is the macro-block shading on those objects done via shaders, or is it prebaked into the environment? It looks really nifty. (Although the red lights on the trashbin appear to be more standard lighting?)
This Modulate?have an eye and some noodles
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modulate is a dark comedy adventure/exploration game and you can play it on your steams, wii us, and other console sometime next year![]()
The gif is banded quite heavily (thanks compression) but in the photo the chunkiness comes from baking lights and setting the filtering mode to point. It can also be a heavier or lighter effect depending on your lightmap size (we use 2048 mainly).
And yes, good eye on the trashcans. Those are real-time as the intensity animates when trash is placed inside (it follows the peaks of the audio files as well since the trashcans can speak).
Just asking because the block lighting looks really authentic, in my mind I knew there was no way it was done by hand, but it blends in so well it looks like it could have been.
Your art design looks great!! If your username has any inspiration on the game, I'm in.
I am mad jealous of the artwork and fluidity of animation in this. Hats off to you, can't wait to see more!
I'm currently working in the Demon Deer People genre. Here's the prototype...
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Two shots of Beacon we showed off this weekend!
Do you watch Hannibal? You should watch Hannibal.
I don't. Does it have demonic deer in it?![]()
I was thinking of doing it in the same style as TIGForum, which is just one big thread that gets continuously added to.Wow, love this thread. Alot of cool things to see.
So will there be a thread like this every Saturday or each one is for a couple of weeks? How will this work? Whatever it is, its awesome. And it coincide with me coming back at my game after a semi-long hiatus. I will participate.
One big tred. It will be glorious and amazing and awesome and full of things.I was thinking of doing it in the same style as TIGForum, which is just one big thread that gets continuously added to.
What do you guys think? What would be preferred? One big thread? New thread every week? Monthly?
I was thinking of doing it in the same style as TIGForum, which is just one big thread that gets continuously added to.
What do you guys think? What would be preferred? One big thread? New thread every week? Monthly?
Thanks, man! We appreciate it! What are you looking for in terms of platform?
Good point, I edited my post. I'm using construct 2. If you're making a 2D game, definitely check it out. There's a free version that's feature limited, but has well enough so you can see if you like it.
Someone actually developed a third party 3D plugin for C2 recently too, so 3D games can be made as well (it costs money, but it's not expensive and C2 is already one of the cheapest options out there. I also haven't used the 3D plugin, so can't comment on it vs using unity or some such, but I know it works with C2's event editor, which is a huge bonus in my opinion).
It would be cool if you guys could tell us what editors you are using. I'd like to try my hand at a 2D game, but I don't know which editor to use.
Pehesse, the amount and quality of art in your shots is simultaneously impressive and terrifying. Aside from no character shadows on the ground, almost all of those could be easily mistaken for a cartoon/anime.
You can export to exe (still using HTML 5, but it looks exactly like a native exe experience) using node webkit, there are C2 games on steam already. There are some options for iOS and android, and a bunch of games have been released for those platforms too. While I've heard there are a few remaining issues on those platforms it's continually improving (the next versions of iOS and android will bring significant improvements, for example).I've looked into it and it seems promising, but is it difficult to protect and monetize your game through something like Steam or iOS? It's just HTML5, right?
That looks awesome, Jobbs.
When is it slated to come out?
Thanks for the kind words! I am developing for Steam and WiiU. I -might- consider porting if it ends up being popular, but ultimately those are the feasible platforms for me, and it's more than enough work for just one person to use those as a starting point.Also, I'm not commenting much but I'm keeping a close eye on your game, the turn based tactical hunger is here! I assume you're targeting PC for now (mouse control and all), but do you have plans for possible other versions? I like my TB experiences primarily on portable systems, so I was wonderingWhat about attack animations, are you going to keep it sober and mechanics focused or do you intend to go full advance wars route and have animated battle segments?
Thanks for the kind words! I am developing for Steam and WiiU. I -might- consider porting if it ends up being popular, but ultimately those are the feasible platforms for me, and it's more than enough work for just one person to use those as a starting point.
okay, here we go. screenshot saturday!
These are shots from my game, Ghost Song.
I spent a lot of this past week doing the art and design of a miniboss fight, and over this past day have polished it up most the way.
here's a couple examples from the fight. I made embed sized gifs (if this is loading too slow for you guys just let me know and I'll chop it down to one) and you can then click for a high resolution .webm.
I am using Stencyl to make my game.
This looks like a more badass Super Metroid. I have never been so hype over 2 screenshots before.
Never heard of it, so thanks for the reference! I take from a quick Google search it's a manwha? From the plot synopsis, it looks like there are some similarities, so I see why you'd make the connection, but from what I can tell from the short overview I read, I can (re)assure you there are also pretty big differences! Still, no ideas come from a vacuum and all that, so I'm not surprised to encounter things that appear pretty closeAlso, to the guy making the VN fighter, you read girls of the wild, don't you? Looks very similar.
A little late, but here's a screenshot from There Came an Echo!
ShushhhhBZZ!!! In some places it's Sunday!![]()
Shushhhh
Guys, don't worry if you missed posting on Saturday. Sunday's fine too.