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Super Smash Bros. Ultimate Director Reveals Reason Behind Big Missing Feature
Super Smash Bros. Ultimate director Masahiro Sakurai has revealed the reason behind arguably the game’s biggest missing feature. Super Smash Bros. Ultimate on Nintendo Switch and Switch Lite may be packing the most impressive fighting game roster of all-time, but it doesn’t have a perfect...

[Smash Ultimate is] missing an increasingly important feature for fighting games: rollback netcode. However, this isn't due to a lack of want. According to Sakurai, the team messed around with trying to implement the feature during the game's development.
More specifically, and while speaking through Famitsu, Sakurai confirmed he and his team looked into adding rollback net coding to the game, but every time they tried to implement it, it came with "a lot of adverse side effects."
That's that, I guess. Not that there was ever much hope of suddenly getting top-notch rollback in Ultimate; I'm slightly shocked the team even attempted it. You'd think its delay-based netcode could at least get better, but I'm not holding my breath for that either.