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Saros | Review Thread

I also found a video. Im not gonna watch it because i wanna see these ingame, but it probably shows the modifiers



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Solid scores, but like Returnal, I'll be surprised if this game does more than 1-2m lifetime without a mult-plat release.

It just doesn't have the cache of a big name or IP behind it to shift more than that.
 
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Solid scores, but like Returnal, I'll be surprised if this game does more than 1-2m lifetime without a mult-plat release.

It just doesn't have the cache of a big name or IP behind it to shift more than that.
It wouldn't make a difference. The game severly underperformed on PC. The vast majority sold on PS5. People that want to play the game can simply hack it on PC because the game was quite expensive.
 
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Will this finally be the game that helps housemarque to break out of their niche existence? (honestly kinda doubt it)
i've played/enjoyed all the souls games, & i get intimidated just watching it in action. so i'm thinking no (i did give returnal a shot for a few hours, but that was plenty)...
 
Let me get this straight.

Restarting a run where you get different weapons, items and levels is " repetitive ".

Bashing your head against a boss for an hour isn't repetitive.

Got it
Ill assume you're talking about Souls games ? Vs Rogue likes ? ... One is only about getting good and learn patterns for that boss without having to do much to face it again... the other is about doing a whole run again and again, counting on luck to attain good loot and than having the opportunity of learn its patterns to eventually do another run, get lucky again with loot and finally beat the boss.

I liked returnal but it is very repetitive as every rogue like I played is, and I enjoy it for a few hours, but not enough to pay full price.

Saros probably is a very good game on its own, but unfortunately trapped in a not highly popular genre, nothing wrong with this btw. Not every game has to be a blockbuster for the masses.

Ill definitely play it down the line probably on Psplus next year. I dont spend money on rogue likes anymore.
 
Ill assume you're talking about Souls games ? Vs Rogue likes ? ... One is only about getting good and learn patterns for that boss without having to do much to face it again... the other is about doing a whole run again and again, counting on luck to attain good loot and than having the opportunity of learn its patterns to eventually do another run, get lucky again with loot and finally beat the boss.

I liked returnal but it is very repetitive as every rogue like I played is, and I enjoy it for a few hours, but not enough to pay full price.

Saros probably is a very good game on its own, but unfortunately trapped in a not highly popular genre, nothing wrong with this btw. Not every game has to be a blockbuster for the masses.

Ill definitely play it down the line probably on Psplus next year. I dont spend money on rogue likes anymore.

Hades 2 for example or the first is half the price of this game and it offers 10 times the content and it's very story/dialogue focused. There are a ton of other higher quality roguelikes on the market. Returnal sold like shit not because ppl disliked its difficulty or roguelike aspects, it's because it was fucking overpriced just like Saros. I doubt Housemarque has any say in this, it's clearly Sony being absolute scums.
 
the other is about doing a whole run again and again, counting on luck to attain good loot and than having the opportunity of learn its patterns to eventually do another run, get lucky again with loot and finally beat the boss.
I think you're describing a poorly designed roguelite here. I played a whole bunch of Risk of Rain 2 and never once i felt i needed to be lucky to pass levels.
 
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I think you're describing a poorly designed roguelite here. I played a whole bunch of Risk of Rain 2 and never once i felt i needed to be lucky to pass levels.
Agreed. I felt the same with Sifu, though I don't know if purists consider it a roguelite. Certainly fits the bill of "runs" and getting better with repetition. Nothing is RNG at all, so no luck at play.
 
It's a lot like a shmup, but better. You have way more versatility in Returnal/Saros. You aren't on a vertical or horizontal screen. I'll forever have appreciation for shmups aka vertical shooters. I've only ever owned a handful of them in my life time. Great thing about Saros and Returnal is that they give me that feeling on a larger level. I can't say that about Hades because it's not really bullet hell. What use to frustrate me with some shmups was dying and restarting from the beginning of the stage.
 
I'm really curious to know more about the games structure. From the video reviews I've watched, it kind of sounds like we'll an even more granular version of Returnal's halfway point reset with being able to start at any cleared level and maybe that's why there is a permanent progression system to invest in.
 
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