(RUMOR) Xbox One GPU reserve getting smaller soon, down from 10% to 2%

I doubt they'd leave it up to devs. Snap is a big feature in the X1, or at least that's the impression I get from X1 users. It's also something MS has focused a lot on, it just wouldn't make sense to allow it to be disabled.



If the Titanfall rumors turn out true, could that means Halo 5 won't be hitting 1080p either? I wonder. Wasn't Halo 4 already 720p? I doubt they'd have much trouble getting to 1080 on a next gen machine.



It's too late for that. Short of designing and releasing a new console, they will probably continue to lag behind the rest of this gen. This won't have much effect on the power gap.
http://www.eurogamer.net/articles/2012-03-07-343-confirms-halo-4-is-native-720p

Yeah it is native 720p



Anyway maybe some games won't use the snap feature? If a dev wants to use the extra power the game wouldn't be able to use snap features while any game that doesn't use the extra power won't be affected . That's how I see it anyway , but I wonder if that is possible though.
 
I'm surprised they're changing this so soon. Good on MS for making it a priority. The gigantic reserve on top of already having less power to spare really hurt XBO. This won't make a huge difference (1.2 Tflops for games now, up from 1.18) but it's at least notable and I'm always fascinated by how OS reserves change and how tools develop on consoles.
 
The only way this could work is if they decided to make the current xbox one the entry level console that play game at 720p standard and release a version that play the same game at 1080p with 4x MSAA.
I know I would double dip.

They have a console for that, it's called
PS4
.
 
It's not that simple though. There will be no choice given to users as it's impossible to do it that way. Developers would need to code to both 90% of the GPU power and 98% of the GPU power with both versions being adequate. It's one or the other. You either have 90% of the GPU to code a specific game to or 98%.

This would require developers to optimize for two different power settings. I doubt this would happen.

Y'all are misunderstanding me. Devs would just optimize for the maximum (98%) GPU resources. Invoking snap would just eat into system resources and cause a (presumably minimal) performance hit to gameplay. Like if you were playing a game on your PC that was eating up your entire CPU & GPU resources, then opened some background task, so you took a slight FPS hit while that was active.
 
How many of you guys are actually using the snap thing? I would imagine if your not using your Xbox with your cable (which I am not its totally useless) If disabling that freed a decent amount of ram for the system I am all for it.

I mainly use snap to see my friend activity feed either when playing games or watching video/TV.

Also, I don't have cable either. It's possible to use the TV features of the Xbox One with a simple/cheap OTA box that has HDMI though.
 
I'm sure MS is tracking everything the user does on the system, so I wonder if they saw the number of people using Snap video was low enough to warrant this change.
 
Y'all are misunderstanding me. Devs would just optimize for the maximum (98%) GPU resources. Invoking snap would just eat into system resources and cause a (presumably minimal) performance hit to gameplay. Like if you were playing a game on your PC that was eating up your entire CPU & GPU resources, then opened some background task, so you took a slight FPS hit while that was active.

I still don't think it's that easy. What if the game crashes because it maybe needs those resources. That's twice the testing needed.
 
I bet other developers have been begging Microsoft to free up the GPU, to no avail. But when Respawn comes to them and says "We can't get Titanfall to lock 60fps", MS tripped all over themselves trying to accommodate.

eODBzzA.png
 
How many of you guys are actually using the snap thing? I would imagine if your not using your Xbox with your cable (which I am not its totally useless) If disabling that freed a decent amount of ram for the system I am all for it.

Never touched it, it's pretty much worthless to me. I'd gladly exchange it for better performance.
 
Y'all are misunderstanding me. Devs would just optimize for the maximum (98%) GPU resources. Invoking snap would just eat into system resources and cause a (presumably minimal) performance hit to gameplay. Like if you were playing a game on your PC that was eating up your entire CPU & GPU resources, then opened some background task, so you took a slight FPS hit while that was active.

But a developer is going to want their game to be at least adequate in any usual use case of it. Imagine if their game just glitches like crazy due to lack of power when you try to use snap on top of it? Or a 60fps drops to all of 5fps because of poor optimization. They don't want that, they'd rather just program to 90% in that case
 
How many of you guys are actually using the snap thing? I would imagine if your not using your Xbox with your cable (which I am not its totally useless) If disabling that freed a decent amount of ram for the system I am all for it.

I use it during football. I'll either snap scores while watching a football game, or snap a football game or scores while playing a game game.

If I didn't have my cable box hooked up, I don't think I would use it at all. But I like having my cable hooked up to it.
 
What media functions are you referring to though?

If you are talking about what I said about video snap, how often do you snap video while playing games at the same time? If you do, what games are you playing?

I'm referring to literally any. I don't want to guess what I can and can't do dependent on what game I'm currently playing. I don't really use snap much at the moment, but that has a lot to do with the fact that Skype isn't snappable right now. Going forward, I was looking forward to how snap could be used for user submitted apps, and even have plans for one of my own that I'd like to work on. If snap becomes limited to static layouts and voice only, I honestly don't think it has enough application to have been worth including honestly. Video content is pretty much the main thing that can justify taking up screen space, whilst also running unattended. If I can only get basically a podcast out of it, why is it on my screen again?

I'm happy with the console as I bought it. I'd rather not have it become more limited after they've got my money is all.
 
I bet other developers have been begging Microsoft to free up the GPU, to no avail. But when Respawn comes to them and says "We can't get Titanfall to lock 60fps", MS tripped all over themselves trying to accommodate.

eODBzzA.png

Yeah, especially if it's 720p. If the game had to go under 720 or couldn't hit a smooth 60 it would be a real shitshow for XBO's biggest game.
 
How many of you guys are actually using the snap thing? I would imagine if your not using your Xbox with your cable (which I am not its totally useless) If disabling that freed a decent amount of ram for the system I am all for it.

I used it once just to see how it worked. Not something I intend to use. I don't pay for live gold (Xbox One's basically a Halo/other interesting exclusives box) so its not like there's anything to snap to.
 
Huh. I'd discard this right off the bat, but the CBOAT post does lend some credence. Then again, 'Infinity Ward asked for this' doesn't necessarily lead to 'So MS decided to do it', but the Buttocks works in mysterious ways. That added to the mortimer + thuway tweets... Habeus Less Reserve?
 
I'm sure MS is tracking everything the user does on the system, so I wonder if they saw the number of people using Snap video was low enough to warrant this change.

Anyone with common sense knew most people would not use this feature beyond the novelty of the first day.
 
Does anyone wonder what Titanfall looks like on 360?

I'm REAL interested in how that version turns out. If the game is 720p on XBO, I can't even imagine what they'll have to do to get it running at 60 on 360. Do we even know who is doing that port yet?
 
I mainly use snap to see my friend activity feed either when playing games or watching video/TV.

Also, I don't have cable either. It's possible to use the TV features of the Xbox One with a simple/cheap OTA box that has HDMI though.

Yeah that makes sense. I just don't like anything taking up the real estate of the screen.
 
Does anyone wonder what Titanfall looks like on 360?

Been wondering that too. What happens if the X360 version is also 720 or close to it. It'll be pretty embarrassing (moreso than not getting Titanfall to run 1080p/60fps on a brand new, $500 next gen machine). The game isn't exactly pretty, about on par with something like CoD.
 
I still don't think it's that easy. What if the game crashes because it maybe needs those resources. That's twice the testing needed.

I don't really see something like that happening - that sounds more like a memory issue, and AFAIK the reserves haven't been touched.

In any case, I'm just not sure how else they'd achieve retaining the snap feature. I'm looking at it and seeing it from a list of

A. Snap fits inside the 2% reserve and we're arguing over nothing (unlikely)
B. Remove snap completely during gameplay (unlikely - major touted feature, even if possibly underused)
C. Let devs decide whether snap is enabled for a particular game (would be arbitrary for end users; party chat still requires snap?)
D. Snap just eats into system resources alongside game when used (performance hit, instability?)
E. There's more to it and we just haven't gotten the whole story yet (SECRET SAUCE)

tl;dr: iunno lol

EDIT:

But a developer is going to want their game to be at least adequate in any usual use case of it. Imagine if their game just glitches like crazy due to lack of power when you try to use snap on top of it? Or a 60fps drops to all of 5fps because of poor optimization. They don't want that, they'd rather just program to 90% in that case

I don't see why you'd see such a drastic drop though, especially considering that, AFAIK, there's still CPU/memory reserves for these things. I still contend there'd be just a slight FPS drop when invoked, or at least that MS would do what they could to ensure that'd be the case. Though I am admittedly arguing out of my arse here, so /shrug lyfe.
 
Been wondering that too. What happens if the X360 version is also 720 or close to it. It'll be pretty embarrassing (moreso than not getting Titanfall to run 1080p/60fps on a brand new, $500 next gen machine).

Oh man, I never even considered that to be a possibility. That would be a seriously impressive feat for the 360.
 
I use it all the time while my ahm... Lakers are playing. And lately the games have actually been close down the stretch. Love snapping my games while I play BF or COD online. I can't pause that action.

You mean to tell me they're taking that away then for the extra bump? Interesting.
 
I use it during football. I'll either snap scores while watching a football game, or snap a football game or scores while playing a game game.

If I didn't have my cable box hooked up, I don't think I would use it at all. But I like having my cable hooked up to it.

That is the best use I have heard for it so far. I can see the value in that.
 
Yeah, especially if it's 720p. If the game had to go under 720 or couldn't hit a smooth 60 it would be a real shitshow for XBO's biggest game.

What would be even worse (for microsoft) is if the XB1 version is 720p (60fps) and the 360 version is 600p or above (also 60fps).
 
I'm REAL interested in how that version turns out. If the game is 720p on XBO, I can't even imagine what they'll have to do to get it running at 60 on 360. Do we even know who is doing that port yet?

It'll probably be like COD where X1 runs in 1280x720 and the X360 runs in 880x720
 
I'm REAL interested in how that version turns out. If the game is 720p on XBO, I can't even imagine what they'll have to do to get it running at 60 on 360. Do we even know who is doing that port yet?

It shouldn't be a problem tbh. The game isn't exactly cutting edge in terms of graphics. On the Xbox One itself Ryse runs rings around it. They'll just drop the texture quality and effects and let the source engine do its thing. Its possible both the Xbox One and the 360 versions are 720/60 but with a huge difference to effects, textures and lod.
 
Does anyone wonder what Titanfall looks like on 360?

I do -- especially since it's pretty much a done deal that Titanfall on the Xbox One is 720p due to the great focus on 60 FPS.

If it was 1080p it would have been stated by now. It would have added to the game's hype.
 
I don't really see something like that happening - that sounds more like a memory issue, and AFAIK the reserves haven't been touched.

In any case, I'm just not sure how else they'd achieve retaining the snap feature. I'm looking at it and seeing it from a list of

A. Snap fits inside the 2% reserve and we're arguing over nothing (unlikely)
B. Remove snap completely during gameplay (unlikely - major touted feature, even if possibly underused)
C. Let devs decide whether snap is enabled for a particular game (would be arbitrary for end users; party chat still requires snap?)
D. Snap just eats into system resources alongside game when used (performance hit, instability?)
E. There's more to it and we just haven't gotten the whole story yet (SECRET SAUCE)

tl;dr: iunno lol

Maybe the 8% and 2% numbers are wrong. Maybe CPU resources are used to make up the difference? Maybe the Kinect/Snap footprint is smaller? Maybe the 8% is dedicated to Kinect skeletal tracking etc...

I dunno either.
 
They shouldn't do it if it affects the Snap features. Stick to the gameplan. One of the consoles had to be less powerful, it's the xb1, but the Snap features are unique to the platform, leverage them.
 
i dont know what this would mean for any noticeable boost in game performance but its certainly interesting to see happen. people here seem to believe the snap function will take some sort of hit? its a neat feature, but i dont use it all that much, save for having a podcast or something playing in the background every now and then. i dont see much of the appeal for watching something like netflix while gaming.
 
I do -- especially since it's pretty much a done deal that Titanfall on the Xbox One is 720p due to the great focus on 60 FPS.

If it was 1080p it would have been stated by now. It would have added to the game's hype.

They might be just struggling to try and hit 1080p and haven't announced anything until they do/dont.
 
I'm not sure why some posters in this thread are implying that this is some new revelation or a shift in priorities/direction for the Xbox One.
Microsoft announced, even before the Xbox One was released, that they'd be continuously optimizing the system to allow developers to have more access to GPU resources. In other words, this is old news.
 
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