(RUMOR) Xbox One GPU reserve getting smaller soon, down from 10% to 2%

When they say video, they don't mean the DVR, right? Because I abuse the ever-living shit out of that feature and would be sad to see it go.
 
When they say video, they don't mean the DVR, right? Because I abuse the ever-living shit out of that feature and would be sad to see it go.

Hmm hadn't thought of that. I doubt they would remove that functionality but maybe change how it works if needed? Not sure this is still very much in rumor territory

DVR have its own ship, so it shouldn't be affected.

Ah ok. Do you mean silicon chip/hardware on the motherboard or own sliver of compute resources?
 
But maybe the number of enemies of screen warranted that drop in performance?

Haha. Also, framerate is even more important for action combat games like Ryse than it is for third person shooters like Tomb Raider. So the fact that Ryse is consistently under 30 during extended combat encounters but that TR is variable on PS4 but averages 45-60 should really illustrate how absurd this is starting to get.

GribbleGrunger said:
Have you got a link too that please :)

http://www.gamersyde.com/news_we_reviewed_tomb_raider_de-14983_en.html
 
I don't know, after seeing that DF article, I would probably take the Xbox One version every single time. I thought the unlocked frame-rate wasn't really much of a big deal going into it, particularly when I thought the PS4 version was pretty much always at or near 60fps during gameplay scenarios, but that isn't the case at all. Sure, it's often in the 50fps range on average, but you've got some seriously wild performance swings there on the PS4 version when more meaningful things are actually occurring on screen (basically 42-60fps ranges). Not much of a deal breaker obviously, since performance close to 100% of the time is still quite playable and obviously much better than what you're getting on the Xbox One version.

However, though the Xbox One version has a much lower overall framerate, it seems to be a far more consistent 30fps experience across the board than can be said of the PS4 version at its various ranges of performance. Now, knowing the power differences between the two systems, that doesn't make much of any sense to me at all even if the PS4 version does have an unlocked framerate, which brings me to the assumption that the PS4 version must be running some type of graphical effect that is either significantly toned down on the Xbox One version, or completely absent altogether, which is what explains the more inconsistent (though obviously still higher) framerate. Hopefully the larger DF article can go into more detail on what precisely that is, but there's no way the PS4 version's performance should vary so wildly with the GPU advantage it has. Could just be a simple optimization related matter, though, as it's obvious they were happy with anything above 30fps, rather than strictly targeting for a consistent 60fps.

Now, let's see how many overreact to this post, and make wild assumptions that I was never suggesting in the first place.

Oh my. This post is amazing.

edit: lol, didn't see the ban. I wonder if it's permanent? You've been shilling for a while but this took it to a different level.
 
When they say video, they don't mean the DVR, right? Because I abuse the ever-living shit out of that feature and would be sad to see it go.

Based on the tweets, it would seem to imply the video feed processing that Kinect does that uses GPGPU. Most games will never use it, so they are making it optional, at least rumored to be. Hopefully it isn't an all or nothing thing, maybe devs can have bits and pieces of the processing like tracking the controller IR lights and such.
 
Neogaf insiders, not from MS.

If Titanfall is indeed 720, I think it'll be safe to expect very few 1080p games on the X1, a "next gen" console indeed. Halo at 720 or 900 wouldn't surprise me anymore (which is sad since Halo 4 was already 720 on an eight year old console). Still, we'll see.
 
Ridiculous. If Senjutsu cannot even notice the consistent sub-30 framerate in Ryse, why should anyone take his word about framerates seriously anywhere?

Now to be fair in the case of Ryse, an occasional framerate drop from 30 down to 26/28 (with an average apparently falling in that range) is being called out as unacceptable, but in something like the PS4 release of TR, a drop from 60 to 32 (with an average of ~50) is being characterized as acceptable. Particularly looking at the XB1 version of TR ranging from 30 down to ~16, but with an average framerate of ~30 fps (and in a game built to play well at 30 fps), I can understand a preference for consistency, even if it wouldn't be my choice.
 
Tiny leap.

Actually it's not even a leap haha. I don't see this making much of a difference though it's nice for devs.

This is so reminiscent of trying to squeeze blood out of a stone. I recall all of the irrational exuberance of the Xbox One CPU spec bump only to have it get spanked by the supposedly "lower clocked" PS4 CPU. Anyway, to use an analogy, the drive shaft may get an extra 8% increase in horsepower but the end result will be insignificant.
 
DVR have its own ship, so it shouldn't be affected.

Hmm hadn't thought of that. I doubt they would remove that functionality but maybe change how it works if needed? Not sure this is still very much in rumor territory



Ah ok. Do you mean silicon chip/hardware on the motherboard or own sliver of compute resources?

Based on the tweets, it would seem to imply the video feed processing that Kinect does that uses GPGPU. Most games will never use it, so they are making it optional, at least rumored to be. Hopefully it isn't an all or nothing thing, maybe devs can have bits and pieces of the processing like tracking the controller IR lights and such.

Thanks, guys. Playing around with recording clips is one of the truly next-gen features for me. We had a Killer Instinct tournament and were able to record all the matches so we could share them with everyone else involved. It was great. I wasn't sure if the Xbox One had its own chip like the PS4 does so I was a tad worried what would happen.

Out of curiosity, does the PS4 allow for the DVR to still record the last 15 minutes if you are streaming? Twitch isn't out on the Xbox One yet so I can't really make any kind of guess as to what the experience would be like.

As for disabling Kinect video input; yes, that should be left up to the dev. Having it in every box should be enough of an incentive to use it if you have a good idea.

Does the PS4 have framerate drops if you use the camera for Tomb Raider? Just curious as to how much of a difference this will actually make.
 
Sometimes mods prefer certain posters to dance for them; look at his title.

Your post has been retroactively turned into an extremely mean one, Amir0x. For shame.

I'll miss SenjutsuSage - not out of some sort of weird 'he gave me the lulz' thing, but because in spite of it all he did seem like a genuinely nice guy. *Given* that he was an absolute true believer, his polite patience with and tolerance of reality was positively saintlike.
 
Haha. Also, framerate is even more important for action combat games like Ryse than it is for third person shooters like Tomb Raider.

If you think fast reflexes are necessary for Ryse, you obviously haven't played it, lol. And that is coming from someone who actually likes the game.
 
It's chip, sorry I made a typo.

No worries. That's what I thought you meant but I wanted to double-check. Thanks

Shit, they banned Senjutsu. I thought I'd never see the day.

Senju's been banned before and will be banned again. I would wager most outspoken members that have been on for many years have been banned for some indiscretion at some point.

I'll miss SenjutsuSage - not out of some sort of weird 'he gave me the lulz' thing, but because in spite of it all he did seem like a genuinely nice guy. *Given* that he was an absolute true believer, his polite patience with and tolerance of reality was positively saintlike.

Senju will be back, of that I'm certain
 
Ridiculous. If Senjutsu cannot even notice the consistent sub-30 framerate in Ryse, why should anyone take his word about framerates seriously anywhere?

Eh, I didn't notice any drops in Ryse. Nothing that stood out, anyway. I might just not have an eye for it. Although I do have a couple of chapters left. :P

But I don't think Senjutsu's even played Ryse?
 
Eh, I didn't notice any drops in Ryse. Nothing that stood out, anyway. I might just not have an eye for it. Although I do have a couple of chapters left. :P

But I don't think Senjutsu's even played Ryse?

I don't know if he has played it or not, but I do know he got a signed copy of the game from Crytek.
 
Anyway back on topic. Is the only source for this Mort's twitter? Regardless of merit - it's interesting to see MS scramble a little for performance. I wonder if certain devs are screaming rather loudly upstream...
 
Anyway back on topic. Is the only source for this Mort's twitter? Regardless of merit - it's interesting to see MS scramble a little for performance. I wonder if certain devs are screaming rather loudly upstream...

Upstream, downstream, crossed streams. I would think they are scrambling more to get their damn drivers fixed. For folks that CREATED DirectX, not having drivers fully ready for a single hardware set is silliness.
 
Your post has been retroactively turned into an extremely mean one, Amir0x. For shame.

I didn't realize he was banned, but I'll just say that I was simply pointing out the truth that he got tagged for the very hypocrisy that he was showing in this thread. I am willing to move on, but he has to change that behavior first. He's not a victim. It's not mean to point out he's still showing that behavior.


Eh, I didn't notice any drops in Ryse. Nothing that stood out, anyway. I might just not have an eye for it. Although I do have a couple of chapters left. :P

But I don't think Senjutsu's even played Ryse?

Well you're not making any claims about framerates so it doesn't matter if you can see it or not. If you start saying how awful a framerate is on a game then I'd bring it back to your attention that you didn't notice it in Ryse :P

If you think fast reflexes are necessary for Ryse, you obviously haven't played it, lol. And that is coming from someone who actually likes the game.

I haven't played it on its hardest difficulty, but I definitely saw gameplay with windows for timing and with enemies that were causing you to consistently react. It's a shallow game, and it was very easy on the difficulty my friend was playing it on, but I don't know why it wouldn't benefit from a superior framerate same as any action combat game. I mean the closest comparison I can think of is Batman, but even that game benefited from better framerate.
 
Can someone explain to me how a dip in to the 50's equal a bad gaming experience??

Some people are sensitive to that sort of thing and if a game does it all the time, I can't dismiss someone's opinion that it greatly degrades their experience.

I really wish console games would let me tweak until I'm at the experience I'm happy with like a lot of PC versions of the same game do.
 
Anyway back on topic. Is the only source for this Mort's twitter? Regardless of merit - it's interesting to see MS scramble a little for performance. I wonder if certain devs are screaming rather loudly upstream...

Did you catch the Eurogamer article posted a few pages back?

And CBoaT also chimed in earlier in the thread, saying Infinity Ward was asking MS to do this.
 
I haven't played it on its hardest difficulty, but I definitely saw gameplay with windows for timing and with enemies that were causing you to consistently react. It's a shallow game, and it was very easy on the difficulty my friend was playing it on, but I don't know why it wouldn't benefit from a superior framerate same as any action combat game. I mean the closest comparison I can think of is Batman, but even that game benefited from better framerate.

I never said it wouldn't benefit from a better framerate. Anything would. The more the merrier. But nah, blocks and stuff have pretty forgivable windows. Reading that you need to block is the main thing.

GavinGT said:
Did you catch the Eurogamer article posted a few pages back?

And CBoaT also chimed in earlier in the thread, saying Infinity Ward was asking MS to do this.

Interesting.
 
Did you catch the Eurogamer article posted a few pages back?

And CBoaT also chimed in earlier in the thread, saying Infinity Ward was asking MS to do this.

Didn't realize Cboat chimed on this issue. Interesting, but it makes sense then that Microsoft would move so fast. If Infinity Ward asks for something like that, you listen.
 
Yeah, I remember that. I don't think he has a console to play it on, though.

He's said a couple times that he can't afford one yet so he doesn't have one.

I've played a bit of Ryse and he's actually kind of right. Outside of siege maps, have pretty stable frame rates, or solid enough that any drops doesn't really matter.

Whats interesting is that they've tackled the poor specs of the Xbox One through interesting use of effects. They've done what I think some Pixar guy mentioned where they go for a nice soft image (like film) then anti-alias the shit out of everything. It looks pretty nice to be honest, if anything it highlights the importance of anti-aliasing in regards to image quality. Case in point: Forza 5 is seriously hindered by the lack of anti-aliasing which exacerbates jagged edges inside the car and from any lighting effects.

So he's right in constantly trumpeting that you CAN get good looking games on the Xbox One but the problem is you need good art direction, a more limited scope, and technically skilled workers. I'm really interested in what CD Projekt produce with The Witcher 3, especially considering its an open world game with a huge scope. The question is how many Xbox One games are going to ditch good anti-aliasing implementations because of the weaker specs compared to the PS4? This 8% may help with that, who knows, but a lot of multi-platform games look like garbage compared to the PS4 and PC so they definitely need all they can get.
 
If Titanfall is indeed 720, I think it'll be safe to expect very few 1080p games on the X1, a "next gen" console indeed. Halo at 720 or 900 wouldn't surprise me anymore (which is sad since Halo 4 was already 720 on an eight year old console). Still, we'll see.

I'd say there's not a chance it will be 1080p with 60fps being a requirement. I think the extra GPU is to get it to 30fps stable. The Alpha code has gimped textures to lighten the load but I am not sure of the stability of the framerate.
 
I'd say there's not a chance it will be 1080p with 60fps being a requirement. I think the extra GPU is to get it to 30fps stable. The Alpha code has gimped textures to lighten the load but I am not sure of the stability of the framerate.

It will be 60 FPS, that we know. What's still up in the air is resolution and framerate stability.
 
Didn't realize Cboat chimed on this issue. Interesting, but it makes sense then that Microsoft would move so fast. If Infinity Ward asks for something like that, you listen.
IW asked in June. MS is trying to make sure Titanfall is up to 60fps when it hits, which is why this is happening now.
 
IW asked in June. MS is trying to make sure Titanfall is up to 60fps when it hits, which is why this is happening now.

Is that confirmed too or just a theory?

Untalkative_Bunny said:
Only took 8 months.

Well I am sure decisions like that can't just happen overnight. Probably considerable discussion had to happen before it was rubber stamped. Or was this always in the works?
 
I don't know, after seeing that DF article, I would probably take the Xbox One version every single time. I thought the unlocked frame-rate wasn't really much of a big deal going into it, particularly when I thought the PS4 version was pretty much always at or near 60fps during gameplay scenarios, but that isn't the case at all. Sure, it's often in the 50fps range on average, but you've got some seriously wild performance swings there on the PS4 version when more meaningful things are actually occurring on screen (basically 42-60fps ranges). Not much of a deal breaker obviously, since performance close to 100% of the time is still quite playable and obviously much better than what you're getting on the Xbox One version.

However, though the Xbox One version has a much lower overall framerate, it seems to be a far more consistent 30fps experience across the board than can be said of the PS4 version at its various ranges of performance. Now, knowing the power differences between the two systems, that doesn't make much of any sense to me at all even if the PS4 version does have an unlocked framerate, which brings me to the assumption that the PS4 version must be running some type of graphical effect that is either significantly toned down on the Xbox One version, or completely absent altogether, which is what explains the more inconsistent (though obviously still higher) framerate. Hopefully the larger DF article can go into more detail on what precisely that is, but there's no way the PS4 version's performance should vary so wildly with the GPU advantage it has. Could just be a simple optimization related matter, though, as it's obvious they were happy with anything above 30fps, rather than strictly targeting for a consistent 60fps.

Now, let's see how many overreact to this post, and make wild assumptions that I was never suggesting in the first place.

Does this dude have to spin everything in favor of Xbox? This is the second thread in a row where I see an embarrassingly biased post by him. Oh well he's banned.

I'm playing Tom Raider at the moment and I haven't noticed any dramatic fps drops. I'm sure when shit explodes it might drop but they usually happen so fast and pretty violently so it's not enough to break the immersion for me. All in all it's been ok
 
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