[RUMOUR] FairGame$ has been cancelled. [Update: Pachter says he "misspoke"]

the old addage, "if it quacks like a duck"

In this case "if it looks like shit, it probably is."
It's got the exact same stink that Concord and Suicide Squad had (among many others). Anybody who's paid the slightest bit of attention this gen can smell this flop from a mile away.

Maybe we got it wrong this time, but I wouldn't bet on it.
 
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It's got theat exact same stink that Concord and Suicide Squad had (among many others). Anybody who's paid the slightest bit of attention this gen can smell this flop from a mile away.

Maybe we got it wrong this time, but I wouldn't bet on it.
It's amazing just based off looks you can tell if a game is trash. Hard to tell for indie games who will usually have budget production values, but for high budget games it seems looks can correlate.

Concord: Uh oh. What DEI-ish dumb looking characters at the character select screen.

Suicide Squad: Uh oh. It's superhero game shooting guns where you aim at purple blob weak points.

Fairgames: Uh oh. A bunch of college kids with attitude do heists robbing mansions and office tower safes.
 
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Personally I couldn't care less about their record profits or how many units the PS5 has sold

ALL I care about is what tent pole exclusives I can play that are legit makes me happy I owned a PS5 Pro bangers

So far that has been a massive struggle for Sony to impress me
Pretty easy to reject that data when, for example, @HeisenbergFX4 is explaining that first party games are the reason why he and I buy PlayStation and your first response is...

"Only around 10% of the PS full game units sold from first party."

Who gives a shit? This is the problem. People state their personal opinion/perspective and you will reel off some "objective fact" as if proves that opinion wrong when it just doesn't. You were better off with your second take saying they are not "lacking good first party games" and providing examples. That's subjective and folks can still disagree with it, but let's stop pretending people are lying when it is really just a matter of opinion.
The "only around 10% of the full game units sold are from first party" sentence was just a part of a reply to a post saying people buy PS because of first party games.

My reply explained that first party aren't the only reason of why people buys a console because people mostly pays for other stuff there, and illustrated it with the example of that percentage of full game sales.

Meaning, even if you two personally get a PS to only -or mostly- buy first party games in PS consoles, which is perfectly ok, it's a just personal anecdotal experience that isn't representative of the PS players in general. And they are running a business, so their actions are based on / explained by what people on average demands, so in certain cases business metrics explain why they take some decisions.

Same goes when somebody says isn't happy with their first party games. One thing is a personal opinion of saying "I don't like the games they make now" or "I'd like them to release games of other IPs" etc. Which is a personal opinion and it's perfectly fine and even to a some point I can agree because even if I'm pretty happy with their output and love games like GoWR, Returnal, Astrobot, Helldivers 2 or Stellar Blade, but I'd like to get good Uncharted, Wipeout, Syphon Filter, Motorstorm or Bloodborne sequels.

But to say I don't like some first party game or the first party games they do now it's different than to say "they don't make games" (when looking at their releases it's clear they keep releasing stuff every year), "they make bad games", "they don't make good games", "people dislike their games", "their management is a mess" (when looking at MC, awards winners or nominations, user review or sales we see many of their games are very popular).

In my case pretty likely I will never get a new Wipeout, Motorstorm or Syphon Filter. But that doesn't mean they do bad games, they have a bad management or something like that: it's because they run a business and have to make games that have potential to generate a certain amount of money to be profitable or at least sustainable.

And the sales these series had in the past very likely aren't enough to have potential to sell enough with new entries, and even if they would, their teams could be busy with projects with higher potential or priority.

And if they would end making new entries, pretty likely would need to be crossgen, GaaS and get a PC version because that would be needed in the curent context of AAA games budgets skyrocketing every single new console generation, and having reached a point where they need that for most cases to keep at least the non-top seller games profitable, something that will be even worse in the next gen. Seeing the related metrics helps to understand this and why let's say they make crossgen games, multi stuff or GaaS.
 
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It's amazing just based off looks you can tell if a game is trash. Hard to tell for indie games who will usually have budget production values, but for high budget games it seems looks can correlate.

Concord: Uh oh. What DEI-ish dumb looking characters at the character select screen.

Suicide Squad: Uh oh. It's superhero game shooting guns where you aim at purple blob weak points.

Fairgames: Uh oh. A bunch of college kids with attitude do heists robbing mansions and office tower safes.
I swear, every single time when a game made a bad first (and second, and third) impression, the final game came out and proved to be every bit as bad as we feared (or even worse)

See also: Destruction Allstars, Redfall, Saints Row, Forspoken, Veilguard, Star Wars Outlaws, Immortals of Aveum…You can go on and on.

Of course Fairgame$ has the added stink of the studio founder & head leaving shortly before their first game launches. But maybe yurinka yurinka is right and she just decided she has enough money so she retired at 49.
 
I swear, every single time when a game made a bad first (and second, and third) impression, the final game came out and proved to be every bit as bad as we feared (or even worse)

See also: Destruction Allstars, Redfall, Saints Row, Forspoken, Veilguard, Star Wars Outlaws, Immortals of Aveum…You can go on and on.

Of course Fairgame$ has the added stink of the studio founder & head leaving shortly before their first game launches. But maybe yurinka yurinka is right and she just decided she has enough money so she retired at 49.
She got canned, or at minimum pressured out.

If she retired or simply went to another company you would had heard something about it by now.

I highly doubt someone whose 49 in her kind of position rotating companies making bank is going to call it quits now. Maybe at 60. But not now. She'll probably do 2-3 more rotations across tech companies making millions and then hang it up.
 
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I never saw a single person, on any gaming forum, on YouTube, on any stream, that said, "wow, Fairgame, this looks dope." It's amazing to me that Sony has stuck with it as long as they have, Concord and Suicide Squad really are its closest analogs in terms of perception/vibes/enthusiasm.

She got canned, or at minimum pressured out.

If she retired or simply went to another company you would had heard something about it by now.

I highly doubt someone whose 49 in her kind of position rotating companies making bank is going to call it quits now. Maybe at 60. But not now. She'll probably do 2-3 more rotations across tech companies making millions and then hang it up.
A lot of people dont understand what getting fired looks like for these execs and people who run major divisions. It's not like it is for us peasants. They are able to leave quietly and respectably with their dignity intact. It's designed to look like a voluntary exit.

Like, people say Jim Ryan was fired. He may have been. COnsidering the chaos since he left I wouldn't be surprised. No way to know for sure.
 
A lot of people dont understand what getting fired looks like for these execs and people who run major divisions. It's not like it is for us peasants. They are able to leave quietly and respectably with their dignity intact. It's designed to look like a voluntary exit.

Like, people say Jim Ryan was fired. He may have been. COnsidering the chaos since he left I wouldn't be surprised. No way to know for sure.
Bonnie Ross just happened to leave for a family emergency right when Microsoft laid off Frankie, Kiki Wolfkill and restructured the studio.
 
Bonnie Ross just happened to leave for a family emergency right when Microsoft laid off Frankie, Kiki Wolfkill and restructured the studio.
Yea, Bonnie Ross is one of the more obvious cases, she was clearly shitcanned after Shitfinite bombed in every way, but yoiu see how they played it.
 
A lot of people dont understand what getting fired looks like for these execs and people who run major divisions. It's not like it is for us peasants. They are able to leave quietly and respectably with their dignity intact. It's designed to look like a voluntary exit.

Like, people say Jim Ryan was fired. He may have been. COnsidering the chaos since he left I wouldn't be surprised. No way to know for sure.
I can't believe this even needs to be pointed out still. If a big shot leaves the company, 99% chance it's because either someone else offered them more money, or they were asked to resign. And if it happens in the midst of negative sentiment + questioning of the company's direction, then you can bet was the latter.

No dude, she didn't just have a change of heart and decide she wants to spend more time with her family.
 
I can't believe this even needs to be pointed out still. If a big shot leaves the company, 99% chance it's because either someone else offered them more money, or they were asked to resign. And if it happens in the midst of negative sentiment + questioning of the company's direction, then you can bet was the latter.

No dude, she didn't just have a change of heart and decide she wants to spend more time with her family.
What do we think happened with Carrie Patel over at Obsidian. Did she chose to leave for Netflix Games after shipping the hugely successful Avowed? 🤔
 
What do we think happened with Carrie Patel over at Obsidian. Did she chose to leave for Netflix Games after shipping the hugely successful Avowed? 🤔
Carrie didn't leave before the games release. She waited till the game also had its first patch out. She just got a better job offer by Netflix.
 
The "only around 10% of the full game units sold are from first party" sentence was just a part of a reply to a post saying people buy PS because of first party games.

I stopped reading right there because that is not what he said. Saying people buy PS for first party and saying people like us buy PS for first party are not the same at all.

What do you think people like myself and Topher Topher and many others buy a Playstation for?

First. Party. Games.
 
What do we think happened with Carrie Patel over at Obsidian. Did she chose to leave for Netflix Games after shipping the hugely successful Avowed? 🤔
I think it was because she realized there were too many crusty white people at Obsidian and she wanted to help a person of color to replace her.
 
Everyone chasing that GAAS money-maker like Fortnite. It ain't happening. Maybe one will rise every couple years (heck even the hit Helldivers 2 cooled off). Until companies get a reality check and lower their expectations and forecasts, this crap will keep happening.

AAA development is rapidly self-imploding. GTA6 will come out, make billions and all other publishers will scream 'why can't we make that?!' They will try and fail miserably, expecting it to not cost a billion to make and expecting it to make billions....which it won't. Then layoffs...citing 'market conditions' or 'refocusing'
 
Of course Fairgame$ has the added stink of the studio founder & head leaving shortly before their first game launches. But maybe yurinka yurinka is right and she just decided she has enough money so she retired at 49.
If she retired or simply went to another company you would had heard something about it by now.

I highly doubt someone whose 49 in her kind of position rotating companies making bank is going to call it quits now. Maybe at 60. But not now. She'll probably do 2-3 more rotations across tech companies making millions and then hang it up.
She was in a top position of top performing Ubisoft IPs, games and studios. Only with the salary and bonuses she got there, she already earned several millions.

She created a company that quickly raised $100M in VC, so make sure got money from there.

At EA was SVP and Group General Manager and was tasked to create and lead a AAA studio, so make sure got a huge salary there too (including bonuses for games like the top selling game Star Wars Battlefront II).

She was a Google Vice president, so make sure got a huge salary there too.

She created Haven and quickly got funding and sold it to Sony, so make sure she also made a lot of money there.

So she must have a lot of millions now. She's a 50 years old mother, whose husband is an industrial engineer (I assume may also have made money, being she a hot millionaire I assume didn't date hobos).

She doesn't need to work anymore, if goes back to work after a one or two year long vacations will be because she gets bored or is a workaholic.

She got canned, or at minimum pressured out.
Nothing leads to think it's the case, both Hermen and Cerny praised how productive was their dev team, being even ahead of schedule, while also being very impressed with the inhouse tech they were building.

And when they signed with Sony, Haven had 3 pitches and Sony wanted to sign all 3 of them, but Haven decided to start making only one of them.

Rumors say they got bad feedback in a playtest, which could be the case but isn't a big deal because it's common when the game is still around a couple years before release, and that point playtests are normally focused on a few specific areas of the game instead of in the whole game.

Like, people say Jim Ryan was fired. He may have been. COnsidering the chaos since he left I wouldn't be surprised. No way to know for sure.
It's nonsensical to say he was fired. He was breaking all time records in basically all metrics for all areas (in some cases for their company in others for any console maker in gaming history) and growing in most areas, he was the most successful console maker CEO in gaming history. There was absolutely no reason to fire him.

Being at retiring age, Jim Ryan announced he was going to retire like almost a year in advance and he continued taking important decisions during that period. When he retired Sony made him minimum two goodbye parties where attended many current and past Sony and SIE executives. They even made cookies with his fucking face.

After retiring, his close team of the SIE heads wasn't replaced by a different team: they kept them there and promoted Hermen, Nishino (doing the same they were already doing but with some extra responsabilities to replace Jim) and Lin Tao (they wanted the woman in charge of SIE's finances to do the same for the whole Sony Group).
 
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Carrie didn't leave before the games release. She waited till the game also had its first patch out. She just got a better job offer by Netflix.
How are you quantifying better? That's not a good look for her or the game she just shipped.

The gendermancer also left BioWare after shipping Veilguard to direct Baldur's Gate 4 over at Hasbro, and I don't think that would have happened if Veilguard was a success, nor do I think the new role was earned by merit.
 
It's just common sense. If Sony sees significant growth because of MTX purchases in Fortnite and that causes them to deprioritize games their fans love, then yeah, people aren't gonna be happy about that.
True.

It's just that the conversation frequently dips into the "PlayStation leadership is incompetent because they didn't listen to me" narrative when competence is typically judged by revenue and profits.

"I don't like" is much more valid than "They are dumb."
 
How are you quantifying better? That's not a good look for her or the game she just shipped.

The gendermancer also left BioWare after shipping Veilguard to direct Baldur's Gate 4 over at Hasbro, and I don't think that would have happened if Veilguard was a success, nor do I think the new role was earned by merit.
Carrie wasn't involved with The Outer Worlds 2 or Grounded 2. The studio wasn't going to be doing a Pillars of Eternity 3. Josh Sawyer does his own thing, he finished Pentiment and could work on any game he wishes, he is like the top star of Obsidian and gets deference.

Carrie left before dedicating 4-5 years to a potential Avowed 2. She didn't have any ongoing projects. Better offer can mean, much higher salary.

Just as an example, if she was getting $200k at Obsidian, Netflix could've offered her $400k to poach her. The studio behind Oxenfree is one of their better run studios.

It's like how Shannon Studstill had finished God of war 2018, when Google poached her to lead the Stadia studio. These companies pay top dollar when trying to poach top talent.

Meta paid one AI engineer $250 million just to join their company, he is that good, and had turned down an offer for $150 million.

 
Team up between yurinka and men_in_boxes

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True.

It's just that the conversation frequently dips into the "PlayStation leadership is incompetent because they didn't listen to me" narrative when competence is typically judged by revenue and profits.

"I don't like" is much more valid than "They are dumb."
Competence cannot just be judged by revenue and profits. It's entirely possible for a company to generate short term revenue and profits with dubious methods and behaviors that end up sinking a company long term. We are seeing that with Intel now.

A good manager focuses on both long and short term and I would argue Sony's crop of leadership starting with Ryan has been focusing exclusively on short term at the cost of long.
 
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It's just common sense. If Sony sees significant growth because of MTX purchases in Fortnite and that causes them to deprioritize games their fans love, then yeah, people aren't gonna be happy about that.

Pretty much. So it shouldn't be a surprise to anyone that folks are disappointed in this and say as much. These are the games that Sony highlighted in their showcases for years and what made PlayStation an exciting platform for a lot of people. Now we don't even get showcases. Think the last one we had brought us Concord, Marathon and Fairgame$ so not much of a loss I guess.
 
Just as an example, if she was getting $200k at Obsidian, Netflix could've offered her $400k to poach her. The studio behind Oxenfree is one of their better run studios.
Could have but you don't know. It's anyone's guess how much she was making at Obsidian or now at Netflix.

Regardless, I'm glad she's moved on to make games for a completely different audience. She wasn't fit to direct games for Obsidian.
 
It's got the exact same stink that Concord and Suicide Squad had (among many others). Anybody who's paid the slightest bit of attention this gen can smell this flop from a mile away.

Maybe we got it wrong this time, but I wouldn't bet on it.
Concord at least had the benefit of the doubt because the first trailer was a bunch of nothing, so it could go either good or bad, turns out it was worse than anyone expected just by looking at its utter failure, but this Failgames is worst because from the minute 1 you see what it is, what it looks like and what it's about and nothing is appealing, yet this trash is going forward and about to crash and burn just as bad as Concord did, you could think people in charge having this knowledge would try to avoid it, but here we are, about to witness another trainwreck
 
When you deviate from your core successful strategy on to a 180º different path that turns out in losses of BILLIONS, you are oficially dumb. It's not me in the wrong for not liking it, its you for doing dumb stuff.
They didn't lose BILLIONS though.

They hit record revenue and profit numbers the last few years because the choices made over the last 5 - 10 years have largely been excellent.
 
Could have but you don't know. It's anyone's guess how much she was making at Obsidian or now at Netflix.

Regardless, I'm glad she's moved on to make games for a completely different audience. She wasn't fit to direct games for Obsidian.
My point is, I don't think she was fired. She completed her work before moving on. Avowed is still an 8/10 game.

Bonnie Ross - 100% fired

Sean Layden - 90% chance he was Fired

Jim Ryan - made an offer he couldn't refuse, to retire early

Days Gone directors, studio founders - probably fired

Jade Raymond - odds are looking like she was fired, I would say 70% chance.

Carrie Patel - Not Fired, doesn't mean she couldn't be in the future but not in this instance.
 
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She was in a top position of top performing Ubisoft IPs, games and studios. Only with the salary and bonuses she got there, she already earned several millions.

She created a company that quickly raised $100M in VC, so make sure got money from there.

At EA was SVP and Group General Manager and was tasked to create and lead a AAA studio, so make sure got a huge salary there too (including bonuses for games like the top selling game Star Wars Battlefront II).

She was a Google Vice president, so make sure got a huge salary there too.

She created Haven and quickly got funding and sold it to Sony, so make sure she also made a lot of money there.

So she must have a lot of millions now. She's a 50 years old mother, whose husband is an industrial engineer (I assume may also have made money, being she a hot millionaire I assume didn't date hobos).

She doesn't need to work anymore, if goes back to work after a one or two year long vacations will be because she gets bored or is a workaholic.
Bro I wasn't trying to start a debate about whether Jade Raymond has enough money to retire, way to miss the point.
 
True.

It's just that the conversation frequently dips into the "PlayStation leadership is incompetent because they didn't listen to me" narrative when competence is typically judged by revenue and profits.

"I don't like" is much more valid than "They are dumb."

Are they doing a game to play themselves or so people, you know, consumers, find say product appealing and support it by purchasing it?

Concord failed miserably, people didn't like it, to double down on the same trash and expect a different result is what's dumb here 🤷‍♂️
 
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My point is, I don't think she was fired. She completed her work before moving on. Avowed is still an 8/10 game.

Bonnie Ross - 100% fired

Sean Layden - 90% chance he was Fired

Jim Ryan - made an offer he couldn't refuse, to retire early

Days Gone directors, studio founders - probably fired

Jade Raymond - odds are looking like she was fired, I would say 70% chance.

Carrie Patel - Not Fired, doesn't mean she couldn't be in the future but not in this instance.
Possibly not. For all we know she could have started searching for a new job once the sales numbers came in because she knew getting fired or demoted was inevitable.
 
Concord at least had the benefit of the doubt because the first trailer was a bunch of nothing, so it could go either good or bad, turns out it was worse than anyone expected just by looking at its utter failure, but this Failgames is worst because from the minute 1 you see what it is, what it looks like and what it's about and nothing is appealing, yet this trash is going forward and about to crash and burn just as bad as Concord did, you could think people in charge having this knowledge would try to avoid it, but here we are, about to witness another trainwreck
I hope "Toxic Positivity" becomes THE lesson everyone takes from this generation. Absolutely baffling how anyone can sink hundreds of millions and several years making something your audience just absolutely, unequivocally, finds 100% undesirable.

You can tell these games had not been subjected to honest, unfiltered criticism until they were revealed to the public. Must be a bunch of spineless male feminist yes-men working at these companies because obviously nobody had the balls to say "our audience doesn't want this shit"
 
It's got the exact same stink that Concord and Suicide Squad had (among many others). Anybody who's paid the slightest bit of attention this gen can smell this flop from a mile away.

Maybe we got it wrong this time, but I wouldn't bet on it.
Indeed.
Because we still only have the cinematic trailer as a reference, a smilar game with the same concept was already canceled.

Hyenas was the same idea of stealing from super richers, and we even had leaked alpha or beta footage for it, and it was canceled.

It's not looking good when your game already has that icky stink on it but also the stink of death from another dead game.
 
Are they doing a game to play themselves or so people, you know, consumers, find say product appealing and support it by purchasing it?

Concord failed miserably, people didn't like it, to double down on the same trash and expect a different result is what's dumb here 🤷‍♂️

They are trying to grow their market by appealing to new, or at least currently un-tapped audiences.

Its not like they've stopped serving their original audience as the majority of this effort is being made by newly acquired devs.

The problem of course comes from grifters and ultra-fanboys treating it as a zero-sum situation where anything they don't want is always taking away something that they do want... Transparently, obviously ridiculous but... some kids just want an excuse to throw their toys out of the pram!

Its not a conspiracy guys, just business.
 
They are trying to grow their market by appealing to new, or at least currently un-tapped audiences.

Its not like they've stopped serving their original audience as the majority of this effort is being made by newly acquired devs.

The problem of course comes from grifters and ultra-fanboys treating it as a zero-sum situation where anything they don't want is always taking away something that they do want... Transparently, obviously ridiculous but... some kids just want an excuse to throw their toys out of the pram!

Its not a conspiracy guys, just business.
  • cater to MoDeRn AuDiEncE
  • rely on new customers and dump old ones
  • ???
  • profit
 
  • cater to MoDeRn AuDiEncE
  • rely on new customers and dump old ones
  • ???
  • profit

Noone's getting "dumped". And considering the amount of bank FATE/Grand Order has been making for years, its hardly surprising they'd want to broaden their appeal beyond the same core audience which has remained at a largely consistent size for generations, especially when dev costs continually rise and timescales elongate.
 
Noone's getting "dumped". And considering the amount of bank FATE/Grand Order has been making for years, its hardly surprising they'd want to broaden their appeal beyond the same core audience which has remained at a largely consistent size for generations, especially when dev costs continually rise and timescales elongate.
Not dumped, just stood up... for what? A big ole maybe next gen? No. Thank. You.
 
They are trying to grow their market by appealing to new, or at least currently un-tapped audiences.

Its not like they've stopped serving their original audience as the majority of this effort is being made by newly acquired devs.

The problem of course comes from grifters and ultra-fanboys treating it as a zero-sum situation where anything they don't want is always taking away something that they do want... Transparently, obviously ridiculous but... some kids just want an excuse to throw their toys out of the pram!

Its not a conspiracy guys, just business.
well, they failed. They made a massive investment into this shit and they've come up with jack shit. And I would argue the process was the problem. All the stuff that happened was easily predictable. In the end their most successful multiplayer games are stuff they've had around for 10+ years like Gran Turismo.

That money would have been better spent on more singleplayer games in hindsight.
 
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well, they failed. They made a massive investment into this shit and they've come up with jack shit. And I would argue the process was the problem. All the stuff that happened was easily predictable. In the end their most successful multiplayer games are stuff they've had around for 10+ years like Gran Turismo.

That money would have been better spent on more singleplayer games in hindsight.
Hey! Stop reading my mind. I don't think PS6 can be salvaged and they've lost yet another life-long PS customer.
 
When will we see it again? After Concord failed they moved onto Marathon but that was met with no hype and then the art theft scandal has delayed it. If this was ready they could have pushed it out to fill the gap but there's nothing about it anywhere and people making up their own stories.
 
They are trying to grow their market by appealing to new, or at least currently un-tapped audiences.

Its not like they've stopped serving their original audience as the majority of this effort is being made by newly acquired devs.

The problem of course comes from grifters and ultra-fanboys treating it as a zero-sum situation where anything they don't want is always taking away something that they do want... Transparently, obviously ridiculous but... some kids just want an excuse to throw their toys out of the pram!

Its not a conspiracy guys, just business.
Oh whatever, practically every existing IP has been "updated for modern audiences" over the last decade, it's not like this is just some phenomenon that is limited to new IPs by new developers (or limited to video games for that matter). The only reason they're making new IPs is because they're running out of existing ones to ruin.

But if you're going with the "this game wasn't made for you" angle, good luck with that.
 
Face it peeps, PS has "dumped" us old timers who got them where they are today for a younger, broke-ass gen Z who can't afford to buy traditional games, so expect another crap load of dog shit GaaS titles next gen as well, with maybe a few cinematic fp titles sprinkled in for show.
 
I hope "Toxic Positivity" becomes THE lesson everyone takes from this generation. Absolutely baffling how anyone can sink hundreds of millions and several years making something your audience just absolutely, unequivocally, finds 100% undesirable.

You can tell these games had not been subjected to honest, unfiltered criticism until they were revealed to the public. Must be a bunch of spineless male feminist yes-men working at these companies because obviously nobody had the balls to say "our audience doesn't want this shit"
I dont think the people that actively push for "toxic positivity" will ever see it as a bad thing and will just distribute blame as usual since nothing is "their fault" ever .. .. so the lesson to learn is to fire these people and put a competent individual in its place.

And I dont see that happening if Hermen is still in place. Because the first one would be him .. or simple demote him back to making shitty horizon lesbian down again
 
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They are trying to grow their market by appealing to new, or at least currently un-tapped audiences.

Its not like they've stopped serving their original audience as the majority of this effort is being made by newly acquired devs.

The problem of course comes from grifters and ultra-fanboys treating it as a zero-sum situation where anything they don't want is always taking away something that they do want... Transparently, obviously ridiculous but... some kids just want an excuse to throw their toys out of the pram!

Its not a conspiracy guys, just business.
Well I consider myself "their original audience" and for me and many others here they definitely stop serving the "good stuff" ... chasing the golden egg goose is great .. just dont fuck up your business while you are doing it.. and consequences of this choices would never appear in short term, so lets see if ps6 launch is going to be as successful as the ps5 .. and if not I wonder how the shills will spin it
 
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