They have to go gold in like 3 weeks or less to hit release. It surely would have been locked down by now.They might be just struggling to try and hit 1080p and haven't announced anything until they do/dont.
They have to go gold in like 3 weeks or less to hit release. It surely would have been locked down by now.They might be just struggling to try and hit 1080p and haven't announced anything until they do/dont.
They might be just struggling to try and hit 1080p and haven't announced anything until they do/dont.
Maybe the 8% and 2% numbers are wrong. Maybe CPU resources are used to make up the difference? Maybe the Kinect/Snap footprint is smaller? Maybe the 8% is dedicated to Kinect skeletal tracking etc...
I dunno either.
I'm not sure why some posters in this thread are implying that this is some new revelation or a shift in priorities/direction for the Xbox One.
Microsoft announced, even before the Xbox One was released, that they'd be continuously optimizing the system to allow developers to have more access to GPU resources. In other words, this is old news.
Sub-HD/30fps.
I'm not sure why some posters in this thread are implying that this is some new revelation or a shift in priorities/direction for the Xbox One.
Microsoft announced, even before the Xbox One was released, that they'd be continuously optimizing the system to allow developers to have more access to GPU resources. In other words, this is old news.
I'm not sure why some posters in this thread are implying that this is some new revelation or a shift in priorities/direction for the Xbox One.
Microsoft announced, even before the Xbox One was released, that they'd be continuously optimizing the system to allow developers to have more access to GPU resources. In other words, this is old news.
8% of 1.2e+12 = 96,000,000,000 (96 megaflops)
I'm not sure why some posters in this thread are implying that this is some new revelation or a shift in priorities/direction for the Xbox One.
Microsoft announced, even before the Xbox One was released, that they'd be continuously optimizing the system to allow developers to have more access to GPU resources. In other words, this is old news.
How many of you guys are actually using the snap thing? I would imagine if your not using your Xbox with your cable (which I am not its totally useless) If disabling that freed a decent amount of ram for the system I am all for it.
cutting down features to allocate more power isn't optimization .
Erm.... that's 96 Gigaflops.
So it's been confirmed, or pretty much in the know what features will be cut?
Because that's not what the rumor is saying. It's saying they're going to split the resources into audio and video and are going to allow developers to not use them.
This is hardly "optimization" at all.
8% of 1.2e+12 = 96,000,000,000 (96 gigaflops (not megaflops))
I'm wondering if "video" refers to the Kinect camera and not video as in Netflix, cable etc...
8% of 1.2e+12 = 96,000,000,000 (96 gigaflops (not megaflops))
Yeah, that's what I'm wondering too. I assume that it's both but kinect camera features would seemingly use more power than video snapping.
I'm wondering if "video" refers to the Kinect camera and not video as in Netflix, cable etc...
XBO is 1.31 Tflops
It's a gain of 100Gflops
Someone translate this into DBZ power levels
I'm wondering if "video" refers to the Kinect camera and not video as in Netflix, cable etc...
Xbox One was born in Kenya
Well, I wouldn't call Netflix, cable...etc "audio".
You know, I always wonder how the hardware makers allocate resources in the early days. It sounds like that was a real problem for devs when it came to the launch titles, as it was a constantly moving target.
more then 1/3 of the 360 GPU
And if it is kinect. Then another step toward kinectless sku
Not really. Video kinect features are different from voice with kinect and the latter is used for a large portion of the Xbox UI when (and outside of) playing games.
Games that aren't motion controlled shouldn't have to be impacted by the video kinect functions and games that are motion controlled would still be in a better position (sales) via each Xbox One having kinect.
And if it is kinect. Then another step toward kinectless sku
I don't know a lot about computers, but I wouldn't have thought voice-processing would've required any use of the GPU. Isn't that sort of processing usually done by the CPU?
Gonna suck for MS when Titanfall 2 comes out on PS4.
Not really. Video kinect features are different from voice with kinect and the latter is used for a large portion of the Xbox UI when (and outside of) playing games.
Games that aren't motion controlled shouldn't have to be impacted by the video kinect functions and games that are motion controlled would still be in a better position (sales) via each Xbox One having kinect.
100GF is way too much for Snap features. My guess is it was a 8% GPU time reservation for Kinect to use for high precision motion tracking ie skeletal database matching. That would be extremely computation heavy and my guess is that Microsoft assumed that all devs would want to use this at all times.... because Kinect is so awesome and we all like doing everything by waving our arms around. Now that they've noticed that the overwhelming bulk of Kinect usage is via voice commands, they're making it dependent on the dev to reserve in the rare title that uses it. I doubt snap is affected at all by this.j/k
100GF is way too much for Snap features. My guess is it was a 8% GPU time reservation for Kinect to use for high precision motion tracking ie skeletal database matching. That would be extremely computation heavy and my guess is that Microsoft assumed that all devs would want to use this at all times.... because Kinect is so awesome and we all like doing everything by waving our arms around. Now that they've noticed that the overwhelming bulk of Kinect usage is via voice commands, they're making it dependent on the dev to reserve in the rare title that uses it. I doubt snap is affected at all by this.j/k
Respawn already announced Titanfall will have NO Kinect support during VGX. More fuel for the fire.So this means TF or any that uses this extra resource , won't have any kinect motion control?
Interesting .
Both console OS's right now are probably reserving a lot more then they currently need in the name of future proofing.
If true I think MS is tossing out its OS roadmap and the unused system reservation in favour of the power boost. They will just optimise what they got.
100GF is way too much for Snap features. My guess is it was a 8% GPU time reservation for Kinect to use for high precision motion tracking ie skeletal database matching. That would be extremely computation heavy and my guess is that Microsoft assumed that all devs would want to use this at all times.... because Kinect is so awesome and we all like doing everything by waving our arms around. Now that they've noticed that the overwhelming bulk of Kinect usage is via voice commands, they're making it dependent on the dev to reserve in the rare title that uses it. I doubt snap is affected at all by this.j/k
$300-350 without Kinect (to make up for the inferior hardware) or $399 with Kinect included would be good. Doubt option 1 will ever happen (and even if they do, they'll still overprice at at $399 without Kinect).
And if it is kinect. Then another step toward kinectless sku
So this means TF or any that uses this extra resource , won't have any kinect motion control?
Interesting .
Respawn already announced Titanfall will have NO Kinect support on VGX. More fuel for the fire.
More than likely. As I said earlier, games that don't need kinect motion shouldn't have to suffer.
Gonna suck for MS when Titanfall 2 comes out on PS4.
If snap is left intact. Then it's a win win situation for gamers and dev.