Ah, totally forgot it launched during the beginning of the lockdowns.I doubt that Rebirth digital ratio is higher than Remake, Remake comes out in pandemic.
Thanks mate. Must be other reasons it’s down.
Stop. This is not apples to apples.Install base is irrelevant. BOTW went on to sell 30M+ copies and started off with an install base of 0 (or 12M for the Wii U but no one bought that).
Games of that caliber move consoles, not the other way around.
The big x-factor here are digital sales because they represent a significantly higher amount than they did back when Remake was released.
As I thought. It sold better than the mainline FF.Sales estimations from Installbase:
That's around 42.000 units sold at launch for FF7 Rebirth.
Final Fantasy VII Rebirth - 42.000
Final Fantasy XVI - 31.400
Final Fantasy VII Remake - 60.000
Super Mario 64, best-selling N64 game and a launch title. The list can go on because once again, when a platform has lots of great games, people will buy them. The amount of great games explains the amount of console sales, not the other way around.
Look at the top-selling PS2 games. You'd think the best-selling ones would all be late games but 6/10 came out within 2 years of the platform's release.
What about PS4? Same thing. Second best-selling game is GTA IV that came out in 2014. Third one is Uncharted 4 that came out in May 2016, 1.5 years after launch. The The Witcher 3, 6 months later. And it goes on and on and on.
I'm discussing long term sales and totals. The argument that the main difference explaining the boxed sales disparity is the install base is incorrect. A much more important factor is the split between digital and physical, and the fact that FF VII Remake was released during the peak of the COVID. These are much more relevant than a 60M install base vs 90-100M.
I wouldn't be so about it be way higher... the type of player that wants FF is always going to skew physical.Just keep in mind that the digital ratio for Rebirth should be considerably higher vs Remake due to the Twin Pack they offered with Intergrade for free which was a big incentive to go digital vs physical on this one.
FFXV is one of the best selling FF games ever. Not sure why that's surprising.So I looked a bit through that forum and someone wrote remake on ps4 had 60k debut, but then also XV had 94.8k debut on ps4 plus another 25.2k on xbox. Thats exactly double compared to remake. My question is.. how?!
Are these numbers published anywhere?
Sales estimations from Installbase:
That's around 42.000 units sold at launch for FF7 Rebirth.
Final Fantasy VII Rebirth - 42.000
Final Fantasy XVI - 31.400
Final Fantasy VII Remake - 60.000
So I looked a bit through that forum and someone wrote remake on ps4 had 60k debut, but then also XV had 94.8k debut on ps4 plus another 25.2k on xbox. Thats exactly double compared to remake. My question is.. how?!
Are these numbers published anywhere?
You seem happy that this game is selling less. Why? It's a little weird.Super Mario 64, best-selling N64 game and a launch title. The list can go on because once again, when a platform has lots of great games, people will buy them. The amount of great games explains the amount of console sales, not the other way around.
Look at the top-selling PS2 games. You'd think the best-selling ones would all be late games but 6/10 came out within 2 years of the platform's release.
What about PS4? Same thing. Second best-selling game is GTA IV that came out in 2014. Third one is Uncharted 4 that came out in May 2016, 1.5 years after launch. The The Witcher 3, 6 months later. And it goes on and on and on.
I'm discussing long term sales and totals. The argument that the main difference explaining the boxed sales disparity is the install base is incorrect. A much more important factor is the split between digital and physical, and the fact that FF VII Remake was released during the peak of the COVID. These are much more relevant than a 60M install base vs 90-100M.
They don't have a major impact on AAA exclusive lifetime sales as countless examples show. Furthermore, the smashing success of BOTW is more responsible for those big numbers than the number of Switches available for TOTK. Games sell consoles, not the other way around. Halo 2 was one of the best-selling games of its generation and there were what, 25M Xbox sold?
Where did you even get that? I'm saying install base in this context doesn't explain the lower physical sales. Rather, this is due to the higher digital percentage.You seem happy that this game is selling less. Why? It's a little weird.
A lot of people argue that 15 didnt start that amazing and it was the price drops that pushed the numbers.FFXV is one of the best selling FF games ever. Not sure why that's surprising.
It's not the only factor, but I don't see how having a bigger install base wouldn't result in higher sales. They maybe wouldn't be higher than FF7 Remake, but I would bet that the gap wouldn't be 30%.Userbase says nothing really.
GT3, FFX, MGS2,DMC1, Onimusha 1, KH1 and God of War 1 etc all have something in common. They sold better than their sequels released on a far bigger usebase. And no, FFXII wasn't seen as a shit game either, it reviewed better actually.
Where did you even get that? I'm saying install base in this context doesn't explain the lower physical sales. Rather, this is due to the higher digital percentage.
Yeah there is something else at play here and that’s far more interesting to dissect than blaming it on the userbase which is already pushing 50 million.Userbase says nothing really.
GT3, FFX, MGS2,DMC1, Onimusha 1, KH1 and God of War 1 etc all have something in common. They sold better than their sequels released on a far bigger usebase. And no, FFXII wasn't seen as a shit game either, it reviewed better actually.
Yeah there is something else at play here and that’s far more interesting to dissect than blaming it on the userbase which is already pushing 50 million.
If I was SE, I would look at whether or not it was a good idea to make up a brand new 30 hour game instead of including a lot of these rebirth levels in the first game. Was it a good idea to split it into 3 games?
It's also possible the first game wasnt as well received as they thought. At least not with the fanbase or rather the casuals who picked up the first and just didnt care for it.
Lastly, i dont think the FF series is as popular today as it was in the past. FF16 proved that. Its a franchise on the way down and their attempts to rejuvenate it havent brought in new players. I thought FF16 demo was absolutely fantastic and was shocked to see it disappear from the charts after selling 3 million in the first week.
Maybe the demand for JRPGs is dying. Blaming covid, digital sales, and install base is easy. These games have sold far worse than FF15 did almost 8 years ago. Thats not a good trend.
There isn't 50M PS5s in the UK though. Game sales increased last year.Not good. Install base is almost 50 million but people in uk are not buying games anymore. Digital should make up for it and get them close to the last game but sequels should sell more upfront.
No idea what’s going on in the uk. U.s sales have been fine. Maybe no one wants to pay $70 pounds for these games.
38 million video games were sold in the UK during 2023, the latest GSD figures reveal.
It's a slight increase of 2.6% over the year before
Just keep in mind that the digital ratio for Rebirth should be considerably higher vs Remake due to the Twin Pack they offered with Intergrade for free which was a big incentive to go digital vs physical on this one.
This makes no sense whatsoever. How does the final fantasy franchise mean “physical” ?the type of player that wants FF is always going to skew physical
Need that digital data for the full picture.
I'll never understand you humans and your supposed so called "emotions"A remake (of sorts) of one of the most beloved RPGs of all time, a game that people who played it had an immense emotional attachment to, I'm surprised it's not selling better than it is.
Another tidbit about that BoTW launch on Switch. There was actually more BoTW copies sold than Switch consoles.Super Mario 64, best-selling N64 game and a launch title. The list can go on because once again, when a platform has lots of great games, people will buy them. The amount of great games explains the amount of console sales, not the other way around.
Look at the top-selling PS2 games. You'd think the best-selling ones would all be late games but 6/10 came out within 2 years of the platform's release.
What about PS4? Same thing. Second best-selling game is GTA IV that came out in 2014. Third one is Uncharted 4 that came out in May 2016, 1.5 years after launch. The The Witcher 3, 6 months later. And it goes on and on and on.
I'm discussing long term sales and totals. The argument that the main difference explaining the boxed sales disparity is the install base is incorrect. A much more important factor is the split between digital and physical, and the fact that FF VII Remake was released during the peak of the COVID. These are much more relevant than a 60M install base vs 90-100M.
They don't have a major impact on AAA exclusive lifetime sales as countless examples show. Furthermore, the smashing success of BOTW is more responsible for those big numbers than the number of Switches available for TOTK. Games sell consoles, not the other way around. Halo 2 was one of the best-selling games of its generation and there were what, 25M Xbox sold?
I would disagree. The audience for a game like FFVII is going to be comprised of largely core gamers. The kind of people who want to buy a game like FFVII, are also going to be the kind of people who purchase a video game console in the first half of its life. Kind of like how Xenoblade 2 and 3 both have similar first week sales numbers even though Xenoblade 2 was released in 2017 when the Switch had an install base of 10~ million, and Xenoblade 3 was released in 2022 on an install base around 10x higher at 110 million.But we aren't talking about lifetime physical sales. But first week physical sales. It 100% matters what the console base numbers are. 100%!!!
wait. are people dooming and glooming without knowing the number of digital copies sold, or am I missing something?
I would disagree. The audience for a game like FFVII is going to be comprised of largely core gamers. The kind of people who want to buy a game like FFVII, are also going to be the kind of people who purchase a video game console in the first half of its life. Kind of like how Xenoblade 2 and 3 both have similar first week sales numbers even though Xenoblade 2 was released in 2017 when the Switch had an install base of 10~ million, and Xenoblade 3 was released in 2022 on an install base around 10x higher at 110 million.
Obviously there would be some increase in the amount of sales if FFVII Rebirth was released on the same install base as Remake was, but I don't think it would be anything that significant.
In any case, this is just one data point. It is hard to say anything without knowing digital sales (split could favour digital more than previously) and other regions (UK in general could be buying less games than they did when Remake came out because of economy etc).
By critics? YesWas Remake received really well? I had thought it was mixed. What I see tends to happen is a sequel to a mixed game doesn’t do so well, even if by accounts the sequel is much better. Same with the opposite.
How will this work? To get full(but still incomplete story, you would still want to play Remake first. This isn’t a new entry it’s a direct sequel that you should play previous game to understand story!By critics? Yes
By gamers? it was mostly positive with some mixed opinions, but the linear nature of Remake vs Rebirth will push the later higher.
I believe Rebirth will eventually surpass Remake in sales, even if this data suggest otherwise, the quality is there, maybe advertisment was a little weak?idk but this game is basically a must play for any FF fan
We are going on year 4 of the PS5. The people who want a PS5 and play regularly on PS ecosystem have switched for the most part. The only people still using last gen as their main are most likely sport and COD type users…
No one made this argument when Spiderman 2 came out.