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Sega Genesis/MegaDrive Appreciation Thread: Alien Storm > Golden Axe

desert-strike-21.jpg

desert-strike-5.jpg


Desert Strike / Jungle Strike were so f'in good. Ran better on the Genesis too with the blast processor over the SNES version that had more slowdown. Games were funny back then because anytime the framerate hitched a little, you knew you were about to reach an enemy so you knew to slow down and back off a bit lol.

Perhaps the greatest Genesis game though, and perhaps my all time favorite 16-bit game that isn't a JRPG

dune-the-battle-for-arrakis-ru.jpg

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Dune_The_Battle_for_Arrakis_GEN_ScreenShot1.jpg


Freakin glorious game. Had base building, troop building, upgrades, everything. Voice announcer, dark tones, etc. Glorious!
 

Slermy

Member
On a side note, just got El Viento JP version in today, and its actually pretty cool. Weren't people downing this game?

People were down on it? Aside from the hilariously pixelated explosions, I thought it was pretty good.

I don't get how the OST is so bad that it derails all BO conversations. If it hadn't been done by Koshiro, would people get as hung up on it?

I had no idea people hated the OST that much.
 

Mercutio

Member
Okay so, my accidental second Sega CD arrives today and here are the deets:

Complete Sewer Shark kit, boxed. That includes the Model 1 Genesis spacer. I'm gonna toss it on eBay if nobody here wants it. The condition is supposedly excellent, and I'll happily take photos for interested parties. I'm thinking around $100 shipped in the USA, but that will be for the slowest-of-slowest-ass shipping.

Still interested in trades as well.
 

Teknoman

Member
People were down on it? Aside from the hilariously pixelated explosions, I thought it was pretty good.



I had no idea people hated the OST that much.

lol I even like the giant explosions, but yeah unless I was mistaking people for disliking Earnest Evans (which does look pretty bad).

I dont hate Beyond Oasis OST...its just...it could have been so much better you know? Its kinda like getting an OST from Uematsu, and then having your boss battle turn out like Eternity from Blue Dragon (which isnt bad per se...its just really out of place).

Maybe i'm biased since I know what he's capable with in Actraiser, regardless of SNES chip.


Anyway almost time for that Shadow Dancer deadline!
 
El Viento is awesome. Some aspects are sloppily-designed but overall it's IMO Wolf Team's best Genesis game. Very well-paced, lots of neat details, and quite fun to shoot through.

I actually like the pixelated explosions. It's lovely when the tiniest thing dies and blows up like the death star.

Great things about Beyond Oasis

-Perfect length. Short game certainly but each play-through offers new and different ways for the player to challenge themselves. Go for 100% collection, speedrun, no level-ups, no food or fairy healing, etc.
-Superb mechanics. For a beatemup, mechanics are extremely important. Every hit in BO carries the proper amount of feedback and helps to make combat very satisfying.
-Great optional areas....well except for the Efreet track. The 100 floor battle dungeon, the hidden area in the beach, and the hard-level platforming section are all very cool, and carry worthwhile rewards.
-Enemy variety. Multiple flavors of soldiers, zombies, furry...horned..things, raptors, giants, bees, etc. Not only do the enemies look different but they also have their own maneuvers and the player can't approach many of them the same way. They work as well as one could want from a zelda/streets of rage hybrid.
-Thoughtful design. The spirits in BO have multiple uses and can be summoned from many different things. Efreet for example can be summoned from any source of fire, including the explosion from a soldier's bomb or an omega sword sitting on the floor. Need a quick boost? The fairy can be summoned from a slime. Some enemies react differently to fire. The soldiers have a variety of death screams (even a female one?).
While subtle, these elements add life to the world.
 

Morrigan Stark

Arrogant Smirk
Great things about Beyond Oasis

-Perfect length. Short game certainly but each play-through offers new and different ways for the player to challenge themselves. Go for 100% collection, speedrun, no level-ups, no food or fairy healing, etc.
-Superb mechanics. For a beatemup, mechanics are extremely important. Every hit in BO carries the proper amount of feedback and helps to make combat very satisfying.
-Great optional areas....well except for the Efreet track. The 100 floor battle dungeon, the hidden area in the beach, and the hard-level platforming section are all very cool, and carry worthwhile rewards.
-Enemy variety. Multiple flavors of soldiers, zombies, furry...horned..things, raptors, giants, bees, etc. Not only do the enemies look different but they also have their own maneuvers and the player can't approach many of them the same way. They work as well as one could want from a zelda/streets of rage hybrid.
-Thoughtful design. The spirits in BO have multiple uses and can be summoned from many different things. Efreet for example can be summoned from any source of fire, including the explosion from a soldier's bomb or an omega sword sitting on the floor. Need a quick boost? The fairy can be summoned from a slime. Some enemies react differently to fire. The soldiers have a variety of death screams (even a female one?).
While subtle, these elements add life to the world.
Agreed with all of the above, except the length; I do wish it were longer. I'll add that the boss sprites were very impressive. As easy as they were, these two are among my favourites:
Beyond+the+Oasis+-+Snake+Boss.png


4vGIX61.gif


The last part of your list is what made the game go from "really good" to "great", IMO. I found it absolutely brilliant how you could summon Efreet from enemy bomb explosions, or Shade from the shiny armours of some of the knights. It was an attention to detail rarely found in games of the time, and the uses of the spirits for combat or puzzles was just so damn neat.
 
It's prerendered? I'm almost positive it is regular hand drawn sprites only without outlines like you'd usually see...

They're prerendered or digitized images of like claymation models, something like that. There may be a few enemies that aren't that you're remembering - and the people NPCs are pixel art IIRC - but the vast majority of enemies are digitized.
 

stewy

Member
The way Legends of Oasis gave up the pixel art for rendered sprites is one of the reasons it can't touch the original, IMO.

That's something I hated so much during the mid-to-late nineties. Ever since DKC was a huge hit it seemed like every other game started using pre-rendered sprites, and it almost never looked good.
 
I used to like Primal Rage a lot in the arcade.

Dinosaurs are awesome.. Realistic looking giant monsters are awesome too.

So there's something good to say about it.


I also remember playing it for SNES at Phar-Mor.. There was this kid near me watching, and he kept calling Chaos "Cha-O's" (ch - as in Chew and O's as in Cheerios). It was really distracting.
 

RyanDG

Member
Anyone know if there is a way to identify a Genesis game by its board? I have an unlabeled game that will not work in either of my systems. It boots up, goes through some check sequence, and then crashes. I haven't seen this before in any of the games that I've tried to use.
 

baphomet

Member
:lol everyone has an opinion I guess

oh and not even the stages are prerendered?

I don't believe they were, but I could be wrong. I guess some people use prerendered and digitized interchangeably. To me digitized is taking a picture and making a digital sprite out of it. Prerendered would be rendering something on a much more powerful system and then making a sprite out of the completed render.


I know primal rage gets a lot of shit, but at the time it was good. Makes me want part 2 even more.
 

Timu

Member
Primal Rage was ok I guess, but far from my fav fighter and some of the commands you do for moves are insane, lol. I would like to get the Saturn version as that's considered to be the best console version.
 

lazygecko

Member
I dont hate Beyond Oasis OST...its just...it could have been so much better you know? Its kinda like getting an OST from Uematsu, and then having your boss battle turn out like Eternity from Blue Dragon (which isnt bad per se...its just really out of place).

Maybe i'm biased since I know what he's capable with in Actraiser, regardless of SNES chip.

"Better" is a point of view here. He had a specific vision for the soundtrack, and he achieved it. It's inspired by the more experimental composers like Debussy, Stravinsky, Schoenberg, etc. We already have an excess of soundtracks like Actraiser and I'm glad that we at least got something genuinely different. Game music is richer thanks to it.
 

womp

Member
Never played at the arcade so have no hopes, lol. I'm not even good at shmups. Just saw it recommended and bought it on a whim for a pittance.

I played the arcade version at the time and it is just lacking, especially compared to other great ports on the system. That said, it isn't even a very good Genesis SHMUP either IMO - Very 'flat' and boring.

Sorry, just venting...it was one of the few Genesis carts at the time that I actually returned for a refund from disappointment. LOL
 
D

Deleted member 22576

Unconfirmed Member
Boom Boom. Just bought a Sega! Very excited. This was my third attempt and was a buy it now at 60 bucks so after losing an auction a few weeks ago at 85$ I feel pretty glad!

...now I need to buy a CRT...
 

Fatnick

Member
Freakin glorious game. Had base building, troop building, upgrades, everything. Voice announcer, dark tones, etc. Glorious!

Did you know some kind soul has stitched together a 10 minute version of the Desert Strike theme?

I loved the PC version of Dune 2 (along with Cryo's RPG-cum-RTS original.) Did the console version have the same animated intro too? I loved playing as the Ordos.
 
Agreed with all of the above, except the length; I do wish it were longer. I'll add that the boss sprites were very impressive. As easy as they were, these two are among my favourites:
Beyond+the+Oasis+-+Snake+Boss.png


4vGIX61.gif


The last part of your list is what made the game go from "really good" to "great", IMO. I found it absolutely brilliant how you could summon Efreet from enemy bomb explosions, or Shade from the shiny armours of some of the knights. It was an attention to detail rarely found in games of the time, and the uses of the spirits for combat or puzzles was just so damn neat.

Beyound made such an impressive use of the Genesis's limited colour pallete. It always really iwowed me on that level, and the sprite animation was great as well. As a game, it's really solid, I would agree that it could have been longer though and it feels like it ends a little too early.

I've always kind of liked Land Stalker just a little bit more though, even with that isometric camera.


Just looked at some clips on YouTube too. It does look impressive technically. Was it ever released in the US?

Edit: read a bit more about this and now I kinda want a copy. Looks like it was released in the US, developed in Boston. The team behind this are from the demo scene so it's going to be technically impressive but play like crap, but I still want it.

The music in Red Zone was done by Jesper Kyd, who is also well known for doing the Batman & Robin soundtrack on the Genesis as well as a little under rated gem called Sub-Terrania. Red Zone was technically impressive on the Genesis, and I really liked its pseudo 3D indoor stages, but as a game, I always found it to be a bit to slow paced for my liking. It was never really my thing. Though still an interesting title to pick up. There is also a public domain beta of Red Zone out there on the net called "Hard Wired".
 

Slermy

Member
Opinions on Axis, Dangerous Seed, and Tatsujin, gaf?

I don't own Dangerous Seed, but thought about buying it for a while. Overall it seems to have some really great music and neat gameplay mechanics, but I just can't get behind the art design.
 

Morfeo

The Chuck Norris of Peace
Had fellow gaffer Roboleon over for some fun this evening. First we played some new school Street Fighter 4 (which was great of course), then we turned on the good old Mega Drive for some boss rush in Gunstar Heroes. I picked the stupid lasar so that made it a bit clunky and not as fun as it should have been imo, but nice to show him an early Treasure-game (has been playing Ikaruga on Steam lately).

Anyways, the main course of the evening where some awesome Streets of Rage 2:

hMbLHIr.jpg


This is taken just after he got a game over and left, and is a bit dark thanks to the lightning. But anyways, the gameplay is of course dumb and pretty simple, but that music is insanely good. And while the gameplay is simple, its still a blast to play, especially in two-player mode. But I guess that is nothing new to anybody here :)
 

Ms. Tea

Member

Couldn't resist bragging. Together at last <3

I'd had a few things I'd been meaning to sell or trade, and the game store around the corner got this in just the other day. I got a good deal on tradein value, so I practically couldn't shove my games at them fast enough.

I feel in love with Eternal Blue back in junior high, when I got a Sega CD and the early ISO/MP3 scene was flourishing, but I never was able to get my hand on an affordable copy. I've always wanted it. The search is finally over!
 
Couldn't resist bragging. Together at last <3

I'd had a few things I'd been meaning to sell or trade, and the game store around the corner got this in just the other day. I got a good deal on tradein value, so I practically couldn't shove my games at them fast enough.

I feel in love with Eternal Blue back in junior high, when I got a Sega CD and the early ISO/MP3 scene was flourishing, but I never was able to get my hand on an affordable copy. I've always wanted it. The search is finally over!
I just started playing it myself for the first time, after having played Silver Star a dozen times.

It's the first Sega CD game I've played where the hardware impressed me.
 

noquarter

Member
Couldn't resist bragging. Together at last <3

I'd had a few things I'd been meaning to sell or trade, and the game store around the corner got this in just the other day. I got a good deal on tradein value, so I practically couldn't shove my games at them fast enough.

I feel in love with Eternal Blue back in junior high, when I got a Sega CD and the early ISO/MP3 scene was flourishing, but I never was able to get my hand on an affordable copy. I've always wanted it. The search is finally over!
Nice pickup. The only Working Designs game left I really want to pick up, was surprised it was so much (though prices on Popful Mail seem pretty ridiculous too, even if that game is one of the best of the time)
 
Nice pickup. The only Working Designs game left I really want to pick up, was surprised it was so much (though prices on Popful Mail seem pretty ridiculous too, even if that game is one of the best of the time)

Popful Mail seems to have gone up recently. Was seeing it for around $100 like a year ago CIB, but now its $150+ it seems.
 

dodgeme

Member
Nice pickup. The only Working Designs game left I really want to pick up, was surprised it was so much (though prices on Popful Mail seem pretty ridiculous too, even if that game is one of the best of the time)

It's also the only one I need for the Sega CD, just got Vay for cheap the other day. Ended up settling for Popful Mail disk only and got it for $45.
 

Ms. Tea

Member
I just started playing it myself for the first time, after having played Silver Star a dozen times.

It's the first Sega CD game I've played where the hardware impressed me.

It's a gorgeous game. Those FMVs blew my mind the first time I saw them! That and Urusei Yatsura looked better than anything else on the Sega CD by a mile.
 
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