Bumblebeetuna
Member
Bethesda being open that they aren't going to show the game doesn't mean that it isn't in trouble. I agree that it would have been more trouble had they said they would and then didn't.
Again, Microsoft is down in year 3 of its product life cycle. Can you tell me another time in gaming this was the case? Excluding the Wii U, we'd probably have to go back as far as the Gamecube and Xbox to see such a precipitous decline. If you're not desperate in this situation, I'm not sure their paying attention.
Sony could not release a single game for the next two years and they'd probably be fine. The PS5 is selling on its own.
After the fact, yeah? You'd want to distance yourself, but you would have expected this to be a pretty large hit. It had almost 3x the budget of Uncharted and performed worse... absolute disaster.
A hiring freeze only happens when you are budget-constrained. Generally in development during sprints, you'll find yourself behind and in need of additional hands to catch up whether they be FTEs or contractors. If you aren't getting that and you're still releasing your game, that means you're accepting bugginess/reduced scope of project. In other words, it's never a good thing.
More conjecture doesn't negate the previous conjecture. If you want to speculate that a game might be in trouble based off your own conjecture, that's fine, but don't say it so matter of fact like.