate the occasional cleaning of the fridge for those too cheap to spring for the Pro unit, but will save MS money on those who are only interested in downloading COD once a year. It will also make it a more attractive competitor to the Roku.
You heard it here first.
ROFL! What in the world are you cooling that with and how much is that going to cost?
They'll also sell them on discs.So you think Microsoft will be distributing 20-30GB games entirely digitally?
So you think Microsoft will be distributing 20-30GB games entirely digitally?
The base unit of the Xbox 720 will have no spinning discs. It will be entirely solid state with an expansion port on the bottom. That expansion port connects to a bay station with - you guessed it - a hard drive and an optical drive. This will be $150 more in the retail package, but will sell for $200 separately. Instead of including spinning disks with their system, MS will include 16 gigs of flash. This will necessitate the occasional cleaning of the fridge for those too cheap to spring for the Pro unit, but will save MS money on those who are only interested in downloading COD once a year. It will also make it a more attractive competitor to the Roku.
You heard it here first.
We all know Goku (Xbox 720) is holding back full power (SSJ3)![]()
Also, I don't know why are people doubting Nintendo's next console is going to be more powerful than the current HD twins.
Based on the rumored specs the Wii U should be 2-3 times faster hardware and overall just plain better than 360/PS3, even if it's closer to them than it is to MS/Sony's next gen systems.
And now let's stop derailing this thread.
You are confusing art with actual detail.
Anyway, many tech demos shown over the years by different companies have been surpassed by actual games overall (even though tech demos usually have the advantage of being like cutscenes and therefore being more dramatic).
In other cases, like GC's Metroid concept art or the infamous Killzone vid (and many many others), the actual game looks far less detailed.
No optical drive + only 16GB storage included? What is this, the PSP Go?
An optical drive is probably the cheapest component in the console, why would they bother to rip it out? $200 for an HDD?
2-3 isn't a traditional generational leap but it's still big, something along the lines of GC>Wii or bigger.2-3 times isn't huge. Plus look at uncharted 3 compared with uc1. Won't it take Nintendo teams some time to get used to the new tech and really leverage it? Ms/sony have had a generation of getting up to speed
4 core OOE ppus @ 4.0 GHZ
20 SPEs @ 4.0 GHZ
64 mb Edram on CPU
4GB Unified XDR2 System Ram
2500 ALUs at 1.0 GHZ
As for getting used to the hardware, Nintendo doesn't seem to be so out of touch with current tech as you may think (you can already tell with their demos) and they are pretty talented so I don't think they'll have much trouble adjusting.
2-3 times isn't huge. Plus look at uncharted 3 compared with uc1. Won't it take Nintendo teams some time to get used to the new tech and really leverage it? Ms/sony have had a generation of getting up to speed
There's a lot more to HD development than a superficial demo of a single scene that only allows the player to control the camera angle.
I love Nintendo, but the idea that they can ignore HD game development for so long and then hop on board at the 11th hour just "get it" is a slap in the face to all the devs who spent the last 7-10 years building up their resources and experience, as well as to all the other Japanese devs who have stumbled all gen learning.
I think it's going to be very similar to their situation with online. They'll probably have to call in some outside help to get their teams up to speed.
It's going to be a very interesting gen for Nintendo.
2-3 times isn't huge. Plus look at uncharted 3 compared with uc1. Won't it take Nintendo teams some time to get used to the new tech and really leverage it? Ms/sony have had a generation of getting up to speed
What is R&D?
Also,
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completely obliterates anything that come out in 2005-2006. Nintendo's probably been keeping up with the tech and practicing since before the Wii even launched.
It's worth mentioning that this is not a game. Even if it's rendered in real time on actual WiiU hardware, it's still a tech demo.