The only thing that worries me is responsiveness. If he takes the speed down a bit that's okay, but hearing from many people who played it at E3 that it felt sluggish during animations/ lag after moves really concerns me.
My most wanted request. Recycling models, voices, and animations from Melee only made the scrutiny worse.In fact, we recreated all characters almost from scratch.
My most wanted request. Recycling models, voices, and animations from Melee only made the scrutiny worse.
Thank you Mr. Sakurai.
Yup.
I cannot understand why he feels he needs to strike a balance here in the least. You didn't need to learn all of the ins and outs of Melee to have fun with it. I mean, has ANYONE ever said "I can't play Melee; it's too fast for me. I'd rather play Brawl"?
Casuals and kids will play the new game online, melee they did not. Melee was fine as they only played family and friends. Now those players are facing the world, most of 'em will get murdered unless the game caters to them somewhat.
I've only heard the opposite, that it's much quicker and less sluggish than Brawl.The only thing that worries me is responsiveness. If he takes the speed down a bit that's okay, but hearing from many people who played it at E3 that it felt sluggish during animations/ lag after moves really concerns me.
I'm gonna take Sakurai's word on it. Though some mainstays like Marth seem to have minimal changes. I'm still not keen on Mario having FLUDD either.You know that they have recycled some animations and entire character voice samples from Brawl, right?
Maybe not some models, though its hard to tell in some cases.
Posts like these make me laugh, no offense.
First of all, they wouldn't, as they'd just pick the "for anyone mode".
Casuals and kids will play the new game online, melee they did not. Melee was fine as they only played family and friends. Now those players are facing the world, most of 'em will get murdered unless the game caters to them somewhat.
I'm ok with this.
do we have feedbacks from the Pro players that fought at the E3 tournament?
Like I said in the Smash thread, I don't understand how Melee's controls are "complicated."
You know, I've never thought about this before, but you're totally right.Honestly though, as a casual player, the biggest issue was that the stages in Melee were fantastic and there was plenty of opportunity to get knocked off the edge and not be able to get back on. In Brawl, the stages were generally poor and most KOs came from either the top of the screen or from a direct smash off the side (where you never regain control of your character). One of the fun parts of smash is thinking 'oh man will I be able to get back from here' and I feel like that aspect of the game was limited due to the stage selection and amount of characters with flying abilities.
Melees controls were, however, quite complicated and very tiring if the player really got into it in a serious way. This made the game less accessible for novice players and it basically ended up becoming a Smash Bros. game for hardcore fighting fans. I personally regret that, because I originally intended the Smash Bros. series to be for players who couldnt handle such highly skilled games.
Although the pace of the game had to be lowered compared to Melee in order to achieve this balance, we have managed to keep the dynamism because we didnt have to gear towards novice players like we did with Brawl.
For everyone whose worried about how this game plays, there are hours of live gameplay video of Smash 4 on youtube. There's the Smash invitational tournament which showed pros playing against each other, there's the 3ds tournament, and tons of treehouse employees playing each other. You can see the speed of the game and even how a lot of the individual characters stack up against each other when skilled players are using them.
Smash already doesn't have complicated controls and speed proved not to be a problem for anyone with Melee. Thanks for reminding us you still don't get it, Sakurai, and that you still have warped perceptions whereby stuff that makes for good tournament fodder is immediately not great for casuals.Sakurai said:If tournament popularity was the most important consideration, then I think we would create a Smash Bros. game that included a multitude of fast moves with complicated controls. However, I believe this is actually the greatest shortcoming of fighting games at present, and that is the reason why I dont do it.
i wanna believe he can walk that line like capcom did with sf2 to 3 to 4, but i dunno. here's hoping.
There is no professional player who has tried the game that thinks it's a "slightly modified" Brawl.Did ANYONE complain about how SSB64 played? I feel that one gets ignored unfairly. If Sakurai wanted something to be between Melee and Brawl, guess what? He already had something like that. Not this slightly modified Brawl garbage that he decided on.
We are also talking about people who tried the game, they didn't play it for hours and hours and it wasn't even the final build. Melee took years to become what it is.There is no professional player who has tried the game that thinks it's a "slightly modified" Brawl.
We are also talking about people who tried the game, they didn't play it for hours and hours and it wasn't even the final build. Melee took years to become what it is.
Can it be a gateway drug, though? I'm not seeing people starting with Smash Bros and then moving on to "harder" fighting games like Street Fighter or Tekken, because those other games are nothing like Smash.
There is no professional player who has tried the game that thinks it's a "slightly modified" Brawl.
There is no professional player who has tried the game that thinks it's a "slightly modified" Brawl.
Really, now? What do they think it is then?
I press like 3 buttons a second at most, even I get annoyed at Brawl when it doesn't let me do follow-ups.I remember someone mentioning on either GAF or a stream that a Melee player presses a bout 10 bttons per second
Yeah fuck that
I press like 3 buttons a second at most, even I get annoyed at Brawl when it doesn't let me do follow-ups.
Honestly I don't full trust Larry's opinion on this.
He was doing a lot of offensive shit as Bowser in the grand finals that straight up would not have worked if he was playing against another pro player, all of the offensive options he used were so damn punishable but the other guy wasn't making use of the superior defensive options he had at all.
Smash 64 did not have good defense, it was the worst in the series and using your shield was practically a death sentence, meanwhile Smash 4 has the best defense in the series, saying it's a mix of the two is wrong just because it has increased throw knockback and a few other things.
64 was also defined by it's massive hitstun and complete animation cancelling that allowed for a combo game where 0-deaths were incredibly common.
Smash 4 isn't a mix of anything, it's Brawl but with a few features from the other games and a few new ones.
And how much did you play the game compared to him?
No no shh let's stop for a moment and actually read that back to ourselves.None, but I've watched and analysed more than enough footage and impressions to see that the things he was doing wouldn't have worked if the other player was actually good.
None, but I've watched and analysed more than enough footage and impressions to see that the things he was doing wouldn't have worked if the other player was actually good.
The invitational finals were far more indicative of what the game is going to turn out like when people get their hands on it.
He's watched footage man. Stop being so disrespectful.And why should anyone trust your opinion on this?
I press like 3 buttons a second at most, even I get annoyed at Brawl when it doesn't let me do follow-ups.