God of War Ascension - I quit the game at the elevator ride. It was almost the end of the game but the ride involves so many enemies and there are no checkpoints which made this section really difficult. At this point I realized that I was pretty bad at the game. The spike in difficulty was just too much for me.
Yoko Taro made this? Cool. I don't mind some roughness. Thanks for the advice. I'm assuming the game will be very long then if I have to max out all weapons to see the final boss. Seems like it has cool characters designs as well from what I've seen.
Yoko Taro made this? Cool. I don't mind some roughness. Thanks for the advice. I'm assuming the game will be very long then if I have to max out all weapons to see the final boss. Seems like it has cool characters designs as well from what I've seen.
In final fantasy 10, there is a boss in some temple where you save right before them and then can't go back, well I was nearly toast at that point and was low on items, so it wasn't really possible. You can move around the boss in a circle I think and it's supposed to be something you can do but I never got it... So I quit. I almost never quit anything either lol
You were at the Watchdogs of Farron area. If you didn't mention the constant invasions on that area that adds to the Crab situation then you probably haven't tried enough lol.
As of a few hours ago, getting gold on those God-forsaken Screwball Challenges in the Spider-Man DLCs.
I didn't quit and got them all, but those combat challenges are particularly bad because there's a small photobomb area that the enemies must be defeated within, but there's no guarantee that the enemy will be over there or even move over there so you can defeat them in time before the area disappears. Really awful gane mechanic when melee enemies, who should follow you, aren't programmed to do so in a timely manner.
There's an element of randomness there reminiscent of another recent example that I also finished, the RDR2 gambler challenges 8 and 9 where it is truly luck if you get them in a timely manner.
One more I found unbearable within the last few years was the Witcher 3's first Werewolf encounter. The sidequest one, it can be found around level 3 or 4.
I was playing on Death March and decided to do as much side content as possible early as I do with many games. I don't know how many attempts I had made, but what makes this Werewolf particularly bad is that there's a cutscene in the middle of that fight that (If I remember correctly) heals him and then he activates his gradual healing ability on top of that. On Death March, this healing ability is not so much gradual as much as he heals to full health in maybe 5 seconds, undoing all that damage done before. Managed it, but that fight remains in my mind as testing the limits of what's possible at that level.