(RUMOR) Xbox One GPU reserve getting smaller soon, down from 10% to 2%

They might be just struggling to try and hit 1080p and haven't announced anything until they do/dont.

I was under the belief that framerate is usually the last aspect finalized in game development and that resolution would have had to be decided on earlier in the development process? Perhaps not though
 
Maybe the 8% and 2% numbers are wrong. Maybe CPU resources are used to make up the difference? Maybe the Kinect/Snap footprint is smaller? Maybe the 8% is dedicated to Kinect skeletal tracking etc...

I dunno either.

My main thought in this is that the whole 10% thing is a reserve in the first place - as though to suggest "this is the absolute maximum performance these functions could ever need," so I'm just a bit dubious that the snap functions were ever that great of a drain on resources to use the entirety of the reserve to begin with, outside maybe when snapping video. Hence why I figure these performance hits I'm proposing would be fairly negligible ones.

Maybe ElTorro/gofreak/someone else from TechGAF might have better/more interesting insight on this.

EDIT: wow i used "in the first place" like four times in one sentence
 
I'm not sure why some posters in this thread are implying that this is some new revelation or a shift in priorities/direction for the Xbox One.
Microsoft announced, even before the Xbox One was released, that they'd be continuously optimizing the system to allow developers to have more access to GPU resources. In other words, this is old news.

From 10% to 2% (80% reduction), that one of a hell optimization!
 
Sub-HD/30fps.

I get the feeling the 360 version is being kept under wraps because it's either a horrible mess or a great port. If it's a terrible mess, obviously they wouldn't want that getting out there. If it's a great port (and assuming the X1 version is 720p/60fps), then that'd mean the gap between a last gen, 8 year old console and a brand new next gen console isn't that big (at least, on this game) which would put the X1 in an even more embarrassing position.
 
I'm not sure why some posters in this thread are implying that this is some new revelation or a shift in priorities/direction for the Xbox One.
Microsoft announced, even before the Xbox One was released, that they'd be continuously optimizing the system to allow developers to have more access to GPU resources. In other words, this is old news.

This is a pretty big change to come so quickly. Usually it takes considerably longer for changes to start coming and they're often far more incremental than this.
 
I'm not sure why some posters in this thread are implying that this is some new revelation or a shift in priorities/direction for the Xbox One.
Microsoft announced, even before the Xbox One was released, that they'd be continuously optimizing the system to allow developers to have more access to GPU resources. In other words, this is old news.

cutting down features to allocate more power isn't optimization .
 
Id figured better automated ESRAM management would have been a priority. Well its a start.

8% wont raise resolutions but should enable small to semi moderate FPS gains.

Its highly unlikely MS would remove snap, that would give MS negative PR. Snap is more of a CPU-bound feature anyway, think of a PC.
 
. Hope this doesn't affect multitasking/snapping. MS better still to focus on those unique features. Was hoping they'd really overhaul it and add more functionality, maybe like adding the ability to snap video transparently like a movable PIP instead of having it framed, etc If this was just was allocated for Kinect skeletal tracking I'm not as concerned.
 
Xbox One was born in Kenya

receipts.gif
 
I'm not sure why some posters in this thread are implying that this is some new revelation or a shift in priorities/direction for the Xbox One.
Microsoft announced, even before the Xbox One was released, that they'd be continuously optimizing the system to allow developers to have more access to GPU resources. In other words, this is old news.

Because that's not what the rumor is saying. It's saying they're going to split the resources into audio and video and are going to allow developers to not use them.
This is hardly "optimization" at all.
 
How many of you guys are actually using the snap thing? I would imagine if your not using your Xbox with your cable (which I am not its totally useless) If disabling that freed a decent amount of ram for the system I am all for it.

I use it 90% of the time while playing most games. I've got my PC plugged into the HDMI in and I just half-watch internet videos while playing. It's great.
 
Because that's not what the rumor is saying. It's saying they're going to split the resources into audio and video and are going to allow developers to not use them.
This is hardly "optimization" at all.

I'm wondering if "video" refers to the Kinect camera and not video as in Netflix, cable etc...
 
You know, I always wonder how the hardware makers allocate resources in the early days. It sounds like that was a real problem for devs when it came to the launch titles, as it was a constantly moving target.

Developing a game for launch is the worst scenario for any dev. Super tight deadlines, constantly shifting targets, and multiple dev kit configurations over time.
 
And if it is kinect. Then another step toward kinectless sku

Not really. Video kinect features are different from voice with kinect and the latter is used for a large portion of the Xbox UI when (and outside of) playing games.

Games that aren't motion controlled shouldn't have to be impacted by the video kinect functions and games that are motion controlled would still be in a better position (sales) via each Xbox One having kinect.
 
Not really. Video kinect features are different from voice with kinect and the latter is used for a large portion of the Xbox UI when (and outside of) playing games.

Games that aren't motion controlled shouldn't have to be impacted by the video kinect functions and games that are motion controlled would still be in a better position (sales) via each Xbox One having kinect.

This is what I'm thinking too. Titanfall won't use ANY Kinect features, so I wonder if this is the first game launching that has the Kinect camera resources open. And yeah... we really need a solid leak on all this stuff. I'm so curious now!
 
And if it is kinect. Then another step toward kinectless sku

$300-350 without Kinect (to make up for the inferior hardware) or $399 with Kinect included would be good. Doubt option 1 will ever happen (and even if they do, they'll still overprice at at $399 without Kinect).
 
I don't know a lot about computers, but I wouldn't have thought voice-processing would've required any use of the GPU. Isn't that sort of processing usually done by the CPU or a dedicated audio chip?
 
100GF is way too much for Snap features. My guess is it was a 8% GPU time reservation for Kinect to use for high precision motion tracking ie skeletal database matching. That would be extremely computation heavy and my guess is that Microsoft assumed that all devs would want to use this at all times.... because Kinect is so awesome and we all like doing everything by waving our arms around
j/k
. Now that they've noticed that the overwhelming bulk of Kinect usage is via voice commands, they're making it dependent on the dev to reserve in the rare title that uses it. I doubt snap is affected at all by this.
 
Not really. Video kinect features are different from voice with kinect and the latter is used for a large portion of the Xbox UI when (and outside of) playing games.

Games that aren't motion controlled shouldn't have to be impacted by the video kinect functions and games that are motion controlled would still be in a better position (sales) via each Xbox One having kinect.


So this means TF or any that uses this extra resource , won't have any kinect motion control?

Interesting .
 
100GF is way too much for Snap features. My guess is it was a 8% GPU time reservation for Kinect to use for high precision motion tracking ie skeletal database matching. That would be extremely computation heavy and my guess is that Microsoft assumed that all devs would want to use this at all times.... because Kinect is so awesome and we all like doing everything by waving our arms around
j/k
. Now that they've noticed that the overwhelming bulk of Kinect usage is via voice commands, they're making it dependent on the dev to reserve in the rare title that uses it. I doubt snap is affected at all by this.

Maybe this answers my question as to why the GPU is required for voice, the mic likes to know where sounds are coming from in the room right?
 
100GF is way too much for Snap features. My guess is it was a 8% GPU time reservation for Kinect to use for high precision motion tracking ie skeletal database matching. That would be extremely computation heavy and my guess is that Microsoft assumed that all devs would want to use this at all times.... because Kinect is so awesome and we all like doing everything by waving our arms around
j/k
. Now that they've noticed that the overwhelming bulk of Kinect usage is via voice commands, they're making it dependent on the dev to reserve in the rare title that uses it. I doubt snap is affected at all by this.

The only games that even really use this stuff are Dead Rising 3, Battlefield 4, Crimson Dragon and Zoo Tycoon I think. It's not a huge loss at all for many existing games.

So this means TF or any that uses this extra resource , won't have any kinect motion control?

Interesting .
Respawn already announced Titanfall will have NO Kinect support during VGX. More fuel for the fire.
 
Both console OS's right now are probably reserving a lot more then they currently need in the name of future proofing.

If true I think MS is tossing out its OS roadmap and the unused system reservation in favour of the power boost. They will just optimise what they got.

Does seem like a 'fuck, is there ANYTHING we can do?' type of change.
 
100GF is way too much for Snap features. My guess is it was a 8% GPU time reservation for Kinect to use for high precision motion tracking ie skeletal database matching. That would be extremely computation heavy and my guess is that Microsoft assumed that all devs would want to use this at all times.... because Kinect is so awesome and we all like doing everything by waving our arms around
j/k
. Now that they've noticed that the overwhelming bulk of Kinect usage is via voice commands, they're making it dependent on the dev to reserve in the rare title that uses it. I doubt snap is affected at all by this.

100GF is for Snap and Kinect.
imo
 
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