[RUMOUR] FairGame$ has been cancelled. [Update: Pachter says he "misspoke"]

Hope the dumbasses who make dumbass strategic decisions go, not the regular developers, sadly it's often the other way around. If you have less devs, you have less ability to, when you find better leadership, turn things around.
Sony's big foray into GAAS was so big, people forget that among the many studios they bought up for their GAAS strategy, they also bought out a mobile game company. That got shot down fast and they didnt even release any news or pics of what they were working on.

So not only was Sony amped up on shotgunning (no pun intended) tons of GAAS shooter games, but they were also trying to spread into smartphone gaming. The studio was called Neon Koi.
 
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eedd6d5f-472b-4464-a51a-567cc3ab64b2-small.jpg

Sony after Pachter misspoke:

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Shame on everyone that piled on this game because Pachter said something. If you did that you're whack.

Folks really don't need much reason to pile on this turd of a game. There is no "shame" here. At best just a reminder that Pachter often talks out of his ass.
 
Folks really don't need much reason to pile on this turd of a game. There is no "shame" here. At best just a reminder that Pachter often talks out of his ass.
How do you know it's a turd?

I have zero interest in it as it's not my thing but why are you so sure It'll be bad?
 
Folks really don't need much reason to pile on this turd of a game. There is no "shame" here. At best just a reminder that Pachter often talks out of his ass.
So, you're like Pachter then :P

But now seriously, I have ZERO interest in this game, but I would never talk out of my ass and say it's shit when I don't have the faintest idea.
 
How do you know it's a turd?

I have zero interest in it as it's not my thing but why are you so sure It'll be bad?

See below

So, you're like Pachter then :P

But now seriously, I have ZERO interest in this game, but I would never talk out of my ass and say it's shit when I don't have the faintest idea.

Nope. We do have an idea. This looks like a turd to me even from a conceptual standpoint.

 
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Being critical of mistakes or the direction a company is taking is not the same as no longer caring or being a fan. Agreeing with everything a company does is a bit delusional and looks a lot like this....

YyR0Idu8lIT6jKTv.jpg


:messenger_winking_tongue:
Being critical or disliking the direction of a company is perfectly ok, same as liking their direction or to understand why they took it. I think it's good to debate about this and this is not the gaming flatearthery I criticize.

Gaming flatearthery is to stubbornly insist on telling known lies and to keep rejecting the objective, measurable, verifiable factual data that proves them wrong because doesn't match their desilusional narrative.

Ryan's and Hulst plan was 20 GAAS games.
The GaaS push, like the PC push, started with Shuhei Yoshida and Shawn Layden, years before Jim Ryan became SIE CEO and years before Hermen Hulst became head of PS Studios.

To name a few examples, they started to work on Concord, Horizon Online or GT7 in 2018, and on Helldivers 2 in 2016.

Ryan and Hermen happened to be the ones in charge when it was publicly announced, but their predecessors and in case of Ryan successors also have been part of it.

They never said that it was going to be 20 GaaS titles. They originally said 10+, and a bit later -after the Bungie acquisition was done- specified that their plan was 'live service games of 12 IPs'.

Jim Ryan heavily invested to grow all SIE areas, as could be accesories, game subs, 1st party games, 2nd party deals, 3rd party deals, off-PS first party expansion including off-gaming adaptations. So, in the same way he doubled down in everything else (including non-GaaS 1st party games, or first party games for console), he also doubled down in their GaaS or multiplatform expansions.

Businesses that always were there, but with a lower priority: remember Sony started to make GaaS with SOE, and that every decade or generation they published games in non-PS consoles and computers since the 80s.
 
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So not only was Sony amped up on shotgunning (no pun intended) tons of GAAS shooter games, but they were also trying to spread into smartphone gaming. The studio was called Neon Koi.

Playstation specifically, not Sony. Sony already has a very profitable mobile game business under Sony Music/Aniplex. Fate/Grand Order is one of the highest earning mobile games of all time. It's PlayStation who's been trying to get into that space.
 
Does Sony really think FairGame$ has a better shot than Concord? I would have gone all in on Marathon.
It is supposed to be a game like Pay Day. Pay Day 3 massively bombed, so there is a massive market that isnt being tapped. I don't trust the studio though.

If this game is ever released, I expect it be nothing like its trailer. I don't even think the game entered full production when the trailer dropped. The negative backlash to it hopefully allowed the studio to course correct
 
If this game is ever released, I expect it be nothing like its trailer. I don't even think the game entered full production when the trailer dropped. The negative backlash to it hopefully allowed the studio to course correct

They'd have to change the name of the game too coz that name has become a meme and carries a certain level of stank.
 
Being critical or disliking the direction of a company is perfectly ok, same as liking their direction or to understand why they took it. I think it's good to debate about this and this is not the gaming flatearthery I criticize.

Gaming flatearthery is to stubbornly insist on telling known lies and to keep rejecting the objective, measurable, verifiable factual data that proves them wrong because doesn't match their desilusional narrative.

Pretty easy to reject that data when, for example, HeisenbergFX4 HeisenbergFX4 is explaining that first party games are the reason why he and I buy PlayStation and your first response is...

"Only around 10% of the PS full game units sold from first party."

Who gives a shit? This is the problem. People state their personal opinion/perspective and you will reel off some "objective fact" as if proves that opinion wrong when it just doesn't. You were better off with your second take saying they are not "lacking good first party games" and providing examples. That's subjective and folks can still disagree with it, but let's stop pretending people are lying when it is really just a matter of opinion.
 
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Pretty easy to reject that data when, for example, HeisenbergFX4 HeisenbergFX4 is explaining that first party games are the reason why he and I buy PlayStation and your first response is...

"Only around 10% of the PS full game units sold from first party."

Who gives a shit? This is the problem. People state their personal opinion/perspective and you will reel off some "objective fact" as if proves that opinion wrong when it just doesn't. You were better off with your second take saying they are not "lacking good first party games" and providing examples. That's subjective and folks can still disagree with it, but let's stop pretending people are lying when it is really just a matter of opinion.
The problem with yurinka (similar to Mibu no ookmai who got permabanned) is that he's got a way of lecturing and talking down to people. And when confronted with some debate will pull off stats or some detour info trying to deflect. He's not the type of guy who will ever agree to other people's opinions, accept there can be multiple viewpoints or even admit defeat.

So you just got to roll with it, and let the guy have his opinion since he's not budging.
 
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Being critical or disliking the direction of a company is perfectly ok, same as liking their direction or to understand why they took it. I think it's good to debate about this and this is not the gaming flatearthery I criticize.

Gaming flatearthery is to stubbornly insist on telling known lies and to keep rejecting the objective, measurable, verifiable factual data that proves them wrong because doesn't match their desilusional narrative.
Personally I couldn't care less about their record profits or how many units the PS5 has sold

ALL I care about is what tent pole exclusives I can play that are legit makes me happy I owned a PS5 Pro bangers

So far that has been a massive struggle for Sony to impress me
 
The problem with yurinka (similar to Mibu no ookmai who got permabanned) is that he's got a way of lecturing and talking down to people. And when confronted with some debate will pull off stats or some detour info trying to deflect. He's not the type of guy who will ever agree to other people's opinions, accept there can be multiple viewpoints or even admit defeat.

So you just to roll with it, and let the guy have his opinion since he's not budging.

I was just thinking "remember back when I was arguing with folks who were criticizing Sony for making so many 'movie games'". I'd love to be having those arguments right now instead of this.
 
Personally I couldn't care less about their record profits or how many units the PS5 has sold

ALL I care about is what tent pole exclusives I can play that are legit makes me happy I owned a PS5 Pro bangers

So far that has been a massive struggle for Sony to impress me

Sony is just coasting this gen, they put absolute minimal effort. And thanks to MS shooting themselves in the ass they will win this generation with massive advantage over series consoles - doing absolutelyalmost fucking nothing.

It's sad...
 
Personally I couldn't care less about their record profits or how many units the PS5 has sold

ALL I care about is what tent pole exclusives I can play that are legit makes me happy I owned a PS5 Pro bangers

So far that has been a massive struggle for Sony to impress me

For real. I don't know what this "Financial Report" game everyone keeps yammering on about is but I hope it at least gets nominated for GOTY with all the hype it gets.
 
Personally I couldn't care less about their record profits or how many units the PS5 has sold

ALL I care about is what tent pole exclusives I can play that are legit makes me happy I owned a PS5 Pro bangers

So far that has been a massive struggle for Sony to impress me
Your mistake was buying a PS5 Pro to begin with. That hardware wasn't worth it, especially with the PS5 Digital around.
 
Personally I couldn't care less about their record profits or how many units the PS5 has sold

ALL I care about is what tent pole exclusives I can play that are legit makes me happy I owned a PS5 Pro bangers

So far that has been a massive struggle for Sony to impress me
People care way too much about corporate financials, unless someone actually works there or buys their stocks.

Out of all the products we all buy, how many do people actually care about the numbers (unless they fit in one of the above?). Not too often. But gaming drones love video game sales metrics. It'd be like a guy saying his BMW sells better than Audis, or his $30 Hamilton Beach toaster is better because it sells tons.

I got a decent gaming laptop. And anyone who has a PC or laptop it doesn't matter. You dont see people going around..... Yaaaaaaa! My PC/laptop is Nvidia based and they got most of the gpu market share and record profits!
 
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Sony is just coasting this gen, they put absolute minimal effort. And thanks to MS shooting themselves in the ass they will win this generation with massive advantage over series consoles - doing absolutelyalmost fucking nothing.

It's sad...
3rd party has totally carried this gen

For real. I don't know what this "Financial Report" game everyone keeps yammering on about is but I hope it at least gets nominated for GOTY with all the hype it gets.
For me this is 100% my personal opinion but they revert back to the sales records is because they can't point to a large number of games that are must owns (again, for me)

Your mistake was buying a PS5 Pro to begin with. That hardware wasn't worth it, especially with the PS5 Digital around.
I still love my Pro as its the best place to play shooters and avoid PC gamers
 
I was just thinking "remember back when I was arguing with folks who were criticizing Sony for making so many 'movie games'". I'd love to be having those arguments right now instead of this.



New idea.

Cinematic GAAS games. Every 10 kill-streak, everyone's game stops for a mandatory 5 minute exposition scene about a character's tragic backstory and quest for revenge.


mark-cuban-shark-tank.gif
 
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New idea.

Cinematic GAAS games. Every 10 kill-streak, everyone's game stops for a mandatory 5 minute exposition scene about a character's tragic backstory and quest for revenge.


mark-cuban-shark-tank.gif
"You know, we really were the squad of us....BluntSmokaz69, GitRekker420 and KlappinChEEKBOI I mean..."

*sad acoustic guitars play softly while childhood trauma processes*
 
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What would the shape of this gen been like had Sony not been so distracted with GaaS and PC ports
AA and specially AAA games get more expensive to make every generation. Nowadays games like Spider-Man 2 took over $300M to be made. Current gen big AAA budgets means they have to sell around 8-10M copies to be profitable if they don't have DLC/IAPs, something very little amount of games achieve in a single console specially when not crossgen.

Since digital addons and game subs started two generations ago, the console game revenue started to slowly but constantly shift from full game sales to digital addons and game subs, and nowadays full game sales already are a minority and most of the top sellers are GaaS. On top of this, the gameplay time and revenue also has been shifting both in console and PC from games released the same year to games released in previous years.

So, the percentage of yearly revenue for new paid games (particularly non-GaaS ones) is decreasing but AAA games need more and more revenue every generation to the point most games can't get profitable if exclusive to a single console without DLC. This means that to make only non-GaaS AAA without DLC for a single console would be a long term suicide.

Meaning, instead of making around half of their first party games new IPs as they have been working on according to Hermen, they'd heavily focus on their few top seller IPs (those who sold above 8-10M).

Pretty likely they wouldn't have acquired teams like Housemarque or Firesprite, would have stopped working in IPs like Ratchet or Death Stranding, would have shut down Bend, Media Molecule or Japan Studio (instead of restructuring it splitting and rebranding it as Team Asobi and XDEV Japan). Would have stopped working with teams like Kojipro or Shift Up.

Going forward would have focused mostly in Horizon, Gran Turismo, God of War, Spider-Man, The Last of Us, Uncharted, Ghost of Tsushima and maybe Days Gone with rare cases of new IPs from time to time and pretty likely small spinoffs of these games.

Pretty likely would also gradually decreased their focus on first party content shifting it to become just a platform focused on 3rd party content, hardware, accesories and gamesub.

Why haven't we gotten another amazing remake from BluePoint after Demons Souls in 2020?
The BluePoint head of studio mentioned that they wanted to evolve from being a support studio who makes remasters and remakes to an support studio who works in new games, as they did in God of War Ragnarok.

Where have Sony Santa Monica and Naughty Dog been all gen?
SSM working minimum in GoWR, GoWR Valhalla, Cory's new IP, the next mainline GoW set in a new mythology, a smaller unannounced project and a small team overviewing/supporting the GoW PC ports and movie adaptation.

ND released TLOU2 just before starting the gen, and have been working minimum in Intergalactic, TLOU Online, an unannounced SP AAA that isn't TLOU3 apparently started in 2023, and a small team overviewed/supported the remasters/remakes of Uncharted 4+Lost Legacy, TLOU1 and TLOU2, their PC ports, the Uncharted movie and TLOU tv show.

And remember, AAA require more time to be done every new generation, and the recently released ones took on average around 5-9 years to be made.

STILL NO BLOODBORNE REMASTER! Not even a patch for 60 fps.
Miyazaki said he didn't see the point of making a remaster a generation later because would be too similar, and that would make more sense to keep a two generations distance as they did with Demon's Souls to have a better difference vs the original game.

People have wanted remasters for Killzone 2+3, Infamous 1+2, Resistance, and Motprstorm forever.
I'm one of those who want Killzone or Motorstorm back, remastered or with new games. But seems these series you mention here didn't sell well enough to justify the budget of making new stuff with them.

At what point will Sony gamers start to get pissed and leave console for PC when Sony themselves doesn't seem to care that Ps5 Pro owners feel like we've gotten any priority from Sony and more and more games seem designed for multiplat releases (like Yotei) where its designed not to max out the hardware features of ps5/ps5 pro but seems designed for easy porting instead. May as well be another cross gen game like Ragnarok, gt7 or a fake next gen in name only game like Last of Us Remake and Spiderman 2.
see my reply above to "What would the shape of this gen been like had Sony not been so distracted with GaaS and PC ports", the explanation of why they make games crossgen, port them to PC or GaaS is the same:

AAA budgets highly grow every new generation and reached a point where most non-GaaS games for a single console wouldn't be profitable.

On top of this, AAA games now take around from 4 or 5 to 9 years to be made. Devs got the PS5 devkits in 2019 and only in some cases knew the PS5 specs in 2018. Meaning, games started before then -like most AAA games released before the current year- had to be designed and started to be developed for the previous gen because didn't have devkits, engines or even the hardware specs needed to make a game thought for the current gen. So they made them for the previous gen, and later when they got the PS5 stuff started to work on PS5 versions of them.

On top of this, due to the popularity of GaaS and game subs, around half of the PS active userbase continues in PS4, which means that not making a game crossgen means not being available for half of the active PS population.
 
Sony is just coasting this gen, they put absolute minimal effort. And thanks to MS shooting themselves in the ass they will win this generation with massive advantage over series consoles - doing absolutelyalmost fucking nothing.

It's sad...
That's because they hit an Apple like status. They got so big and just like any digital marketplace seller, they can coast on third party cuts. Their first party products now focus on the same heavy hitters with a sequel or remaster here and there. There isnt a huge need to rock the boat like Apple churned out tons of crazy hardware decades ago, or Sony amping up on tons of fresh SP IPs. Valve is even worse. Check back on Valve's history and they used to make lots of games in the 2000s. Now they are few and far between. No point budgeting lots of people and money to make a game that might flop. Safer route is coast on Steam cuts.

It's no different than the stock market.

When you dont have a lot of money to buy stuff, you risk it on volatile stuff to make good money. It's hard to make money if you got $1000 and put it into a 5% yield. But once someone gets big with a giant portfolio (let's say $1M), that's when you have the option to sit back and making 5% because you can safely live off the interest. No point putting it into tech stocks anymore where it can drop -20% on one bad earnings call. Just sit back and ride it out at 5%.
 
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AA and specially AAA games get more expensive to make every generation. Nowadays games like Spider-Man 2 took over $300M to be made. Current gen big AAA budgets means they have to sell around 8-10M copies to be profitable if they don't have DLC/IAPs, something very little amount of games achieve in a single console specially when not crossgen.

Since digital addons and game subs started two generations ago, the console game revenue started to slowly but constantly shift from full game sales to digital addons and game subs, and nowadays full game sales already are a minority and most of the top sellers are GaaS. On top of this, the gameplay time and revenue also has been shifting both in console and PC from games released the same year to games released in previous years.

So, the percentage of yearly revenue for new paid games (particularly non-GaaS ones) is decreasing but AAA games need more and more revenue every generation to the point most games can't get profitable if exclusive to a single console without DLC. This means that to make only non-GaaS AAA without DLC for a single console would be a long term suicide.

Meaning, instead of making around half of their first party games new IPs as they have been working on according to Hermen, they'd heavily focus on their few top seller IPs (those who sold above 8-10M).

Pretty likely they wouldn't have acquired teams like Housemarque or Firesprite, would have stopped working in IPs like Ratchet or Death Stranding, would have shut down Bend, Media Molecule or Japan Studio (instead of restructuring it splitting and rebranding it as Team Asobi and XDEV Japan). Would have stopped working with teams like Kojipro or Shift Up.

Going forward would have focused mostly in Horizon, Gran Turismo, God of War, Spider-Man, The Last of Us, Uncharted, Ghost of Tsushima and maybe Days Gone with rare cases of new IPs from time to time and pretty likely small spinoffs of these games.

Pretty likely would also gradually decreased their focus on first party content shifting it to become just a platform focused on 3rd party content, hardware, accesories and gamesub.


The BluePoint head of studio mentioned that they wanted to evolve from being a support studio who makes remasters and remakes to an support studio who works in new games, as they did in God of War Ragnarok.


SSM working minimum in GoWR, GoWR Valhalla, Cory's new IP, the next mainline GoW set in a new mythology, a smaller unannounced project and a small team overviewing/supporting the GoW PC ports and movie adaptation.

ND released TLOU2 just before starting the gen, and have been working minimum in Intergalactic, TLOU Online, an unannounced SP AAA that isn't TLOU3 apparently started in 2023, and a small team overviewed/supported the remasters/remakes of Uncharted 4+Lost Legacy, TLOU1 and TLOU2, their PC ports, the Uncharted movie and TLOU tv show.

And remember, AAA require more time to be done every new generation, and the recently released ones took on average around 5-9 years to be made.


Miyazaki said he didn't see the point of making a remaster a generation later because would be too similar, and that would make more sense to keep a two generations distance as they did with Demon's Souls to have a better difference vs the original game.


I'm one of those who want Killzone or Motorstorm back, remastered or with new games. But seems these series you mention here didn't sell well enough to justify the budget of making new stuff with them.


see my reply above to "What would the shape of this gen been like had Sony not been so distracted with GaaS and PC ports", the explanation of why they make games crossgen, port them to PC or GaaS is the same:

AAA budgets highly grow every new generation and reached a point where most non-GaaS games for a single console wouldn't be profitable.

On top of this, AAA games now take around from 4 or 5 to 9 years to be made. Devs got the PS5 devkits in 2019 and only in some cases knew the PS5 specs in 2018. Meaning, games started before then -like most AAA games released before the current year- had to be designed and started to be developed for the previous gen because didn't have devkits, engines or even the hardware specs needed to make a game thought for the current gen. So they made them for the previous gen, and later when they got the PS5 stuff started to work on PS5 versions of them.

On top of this, due to the popularity of GaaS and game subs, around half of the PS active userbase continues in PS4, which means that not making a game crossgen means not being available for half of the active PS population.
Holy fuck guys! We have a white collar PlayStation apologist corporation executive among us! Thanks for the let's-beat-around-the-bush boring excuses and deflections to explain why PlayStation sucks donkey balls this generation.
 
Pretty easy to reject that data when, for example, HeisenbergFX4 HeisenbergFX4 is explaining that first party games are the reason why he and I buy PlayStation and your first response is...

"Only around 10% of the PS full game units sold from first party."

Who gives a shit? This is the problem. People state their personal opinion/perspective and you will reel off some "objective fact" as if proves that opinion wrong when it just doesn't. You were better off with your second take saying they are not "lacking good first party games" and providing examples. That's subjective and folks can still disagree with it, but let's stop pretending people are lying when it is really just a matter of opinion.
"I'm disappointed in Sony's first party games on PS5"

"Oh yeah? Well only 10% of PS5 games sold are first party!"

Doesn't that kind of support the point you guys were making? I love fanboy logic.

People care way too much about corporate financials, unless someone actually works there or buys their stocks.

Out of all the products we all buy, how many do people actually care about the numbers (unless they fit in one of the above?). Not too often. But gaming drones love video game sales metrics. It'd be like a guy saying his BMW sells better than Audis, or his $30 Hamilton Beach toaster is better because it sells tons.

I got a decent gaming laptop. And anyone who has a PC or laptop it doesn't matter. You dont see people going around..... Yaaaaaaa! My PC/laptop is Nvidia based and they got most of the gpu market share and record profits!
Financials are always the last line of defense for fanboys. Reminds me of back when Wii U was bombing, and every conversation about it had some Nintendo fanboy talking about how much money Nintendo had in their bank account.
 
What's dumb about the game is that it recently got renamed to exclude the $. It's now a normal S.

But their webpage still has all the old art logos.
 
I actually think Concord had a better shot than this game.

For all the complaints Concord had a solid game underpinning all the garbage. Sony should have pulled it Fired the art and story teams, set it up for simultaneous release on Xbox, PC. Then have an Asian company like Arc system works completely redesign all the character art and lore from scratch.

Finally launch free to play with monetized skins and battlepasses. Would have been expensive though.

FairGames look DOA to me right from the first time deaf trailer.
 
For real. I don't know what this "Financial Report" game everyone keeps yammering on about is but I hope it at least gets nominated for GOTY with all the hype it gets.
I only care about financials when the current strategy aligns with my personal taste.

Players who loved linear, cinematic, single player games loved talking about sales data in 2017 - 2020.
 
I only care about financials when the current strategy aligns with my personal taste.

Players who loved linear, cinematic, single player games loved talking about sales data in 2017 - 2020.
It's just common sense. If Sony sees significant growth because of MTX purchases in Fortnite and that causes them to deprioritize games their fans love, then yeah, people aren't gonna be happy about that.
 
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