Schreier: Electronic Arts is laying off between 300 and 400 staff, including around 100 at Respawn, and canceling a Titanfall extraction shooter

Can't say I'm too disappointed in them not proceeding onward with an extraction shooter. That said, its kinda wank how Respawn has essentially been reduced to an Apex and Star wars IP developer. No room for traditional, original, personal/individualistic and heartfelt "spare time" projects it seems.

The fact that a Titanfall extraction shooter left the brainstorm session and had actual development put into it shows how creatively bankrupt these AAA studios are. They are so lost.
They're engulfed by money and suits. Anything else is secondary to c-suites at the top managing these mega developers. They're more preoccupied thinking about getting money to a point they probably forgot they're running a business where they have to earn it through imaginative and creative output.

Independent AA studios are going to eat their lunch eventually if they keep this act up.
 
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Titanfall extraction shooter

Seriously, get fucked

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Maybe one day those people who let go create their own studio and make a great game like Clair Obscur: Expedition 33.

I still can't believe ex devs from Ubisoft made amazing game like Clair Obscur.

Maybe when devs working on AA game instead of being force to make crazy high budget AAA game they bring better result?
I get your point but there is also a shit load of drivel in the AA space as well. Clair is an outlier.
 
Legit surprised the industry hasn't had a massive crash with these frequent forced talent exoduses.
To me it looks like they're all starting to trim the fat of the worthless money-sink positions they overloaded on the past decade due to being flipped on their head with forced hiring practices and roles.
 
I get your point but there is also a shit load of drivel in the AA space as well. Clair is an outlier.
Sure but also with AA games there is less money on line so they have more freedom to make what they wan to make instead of trying have mass appeal.
 
Sure but also with AA games there is less money on line so they have more freedom to make what they wan to make instead of trying have mass appeal.
I don't buy that. They still have answer to a publisher.

Theres just more shit that sticks because more shit gets thrown.
 
Man, that's the thing I really don't understand. How do studios allow projects to go as far as they do when they didn't sound like a good idea in the first place? People want Titanfall 3. They want Titanfall 3 as a sequel to Titanfall 2. So, a campaign + multiplayer. Why wouldn't you do that? Why would you think an extraction shooter is the way to go? Lmao.
 
Man, that's the thing I really don't understand. How do studios allow projects to go as far as they do when they didn't sound like a good idea in the first place? People want Titanfall 3. They want Titanfall 3 as a sequel to Titanfall 2. So, a campaign + multiplayer. Why wouldn't you do that? Why would you think an extraction shooter is the way to go? Lmao.
Thats easy to answer. Titanfall was not a big earner for EA, Apex Legends was.
 
It could have come back as a 15 hour SP campaign with MP components. Jedi series SP is selling well enough.

You need to do it like what they're doing with Battlefield(which Zampella is overseeing, ironically enough). One studio focused on the single player component, and another on multiplayer. It's hard to make that kind of investment based on how Titanfall 2 did. I agree it sucks, and would love to play a sequel to Titanfall 2, but I can see why EA doesn't want to invest more there.

You can't spend that kind of money on just MP components anymore. It's why there's a whole studio working on the Battlefield SP and DICE is focusing on the MP.

To compete with all the other MP options out there, you need something that'll last. Not something that people will move on from in 6 months.
 
Titanfall 3 is what the people need. Not an extraction shooter

Although I won't mind it if it was solid. EA are clueless so I'm not surprised
 
Titanfall extraction shooter....

No Fucks GIF
Nobody.

But they saw Tarkov gain popularity on PC and not doubt tried to catch on the train. Just like Marathon. They surely had meetings where they tried to estimate how much $$$ they could make on a cross platform game with tons of mtx.

Then they realized the market for extraction games isnt too big so they axed it because the bucks arent there.
 
Thats easy to answer. Titanfall was not a big earner for EA, Apex Legends was.
I don't think people would get super hyped on an Apex Legends extraction shooter either. But, if they were to try and do one, it probably would've made more sense because of its success. Which is why I was like why do that with Titanfall? Lmao.
 
I don't think people would get super hyped on an Apex Legends extraction shooter either. But, if they were to try and do one, it probably would've made more sense because of its success. Which is why I was like why do that with Titanfall? Lmao.
It would be and odd choice for sure but it worked for them in the BR space in a big way. I can see why they would want more.

If someone told me a few years ago they were making a hero shooter BR out of Titanfall but without the titans I would have laughed my ass off. Goes to show I know jack shit lol.
 
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I wonder if the dinosaurs smelled their own extinction? I think an asteroid has hit and developers didn't realize it. Reset button
 
To me it looks like they're all starting to trim the fat of the worthless money-sink positions they overloaded on the past decade due to being flipped on their head with forced hiring practices and roles.

Yep, and lets be real just not all employees are actual developers, they just work for a corporation that is a game developer.
Its just the sort of distinction shitbirds like Schrier tend to avoid making in their quest for eye-catching headlines.
 
This guy only focus on layoff news and industry drama....welp Guess someone has to talk about it but as a consumer is the less I care aboit gaming.
 
It would be and odd choice for sure but it worked for them in the BR space in a big way. I can see why they would want more.

If someone told me a few years ago they were making a hero shooter BR out of Titanfall but without the titans I would have laughed my ass off. Goes to show I know jack shit lol.
Haha, honestly, I don't think any of us could have predicted that. But they struck when the iron was hot and made the right calls.
 
Sounds like the Marathon reception had some affect here.

Why do these studios not see the success of Destiny 1&2 or WoW etc and just produce a GaaS based on campaign and coop? They get creative freedom and they could even matchmake and break campaigns down to strikes or lairs type content etc. Far less loot to balance as it's PvE and not PvP.

SMH.
 
I find it hard to believe that no one at Respawn had a good idea for a single player Titanfall game and they had to make an extraction shooter.
 
I find it hard to believe that no one at Respawn had a good idea for a single player Titanfall game and they had to make an extraction shooter.
From what everyone says the SP campaign in TF2 was fantastic and the MP was decent. Ya, I heard some people say it wasn't as good as the first one. I partially agree on the MP part. TF2 had way better production values and polish but the MP wasn't as fun and titans were weak as hell.

I think what really killed it was bad release date sandwiched between BF1 and COD and at some point the MP servers were all fucked up with cheats or something. The timing was atrocious. That's when EA was still in COD mode trying to dent their sales as much as possible hoping their BF games would take over. And the combo of BF/TF was planned to be the COD killing tandem.

I forget what that issue was since it was way past I stopped playing but there was some weird shit going on which killed MP anyway. Not sure if they ever fixed the servers.

But if they improved on a TF3 game with a better release date and fixed up servers I think it could do decent. Don't need jammed in extraction mode just because Tarkov has it.

But EA only wants to go after the big fish GAAS franchises like Apex and BF.
 
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Oh god Extraction shooters are becoming 2018's BR isn't it?
Tarkov was released way back and got popular as a PC only game. It doesn't do COD or Fortnite numbers of course but the potential is there if expanded into a more casual setting and across multiple systems. So over the years, no doubt game devs jumped on the Tarkov/Hunt train with a different skin.

So that's why you got TF dabbling with the idea, Marathon, and that new upcoming Fairgames is also an extraction game.

Don't be surprised if theres a lot more coming soon. The studios just needed time to ponder about Tarkov/Hunt before going into production actually making their game
 
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As sad as it is, it does make sense given the quality of the games. More people isn't better as we've now witnessed time and time again.

These big publishers should just have 1 or 2 big GaaS games for the teenagers that play them all day long. Use that income to to keep those games online instead of constantly making new ones. And whatever's left can be used to fund more ambitious projects.

Activision - Warzone/CoD/WoW
Sony - Helldivers 2
Ubisoft - Rainbow Six Siege
EA - Apex/Battlefield/Sims/Sports games
Microsoft - Sea of Thieves and above
Nintendo - Does it really need one?
Take-Two - GTA:Online

What did I miss?
 
Show how bankrupt you are that you keep parroting this nonsense.

If they announced a Titanfall 3 single player only campaign would you say the same?
Come on now... he's not wrong,a fucking Titanfall extraction shooter was considered an idea good enough to greenlight...just think how retarded that is.Next, they'll greenlight a FIFA RPG with loot mechanics everytime you score a goal...

There's a point where an idea is so out of place that someone in the board room just has to say "maybe that's not it champ" before they greenlight the damn thing. I guess that person came in later at the office for Titanfall extraction.

And after Clair Obscur exposed this greedy braindead AAA industry for what it is, it's hard for me to side with the "it's just an experiment,they need the revenue,bla blabla" crowd when it's been failure after failure and layoff after layoff and it's clear we're in the "they don't know wtf they are doing and throwing shit at the wall to see what sticks" phase of AAA money laundering....ehhh,I mean "development".
 
Publishers are probably unsure what direction they should take their next projects. I'm not surprised. Recent GAAS failures and single-player titles success is going to make them clear the table and rethink where should they put their money next. Chasing trends no longer works.
 
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