Schreier: Electronic Arts is laying off between 300 and 400 staff, including around 100 at Respawn, and canceling a Titanfall extraction shooter

Come on now... he's not wrong,a fucking Titanfall extraction shooter was considered an idea good enough to greenlight...just think how retarded that is.Next, they'll greenlight a FIFA RPG with loot mechanics everytime you score a goal...

There's a point where an idea is so out of place that someone in the board room just has to say "maybe that's not it champ" before they greenlight the damn thing. I guess that person came in later at the office for Titanfall extraction.

And after Clair Obscur exposed this greedy braindead AAA industry for what it is, it's hard for me to side with the "it's just an experiment,they need the revenue,bla blabla" crowd when it's been failure after failure and layoff after layoff and it's clear we're in the "they don't know wtf they are doing and throwing shit at the wall to see what sticks" phase of AAA money laundering....ehhh,I mean "development".
Just like a Titanfall BR was a bad idea?

Why is a extraction shooter sequel a bad idea? Arc Raiders looks ok and Hunger looks great. Its just not a (sub)genre that is held in high regard around these parts for some reason.

A few companies see the potential and have took (largely unsuccessful) shots at taking it mainstream. Wheres the wrong in that? Better than yet another generic souls clone.
 
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What makes you think Respawn is getting shut down?

I'll have what you are smoking please.
My bad, I forgot they're also behind the Jedi singleplayer series. I still think that the third Jedi game is not a sure hit, especially with some people fatigued from playing similar two previous games and remembering how awful was the performance of Jedi Survivor when it launched.
 
My bad, I forgot they're also behind the Jedi singleplayer series. I still think that the third Jedi game is not a sure hit, especially with some people fatigued from playing similar two previous games and remembering how awful was the performance of Jedi Survivor when it launched.
Apex is also a thing as well.
 
Just like a Titanfall BR was a bad idea?

Why is a extraction shooter sequel a bad idea? Arc Raiders looks ok and Hunger looks great. Its just not a (sub)genre that is held in high regard around these parts for some reason.

A few companies see the potential and have took (largely unsuccessful) shots at taking it mainstream. Wheres the wrong in that? Better than yet another generic souls clone.
But then here's a crazy idea.....WHY NOT MAKE IT A NEW IP??? What does Titanfall have to with extraction and battle royale.

This is exactly what people are complaining about when they talk about creative bankrupcy.
 
But then here's a crazy idea.....WHY NOT MAKE IT A NEW IP??? What does Titanfall have to with extraction and battle royale.

This is exactly what people are complaining about when they talk about creative bankrupcy.
Titanfall is an FPS? Kinda suits BR and Extraction?

New IP's in the AAA space are even riskier the gaming landscape has changed in the last ten years. You think these companies are going to bet the house (200million+) on new IP?

I'd would have thought this would have carried the Apex name rather than Titanfall

Is what it is.
 
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Titanfall is an FPS? Kinda suits BR and Extraction?

New IP's in the AAA space are even riskier the gaming landscape has changed in the last ten years. You think these companies are going to bet the house (200million+) on new IP?

Is what it is.
If just being an fps qualifies it to just try every other genre in existance might as well make it an all in one product then:

Add loot boxes as well,make it an arena shooter with extraction elements in a battle royale map with reccuring battlepass elements for it's hero classes that can also be customizable and lets call it "The Titanfall Battlefield of Apex Legends" just to be sure there's no risk involved of people not knowing our product eh?

As you said "Is what it is." And what it is is spelled creative bankrupcy! It's pretty simple.

That's what's called when you have no faith in your abilities to create a product that stands on it's own merits that instead you have to use the names of established franchises to sell your attempt at a product that uses established norms by other franchises just to try to capitalise on their success because you're not talented enough to come up with new ideas - The definition of creative bankrupcy!

And a 200 million dollar budget for an extraction shooter with an already established world?

Are they extracting cocaine and hookers from that deposit as well? AAA is a joke!
 
Maybe one day those people who let go create their own studio and make a great game like Clair Obscur: Expedition 33.

I still can't believe ex devs from Ubisoft made amazing game like Clair Obscur.

Maybe when devs working on AA game instead of being force to make crazy high budget AAA game they bring better result?

Can't say I'm too disappointed in them not proceeding onward with an extraction shooter. That said, its kinda wank how Respawn has essentially been reduced to an Apex and Star wars IP developer. No room for traditional, original, personal/individualistic and heartfelt "spare time" projects it seems.


They're engulfed by money and suits. Anything else is secondary to c-suites at the top managing these mega developers. They're more preoccupied thinking about getting money to a point they probably forgot they're running a business where they have to earn it through imaginative and creative output.

Independent AA studios are going to eat their lunch eventually if they keep this act up.

I get your point but there is also a shit load of drivel in the AA space as well. Clair is an outlier.

Hell is Us maybe another good title.

Seems like AA title with ex Eidos devs.

Game from the director of Deus Ex Human Revolution and Mankind Divided.

It is similarly priced to Clair Obscur too in preorders.

Another untitled video game to look out for is WolfEye Studios new game. Ex Arkane devs, the director behind Dishonored, Dark Messiah of Might and Magic, Prey, Arx Fatlis and Dishonored concept artist is on board.

Seems like industry veterans are opening up independent AA Studios. And that's good.
 
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Honestly, they should have cut the entire BioWare studio for developing the absolute joke that was Dragon Age for Modern Audiences. How many of those staff were let go from BioWare? If not for them developing the New Mass Effect game, all of them would be gone right now.
 
Legit surprised the industry hasn't had a massive crash with these frequent forced talent exoduses.

West = world?


Asian studios seem to be thriving right now. We've seen huge, successful games coming from Japanese, Korean, and Chinese studios.

The West focuses on DEI hiring and developing games for modern audiences, while Asia focuses on merit and developing good games for everyone :messenger_winking: .
 
Rainbow Six and The Division tried it and couldn't make it happen
What do you mean "couldn't make it happen". The Division games sold 20 mill, and people are still playing TD2 even after nearly six years. Did I misunderstand you or something?
 
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Honestly, they should have cut the entire BioWare studio for developing the absolute joke that was Dragon Age for Modern Audiences. How many of those staff were let go from BioWare? If not for them developing the New Mass Effect game, all of them would be gone right now.
Afaik, they've sacked most of the Dragon Age studio and moved the remaining people over to the studio that works on Mass Effect.
 
Frankly Ubisoft is in a far dire position than EA.

Coming soon. I think they are waiting for the Assassin's Creed Shadow's launch window dust to settle, then a lot of heads will roll. They just don't want the "success" narrative of the game being over-shadow-ed (pun intended) by the mass layoffs. The $4.3 billion cash injection by Tencent delayed the inevitable. But its coming soon.
 
Hell is Us maybe another good title.

Seems like AA title with ex Eidos devs.

Game from the director of Deus Ex Human Revolution and Mankind Divided.

It is similarly priced to Clair Obscur too in preorders.

Another untitled video game to look out for is WolfEye Studios new game. Ex Arkane devs, the director behind Dishonored, Dark Messiah of Might and Magic, Prey, Arx Fatlis and Dishonored concept artist is on board.

Seems like industry veterans are opening up independent AA Studios. And that's good.
Btw, I honestly do not think Clair obscur should be considered an outlier - its another point plot in an actual emerging "trend" which these AAA c-suites seem, y'know, to adore and vest all their confidence in: Baldur's gate 3 and Spacemarine 2 are other examples that could be classified in the same category as Clair obscur. Arguably the same may apply to Astrobot, scope- and team-wise, even though they got the backing/leverage off a per definition AAA publisher. Another which could be considered is Evil west which performed favorably according to Focus interactive.

Pure speculation, but I imagine that Broche from Sandfall during his tenure at Ubisoft came to the realization that "this ain't it" and decided to go against the stream. Clair obscur embodies the spirit of actual creative compulsion from people who were driven to share a dream they wanted to realize. That's what made gaming great to begin with. I hope it will encourage other passionate developers to dream again and go that same way.
 
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damn, this is sad. Western industry is really in a shithole, 4 straight years layoffs after layoffs
That would happen to any company if they went the same route western devs took, aka hire tons of talentless unqualified parasites who make ur product worse/sale a lot less- ofc it will hurt company, and by a lot.
Thats the beauty of capitalism tho, industry will heal itself given enough time, it will simply have to cut out cancer in order to survive :)
 
That would happen to any company if they went the same route western devs took, aka hire tons of talentless unqualified parasites who make ur product worse/sale a lot less- ofc it will hurt company, and by a lot.
Thats the beauty of capitalism tho, industry will heal itself given enough time, it will simply have to cut out cancer in order to survive :)

Agreed. Who thought that hiring based on race and gender rather than merit would lead to a more competent team and product?

On a comical side note, who the fuck thought that transifying women and making they/them look ugly and manly on purpose was a good idea?
 
I was almost upset there for a second, but then I read the extraction shooter bit.

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Men in boxes, Clarky and the usual extraction mafia will disagree.
 
This is why chuds speak out the way they do. In hopes of avoiding seeing this happen to their favorite studios. Calling out bad decisions.
 
I legit think that budgets ballooned to such a point that it's just not sustainable. Even 10 years ago it felt like these blockbuster releases would gain so much hype and sales that they could survive. Couple that with the covid boom and forced hires we reached a point that games are costing 300 plus mill.

The problem if that there is so many good games releasing that the majority of gamers are playing catch up and having to manage their time as effectively as possible to play all the titles.

Then add to the equation almosy EVERY single game launches with some form of issues and requires months of patching so the end user has been conditioned in waiting a few months. You will get a cheaper game and a better experience.

Plus, Gaas is in the toilet. There is a real backlash happening around games as a service and DEI / woke agenda which is going crazy in all directions. Whichever camp feels they are affected or targeted will boycott a game either way.

Basically. Whole industry is fucked. Kek

We are in a place of readjustment.
 
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As sad as it is, it does make sense given the quality of the games. More people isn't better as we've now witnessed time and time again.

These big publishers should just have 1 or 2 big GaaS games for the teenagers that play them all day long. Use that income to to keep those games online instead of constantly making new ones. And whatever's left can be used to fund more ambitious projects.

Activision - Warzone/CoD/WoW
Sony - Helldivers 2
Ubisoft - Rainbow Six Siege
EA - Apex/Battlefield/Sims/Sports games
Microsoft - Sea of Thieves and above
Nintendo - Does it really need one?
Take-Two - GTA:Online

What did I miss?
Minecraft, skyrim online (i Think it is still popular)
 
"How can we stand out in the modern market?"
"We should probably do what everyone else is doing (and failing at)".

The state of the triple A game industry.
 
There's actually away to cheat EA and make consumers regain their trust ,it's up to them though

Make,

-Another Mirror's Edge game
-A story campaign for Battlefield
-A great Bioware story cause guess what, we need a great Bioware story, there's a need and that's what matters
-Get creative with sports cause there's a need and it's not just Take Two's domain to get creative.
 
Bre?

Take some of that Apex money and let a B team make TitanFall 3 with MP closer to TitanFall 1.
 
Cancelling a Titanfall based extraction shooter is probably a good idea. Not seeing how that would work. Titanfall is all about speed, verticality and well...Titans. I suppose they could go the Apex route and forego the titans. Extraction shooters, at least so far, are more methodical and slower paced.
 
The canceled project, code-named R7, was an extraction shooter set in the Titanfall universe, according to people familiar with its development. It was not close to being released.
Take your pills, this was never Titanfall 3. Someone's been trolling game leakers by calling it "a game set in the Titanfall universe" instead of "an Apex spinoff" to make people think it was TF|3.
 
I actually think a Titanfall extraction shooter could be amazing. The Titanfall universe can handle anything really and I would be onboard. I think that with Marathon Launching and it being early days in the development of this project it was probably the right idea to stop development.
 
I've been thinking about this for a bit and a Titanfall extractor might actually be pretty sick.

Imagine looting not just gear for yourself but better parts for your Titan. Dying = losing loot but not completely losing your Titan. Having a home base you need gear for (just like Tarkov has, why is nobody copying this? This is a god-tier incentive to keep playing an extraction shooter).

Titanfall gameplay is super fast paced and extremely dynamic because of the human/Titan combos.

If done right this actually could've been a banger.
 
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What do you mean "couldn't make it happen". The Division games sold 20 mill, and people are still playing TD2 even after nearly six years. Did I misunderstand you or something?
Did The Division or The Division 2 make extraction shooters mainstream? If the answer is 'no', then we can safely say they couldn't make it happen.
 
I find it hard to believe that no one at Respawn had a good idea for a single player Titanfall game and they had to make an extraction shooter.
Should not be hard to believe.

The last decade has produced very few successful AAA single player FPS games.

That's not a fluke. That's the industry coming to the same conclusion.
 
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