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S.T.A.L.K.E.R. 2: Heart of Chornobyl ⚠️|☢︎T|⚠️ Don't Be a Menace to Bloodsucker While Trying to Catch an Olive in The Zone

MMaRsu

Member
John C Reilly Seriously GIF


Please think about using spoilers for those surprises. Sorry to be that guy and it might feels like nothing but I would have loved to see this kind of stuff by myself :(

You're 100% right
 

StreetsofBeige

Gold Member
Dont think it had any performance improvements unless the memory leak bullet points are the improvements.

Never the less, a huge patch list. Maybe I'll start it up this weekend.

Unless it's a shooter or sports game you have to force yourself to get in at launch so you can level up fast or join parties and online leagues asap, always wait it out. Game is only about a week old and already a giant patch. And lets face it, it's not like they did all the fixes the past week. Most of them were probably WIP the past month but the forced the game out the door.

Just wait it out if you can.
 

SJRB

Gold Member
Dont think it had any performance improvements unless the memory leak bullet points are the improvements.

Never the less, a huge patch list. Maybe I'll start it up this weekend.

Unless it's a shooter or sports game you have to force yourself to get in at launch so you can level up fast or join parties and online leagues asap, always wait it out. Game is only about a week old and already a giant patch. And lets face it, it's not like they did all the fixes the past week. Most of them were probably WIP the past month but the forced the game out the door.

Just wait it out if you can.

Memory leak stuff in towns could be responsible for the performance tanking in those areas so it might actually be fixed in those instances.
 

GymWolf

Member
TIL the ball artifact grows in weight the more physical damage you take (bullets, certain anomalies, explosions) and the weight goes back to normal after not taking damage for a while. i was with it since the start of the game


ioneemno-word.gif


 
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Please please please please don't break my save.
Good luck. I have a save just before my game started to fall apart (the Zalissya stuff) so I'll just reload from that to minimize the chance of any issues.

Edit: people on Reddit are saying Zalissya is still buggy so I guess I'll just continue from latest save
 
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rodrigolfp

Haptic Gamepads 4 Life
Patch is up on Steam. Patch notes here. About 13gbs.

Attention, stalkers.

Thanks for your passion and support since the release, it is really important to us. The Patch 1.0.1 is live both on PC and Xbox. This is our first fix patch that addressed over 650 different bugs and issues. Here is the list of the major updates for the game.

AI fixes:
  • Fixed groups of NPCs getting stuck and dying near Shelter during active Emission.
  • Fixed issue when Burer could drop any mission items out of the player's hands.
  • Added missing sound effects for Burer’s 'Telekinesis' ability.
  • Fixed issues with NPCs occasionally getting stuck and not reaching the mission location. This might have caused inability to interact with NPC or progress to the next mission stage due to idle behavior of mission NPC.
  • Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions.
  • Fixed issue when NPCs would move to A-pose or start flying after death.
  • Fixed issue when NPCs could not track whether a target in cover was covered from shots, which caused them to shoot into cover.

And other, more than 20 different issues with AI.

Optimization fixes:
  • Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.
  • Fixed fire visual effects that were not rendering at certain camera angles.

Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.

Audio & Sound fixes:
  • Fixed issue when combat music was still playing while combat was finished.

And 7 other minor audio & sound bugs.

Balance adjustments:
  • Weapons and armor repair cost is decreased.
  • Significantly increased cost of artifacts (more revenue from selling).
  • Money reward for most missions is increased from 2 to 3 times.
  • Rookie difficulty armor and weapons buffs.
  • Damage from mutants is moderately decreased on Rookie difficulty (more mutant health balance changes in Combat Balance section).
  • Damage to player's weapon is decreased by 23 percent on Rookie difficulty.
  • Armor durability is increased by 12.5 percent.
  • Added silencer attachment for PTM to specific stash on Lesser Zone.
  • Fixed sell prices for Exoskeletons, they are now more expensive to sell.
  • Fixed sell price of upgraded weapons.
  • Rebalanced Hercules consumable: player speed debuff removed; increased the effect parameters (now more weight could be carried by player after consuming).

Some additional minor bugfixes.

Combat Balance:
  • Reduced some mission items' weight (including weight of scanners)
  • Slightly rebalanced Bloodsucker’s damage.
  • Decreased Bloodsucker’s strike protection rank (more damage from guns).
  • Reduced Boodsucker’s HP regeneration outside the combat.
  • Controller HP is moderately reduced.
  • Burer HP is moderately reduced.
  • Boar HP is moderately reduced.
  • Flesh HP is moderately reduced.
  • Damage to Boar from headshots changed to 100% of body damage.
  • Damage to Boar from shots to the limbs is increased.
  • Damage to Flesh from shots to the limbs is increased.
  • Significantly increased weapon melee distance.
  • Slightly increased knife melee distance.

Gamepad Input:
  • Increased gamepad dead zones

Characters:
  • Fixed eyes and teeth on NPC models.
  • Some minor fixes of NPC models and animations.

Cutscenes:
  • Added missing footage to TV displays in the final cutscene.
  • Fixed issue with deer animation in the opening cutscene.

And 20 other different bugs in the cutscenes.

Game Settings & Menus:
  • Adjusted unreadable text at the bottom of the Shader Compilation screen.
  • Fixed issue with the 'Nvidia Reflex Low Latency' option not being saved on subsequent boots of the game.

And 10 more minor issues.

Interactable Objects:
  • Fixed physics issues with destructible and movable objects, including those floating in the air.
  • Fixed interaction prompt with glass doors in SIRCAA’s inner yard, which caused a walkthrough blocker.
  • Fixed missing inner doors in the X-11 laboratory elevator.

And more minor bugs.

Main and Side Missions:

Resolved numerous mission blockers and bugs encountered under specific conditions. Key fixes include:
  • Fixed missing interaction with dead Blind dogs in the Nightingale’s Hunt mission.
  • Fixed uncompletable objectives in the Seek, and You Shall Find mission.
  • Fixed multiple issues in the There and Back Again mission, including one where the artifact couldn’t be found.
  • Resolved dialog loop with Zotov during the A Needle in a Haystack mission.
  • Fixed progression blockers in the Answers Come at a Price mission, including issues with bandits after an emission and missing the Heavy Key item.
  • Corrected mission markers for NPC locations in Hot on the Trail mission.
  • Fixed door-related issues in the In Search of a Guide mission and The Side Hustle mission.
  • Fixed issue when cutscene does not start during the Just Like the Good Old Days mission.
  • Fixed issue when Lodochka is missing in Quite's Camp during the Just Like the Good Old Days mission.
  • Fixed an issue during Just Like the Good Old Days when Lodochka acts aggressively after bringing him the Emitter.
  • It is now possible to turn off electricity in the flooded area during the To the Last Drop of Blood mission.
  • Fixed multiple issues in the On the Edge mission, including idle NPCs, stuck doors, and the Monolith attack progression.
  • Fixed progression blockers in the A Minor Incident mission, including issues with Bayun's collar and locked doors.
  • Addressed performance drops and confusing objectives in the In Search of Past Glory mission.
  • Fixed issues in the Visions of Truth mission, including stuck NPCs and blocked progression after dialogs.
  • Resolved stuck cutscenes and blocked progression in the Dangerous Visitors, Gray’s Last Hunt, and The Eternal Shining missions.
  • Corrected spawn behaviors for NPCs and enemies in The Boundary and Escape from the Cage missions.
  • Tweaked missions like Down Below, Budmo!, and A Big Score to resolve stuck NPCs, misaligned markers, and missing dialog options.

And approximately 120 other issues within the main line, side missions, and encounters.

Open World Experience:
  • Fixed stretched or missing limbs on humanoid corpses.
  • Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.
  • Resolved issues with loudspeakers, fast travel, and NPC interactions in various locations, such as the Scientists' Bunker, and Chemical Plant.
  • Adjusted hostile NPC behavior during the Arena missions, including bandits’ tactics and increased ammo for the Tyrant fight.
  • Corrected mission progression in the Black Sheep and The Key to Freedom missions.

And approximately 50 other issues were fixed.

Player Guidance, Gear, and Weapons:
  • Fixed a bug that allows to sell items to the trader for more money that they actually cost.
  • Fixed input blocking issues with the PDA, inventory, and attachments when interacting with artifacts.
  • Corrected flashlight behavior after saving/loading.
  • Resolved issues with grenade type selection, compass marker overlaps, and missing mission markers.
  • Fixed inconsistencies with weapon and armor upgrade effects, including pricing and upgrade reversals.
  • Improved HUD behavior and prolonged the duration of "Point of No Return" hints during Down Below mission.
  • Fixed a bug where player could sell mission items using gamepad.

And approximately 50 minor “anomalies”.

Voiceover and Facial Animations:
  • Restored missing facial animations for Sava in the Hot on the Trail mission and Mugwort in The Eternal Shining mission.
  • Fixed missing voice lines during the Let No One Leave Unsatisfied mission.
  • Corrected radio call effects so NPC voices properly reflect distance during communication.

And a couple more things are fixed.

World:
  • Fixed flickering textures in various locations, including the Sphere, Military Base and Chemical Plant.
  • Resolved movement issues, including getting stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening.
  • Corrected artifact spawn points in some areas.
  • Fixed NPC behavior during encounters.
  • Adjusted voice volume during storm weather for improved audio balance.

And approximately 50 more bugs.
Now the people that like "input lag" (dead zone) on the analog stick will be happy.
 
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GudOlRub

Member
Massive patch, that's great.

Have they added dynamic shadows ?
There's a mod that allows you to enable flashlight shadows for example. It doesn't fix everything, but man it makes such a huge difference it's not even funny
OKB5G3O.jpeg
7z9Nq4Q.jpeg
PhoAx3s.jpeg
VBfNVHe.jpeg

So far I haven't really noticed any bugs after enabling this but I read that it has graphical issues unless you have the settings all ramped up to Epic.
 

TheTurboFD

Member
I was having that issue, so it was the memory leak?
That's what I assume. Now i can actually talk to the trader and other places around town without immediately dropping and crashing after. Stuttering seems to have been fixed for me too along with loading seems to be way faster IMO.
 

Flabagast

Member
There's a mod that allows you to enable flashlight shadows for example. It doesn't fix everything, but man it makes such a huge difference it's not even funny
OKB5G3O.jpeg
7z9Nq4Q.jpeg
PhoAx3s.jpeg
VBfNVHe.jpeg

So far I haven't really noticed any bugs after enabling this but I read that it has graphical issues unless you have the settings all ramped up to Epic.
yes but it's not on console. So weird that they did not include it
 

SJRB

Gold Member
Stealth is still SUPER busted, and there's definitely still some memory leak issues going on, performance tanks occasionally until you restart. It's not as bad in towns as it was before the patch, but it's still not great.


Question, is the game scray, like a horror game?

More eerie and creepy than straight up horror, I'd say.

Especially with the busted spawn system with which you can get jumped at any moment so you're constantly on edge.
 
From what i see it's still very expensive to repair gear, especially suits, mine is 20K to fix so no go, pre patch GP37 was about 15K to repair now it's about 11K, so small to moderate reduce but some gear is still very expensive to repair.

Edit: also some minor adjustments is the removal of motion blur option on Xbox, probably since it didn't do anything anyway.

Didn't see any option for deadzones, but perhaps it's something they did internally, we'll see soon if there's still some stick drift.
 
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Luipadre

Member
That's what I assume. Now i can actually talk to the trader and other places around town without immediately dropping and crashing after. Stuttering seems to have been fixed for me too along with loading seems to be way faster IMO.

Just tried it, entered first town and my fps went to like 8 after a minute and it stays there even if i leave town... Its unplayable for me
 

adamsapple

Or is it just one of Phil's balls in my throat?
From what i see it's still very expensive to repair gear, especially suits, mine is 20K to fix so no go, pre patch GP37 was about 15K to repair now it's about 11K, so small to moderate reduce but some gear is still very expensive to repair.

Edit: also some minor adjustments is the removal of motion blur option on Xbox, probably since it didn't do anything anyway.

Didn't see any option for deadzones, but perhaps it's something they did internally, we'll see soon if there's still some stick drift.

Gear repair prices also fluctuate depending on your affinity with a faction.

But yeah, I haven't repaired my armors since getting a couple of really good artifacts and slots in the armor that keep them from irradiating you.
 
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TheTurboFD

Member
Just tried it, entered first town and my fps went to like 8 after a minute and it stays there even if i leave town... Its unplayable for me
Damn that blows, I went back to Zalissya just to make sure and I haven't gotten it. That place was unplayable for me before, especially when an Emission hit.
 
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Punished Miku

Human Rights Subscription Service
Can confirm the controller felt much better on Xbox. No drifting to the sides when trying to run in a straight line. There is nothing configurable, but whatever default values they have set work for me! I’m back in.
Glad I've been waiting. Probably will start this one after Indie.
 
Can confirm the controller felt much better on Xbox. No drifting to the sides when trying to run in a straight line. There is nothing configurable, but whatever default values they have set work for me! I’m back in.

Played about 2 hours with the patch on Xbox and didn't have no stick drift :)

Seems weapons durability is higher and from what i played no durability loss for gear when exploring like before. Also i'm not sure how wasa it before the patch but got 16K reward for finising one quest as before i was getting 4K-6K.
 
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