Sad, frustrating and potentially super depressing gaming news today

Lmao. That's as inane as claiming Wolverine and Indiana Jones are at risk since we've seen nothing of them since announcement.

As long as Crystal Dynamics is working on Perfect Dark, their bills are being picked up by Microsoft, not Embracer. Zero risk of layoff during their support work.

You should already know this, given the long paragraphs you're fond of writing.

Wolverine makes sense since Insomniac has been rather busy.

Indiana Jones is certainly in trouble, I thought that was obvious.

Sony doesn't have to show Wolverine nearly as much as Microsoft needs to show Indiana Jones and Perfect Dark. That we haven't seen anything from those two games is not a great sign.

That you conflate Wolverine in there somehow is laughable.

Edit: Also you can go to MachineGames' LinkedIn and you can see they have 1% headcount growth in the last 6 months, which is essentially a hiring freeze, which is often a precursor to layoffs, which again suggests development isn't going well.
 
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Come on, not this again, there for you "twitter journalist"
cat middle finger GIF by sneakyshapes


"Gaming youtuber journalist" these days
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Wolverine makes sense since Insomniac has been rather busy.

Indiana Jones is certainly in trouble, I thought that was obvious.

Sony doesn't have to show Wolverine nearly as much as Microsoft needs to show Indiana Jones and Perfect Dark. That we haven't seen anything from those two games is not a great sign.

That you conflate Wolverine in there somehow is laughable.

Edit: Also you can go to MachineGames' LinkedIn and you can see they have 1% headcount growth in the last 6 months, which is essentially a hiring freeze, which is often a precursor to layoffs, which again suggests development isn't going well.

Oh wait, you're actually serious? 😂🤣
 
look at me hockey GIF by NHL


Come on, not this again, there for you "twitter journalist"
cat middle finger GIF by sneakyshapes


"Gaming youtuber journalist" these days
200.gif


It's how he posted the first tweet for clout, then dropped something relatively underwhelming.

I guess it's tough out there for games journalists and gaming websites not named IGN or GameSpot
 
Wolverine makes sense since Insomniac has been rather busy.

Indiana Jones is certainly in trouble, I thought that was obvious.

Sony doesn't have to show Wolverine nearly as much as Microsoft needs to show Indiana Jones and Perfect Dark. That we haven't seen anything from those two games is not a great sign.

That you conflate Wolverine in there somehow is laughable.

Edit: Also you can go to MachineGames' LinkedIn and you can see they have 1% headcount growth in the last 6 months, which is essentially a hiring freeze, which is often a precursor to layoffs, which again suggests development isn't going well.

Todd (yeah, I know....sweet little lies bla bla) said they were gonna start talking about Indiana Jones next year finally.

We'll see.
 
Yes, ignore what I said and say you read it anyways without addressing what I actually said... I'm growing more and more tired of you. You might be my first ignore.
You claimed that 'Indiana Jones is certainly in trouble' with your evidence of such being the growth on LinkedIn during the past 6 months being slow.

That can basically mean anything and certainly doesn't mean game development is in trouble. Extremely minor evidence to make any sort of claim.
 
Yes, ignore what I said and say you read it anyways without addressing what I actually said... I'm growing more and more tired of you. You might be my first ignore.

Sure, but next time you say something is obvious, give an actual example , not some dumb stuff like "check the company linked in page for how many positions they've added".
 
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You claimed that 'Indiana Jones is certainly in trouble' with your evidence of such being the growth on LinkedIn during the past 6 months being slow.

That can basically mean anything and certainly doesn't mean game development is in trouble. Extremely minor evidence to make any sort of claim.

  • We haven't seen hide nor hair of the game since it was announced in 2021
  • Microsoft is DESPERATE for games
  • They just released the Indiana Jones movie so it would have made sense to do some level of cross-promotion even if the game wasn't releasing, a trailer or something
  • The studio being in a hiring freeze is not a sign of health for the studio or their game
To suggest that this means "basically anything" is disingenuous.

The comparison to Wolverine proves that. Since 2021, Insomniac has released Rift Apart and Spider-Man 2. It makes a hell of a lot more sense that we wouldn't see Wolverine from them. What has MachineGames released? They haven't released a full-fledged game on their own since 2017...
 
  • We haven't seen hide nor hair of the game since it was announced in 2021
  • Microsoft is DESPERATE for games
  • They just released the Indiana Jones movie so it would have made sense to do some level of cross-promotion even if the game wasn't releasing, a trailer or something
  • The studio being in a hiring freeze is not a sign of health for the studio or their game

None of these points are "obvious the game is in trouble" :messenger_tears_of_joy:

Please stop.
 
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  • We haven't seen hide nor hair of the game since it was announced in 2021
  • Microsoft is DESPERATE for games
  • They just released the Indiana Jones movie so it would have made sense to do some level of cross-promotion even if the game wasn't releasing, a trailer or something
  • The studio being in a hiring freeze is not a sign of health for the studio or their game
To suggest that this means "basically anything" is disingenuous.

The comparison to Wolverine proves that. Since 2021, Insomniac has released Rift Apart and Spider-Man 2. It makes a hell of a lot more sense that we wouldn't see Wolverine from them. What has MachineGames released? They haven't released a full-fledged game on their own since 2017...
Game development cycles for AAA these days are increasingly longer, taking 6-7 years. I'd be worried if we don't see something by the end of next year, it seems far too soon to make any judgement call yet.
 
Game development cycles for AAA these days are increasingly longer, taking 6-7 years. I'd be worried if we don't see something by the end of next year, it seems far too soon to make any judgement call yet.


In an interview with Esquire, Howard did not share much in regards to the upcoming game but teased that he could have more to share down the road. "Howard would talk more about Indiana Jones—I can tell he really wants to—but he's not allowed," the article reads. "Instead, as I exit his office, he flashes that smile. 'We'll talk next year.'"
 
Sure, but next time you say something is obvious, give an actual example , not some dumb stuff like "check the company linked in page for how many positions they've added".

You can tell a lot by the growth or lack of growth of a company.

I saw the media molecule layoffs coming from a mile away.

You can tell a lot based on a company's location, their growth, the games they've released recently, their activity on social media, the comings and goings of predominant staff...

You look at Insomniac who just released Spider-Man 2 and should really be ramping up for Wolverine, but yes we haven't seen anything on Wolverine since 2021, and they're flat on headcount growth on LinkedIn.

Spider-Man 2 isn't selling well enough and Wolverine might have some difficulty getting out for the original planned 2024 release. It'll probably be a much shorter game than Spider-Man 2 which wasn't long either.

Sony rushed Spider-Man 2 because they wanted to sell PS5 Slims but the game released buggy as hell. They didn't have anything else for the entire year so they were counting on this release. It probably needed another 6 months.
 
You can tell a lot by the growth or lack of growth of a company.

I saw the media molecule layoffs coming from a mile away.

You can tell a lot based on a company's location, their growth, the games they've released recently, their activity on social media, the comings and goings of predominant staff...

You look at Insomniac who just released Spider-Man 2 and should really be ramping up for Wolverine, but yes we haven't seen anything on Wolverine since 2021, and they're flat on headcount growth on LinkedIn.

Spider-Man 2 isn't selling well enough and Wolverine might have some difficulty getting out for the original planned 2024 release. It'll probably be a much shorter game than Spider-Man 2 which wasn't long either.

Sony rushed Spider-Man 2 because they wanted to sell PS5 Slims but the game released buggy as hell. They didn't have anything else for the entire year so they were counting on this release. It probably needed another 6 months.
IMAGINE BEING SERIOUS WHILE WRITING THIS.

LMAO
 
Game development cycles for AAA these days are increasingly longer, taking 6-7 years. I'd be worried if we don't see something by the end of next year, it seems far too soon to make any judgement call yet.

I'm not making a judgement on the game. I'm just telling you that it almost certainly isn't going as well as they had hoped. And for a studio that has had limited success in the last few years, that's not a good sign for them.

Since the game was announced in 2021, it has probably in development since at least 2020. For a game to be in development for 3 years and for a game-starved Microsoft not to be able to show it even in the slightest during a showcase is not a good sign. Simply isn't. The same is true of Perfect Dark.

That this game probably won't release until 2025 at the earliest is also a problem for Microsoft. Todd Howard said this year that they were halfway into the development of the game. If development started in 2020, that would put it at 2025 or 2026.
 
I expect to be extremely underwhelmed by what this eventually turns out to be.
 
I'm not making a judgement on the game. I'm just telling you that it almost certainly isn't going as well as they had hoped. And for a studio that has had limited success in the last few years, that's not a good sign for them.

Since the game was announced in 2021, it has probably in development since at least 2020. For a game to be in development for 3 years and for a game-starved Microsoft not to be able to show it even in the slightest during a showcase is not a good sign. Simply isn't. The same is true of Perfect Dark.

That this game probably won't release until 2025 at the earliest is also a problem for Microsoft. Todd Howard said this year that they were halfway into the development of the game. If development started in 2020, that would put it at 2025 or 2026.
Microsoft was game starved last year. So showing the game then would of achieved nothing. It's not been game starved this year, or from the looks of thing next year. It had 4 releases this year, and have 3-4 games coming next year as well.
 
IMAGINE BEING SERIOUS WHILE WRITING THIS.

LMAO

Again, try and refute what someone says rather than the generic "lol" or "imagine being serious while writing this"

Media Molecule had the equivalent of a hiring freeze for months before layoffs. You had the founders of the company leaving. I'm surprised the studio hasn't been outright closed, but the layoffs were obvious. They haven't even announced their next project.

Was Spider-Man buggy? Yes or no? Beyond bugs you could tell from the design of the boss fights in this game compared to the first game that they just didn't have a lot of time.

You would think with the "success" of Spider-Man 2 Sony/Insomniac would be bolstering the studio to handle more and more games, but that just hasn't happened. People always leave after a project is completed, but you should still have positive growth throughout the year, when you're in a growth mode.

Spider-Man 2 is a top selling game, but I don't think based on what we've seen to date that it's been the homerun hit that Sony wanted it to be. I think the lack of PS5 consoles in late October and early november have stifled sales of Spider-Man 2 as Sony awaits the release of the PS5 Slim and the exhaustion of the previous SKU.

Madden has surpassed Spider-Man 2 on Amazon's best selling chart as it is being discounted and NBA 2K24 has surpassed it on Sony's best selling chart on the playstation store. That isn't indicative of the success they're looking for from Spider-Man, but it's hitting a wall in terms of userbase and adoption. That isn't to suggest that Spider-Man won't eventually peak up steam again, but as of now it isn't selling as well as Sony would have hoped.

Mario Wonder hit 4.3 million units, I think we can assume that Spider-Man 2 is closer to 3.75-4 million units, which after 2.5 million on day 1 is certainly slowing down faster than expected.
 
Microsoft was game starved last year. So showing the game then would of achieved nothing. It's not been game starved this year, or from the looks of thing next year. It had 4 releases this year, and have 3-4 games coming next year as well.

You realize Microsoft is down YOY on hardware in the 3rd year of their product cycle right?
 
You realize Microsoft is down YOY on hardware in the 3rd year of their product cycle right?
Sure. They are also not game starved at the moment. They just released Forza Motorsport and Starfield. Avowed, Flight Sim 2023, and Hellblade 2 is coming next year. They had a major game release issue for 2022 and the start of 2023 though, anyone would agree with that. That heavily stalled any momentum they had going and likely led to the hardware falloff that they are having.

Showing the Indiana Jones game would have changed just about nothing.
 
Sure. They are also not game starved at the moment. They just released Forza Motorsport and Starfield. Avowed, Flight Sim 2023, and Hellblade 2 is coming next year. They had a major game release issue for 2022 and the start of 2023 though, anyone would agree with that. That heavily stalled any momentum they had going and likely led to the hardware falloff that they are having.

Showing the Indiana Jones game would have changed just about nothing.

Games that didn't move the needle.

That's assuming that Indiana Jones itself will also not help move the needle.

Hardware didn't pick up nominally with Forza or Starfield and I notice you didn't mention Redfall.

Flight Sim 2023 isn't going to sell anyone who didn't buy Flight Sim 2020.

Hellblade and Avowed are minor titles.
 
Again, try and refute what someone says rather than the generic "lol" or "imagine being serious while writing this"

Media Molecule had the equivalent of a hiring freeze for months before layoffs. You had the founders of the company leaving. I'm surprised the studio hasn't been outright closed, but the layoffs were obvious. They haven't even announced their next project.

Was Spider-Man buggy? Yes or no? Beyond bugs you could tell from the design of the boss fights in this game compared to the first game that they just didn't have a lot of time.

You would think with the "success" of Spider-Man 2 Sony/Insomniac would be bolstering the studio to handle more and more games, but that just hasn't happened. People always leave after a project is completed, but you should still have positive growth throughout the year, when you're in a growth mode.

Spider-Man 2 is a top selling game, but I don't think based on what we've seen to date that it's been the homerun hit that Sony wanted it to be. I think the lack of PS5 consoles in late October and early november have stifled sales of Spider-Man 2 as Sony awaits the release of the PS5 Slim and the exhaustion of the previous SKU.

Madden has surpassed Spider-Man 2 on Amazon's best selling chart as it is being discounted and NBA 2K24 has surpassed it on Sony's best selling chart on the playstation store. That isn't indicative of the success they're looking for from Spider-Man, but it's hitting a wall in terms of userbase and adoption. That isn't to suggest that Spider-Man won't eventually peak up steam again, but as of now it isn't selling as well as Sony would have hoped.

Mario Wonder hit 4.3 million units, I think we can assume that Spider-Man 2 is closer to 3.75-4 million units, which after 2.5 million on day 1 is certainly slowing down faster than expected.
Bro really wasting time writing this BS 😂😂😂

Either unemployed or truly delusional.
 
Games that didn't move the needle.

That's assuming that Indiana Jones itself will also not help move the needle.

Hardware didn't pick up nominally with Forza or Starfield and I notice you didn't mention Redfall.

Flight Sim 2023 isn't going to sell anyone who didn't buy Flight Sim 2020.

Hellblade and Avowed are minor titles.
I'm not sure what your point is? Indiana Jones is likely not going to massively move consoles either. You stated that Microsoft has a game problem, that was true up until very recently. They just released two games (Starfield and Forza) with a number announced for next year and beyond. Obviously the number of titles Microsoft is releasing is no longer a problem. Showing Indiana Jones with a 2025 or 2026 release date is not going to move the needle at all.
 
I'm not sure what your point is? Indiana Jones is likely not going to massively move consoles either. You stated that Microsoft has a game problem, that was true up until very recently. They just released two games (Starfield and Forza) with a number announced for next year and beyond. Obviously the number of titles Microsoft is releasing is no longer a problem. Showing Indiana Jones with a 2025 or 2026 release date is not going to move the needle at all.

Somehow you think it's a matter of quantity of games. It's not quantity, it's quality and diverse portfolio.

Microsoft already had a major racing game on Xbox in Forza Horizon and Starfield didn't move a sufficient number of units. They still have a game problem and that is why their hardware isn't selling.

Showing Indiana Jones AND other games would have helped keep people interested in Xbox instead of it being down YOY in hardware in year 3...
 
Microsoft already had a major racing game on Xbox in Forza Horizon and Starfield didn't move a sufficient number of units. They still have a game problem and that is why their hardware isn't selling.

Once again, this has absolutely nothing, zero, zilch, nada, to do with the state of Indiana Jones as a game and for some odd reason you keep trying to correlate hardware sales into the state of a games development.
 
Somehow you think it's a matter of quantity of games. It's not quantity, it's quality and diverse portfolio.

Microsoft already had a major racing game on Xbox in Forza Horizon and Starfield didn't move a sufficient number of units. They still have a game problem and that is why their hardware isn't selling.

Showing Indiana Jones AND other games would have helped keep people interested in Xbox instead of it being down YOY in hardware in year 3...
Quality and diverse portfolio? But they had that this year? Starfield is a RPG, Forza is a sim racer, Hi-Fi Rush is an action game. 85, 84, and 89 on OC respectively. So this year they had three diverse and well rated games released. No point in mentioning Redfall as that was a disaster on all levels. I actually forgot they released Age of Empires IV (RTS) this year as well, but that is rather niche.

Next year they are releasing Hellblade 2 (action-adventure), Avowed (RPG), Flight Sim 2023 (flight simulator). Announced games (with trailers that have some in-engine stuff, so not CGI) are Fable, South of Midnight, and Clockwork Revolution. Hell its more then Sony has in the pipeline (that we know of).

That seems like a good selection of released games for this year and for the next two years. Indiana Jones would have been welcome, but would it really have changed anything? I don't really think so.
 
  • We haven't seen hide nor hair of the game since it was announced in 2021
  • Microsoft is DESPERATE for games
  • They just released the Indiana Jones movie so it would have made sense to do some level of cross-promotion even if the game wasn't releasing, a trailer or something
  • The studio being in a hiring freeze is not a sign of health for the studio or their game
To suggest that this means "basically anything" is disingenuous.

The comparison to Wolverine proves that. Since 2021, Insomniac has released Rift Apart and Spider-Man 2. It makes a hell of a lot more sense that we wouldn't see Wolverine from them. What has MachineGames released? They haven't released a full-fledged game on their own since 2017...

Point one: Bethesda has been very open that they aren't showing Indy until a later time. It's not been a surprise that we haven't seen it, so it doesn't make sense to say it's evidence that the game is in trouble. "Hey you know that thing they said wasn't going to happen? Well it didn't happen! Game is obviously in trouble"

Point two: Wouldn't this make the game safer? If a publisher is "desperate for games", why would one of their games be in trouble? Also, what is your evidence that MS is "desperate for games"? How do you quantify how desperate they are and how much of an effect that has on development? Also, if MS is desperate for games after the 2023 they have had, what exactly is Sony after the 2023 they had?

Point three: I think this is actually the opposite. If I were making an Indy game, I'd want it as far away as possible from the pile of doodoo that is the movie.

Point four: a "hiring freeze" could also mean the developer is hard at work on a game and hiring outside people.

Seems like your reasons for Indy being in trouble are just conjecture. That being said, I also agree with you that there's no reason to worry about anything insomniac is doing. They have been the best studio for either MS or Sony this gen at pumping out games.
 
Point one: Bethesda has been very open that they aren't showing Indy until a later time. It's not been a surprise that we haven't seen it, so it doesn't make sense to say it's evidence that the game is in trouble. "Hey you know that thing they said wasn't going to happen? Well it didn't happen! Game is obviously in trouble"

Point two: Wouldn't this make the game safer? If a publisher is "desperate for games", why would one of their games be in trouble? Also, what is your evidence that MS is "desperate for games"? How do you quantify how desperate they are and how much of an effect that has on development? Also, if MS is desperate for games after the 2023 they have had, what exactly is Sony after the 2023 they had?

Point three: I think this is actually the opposite. If I were making an Indy game, I'd want it as far away as possible from the pile of doodoo that is the movie.

Point four: a "hiring freeze" could also mean the developer is hard at work on a game and hiring outside people.

Seems like your reasons for Indy being in trouble are just conjecture. That being said, I also agree with you that there's no reason to worry about anything insomniac is doing. They have been the best studio for either MS or Sony this gen at pumping out games.

Bethesda being open that they aren't going to show the game doesn't mean that it isn't in trouble. I agree that it would have been more trouble had they said they would and then didn't.

Again, Microsoft is down in year 3 of its product life cycle. Can you tell me another time in gaming this was the case? Excluding the Wii U, we'd probably have to go back as far as the Gamecube and Xbox to see such a precipitous decline. If you're not desperate in this situation, I'm not sure their paying attention.

Sony could not release a single game for the next two years and they'd probably be fine. The PS5 is selling on its own.

After the fact, yeah? You'd want to distance yourself, but you would have expected this to be a pretty large hit. It had almost 3x the budget of Uncharted and performed worse... absolute disaster.

A hiring freeze only happens when you are budget-constrained. Generally in development during sprints, you'll find yourself behind and in need of additional hands to catch up whether they be FTEs or contractors. If you aren't getting that and you're still releasing your game, that means you're accepting bugginess/reduced scope of project. In other words, it's never a good thing.
 
Expect anything Embracer group owns to either be shut down or sold off. They are just not making the kind of money expected, and it looks like they are out of people to give them more capital. This is definitely a bummer, but they haven't put out that many good games, so I'm not sure we are missing much.
 
Quality and diverse portfolio? But they had that this year? Starfield is a RPG, Forza is a sim racer, Hi-Fi Rush is an action game. 85, 84, and 89 on OC respectively. So this year they had three diverse and well rated games released. No point in mentioning Redfall as that was a disaster on all levels. I actually forgot they released Age of Empires IV (RTS) this year as well, but that is rather niche.

Next year they are releasing Hellblade 2 (action-adventure), Avowed (RPG), Flight Sim 2023 (flight simulator). Announced games (with trailers that have some in-engine stuff, so not CGI) are Fable, South of Midnight, and Clockwork Revolution. Hell its more then Sony has in the pipeline (that we know of).

That seems like a good selection of released games for this year and for the next two years. Indiana Jones would have been welcome, but would it really have changed anything? I don't really think so.


Starfield underperformed.
Forza is still a racer sim or not.
Hi-Fi Rush is a AA game

Again, Sony doesn't need games right now. Microsoft does.

Are Hellblade, Avowed, and Flight Sim 2023 going to move the needle for Microsoft. If your answer is yes, I'm going to save your post and remind myself to reply to it this time next year.
 
Once again, this has absolutely nothing, zero, zilch, nada, to do with the state of Indiana Jones as a game and for some odd reason you keep trying to correlate hardware sales into the state of a games development.

As a platform holder you can't separate the software from the hardware, especially when you need your own software to push your hardware.

If Indiana Jones was going well, you'd see Microsoft parading it and pumping money into the studio, i.e. headcount growth... where is it?
 
As a platform holder you can't separate the software from the hardware, especially when you need your own software to push your hardware.

If Indiana Jones was going well, you'd see Microsoft parading it and pumping money into the studio, i.e. headcount growth... where is it?

First, you increase staff count when staffing up for new projects, you don't keep adding hundreds of people for something already in development.

Second, how do you know what kind of money MS/Zenimax are already putting in the game? Do you have some kind of insider info that they're not being given an adequate budget? What's your source on this? Give an actual source, I'll even accept someone like Scherier. Give me something better than "but look at the company linked in".

Finally, Todd Howard, the guy producing the game and a very prominent figure in the games publisher said just a few weeks ago that they'll talk more about it next year.

So, please, stop correlating completely unrelated things.

Again, Sony doesn't need games right now. Microsoft does.

When you bookend your posts with comments like this, don't be surprised if no one takes anything you say seriously at all, since you're coming off very strong in the console-warrior sense here.
 
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Starfield underperformed.
Forza is still a racer sim or not.
Hi-Fi Rush is a AA game

Again, Sony doesn't need games right now. Microsoft does.

Are Hellblade, Avowed, and Flight Sim 2023 going to move the needle for Microsoft. If your answer is yes, I'm going to save your post and remind myself to reply to it this time next year.
I made no claims that anything is going to move the needle for Microsoft. I just pointed out that Microsoft has games, quite a number of them in fact, and having an announcement trailer for Indiana Jones would have changed nothing. Hell I'd so confident that it would have changed nothing that Indiana Jones can be a 95+ title that releases next year and the overall situation between Microsoft and Sony would still be roughly 2:1. The number of consoles that Microsoft can sell in comparison to Sony would only change after years of stable releases, which it has failed to do for a long time now. 2020 was a bad launch, 2021 was great, 2022 was dire, and 2023 is good. Obviously not stable and it is not enough to swing the momentum (or keep it there).
 
First, you increase staff count when staffing up for new projects, you don't keep adding hundreds of people for something already in development.

Second, how do you know what kind of money MS/Zenimax are already putting in the game? Do you have some kind of insider info that they're not being given an adequate budget? What's your source on this? Give an actual source, I'll even accept someone like Scherier. Give me something better than "but look at the company linked in".

Finally, Todd Howard, the guy producing the game and a very prominent figure in the games publisher said just a few weeks ago that they'll talk more about it next year.

So, please, stop correlating completely unrelated things.



When you bookend your posts with comments like this, don't be surprised if no one takes anything you say seriously at all, since you're coming off very strong in the console-warrior sense here.

You increase staff even for current projects. You know this, which is why you went to hyperbole to say hundreds of people.

Machinegames has 10 roles open and they're likely backfill based on the linkedin data. You want to ignore the data because you don't agree with it, but it is valid.

What does Todd Howard saying they'll talk about it next year mean exactly?

You don't like to deal with facts. When you're outselling your competition 2:1, 3:1, or 4:1 you don't have the same needs as them to drive your sales. If you think that is console warring you have to look into yourself and why you're in denial that the Xbox is not selling well while the PS5 is.
 
You increase staff even for current projects. You know this, which is why you went to hyperbole to say hundreds of people.

Machinegames has 10 roles open and they're likely backfill based on the linkedin data. You want to ignore the data because you don't agree with it, but it is valid.

What does Todd Howard saying they'll talk about it next year mean exactly?

You don't like to deal with facts. When you're outselling your competition 2:1, 3:1, or 4:1 you don't have the same needs as them to drive your sales. If you think that is console warring you have to look into yourself and why you're in denial that the Xbox is not selling well while the PS5 is.

There are no facts in your posts, that's the problem that you don't seem to get.

You keep correlating things like hardware sales and not enough new hires as some kind of indicator that a games development is "obviously not going well".

And the worst part is you keep doubling down on it. smh.

I don't see any point in carrying on this discussion with you anymore.
 
I made no claims that anything is going to move the needle for Microsoft. I just pointed out that Microsoft has games, quite a number of them in fact, and having an announcement trailer for Indiana Jones would have changed nothing. Hell I'd so confident that it would have changed nothing that Indiana Jones can be a 95+ title that releases next year and the overall situation between Microsoft and Sony would still be roughly 2:1. The number of consoles that Microsoft can sell in comparison to Sony would only change after years of stable releases, which it has failed to do for a long time now. 2020 was a bad launch, 2021 was great, 2022 was dire, and 2023 is good. Obviously not stable and it is not enough to swing the momentum (or keep it there).

My point is that this year doesn't account for "stable releases"

Microsoft didn't have a single 90+ AAA game for the year.

Also, 2:1 is a pipe dream moving forward.
 
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