Okay, my MD obsession is now officially at unhealthy levels - I just bought this (it's a Zippo lighter btw - and no I don't smoke; not that I would use this even if I did):
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use it to burn the money you'd otherwise spend on obscure sega merch
Not a chance when such money can be used to purchase said obscure sega merchandise.
That Eggman shirt tho
Did you get the Sega History gashapon? I got the Megadrive and Saturn ones, without the addons though.
https://www.youtube.com/watch?v=m9R7P2bx4dA
Dropdead also released a few shirts based on Mega Drive games
Oh come on, as if you can't tell that it's a rushed knockoff port? All the backgrounds come from other TMNT games, all the levels* are just straight "walk to the right" cooridors with VERY rare environmental obstacles (many fewer of them than any other TMNT beat 'em up I think), the story is a rehash of past games, etc etc. Hyperstone Heist has absolutely no new ideas, except for walking on water in some of those sewer levels... and that's not a good idea, for sure.Falcon talkin shit about Heist? C'mon Falcon!
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Yeah, I'm sure that Turtles III's late release date is the reason why it's often overlooked. If you play II and III on the NES, though, honestly I find it hard to go back to II... sure, I absolutely loved the arcade version and it's one of my favorite arcade games, but the NES version isn't nearly as good. But Turtles III, it's really impressive across the board. It's the longest of the classic Turtles beat 'em ups, it has the best and most interesting level designs, it's got lots of variety and challenge... it's just an amazing game! It really is too bad, as I said above, that the SNES and Genesis games don't continue to have level designs as interesting as III does. I find beat 'em up levels which move around, like Turtles III or the Streets of Rage games at times, more interesting than the 'just walk to the right at all times' design of many Capcom games or the two 4th gen Turtles games most of the time.I think a big part of the reason is just because it came out so late in the system's life that most people don't have fond memories of it.
I agree though, an amazing game.
It is very slow, and that's frustrating sometimes, and it's definitely down there with Bloodlines as the worst of classic Castlevania, but I do enjoy Adventure some... it's not THAT awful, it's just an okay early Game Boy game. (The slow pace also means that it plays great on an original GB screen with no significant blurring issues!)The Adventure is waaay too slow compared to Bloodlines.
I own that shirt, its actually really nice, though ill never understand why they put holes in it.
I'm so used to folks saying Thunderforce is easy. Maybe I'm conflating Thunderforce V with the rest of the series.
Maybe you're confusing Thunder Force III with IV/Lightening Force (or TF II)? The third game is often called easy, but not the fourth one I think... or the second.I'm so used to folks saying Thunderforce is easy. Maybe I'm conflating Thunderforce V with the rest of the series.
Did you get the Sega History gashapon? I got the Megadrive and Saturn ones, without the addons though.
https://www.youtube.com/watch?v=m9R7P2bx4dA
Oh come on, as if you can't tell that it's a rushed knockoff port? All the backgrounds come from other TMNT games, all the levels* are just straight "walk to the right" cooridors with VERY rare environmental obstacles (many fewer of them than any other TMNT beat 'em up I think), the story is a rehash of past games, etc etc. Hyperstone Heist has absolutely no new ideas, except for walking on water in some of those sewer levels... and that's not a good idea, for sure.It's got too few levels which are too long, too, sharing that same design flaw as Bloodlines, Genesis Sunset Riders, and more. Only Rocket Knight Adventures does that to any success, because it looks like they actually cared about it (and clearly gave it more budget). Anyway, Hyperstone Heist has too few bosses. It's also very easy, probably even EASIER than SNES Turtles IV, which is really saying something given how easy that game is! What a massive downgrade both of them are in that respect from Turtles III... and in level designs too, Turtles IV may be far better than Hyperstone Heist there, but it's no match for Turtles III. Of course Hyperstone Heist also doesn't have the 'throw enemy at screen' move, any areas using nice hardware tricks so there's nothing to compensate for losing the Mode 7 stage, etc.
The only thing the Genesis game does that the others don't is I think that maybe it can put like one more enemy on screen or something? Pretty minor point though, compared to all the downgrades.
Yeah, I'm sure that Turtles III's late release date is the reason why it's often overlooked. If you play II and III on the NES, though, honestly I find it hard to go back to II... sure, I absolutely loved the arcade version and it's one of my favorite arcade games, but the NES version isn't nearly as good. But Turtles III, it's really impressive across the board. It's the longest of the classic Turtles beat 'em ups, it has the best and most interesting level designs, it's got lots of variety and challenge... it's just an amazing game! It really is too bad, as I said above, that the SNES and Genesis games don't continue to have level designs as interesting as III does. I find beat 'em up levels which move around, like Turtles III or the Streets of Rage games at times, more interesting than the 'just walk to the right at all times' design of many Capcom games or the two 4th gen Turtles games most of the time.
¥5,400 for a CD? What?
4 CDs, actually.
This is fairly standard for media in Japan. Always expensive.
Anybody know if the U.S. version of Contra Hard Corps isn't clocked correctly for NTSC users? I ask because everything feels like it's running a little "faster" than it should be, the music is a tempo or two faster than what usually sounds normal, even the voices like "Locked and loaded!" are pitched up a few notches and sound goofy and high pitched. It all feels like a game that, for whatever reason, was localized in English in PAL territories first, over-clocked so it would play correctly on PAL systems and output, then sloppily was released in NTSC regions without modifying it. Anybody know or care to shed light on this?
Huh. I've never seen anyone take notice of that before. As far as I know it's clocked correctly, or at the very least I have never seen anything to suggest otherwise. They did tweak the hell out of the game to increase its difficulty during localization, so I wouldn't actually be all that surprised if they did. Now I'm curious to see some comparison videos. That'd be one hell of a discovery that no one picked up on.Anybody know if the U.S. version of Contra Hard Corps isn't clocked correctly for NTSC users? I ask because everything feels like it's running a little "faster" than it should be, the music is a tempo or two faster than what usually sounds normal, even the voices like "Locked and loaded!" are pitched up a few notches and sound goofy and high pitched. It all feels like a game that, for whatever reason, was localized in English in PAL territories first, over-clocked so it would play correctly on PAL systems and output, then sloppily was released in NTSC regions without modifying it. Anybody know or care to shed light on this?
bumpin this playlist i saw elsewhere
https://www.youtube.com/watch?v=XSy3ytgqsfA
Anybody know if the U.S. version of Contra Hard Corps isn't clocked correctly for NTSC users? I ask because everything feels like it's running a little "faster" than it should be, the music is a tempo or two faster than what usually sounds normal, even the voices like "Locked and loaded!" are pitched up a few notches and sound goofy and high pitched. It all feels like a game that, for whatever reason, was localized in English in PAL territories first, over-clocked so it would play correctly on PAL systems and output, then sloppily was released in NTSC regions without modifying it. Anybody know or care to shed light on this?
I need that version.No, I think the Japanese version is the same. It's just a fast, up-tempo game. Remember that the Japanese version has 3 hit points per life and infinite continues, so it's not nearly as hard as the US one.
I need that version.
*checks price of 200+ bucks*
Nevermind.
The Japanese version has cheatcodes too, to make it even more playable! These were removed from the Western versions, of course, because Konami hated us or something.I need that version.
*checks price of 200+ bucks*
Nevermind.
Late era Japanese Mega Drive games didn't get big print runs sadly.
Most early games are region-free. Most late games are not. Late 1992 is where that distinction starts to take shape IIRC.So I recently got back into the Genesis/MD, and saw that quite a few of my games are actually ntsc (I live in Pal-land), however, for some reason I tried Phantasy Star 3 (ntsc) and my pal Mega Drive got it to work. Does that mean that the region-lock only applies to selected games?
Yeah I'm aware of the differences in the Japanese version, but I'd like to find some footage of the PAL version running on a European MegaDrive for comparison's sake, can't find any on YouTube that are clearly that version though.No, I think the Japanese version is the same. It's just a fast, up-tempo game. Remember that the Japanese version has 3 hit points per life and infinite continues, so it's not nearly as hard as the US one.
Most early games are region-free. Most late games are not. Late 1992 is where that distinction starts to take shape IIRC.
What's weird is that I've noticed that a lot of my JP imports are locked out of US systems but not PAL ones.Ah never knew this. Thanks alot!