Street Fighter III had a 16:9 mode? Or is this just through emulation?
Some Vampire Savior (arcade) pictures from the BVM:
Thanks, Mega, for the CRT Emudriver update recommendation. It works very well.
Yes, 2nd impact was the only CPS III game with a native widescreen option,AFAIK, god knows why Capcom ditched it for the other releases.
But were there ever any CPS3 widescreen arcade cabinets? I assume not.Yes, 2nd impact was the only CPS III game with a native widescreen option,AFAIK, god knows why Capcom ditched it for the other releases.
Some Vampire Savior (arcade) pictures from the BVM. Click the images for scanlines.
Thanks, Mega, for the CRT Emudriver update recommendation. It works very well.
Glad it worked out. I think we will finally see more people around here using it now that it's become much more accessible to install.
Funny coincidence, Vampire Savior was the exact game I booted up and played around in to test the new driver. It looks kickass.
that looks great!
My MAME PC is dimmer than my CMVS but it's not noticeable unless you're comparing the two.
I don't do post processing after I take photos with my camera. I try to get everything as close as possible with the extensive camera settings. I then transfer the images to my phone and upload to imgur.
How do you freeze frame in MAME? Pausing dims the image which isn't ideal when photographing the screen.
Glad it worked out. I think we will finally see more people around here using it now that it's become much more accessible to install.
Funny coincidence, Vampire Savior was the exact game I booted up and played around in to test the new driver. It looks kickass.
My MAME PC is dimmer than my CMVS but it's not noticeable unless you're comparing the two.
I don't do post processing after I take photos with my camera. I try to get everything as close as possible with the extensive camera settings. I then transfer the images to my phone and upload to imgur.
How do you freeze frame in MAME? Pausing dims the image which isn't ideal when photographing the screen.
I know, CRTs throw digital cameras way off if you use crappy presets. My camera lets me set custom white balance, custom color temperature, saturation, etc. I do everything full manual, including focus, so that the image output VERY closely matches what I'm personally seeing.The problem when taking pictures from a screen is that a camera will not get the white balance right. Every single camera that outputs jpg files will make that decision for you, and has a good chance of doing it wrong.
Hang on whats change in CRT Emudriver then??
If anyone is interested in putting together a MAME PC connected to a CRT, Calamity recently had a huge update to CRT Emudriver. It now supports up to Windows 8 and video cards up to Radeon HD 7000 series (previously only up to 4000 series).
http://geedorah.com/eiusdemmodi/forum/viewtopic.php?id=295
The process is a lot easier and more automated than before. I previously lost hours (and a bit of my sanity) browsing old posts and editing dense text files to get everything up and running. I did a reinstall last night using the new driver and was basically done in 30 minutes. Now I just need a modelines generator preset tailored to my specific CRT's supported scanline frequencies.
I know, CRTs throw digital cameras way off if you use crappy presets. My camera lets me set custom white balance, custom color temperature, saturation, etc. I do everything full manual, including focus, so that the image output VERY closely matches what I'm personally seeing.
A better method to color correct is to use a 18% gray card held up to a test shot of the scene where your CRT is set up. Then subsequent shots should then be eyedropper white balanced against the gray card area of the test shot with adjustments synced over to the actual gameplay photo. I could be wrong insofar this is meant for people and environments and maybe doesn't work for a bright glowing box. Maybe I'll test it to confirm it works with a CRT.
http://lightroomkillertips.com/using-gray-card-setting-white-balance-lightroom/.
shoot, i need to get dalkstalkers after seeing that.
It's 480p as well!!!It looks so good on a CRT. Avoid the PS2 release as it's only 480i.
http://abload.de/img/vsavimg_7056e23kkr3.png
Tod, no worries. I was mostly thinking out loud and shouldn't have implied you're doing something wrong. CRTs are weird to photograph and any method to get good capture is valid. Your pics look great.
Mame: HLSL: Streetfighter III 2nd Impact: 16:9 Dip Switch Enabled:
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They looked weird after I transfered them....hoping the scans came out alright....and yes I'm using gameshark codes on my 8th play through lol
It looks so good on a CRT. Avoid the PS2 release as it's only 480i.
http://abload.de/img/vsavimg_7056e23kkr3.png
Get a Duo-R with RGB mod and region switch. If you get the original black Duo make sure it has been recapped as the original caps are known for their terrible quality (they will go bad if they hadn't already failed years ago). Great system btw!
Tod, no worries. I was mostly thinking out loud and shouldn't have implied you're doing something wrong. CRTs are weird to photograph and any method to get good capture is valid. Your pics look great.
Anyway after all that I got lazy tonight and only took a couple of quick smartphone pics. Nexus 6p has a pretty stellar camera for a phone so I'm not losing sleep over these and the ones I posted a couple of days ago!
it looks good damn... i want to get a Saturn eventually but want a turbo/pc engine duo first.
maybe i'll wait till a get the saturn before grabbing it.
Which games are these? Is the second one Axiom Verge running on a CRT?
It had a 16:9 mode. Most didn't know until it got emulated, but the game itself supported it.
The load times could probably be fixed on PS2 with fast disc read speed like for the Street Fighter collection.I would suggest the same. Vampire Savior on Saturn with the RAM cart is a sight to behold. PS1 port (Darkstalkers 3) doesn't come close due to animation cuts and load times.
Freedom Planet and Axiom Verge. Look great but proportions are a little off. On CRT, 240p games always want to take up the full height of the screen. It's sort of like SNES games on CRTs (circles are ovals, etc).
hey mega, i got my scart cable set up for genesis and it looks amazing. the center of the screen is off since i changed systems, i took a photo of your settings before changing them. and re-centered the picture. do you re-calibrate every time you swap systems?
I do on my PVM.
hey mega, i got my scart cable set up for genesis and it looks amazing. the center of the screen is off since i changed systems, i took a photo of your settings before changing them. and re-centered the picture. do you re-calibrate every time you swap systems?
No, because the BVMs have channel presets. I do one channel per console and you can name each channel. You can't have unique horizontal and vertical size per channel (nor vertical position), but you can have specific horizontal position and specify signal type for each channel. So one channel is NES/NES, RGB with Ext sync and horizontal position a bit left on my monitor (good for most games). Genesis is more to the right to appear centered, PC Engine even further right, Wii and PS2 have channels set for Component and Int sync. Pretty convenient stuff.
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Changed my Camera Settings for the Rest, seem a bit better.
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this sounds silly but do you remember which channel numbers you saved your genesis, snes and wii/ps2 presets =) that way i don't have to reinvent the wheel =O
damn i spent 2 hours getting it right... lol
They're all on 1 through 10. Simply press the number and the channel name will come up when it changes.
I love this thread so much.
It fed me the desire to try and get some scanlines or some CRT style action in Street Fighter V to capture that nostalgic boyhood feeling. Trying Reshade to get the right look has been tricky as I don't fully understand everything. After some basic tooling around I ended up with this.
I was sorta happy but couldn't stop fiddling.
Is that a 1-Chip SNES? The image is really sharp.
Too bad it plays like it does :-/Dynamite Headdy is one of the best looking games on the Genesis (shown on Sony Trinitron via Wii VC)