(RUMOR) Xbox One GPU reserve getting smaller soon, down from 10% to 2%

I just do not see MS keeping this GPU for 8 years when theyre already conceding that performance is an issue two months after release. That's assuming this rumor is true.

Have you read Penello's recent statements? Nothing being conceded at all. Best graphics still on XB1 according to him.
 
You need to snap to do party chat on the Xbox One?

For true?

No, but the X1 UI is horribly designed unless you decide to use the stupid voice functions.

Assuming this is similar to under/overclocking a GPU on pc, this won't exactly be a big improvement no?

I doubt it, but at least MS can brag about it and call it a game changer like they did to that last minute up clock. After a while, the truth will come out again and they'll be back at square one.

Isn't it similar to the current 360 UI? Seems fine.

From what I've used it, no, it looks similar but it's just so damn cumbersome (unless, again, you use those stupid voice commands). I guess the word I'm looking for is, it's not as streamlined as the 360 and worse than the PS4 UI.
 
Slow down...

You need that 8 percent to handle that, if it's optional then it isn't universal. One of the reasons the system was designed this way was to handle stuff like that, to free that up is to retreat from it's original design. It is simply a cluster fuck.
 
I just do not see MS keeping this GPU for 8 years when theyre already conceding that performance is an issue two months after release. That's assuming this rumor is true.

That's assuming it'll be an 8 year cycle in the first place, but I digress.

For a fixed-spec system, there's no way they'd release a revision with an upgraded GPU outside of labeling it as an entirely new console. The problem is, if they released some GPU-upgraded model, they'd completely alienate all the people who bought the original revision who wouldn't be able to play software for the newer version (or would have a compromised experience), effectively splitting the userbase between two versions of a system. It would just be a mess no matter how you slice it.
 
No. It's just much (much) easier to turn party chat on via snap vs. having to go all the way back to the friends menu.

Party chat should be on by default either way though. Hopefully that will be coming in the update.

Ah right, that makes more sense. I've heard navigating the home screen is cumbersome with just a controller. I'd like to think they'd reduce snap features just to basic menu options, but the fact they're freeing up the full 8% dedicated to video makes me less confident.
 
come on guys use common sense.

ms isn't going to do a clock bump. that would be suicide without mass testing for failure before the product reaches the consumer.

Maybe that's where those 900k XB1 consoles are? MS kept them to do mass testing of upclock
not serious
 
This doesn't like it would make much of a difference but I guess MS is now understanding just how deep they dug themselves. They don't have the first party studios to stand on, and now they don't have better looking third party games like last gen. Pretty bad position to be in.

I have to agree. One of the main reasons why I bought a Xbox 360 alongside my PS3 last gen, was for the mostly better multiplat games that the Xbox 360 had. Other reasons were the huge catalog of XBLA/indie games, & having a ton of Arcade Style Shoot-'Em-Up games.

Now that PS4 has most of those things (including cross game chat), & more, what's the use shelling out $500 w/tax on Xbox One for, especially if you don't happen to be a big fan of Microsoft's 1st/2nd party offerings (like I'm not, I'm a big fan of Nintendo's & Sony's 1st/2nd party games), & when Playstation consoles are always guaranteed to receive a lot of Japanese 3rd party titles (which I'm a big fan of)?
 
I just do not see MS keeping this GPU for 8 years when theyre already conceding that performance is an issue two months after release. That's assuming this rumor is true.

That would be suicidal, the bad PR and consumer back lash would kill the Xbox brand. They only way they could get away with this is by offering free exchange for early adopters or doing it as an add-on to the current system, both of which are not something Microsoft is dumb enough to consider.
 
The basic menu stuff should stay but I wonder if they will cut back on video snapping.

So you think they might alter snaps functionality a bit with this reserve change? I would think some GPU would be necessary to maintain snap as it is currently so curious to see what happens if they go through with this
 
I just do not see MS keeping this GPU for 8 years when theyre already conceding that performance is an issue two months after release. That's assuming this rumor is true.

The only way this could work is if they decided to make the current xbox one the entry level console that play game at 720p standard and release a version that play the same game at 1080p with 4x MSAA.
I know I would double dip.
 
The problem is, if they released some GPU-upgraded model, they'd completely alienate all the people who bought the original revision who wouldn't be able to play software for the newer version (or would have a compromised experience), effectively splitting the userbase between two versions of a system. It would just be a mess no matter how you slice it.

Works for Apple. Sheeple lap dat shit up!
 
If they gave me an option to send on my console , pay a modest fee to upgrade, I would. Better than spending $400 for another machine to get the end results.

You might, but saying that wouldn't go over well would be an understatement. It cost $500 to start with, and now it won't play anymore games unless we pay MS more money?

Or devs would code to the lower specs anyway, afraid of losing the people who didn't upgrade. There's a reason MS put Kinect in every box.
 
The only way this could work is if they decided to make the current xbox one the entry level console that play game at 720p standard and release a version that play the same game at 1080p with 4x MSAA.
I know I would double dip.

No. Just no.

You never alienate your user base. You never segment your market. Not in the console space.
 
I have to agree. One of the main reasons why I bought a Xbox 360 alongside my PS3 last gen, was for the mostly better multiplat games that the Xbox 360 had. Other reasons were the huge catalog of XBLA/indie games, & having a ton of Arcade Style Shoot-'Em-Up games.

Now that PS4 has most of those things (including cross game chat), & more, what's the use shelling out $500 w/tax on Xbox One for, especially if you don't happen to be a big fan of Microsoft's 1st/2nd party offerings (like I'm not) & when Playstation consoles are always guaranteed to receive a lot of Japanese 3rd party titles (which I'm a big fan of)?

Yup, with the exception of the last 2 or so years, the 360 was my main consoles due to muliplats largely running better. 1st Party wise, I'd get Halo, and the Forzas, but that's about it.

Now, MS doesn't have the third party advantage. They don't have a 1 year lead, and they aren't leading in NA which makes me think they won't be securing many more 3rd party exclusives this gen (so no Bioshocks or Mass Effects or heck, maybe no Gears). That leaves them with what? Another Halo? Another yearly Forza Installment? Rare, a shell of it's former self? Lionhead and they're mediocre last three games.. I just don't see what MS can do right now.
 
No. Just no.

You never alienate your user base. You never segment your market. Not in the console space.

That's only half the equation of why the hell you don't release multiple specs for the "same" console.

The other side of the coin is developers. They would have to code two separate versions of the game, one high end one low end and while with closer than ever PC architecture such things are easier than past gens, it's still supposed to be a closed-box console experience wherein which devs code to the metal and get more power out than equivalent PC parts. It would be a clusterfuck to release multiple SKUs with different specs, that way lies insanity

Both. CPU performance is comparable, last we heard.

Last we heard you can get more for games out of the PS4 CPU actually, no idea how much but Matt did say you could get more of out of the PS4's CPU as well so there is literally no aspect of the specs that the XB1 has over the PS4 aside from maybe GPU clock speed?
 
St. Thomas does indeed have Sprint coverage. LTE even. I should fly over there tomorrow and meet up with Mortimer and do a GAF AMA with him from a bar or something.
 
If we're going to talk about resolution, then that's a probably GPU bottleneck. I don't know about the rest.

Not completely. From what I've heard, the size of the ESRAM is a big bottleneck for 1080p. 32MB is too small for a framebuffer if you're running "next gen" style geometry and effects and in most cases, the DDR3 is too slow to use as an alternative. 106 extra GF for the GPU will help a little bit in increasing throughput but the bottleneck will remain the size of the ESRAM.
 
I would too.

People already have a perfect platform that allows for consistent upgrades. It's called a PC.

The joy of a console is you have one set platform to play on, not having to worry about upgrades or software compatibility. From a developer standpoint it's easier as well.
 
They lauded lots of things last year.
But they hadn't sold the console to 3 million people back then. Imagine you bought a Xbox one because you liked snap - how would you feel if ms takes that away from you after you paid 500 bucks for it?
The more I think about it the more unlikely I find the possibility of Ms removing snap...
 
8% is like maybe 4-5 fps? Its really not a big deal at all. The only way they can eliminate the gap is to completely redesign the console and thats not happening so yea.
 
i think people are jumping the gun on the snap thing. i dont think its going away. the gpu reservation thing must be like the memory reservation thing on the ps4 right?

taking features away that you pushed like crazy at launch would just be dumb to what will probably account to a negligible performance bump.
 
Anything to help games perform/look better is okay in my book. If they have to cut video snap, so be it.

"I don't use this feature, so to hell with anyone that does"

I'm not sure that's the attitude to have. Removing/compromising already advertised features would be pretty lame.
 
I am asking because I am ignorant: but couldn't devs optimize the game for both 720 and 1080 so the gamer can select their settings in game?

That would be too much like PC gaming. Fragmentation is something devs hate and consoles have avoided. The single most important advantage a console has over any other gaming platform is forward compatibility. As a launch day Xbox One buyer, you have the absolute guarantee that your launch hardware will run any game released for that console throughout its life cycle at exactly the same fidelity as a Xbox One manufactured in 2017. That guarantee is the basis of console gaming and doing away with it would open console gamers to the kind of expensive upgrade spiral that PC gaming suffers from.
 
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