Star Citizen / Squadron 42 just received a MASSIVE update on its roadmap for whats coming 2021 and beyond but without further adue:
tl;dr:
Nova Tank and Ship to Station docking in 3.13
Orison and Crusader gas giant in 3.14
Salvage and Healing T0 in 3.15
https://robertsspaceindustries.com/roadmap/progress-tracker
^ use this link to see the new bi-weekly updated roadmap and progress tracker
Release Tracker Improvements
In today’s Roadmap publish, we’ve updated our traditional Release View to introduce new labels (
Released,
Committed,
Tentative) and a color-coding system to help identify the release reliability of each deliverable.
Let’s start with the new labels underneath each patch number per release card.
-
- Tentative: This deliverable is tentatively scheduled for this quarter, but hasn’t gone through the review process and may shift around on the Roadmap
-
- Committed: This deliverable is scheduled for this quarter and has passed the final review process. There is a very low chance of this deliverable moving.
-
- Released: This deliverable has been released.
Next, let’s cover the color-coding improvements. Deliverables and columns will now show up colorless and transparent to denote that the estimated delivery times are *Tentative* and could move around on the schedule. That’s because even if we have ~70% confidence a deliverable will hit its intended target, it has not yet had a final review, or in some cases, development on that deliverable hasn’t started yet (this is especially true for deliverables farther out on the schedule).
Put simply, if it’s colorless and labeled as
Tentative, don’t be surprised if it moves/changes. If it’s solid & blue and labeled as
Committed, expect it to stay put (with very rare exception
Notable Changes for January 27th, 2021
Hacking – Tech
While work on this feature will be complete in time, the mission team won’t have enough time to implement it properly into the game, resulting in this deliverable moving from the 3.13 column to the 3.14 column.
Object Push & Pull
After evaluating the work for Object Push & Pull, we have found it feasible to target a release this quarter, therefore we have added this feature to the 3.13 column.
Mounted Guns
We have moved the Mounted Guns deliverable from the Weapons category to the Gameplay category, as this is a feature the Actor Feature Team is working on.
Tumbril Nova Tonk
The Nova Tonk has moved up in the schedule and is now slated to release earlier than initially planned. For this reason, you will now find this deliverable in the 3.13 column.
Persistent Streaming & Server Meshing
Server Meshing is an on-going initiative that includes a variety of features and technology that help unlock the ability to expand the content and player counts in the Star Citizen Universe. Tasks associated with this deliverable span across multiple teams and disciplines, and you’ll find work being done on all four quarters currently visible on the Roadmap. While you may not see Server Meshing or Pyro in the release view at the moment, this doesn’t necessarily rule anything out. This merely means we’re still working out a timeline and have not currently met that threshold (~70% confidence) to target a specific quarter yet.
iCache
Some of you may have noticed that iCache is not present as a standalone deliverable on the Roadmap. It’s still there, but it’s gotten a name change. This is because iCache and other similar technologies are now wrapped up within the Persistent Streaming & Server Meshing deliverable mentioned above. In addition, we have removed the
Convert Legacy Data Management to iCache from the Release View as there are pending dependencies involved in the work for this. This means the fruits of these efforts won’t be seen until later on in the year.
Weapon Content Team
The Weapon Content Team has wrapped their planning just barely outside of the window to add their deliverables to the release view for today’s publish. You can expect this team’s deliverables for the year to be added to the Release View in the next publish.
Core Tech Group – Downstream Content
As we mentioned when we released the new Roadmap in December, once we start adding downstream teams, there content will only go out two quarters. This is because content beyond that is too unreliable and dependent on upstream team’s schedules. This is an important reminder because now that we’re adding the Core Tech Group teams listed below, some of them are downstream teams, meaning you will only see two quarters of scheduled content.
New teams added to the Progress Tracker
-
- Planet Tech Team
-
- Network Team
-
- Persistent Tech Team
-
- Graphics Team
-
- Physics Team
-
- Dev Tools Team
-
- Engine Team
-
- Game Services
-
- Live Tools
New Deliverables added to the Release View
3.13
-
- Object Push & Pull
-
- Tumbril Nova
3.14
-
- Crusader
-
- Orison Landing Zone
-
- Hacking – Tech
-
- NPC Healing
-
- Radar & Scanning
-
- Missions – Spawn Closets
-
- Actor Feature – Physical Inventory
-
- Tech – Healing T0
-
- Weapon Charge/Drain T0 – Tech
-
- RSI Constellation Taurus
-
- Shield Systems Tech Replacement
-
- Migrating Legacy Vehicle XMLs to Datacore
-
- Vehicle Module Swapping
3.15
-
- Small Home – Outpost – Colonialism
-
- Salvage T0 – Tech
-
- Player Interaction Experience
-
- Actor Feature – EVA T2
-
- Zero-G Push & Pull
-
- Weapons – Magazine Stripping / Refilling
-
- Cutting T0
-
- Bombs and Space Mines
-
- Crusader Ares Starfighter Inferno
-
- Crusader Ares Starfighter Ion
-
- Crusader A2 Hercules Starlifter
-
- Aegis Redeemer
-
- Ship Interior/Exterior Culling
3.16
-
- Orison v2
-
- Fire Extinguisher – Tech
-
- Actor Feature – Lockers & Inventory
-
- Actor Tech – Physicalized Weapon Handling
-
- Actor Feature – Ladders T1
-
- Prone
-
- Player Slide
-
- Weapon Misfire & Wear
-
- Ship Shield-Emitters
-
- Origin M50 Engine Swapping
-
- Dynamic Door Alignment – Vehicles