phosphor112
Banned
Can someone explain to me how a dip in to the 50's equal a bad gaming experience??
Ignorance. That gamersyde footage of TR on ps4 shows how smooth the game looks above 30fps.
Can someone explain to me how a dip in to the 50's equal a bad gaming experience??
Ridiculous. If Senjutsu cannot even notice the consistent sub-30 framerate in Ryse, why should anyone take his word about framerates seriously anywhere?
Sick reference, bro.But maybe the number of enemies of screen warranted that drop in performance?
Neogaf insiders, not from MS.
Ignorance. That gamersyde footage of TR on ps4 shows how smooth the game looks above 30fps.
When they say video, they don't mean the DVR, right? Because I abuse the ever-living shit out of that feature and would be sad to see it go.
When they say video, they don't mean the DVR, right? Because I abuse the ever-living shit out of that feature and would be sad to see it go.
DVR have its own ship, so it shouldn't be affected.
But maybe the number of enemies of screen warranted that drop in performance?
GribbleGrunger said:Have you got a link too that please![]()
I don't know, after seeing that DF article, I would probably take the Xbox One version every single time. I thought the unlocked frame-rate wasn't really much of a big deal going into it, particularly when I thought the PS4 version was pretty much always at or near 60fps during gameplay scenarios, but that isn't the case at all. Sure, it's often in the 50fps range on average, but you've got some seriously wild performance swings there on the PS4 version when more meaningful things are actually occurring on screen (basically 42-60fps ranges). Not much of a deal breaker obviously, since performance close to 100% of the time is still quite playable and obviously much better than what you're getting on the Xbox One version.
However, though the Xbox One version has a much lower overall framerate, it seems to be a far more consistent 30fps experience across the board than can be said of the PS4 version at its various ranges of performance. Now, knowing the power differences between the two systems, that doesn't make much of any sense to me at all even if the PS4 version does have an unlocked framerate, which brings me to the assumption that the PS4 version must be running some type of graphical effect that is either significantly toned down on the Xbox One version, or completely absent altogether, which is what explains the more inconsistent (though obviously still higher) framerate. Hopefully the larger DF article can go into more detail on what precisely that is, but there's no way the PS4 version's performance should vary so wildly with the GPU advantage it has. Could just be a simple optimization related matter, though, as it's obvious they were happy with anything above 30fps, rather than strictly targeting for a consistent 60fps.
Now, let's see how many overreact to this post, and make wild assumptions that I was never suggesting in the first place.
When they say video, they don't mean the DVR, right? Because I abuse the ever-living shit out of that feature and would be sad to see it go.
Neogaf insiders, not from MS.
Ah ok. Do you mean silicon chip/hardware on the motherboard or own sliver of compute resources?
Can someone explain to me how a dip in to the 50's equal a bad gaming experience??
Ridiculous. If Senjutsu cannot even notice the consistent sub-30 framerate in Ryse, why should anyone take his word about framerates seriously anywhere?
Tiny leap.
Actually it's not even a leap haha. I don't see this making much of a difference though it's nice for devs.
DVR have its own ship, so it shouldn't be affected.
Hmm hadn't thought of that. I doubt they would remove that functionality but maybe change how it works if needed? Not sure this is still very much in rumor territory
Ah ok. Do you mean silicon chip/hardware on the motherboard or own sliver of compute resources?
Based on the tweets, it would seem to imply the video feed processing that Kinect does that uses GPGPU. Most games will never use it, so they are making it optional, at least rumored to be. Hopefully it isn't an all or nothing thing, maybe devs can have bits and pieces of the processing like tracking the controller IR lights and such.
Sometimes mods prefer certain posters to dance for them; look at his title.
Haha. Also, framerate is even more important for action combat games like Ryse than it is for third person shooters like Tomb Raider.
It's chip, sorry I made a typo.
Shit, they banned Senjutsu. I thought I'd never see the day.
I'll miss SenjutsuSage - not out of some sort of weird 'he gave me the lulz' thing, but because in spite of it all he did seem like a genuinely nice guy. *Given* that he was an absolute true believer, his polite patience with and tolerance of reality was positively saintlike.
Ridiculous. If Senjutsu cannot even notice the consistent sub-30 framerate in Ryse, why should anyone take his word about framerates seriously anywhere?
Shit, they banned Senjutsu. I thought I'd never see the day.
Eh, I didn't notice any drops in Ryse. Nothing that stood out, anyway. I might just not have an eye for it. Although I do have a couple of chapters left.
But I don't think Senjutsu's even played Ryse?
Me neither. And it's about time.
I don't know if he has played it or not, but I do know he got a signed copy of the game from Crytek.
spit out my Strongbow.Let me be the first to say this: I'm shocked.
Have you got a link too that please![]()
spit out my Strongbow.
I'm pretty sure he's been banned before.
Yeah, I remember that. I don't think he has a console to play it on, though.
Anyway back on topic. Is the only source for this Mort's twitter? Regardless of merit - it's interesting to see MS scramble a little for performance. I wonder if certain devs are screaming rather loudly upstream...
Your post has been retroactively turned into an extremely mean one, Amir0x. For shame.
Eh, I didn't notice any drops in Ryse. Nothing that stood out, anyway. I might just not have an eye for it. Although I do have a couple of chapters left.
But I don't think Senjutsu's even played Ryse?
If you think fast reflexes are necessary for Ryse, you obviously haven't played it, lol. And that is coming from someone who actually likes the game.
spit out my Strongbow.
Can someone explain to me how a dip in to the 50's equal a bad gaming experience??
Anyway back on topic. Is the only source for this Mort's twitter? Regardless of merit - it's interesting to see MS scramble a little for performance. I wonder if certain devs are screaming rather loudly upstream...
I haven't played it on its hardest difficulty, but I definitely saw gameplay with windows for timing and with enemies that were causing you to consistently react. It's a shallow game, and it was very easy on the difficulty my friend was playing it on, but I don't know why it wouldn't benefit from a superior framerate same as any action combat game. I mean the closest comparison I can think of is Batman, but even that game benefited from better framerate.
GavinGT said:Did you catch the Eurogamer article posted a few pages back?
And CBoaT also chimed in earlier in the thread, saying Infinity Ward was asking MS to do this.
Did you catch the Eurogamer article posted a few pages back?
And CBoaT also chimed in earlier in the thread, saying Infinity Ward was asking MS to do this.
Yeah, I remember that. I don't think he has a console to play it on, though.
If Titanfall is indeed 720, I think it'll be safe to expect very few 1080p games on the X1, a "next gen" console indeed. Halo at 720 or 900 wouldn't surprise me anymore (which is sad since Halo 4 was already 720 on an eight year old console). Still, we'll see.
I'd say there's not a chance it will be 1080p with 60fps being a requirement. I think the extra GPU is to get it to 30fps stable. The Alpha code has gimped textures to lighten the load but I am not sure of the stability of the framerate.
IW asked in June. MS is trying to make sure Titanfall is up to 60fps when it hits, which is why this is happening now.Didn't realize Cboat chimed on this issue. Interesting, but it makes sense then that Microsoft would move so fast. If Infinity Ward asks for something like that, you listen.
Didn't realize Cboat chimed on this issue. Interesting, but it makes sense then that Microsoft would move so fast. If Infinity Ward asks for something like that, you listen.
IW asked in June. MS is trying to make sure Titanfall is up to 60fps when it hits, which is why this is happening now.
Untalkative_Bunny said:Only took 8 months.
Is that confirmed too or just a theory?
Only took 8 months.
I don't know, after seeing that DF article, I would probably take the Xbox One version every single time. I thought the unlocked frame-rate wasn't really much of a big deal going into it, particularly when I thought the PS4 version was pretty much always at or near 60fps during gameplay scenarios, but that isn't the case at all. Sure, it's often in the 50fps range on average, but you've got some seriously wild performance swings there on the PS4 version when more meaningful things are actually occurring on screen (basically 42-60fps ranges). Not much of a deal breaker obviously, since performance close to 100% of the time is still quite playable and obviously much better than what you're getting on the Xbox One version.
However, though the Xbox One version has a much lower overall framerate, it seems to be a far more consistent 30fps experience across the board than can be said of the PS4 version at its various ranges of performance. Now, knowing the power differences between the two systems, that doesn't make much of any sense to me at all even if the PS4 version does have an unlocked framerate, which brings me to the assumption that the PS4 version must be running some type of graphical effect that is either significantly toned down on the Xbox One version, or completely absent altogether, which is what explains the more inconsistent (though obviously still higher) framerate. Hopefully the larger DF article can go into more detail on what precisely that is, but there's no way the PS4 version's performance should vary so wildly with the GPU advantage it has. Could just be a simple optimization related matter, though, as it's obvious they were happy with anything above 30fps, rather than strictly targeting for a consistent 60fps.
Now, let's see how many overreact to this post, and make wild assumptions that I was never suggesting in the first place.
I'm playing Tom Raider at the moment