(RUMOR) Xbox One GPU reserve getting smaller soon, down from 10% to 2%

I wonder if the new Kinect is a substantial improvement for games because if not, why bother if your a dev?

Being in every box only really matters to first party. Beyond voice controls and Fitness/Dance, I've yet to see what good Kinect offers. Head tracking is stupid without VR. Gestures are a right pain. Voice is a cool gimmick. Automatic logging in, worth the $499.

E3 should be telling for Kinect. If there is nothing more than Kinect 1.0 gimmicks it's dead to gamers and on an expensive life line with voice control and skype.
 
I don't think so. I think it's only the truly obsessed that even care at this point. How many different ways can it be explained that the PS4 has stronger hardware? At this point, many more people are just concerned with enjoying the system and the games coming, of which there's some exciting things for Xbox One owners to look forward to. The dick measuring contests will be replaced with people just not sweating the small stuff and instead having some fun.

It would help if some folks at MS would stop being so obsessed about it, because it's their vocality that makes it news-worthy.
 
It would help if some folks at MS would stop being so obsessed about it, because it's their vocality that makes it news-worthy.

Pretty much, there were jokes about Tomb Raider Definitive Version not being definitive because it was at 30FPS (I'm a guilty party of that), then it was reported that one version was at 60FPS and the other was not, then we have an article of Mr Panello responding to that practically going "well you know, we just shipped a console" and "Ryse best looking game end of story"
 
I don't think so. I think it's only the truly obsessed that even care at this point. How many different ways can it be explained that the PS4 has stronger hardware? At this point, many more people are just concerned with enjoying the system and the games coming, of which there's some exciting things for Xbox One owners to look forward to. The dick measuring contests will be replaced with people just not sweating the small stuff and instead having some fun.

Says the guy who was debating and peddling specs misinformation, offering a new secret sauce every week, followed by more outright "dick measuring" nonsense, for months on end. Of course you'd change tune now after pretty much everything you'd been spewing for months and months turned out to be the tripe we all knew it to be.
 
Says the guy who was debating and peddling specs misinformation, offering a new secret sauce every week, followed by more outright "dick measuring" nonsense, for months on end. Of course you'd change tune now after pretty much everything you'd been spewing for months and months turned out to be the tripe we all knew it to be.

So is this his penance? Having to admit he was wrong for the rest of the Gen.
 
Ah okay. It only means games will greatly improve considering all the praise Tomb Raider DE has been getting for graphics. Nice!!
It doesnt get praise for the graphics but for the better image quality it has. The only important question is how xbone will hold up when next gen only games are coming, and in particualry open world games.
 
It doesnt get praise for the graphics but for the better image quality it has. The only important question is how xbone will hold up when next gen only games are coming, and in particualry open world games.

They will be designed around the least common denominator so they will hold up fine. They will probably just look and run better on the PS4 but still fully playable on Xbox.
 
It seems like it. His post mentioned that the PS4 undoubtedly has stronger hardware.
If that was his actual intention he needs to grow a pair and come to NeoGAF and apologize profusely for his months of lying to our faces. No spin, no bull; A "I lied to you all because it's my job to do that."
 
If that was his actual intention he needs to grow a pair and come to NeoGAF and apologize profusely for his months of lying to our faces. No spin, no bull; A "I lied to you all because it's my job to do that."

You think he's a paid shill?

Regardless, a lot of people say a lot of unsubstantiated shit on this forum. I don't think I've ever seen an apology.
 
8% of 30fps is 2.4. That leaves a tiny bit of headroom for other things... but let's be honest, this is not going to be magic and I don't think it's going to matter to most devs (depending on how "8%" breaks down as far as actual GPU versus memory/memory bandwidth it MAY be the difference between one type of AA and another, or maybe slightly more particles... but it's still not very much and absolutely nothing to get excited over.
 
8% of 30fps is 2.4. That leaves a tiny bit of headroom for other things... but let's be honest, this is not going to be magic and I don't think it's going to matter to most devs (depending on how "8%" breaks down as far as actual GPU versus memory/memory bandwidth it MAY be the difference between one type of AA and another, or maybe slightly more particles... but it's still not very much and absolutely nothing to get excited over.

I don't disagree, i'm not a games programmer but i'm guessing a game may be locked down to 30fps because it couldn't hit the desired frame rate, e.g. 60fps. so if your game was achieving 50fps, that would be an additional 5fps closer to the target your aiming for.
 
Well I took picture this morning, but all of a sudden my phone can send the picture via bluetooth to my computer to upload.

eL39bto.gif
 
They will be designed around the least common denominator so they will hold up fine. They will probably just look and run better on the PS4 but still fully playable on Xbox.

Not really. Some will, of course, but not all of them. We've seen plenty of examples over the years of developers not doing this. Hell, the oXbox wasn't even remotely close to the PS2 in terms of sales but the power gap and ease of development still resulted in publishers like Ubisoft focusing on it more than the PS2.

Then take a look at how gimped a number of PS3 versions were last gen, even though sales were neck and neck with the 360. This improved over time but again, only because they were neck and neck (and even then, you'd get the odd game that really suffered, like Skyrim).

If the Xbone falls behind as much as most people think it will, what incentive will there be to focus on it?

Errr don't the xbox one and ps4 versions of FIFA run at exactly the same res and framerate on PS4 and Xbox one? Shows how much "dads, college students, old geezers" know...

http://www.eurogamer.net/articles/digitalfoundry-fifa-14-next-gen-face-off

That's part of his point. He's saying the PS4 is perceived to be more powerful, even when the games look the same.
 
You think he's a paid shill?

Regardless, a lot of people say a lot of unsubstantiated shit on this forum. I don't think I've ever seen an apology.
My apologies. I thought this was in reference to Penello.
There is no evidence that Sage is on anyone's payroll that I've ever read and I assume he'd be banned were there any direct proof. The apology then needs to be "...because I felt like it."
 
This has probably been answered countless times before. But, what does this mean? I know like nothing when it comes to GPUs or CPUs. Does it affect console features, resolution, or graphics?
 
That's part of his point. He's saying the PS4 is perceived to be more powerful, even when the games look the same.

I agree that gamers know the ps4 is more powerful and skews our belief that games look better on one system than the other. I don't buy dad's etc would have a skewed vision of what's better.

Well I know for certain dads don't know jack - you can ask the lad i went to school with who recieved a commodore plus 4 for christmas rather than an amiga.
 
So, if this is happening to the extent that is suggested, it basically means the Kinect reservation, which is currently done entirely on the system side for developers, whether they wanted to take advantage of Kinect in their games or not, is now being turned over entirely to the developer.

In other words, if a developer wants to do something with Kinect, they can now make up their own minds as to how much or how little GPU resources they want to put towards it, and if they don't want to do much of anything at all with Kinect, or just the bare minimum, then they can just utilize the majority or even all of the freed up GPU processing resources. And with this, I'm sure Microsoft is also providing the Kinect code they were using before in the system reservation for use by devs, in case they want to use it as a starting point.

And to those suggesting it, no, this doesn't signal bad things for Kinect, because Microsoft is almost certainly going to be giving devs the code they were using for Kinect on the system reserve side in case they want to take advantage of it. The fact still remains that every Xbox One comes with Kinect included, and as long as that is the case, devs, if they're willing to invest in it, will know that all xbox one owners can take advantage of it. If this is true, then it just makes sense to give developers more of a choice in the matter.

If this is the case then it is negative for kinect. Previously kinect features (non voice) were effectively free for devs - the resources were reserved by the OS so your game couldn't use them for more graphics etc.

Now it's up to devs, so they have to weigh up the value of kinect motion/gesture controls vs more traditional game features like better/faster graphics. He risk is more devs take the simple route and therefore have no incentive to use kinect.


I do think this sounds more reasonable than opting out of snap, but I don think we know enough about the GPU/CPU reservation for snap vs kinect to understand which would be impacted! until we learn more about this
 
This has probably been answered countless times before. But, what does this mean? I know like nothing when it comes to GPUs or CPUs. Does it affect console features, resolution, or graphics?

It means nothing. What is 8% going to do, give you 3 more frames per second?
 
If this is the case then it is negative for kinect. Previously kinect features (non voice) were effectively free for devs - the resources were reserved by the OS so your game couldn't use them for more graphics etc.

Now it's up to devs, so they have to weigh up the value of kinect motion/gesture controls vs more traditional game features like better/faster graphics. He risk is more devs take the simple route and therefore have no incentive to use kinect.


I do think this sounds more reasonable than opting out of snap, but I don think we know enough about the GPU/CPU reservation for snap vs kinect to understand which would be impacted! until we learn more about this

If more and more devs did opt out of Kinect functionality over slightly better gaming performance, it just devalues Kinect even further, and gives more rise to the possibility of a Kinect'less, cheaper SKU, something I myself might be interested in.
 
If this is the case then it is negative for kinect. Previously kinect features (non voice) were effectively free for devs - the resources were reserved by the OS so your game couldn't use them for more graphics etc.

Now it's up to devs, so they have to weigh up the value of kinect motion/gesture controls vs more traditional game features like better/faster graphics. He risk is more devs take the simple route and therefore have no incentive to use kinect.


I do think this sounds more reasonable than opting out of snap, but I don think we know enough about the GPU/CPU reservation for snap vs kinect to understand which would be impacted! until we learn more about this

Doesn't the Kinect already have its own processor? Why would it need to take an extra 100 gigaFLOPS from the GPU?
 
Doesn't the Kinect already have its own processor? Why would it need to take an extra 100 gigaFLOPS from the GPU?

The processing power in the kinect itself is for the kinects sensors/etc... not for how the Kinect interacts with with xbone, which requires a certain amount of power in and of itself.
 
It seems like it. His post mentioned that the PS4 undoubtedly has stronger hardware.

This is a stunner to people like nib, but I've said this all along. My first ever NeoGAF post said exactly this, that it didn't matter how much stronger the PS4 was, just that Microsoft gave devs enough power to make great looking next gen games, and there is no credible argument, in my opinion, that they haven't done precisely that. The fact that the stronger hardware will get higher resolutions or performance (particularly when they're at the same resolution, as is the case with Tomb Raider) is a surprise to nobody. I've said all along that I didn't demand nor expect for all xbox one games to be at 1080p, and that it would obviously be better suited at lower resolutions. The real issue my good buddy nib has is with me actually having something positive to say about the Xbox One, and not hopping on the negative bandwagon about how weak and incapable it is. Beyond that, I stand by all that I've said, and, hell, Ryse practically proved a big part of what I was saying from the very start, and it did so at launch no less. The game is not only *gasp* sub 1080p, but nothing else on either system looks quite as good. Who with a straight face can look at that game at launch, with tools and drivers that were widely criticized as not being complete or where they need to be, and in which it was known from the start would take more time and dev effort to get the most out of the hardware, and somehow still claim the Xbox One doesn't have plenty enough power to deliver incredible looking games well into its life?
 
They will be designed around the least common denominator so they will hold up fine. They will probably just look and run better on the PS4 but still fully playable on Xbox.

This is obvious but its about power and performance. PS3 games were also "playable" but looked and ran worse then many of their 360 counterparts. And I doubt that they will build on the LCD, because it wasnt the case last gen and the trend at the moment is that PS4 is the unit the major teams of the devs are working on. We havent had the case were a dev came out and showed only the xbone version to the press and it wont happen in the future.
 
And what did the speed boost before launch bring, another few? 5 or 6 more of those and MS is back in the game.

The Tomb Raider Definitive Edition disparity came under that "speed boost". That improvement is already factored in the current analysis. However this is all besides the point. There is no software upgrade that is going to get around the PS4 having 100% more ROPs and 50% more GPU cores.
 
First games won't improve by 8%. You still have esram and a CPU that remained constant. For an 8% increase more than just the GPU would need to be increased.

30 frames would become 32.4 frames if the GPU was all that mattered; however, realistically you would get closer to 31.6 if you are lucky down to as little as no increase if bottlenecked elsewhere.

I am still baffled. It doesn't seem worth the loss of any OS functionality. I actually hope this is not true, it's not logical.
 
I dont see the issue here. Snap seems more useful when watching tv than playing games. Long as video can be snapped when watching tv, the bulk of its functionality is still intact.
 
Top Bottom