Picked a near perfect time to resub.
I've been doing QBD the past week or so and having trouble, the gap while I'm just standing doing nothing while I have the next ability already queued was way bigger than I remembered and I was thinking I was just rusty and that was why my kill times were lower but this update today fixed the combat back to being pretty responsive.
All the other changed today have hugely improved the game. Combat is just way more fast paced, it seems like all monsters in the game have higher hp and higher accuracy but so do you, because they increased the effective hp gained from Constitution levels. Makes combat a lot faster because there are way less 0 hit splats and a lot more attacks connect, enemies included. Makes QBD a bit faster to kill but also a bit harder which is always welcome.
From the patch news it seems like a lot of other bosses got this treatment too.
It seems like the food having a slight CD but not taking away adrenaline also made it in, and I was definitely not sold on that change. But I haven't really noticed it much, it's never gotten me killed in QBD today or anything, and I of course do a little more damage because of not losing adrenaline. Food seems to have had it's healing values increased along with it.
And of course the return of 138 combat, plus improvements that make it require mage and range. Happy to see this.
It could be my imagination, but I don't think it is, but I think the lighting, or bloom has been improved across the game.
New hitsplat text and look is nice to look at, easy to read, and the shield icon when missing is good for some feedback, specially for potential new players that might not know why their attack did no damage.
Edit: Seems like good still uses adrenaline and the CD change never happened. I thought I saw my adrenaline not move when I ate but could have been a well timed attack getting me more as I looked.